Speed Modifying Effect

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Revision as of 14:28, 7 July 2024 by AntBZK (talk | contribs)

This page shows mechanics of speed modifying effects.


Mechanics

Movement speed buff (speed-up) and movement speed debuff (slow-down) are treated as different effects. Each creature can be inflicted with both a movement speed buff and a movement speed debuff at once. The effects will nullify each other.

Attack speed buff and attack speed debuff are treated as the same effect. They can't stack.

Creatures with slow resistance can reduce inflicted speed debuff by a certain amount.

Some creatures can ignore resistance and inflict speed debuff on themselves as demerit.


Effects

Movement speed buff

Affected creatures move more quickly.

Users (self)


Movement speed debuff

Affected creatures move more slowly. Movement speed can only be reduced down to 10.

Users


Users (self)


Attack speed buff

Affected creature execute its abilities more quickly.

Users (self)


Attack speed debuff

Affected creature execute its abilities more slowly. Attack speed can only be reduced down to 5%.

Users
  • Rapid-fire wood ant shooters
  • Anesthetist Matabele ant medics
  • Velvet worms
  • Phorid flies


Users (self)
  • Last stand


Environmental speed modifications

Speed modifications from carrying resources or moving on specific tiles aren't treated as status effects. They can stack and will be calculated before speed modifying effects are applied.


Trivia

(none)