Disrupting Effect
This page shows the mechanics of disrupting effects.
Mechanics
Disrupting effects prevent the targets from moving as they intend for a certain amount of time.
Each creature can be inflicted with multiple disrupting effects at the same time but only the most recently inflicted effect will be displayed.
Some creatures can inflict dirupting effects on normally immune enemies. The respective effects will have strong tag in this wiki.
Stun
Affected creatures can only stand idly. They have swirls above their heads.
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Stun | Stun (strong) |
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Some creatures can stun themselves as demerit for using certain abilities. Immunity is ignored.
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Confusion
Affected creatures will wander aimlessly. They have question marks above their heads.
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Confusion | Cofusion (strong) |
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Fleeing
Affected creatures will run away from combat. They have exclamation marks above their heads.
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Some creatures can inflict fleeing on themselves to escape at low health or to reposition themselves in combat. Immunity is ignored.
Users (self) | |
Fleeing | Repositioning |
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Paralysis
Affected creatures can't move at all.
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Immunity
Large and huge creatures immune to stun, confusion and fleeing.
Nothing is immune to paralysis, stun (strong) and confusion (strong).
Bombardier beetles are immune only to stun.
Immune targets |
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Trivia
- Green lynx spiders are the largest creatures that can be affected by disrupting effects.