Disrupting Effect

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Revision as of 12:42, 19 June 2024 by AntBZK (talk | contribs)

This page shows the mechanics of disrupting effects.


Mechanics

Disrupting effects prevent the targets from moving as they intend for a certain amount of time.

Some creatures can inflict dirupting effects on normally immune enemies. The respective effects will have strong tag in this wiki.

Each creature can be inflicted with multiple disrupting effects at the same time but only the most recently inflicted effect will be displayed.

Each creature can be inflicted with the same effect multiple times at once. The effect is stacked in value to prevent stunlock.


Stun

Affected creatures can only stand idly. They have swirls above their heads.

Users
Stun Stun (strong)


Some creatures can stun themselves as demerit for using certain abilities. Immunity is ignored.

Users (self)


Confusion

Affected creatures will wander aimlessly. They have question marks above their heads.

Users
Confusion Cofusion (strong)
  • Huge emperor scorpions


Fleeing

Affected creatures will run away from combat. They have exclamation marks above their heads.

Users


Some creatures can inflict fleeing on themselves to escape at low health or to reposition themselves in combat. Immunity is ignored.

Users (self)
Fleeing Repositioning


Paralysis

Affected creatures can't move at all.

Users
  • Bullet ant soldiers
  • Large alligator back scorpions
  • Large emperor scorpions


Immunity

Large and huge creatures immune to stun, confusion and fleeing.

Nothing is immune to paralysis, stun (strong) and confusion (strong).

Bombardier beetles are immune only to stun.

Immune targets


Trivia

  • Green lynx spiders are the largest non-ant creatures that can be affected by disrupting effects in the game.