Custom Game Map: Difference between revisions

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=='''The Dunes'''==
=='''The Dunes'''==
A small secluded area in some sand dunes that offers wide open space with a few raised areas.
'''Description:''' A small secluded area in some sand dunes that offers wide open space with a few raised areas.
 
'''Environment:''' Beach
 
'''Music:''' Rising Tide Theme


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You have access to a limited number of fish, seeds and sand fleas. You can find [[Milkweed Aphid|large rosemary plants]] and poppy plants across the map.
You have access to a limited number of fish, seeds and sand fleas. You can find [[Milkweed Aphid|large rosemary plants]] and poppy plants across the map.


Woodland and beach enemies roam the surface. [[Woodlouse|Woodlice]], [[Devil's Coach Horse Beetle|devil's coach horse beetles]] and [[Beach Tiger Beetle|beach tiger beetles]] live in your nest.
Large [[Beach Tiger Beetle|beach tiger beetles]], [[Devil's Coach Horse Beetle|devil's coach horse beetles]] and [[Woodlouse|woodlice]] live in your nest.


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=='''Towhead'''==
=='''Towhead'''==
A river island that offers the best resources in the middle but can periodically flood, wiping out resources and creatures alike.
'''Description:''' A river island that offers the best resources in the middle but can periodically flood, wiping out resources and creatures alike.
 
'''Environment:''' Beach
 
'''Music:''' Queen of the Hill Theme


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You have access to a limited number of fish and sand fleas. You can find [[Caterpillar|magnolia saplings]] and poppy plants in the central area. [[Root Aphid|Root aphids]] gather in the outer area.
You have access to a limited number of fish and sand fleas. You can find [[Caterpillar|magnolia saplings]] and poppy plants in the central area. [[Root Aphid|Root aphids]] gather in the outer area.


Woodland and beach enemies roam the surface. Woodlice, devil's coach horse beetles and beach tiger beetles live in your nest.
Large beach tiger beetles, devil's coach horse beetles and woodlice live in your nest.


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=='''Embankment'''==
=='''Embankment'''==
A stream divides this wide open rainforest area down the middle which can be perilous if it is crossed carelessly.
'''Description:''' A stream divides this wide open rainforest area down the middle which can be perilous if it is crossed carelessly.
 
'''Environment:''' Rainforest
 
'''Music:''' The Harvest Theme


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You have access to a limited number of seeds and pine cones. You can find magnolia saplings near the water's edge. Root aphids gather on the higher area.
You have access to a limited number of seeds and pine cones. You can find magnolia saplings near the water's edge. Root aphids gather on the higher area.


Rainforest enemies roam the surface. [[Woodworm|Woodworms]], [[Green Rove Beetle|green rove beetles]], [[Blue Rove Beetle|blue rove beetles]], [[Whip Spider|whip spiders]] and [[Velvet Worm|velvet worms]] live in your nest.
[[Velvet Worm|Velvet worms]], tiny [[Whip Spider|whip spiders]], [[Green Rove Beetle|green rove beetles]], [[Blue Rove Beetle|blue rove beetles]] and [[Woodworm|woodworms]] live in your nest.


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=='''Basin'''==
=='''Basin'''==
Allies share a joint starting area but will need to clash with enemy colonies in the lower grounds to get the best resources.
'''Description:''' Allies share a joint starting area but will need to clash with enemy colonies in the lower grounds to get the best resources.
 
'''Environment:''' Rainforest
 
'''Music:''' Front Line Theme


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==='''Settings'''===
==='''Settings'''===
Nests are located equally on each side of the basin. Ally colonies are located next to each other. Enemy colonies will be separated by an indestructible barrier if they are located next to each other.
Nests are located equally on each side of the basin. Adjacent enemy colonies will be separated by indestructible barriers.


You have access to a limited number of seeds and pine cones. You can find magnolia saplings in the central area.
You have access to a limited number of seeds and pine cones. You can find magnolia saplings in the central area.


Rainforest enemies roam the surface. Woodworms, green rove beetles, blue rove beetles, whip spiders and velvet worms live in your nest. You can encounter a huge whip spider in the central area.
Velvet worms, tiny whip spiders, green rove beetles, blue rove beetles and woodworms live in your nest. You can encounter a huge whip spider in the central area.


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=='''Sand Spit'''==
=='''Sand Spit'''==
A sandy peninsula designed for a 3 vs 1 setup, where the single colony has an uphill battle ahead of them.
'''Description:''' A sandy peninsula designed for a 3 versus 1 setup, where the single colony has an uphill battle ahead of them.
 
'''Environment:''' Beach
 
'''Music:''' Rising Tide Theme


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==='''Settings'''===
==='''Settings'''===
A single nest is located on the further side of the peninsula. Ally colonies are located next to each other. Enemy colonies will be separated by an indestructible barrier if they are located next to each other.
The single nest is located on the faraway from the others. Adjacent enemy colonies will be separated by indestructible barriers.


You have access to a limited but massive number of fish, seeds and sand fleas. You can find poppy plants and magnolia saplings across the map.
You have access to a limited but massive number of fish, seeds and sand fleas. You can find poppy plants and magnolia saplings across the map.


Woodland and beach enemies roam the surface. Devil's coach horse beetles live in your nest.  
Devil's coach horse beetles live in your nest.  


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=='''Imprisoned'''==
=='''Imprisoned'''==
A swampy area that floods and drains opening up easir access to other resources and colonies.
'''Description:''' A swampy area that floods and drains opening up easir access to other resources and colonies.
 
'''Environment:''' Swamp
 
'''Music:''' A Bridge Too Far Theme


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You have access to a limited number of seeds and pine cones. You can find magnolia saplings across the map.
You have access to a limited number of seeds and pine cones. You can find magnolia saplings across the map.


Swamp enemies roam the surface. [[Narrow-mouthed Toad|Narrow-mouthed toads]], larval [[False Bombardier Beetle|false bombardier beetles]] and larval [[Checkered Beetle|checkered beetles]] live in your nest. You can encounter 2 [[Great Blue Skimmer|great blue skimmers]] flying across the map.
[[Narrow-mouthed Toad|Narrow-mouthed toads]], larval [[False Bombardier Beetle|false bombardier beetles]] and larval [[Checkered Beetle|checkered beetles]] live in your nest. You can encounter 2 [[Great Blue Skimmer|great blue skimmers]] flying across the map.


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<gallery>
<gallery>
File:Imprisoned Surface.png|Surface
File:Imprisoned Surface.png|Surface
File:Imprisoned Top.png|Underground - top entrance
File:Imprisoned Top.png|Underground - north entrance
File:Imprisoned Right.png|Underground - east entrance
File:Imprisoned Right.png|Underground - east entrance
File:Imprisoned Bottom.png|Underground - south entrance
File:Imprisoned Bottom.png|Underground - south entrance
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=='''Strawclutch'''==
=='''Strawclutch'''==
Tightly packed nests around central resurces in the swamp ensures intense skirmishes with neighbors.
'''Description:''' Tightly packed nests around central resurces in the swamp ensures intense skirmishes with neighbors.
 
'''Environment:''' Swamp
 
'''Music:''' Cold Blood Theme


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==='''Settings'''===
==='''Settings'''===
Nests can be located either on the first or the second layer of the hill.
Nests must be located either on the first or the second layer of the hill.


You have access to a limited number of seeds and pine cones. Lots of milkweed plants grow densely in the central area. You can find magnolia saplings and Venus flytraps in the outer area.
You have access to a limited number of seeds and pine cones. Lots of milkweed plants grow densely in the central area. You can find magnolia saplings and Venus flytraps in the outer area.


Swamp enemies roam the surface. False bombardier beetles and larval checkered beetles live in your nest. You can encounter 2 [[American Bullfrog|American bullfrogs]] in the outer area.
False bombardier beetles and larval checkered beetles live in your nest. You can encounter 2 [[American Bullfrog|American bullfrogs]] in the outer area.


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File:Strawclutch Bottomright.png|Underground - southeast entrance
File:Strawclutch Bottomright.png|Underground - southeast entrance
File:Strawclutch Bottomleft.png|Underground - southwest entrance
File:Strawclutch Bottomleft.png|Underground - southwest entrance
</gallery>
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=='''Grasslands'''==
'''Description:'''
'''Environment:''' Savannah
'''Music:''' Triage Theme
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==='''Settings'''===
Ant nests are located in the lower area while [[Termite|termite]] nests are located on top of the mounds. You can disable this setting.
You have access to a limited number of dead larvae and dead titans.
[[Earwig|Earwigs]] and termites live in your nest. You can encounter a huge [[Sun Spider|sun spider]] between the central mounds.
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==='''Minimaps'''===
<gallery>
File:Grasslands Surface.png|Surface
File:Grasslands SurfaceA.png|Surface - alternate
File:Grasslands Top.png|Underground - north entrance
File:Grasslands Right.png|Underground - east entrance
File:Grasslands Bottom.png|Underground - south entrance
File:Grasslands Left.png|Underground - west entrance
</gallery>
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=='''Drive Them Back Custom'''==
'''Description:'''
'''Environment:''' Savannah
'''Music:''' Drive Them Back Theme
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==='''Settings'''===
Ant nests are located in the lower area while termite nests are located on top of the mounds. You can disable this setting. Adjacent enemy colonies will be separated by indestructible barriers.
You have access to a limited number of dead larvae and dead titans. You can find aloe vera plants across the map.
[[African Stink Ant|African stink ants]], [[Alligator Back Scorpion|alligator back scorpions]], [[Earwig|Earwigs]] and termites live in your nest. You can encounter 2 huge [[African Giant Centipede|African giant centipedes]] in the outer area.
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==='''Minimaps'''===
<gallery>
File:DTB Custom Surface.png|Surface
File:DTB Custom SurfaceA.png|Surface - alternate
File:DTB Custom Top.png|Underground - north entrance
File:DTB Custom Right.png|Underground - east entrance
File:DTB Custom Bottom.png|Underground - south entrance
File:DTB Custom Left.png|Underground - west entrance
</gallery>
</gallery>


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=='''Cuztomizations'''==
=='''Cuztomizations'''==
==='''Randomization'''===
==='''Randomization'''===
Each map has a default design for both the surface and the underground area. Your nest is randomly assigned to an underground area at the start of a custom game.
Maps have default designs for the surface and the underground area. Surface and underground enemies are approriate to the environment by default.
 
Your colony is randomly assigned to an underground area at the start of a custom game.


[[Landmark|Landmarks]] and underground enemies will be generated based on your choices if randomization is enabled.
[[Landmark|Landmarks]] and underground enemies will be generated based on your choices if randomization is enabled.


Underground caverns will be randomly generated if cavern randomization is enabled. Food amount and danger amount can be toggled in a preset range abeit danger amount can't be set higher than food amount.
Underground caverns will be randomly generated if cavern randomization is enabled. Food amount and danger amount can be toggled in a preset range but food amount always have to be higher.


Leaves, lignocellulose and dead termites replace other underground food when you play as [[Leafcutter Ant|leafcutter ants]], [[Termite|termites]] and [[Matabele Ant|Matabele ants]] respectively.
Leaves, lignocellulose and dead termites replace other underground food when you play as [[Leafcutter Ant|leafcutter ants]], termites and [[Matabele Ant|Matabele ants]] respectively. Edible enemies and food from underground caverns don't disappear over time.  


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==='''Flood'''===
==='''Flood'''===
Short flood is exclusive to '''Towhead''' and '''Embankment'''. Water rises for only 5 seconds every 10 minutes, washing away both dead and alive creatures.
Short flood is exclusive to '''Towhead''' and '''Embankment'''. Water rises every 10 minutes and lasts for 5 seconds.


Long flood is currently exclusive to '''Imprisoned'''. Water rises or recedes every 7 minutes, washing away both dead and alive creatures. Amphibians can survive in the water.
Long flood is exclusive to '''Imprisoned'''. Water rises and recedes every 7 minutes.
 
Rising water washes away any creatures and unharvested food, including the amphibians.  


Overall score increases by 40% if floods are enabled.
Overall score increases by 40% if floods are enabled.
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==='''Destructible barriers'''===
==='''Destructible barriers'''===
Destructible barriers are exclusive to '''Basin'''. They have 4000 HP and block certain areas of the map. You can attack the barriers to break them. Overall score increases by 40% if destructible barriers are enabled.
Destructible barriers are exclusive to '''Basin'''. They have 4000 HP and block certain areas of the map. You can attack the barriers to break them.  
 
Overall score increases by 40% if destructible barriers are enabled.


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Latest revision as of 12:23, 18 December 2024

This page shows map settings in custom games.


The Dunes

Description: A small secluded area in some sand dunes that offers wide open space with a few raised areas.

Environment: Beach

Music: Rising Tide Theme


Settings

You have access to a limited number of fish, seeds and sand fleas. You can find large rosemary plants and poppy plants across the map.

Large beach tiger beetles, devil's coach horse beetles and woodlice live in your nest.


Minimaps


Towhead

Description: A river island that offers the best resources in the middle but can periodically flood, wiping out resources and creatures alike.

Environment: Beach

Music: Queen of the Hill Theme


Settings

Nests are located in the higher area. The lower central area can be periodically flooded.

You have access to a limited number of fish and sand fleas. You can find magnolia saplings and poppy plants in the central area. Root aphids gather in the outer area.

Large beach tiger beetles, devil's coach horse beetles and woodlice live in your nest.


Minimaps


Embankment

Description: A stream divides this wide open rainforest area down the middle which can be perilous if it is crossed carelessly.

Environment: Rainforest

Music: The Harvest Theme


Settings

Nests are located equally on each side of the stream. The land bridges can be periodically flooded.

You have access to a limited number of seeds and pine cones. You can find magnolia saplings near the water's edge. Root aphids gather on the higher area.

Velvet worms, tiny whip spiders, green rove beetles, blue rove beetles and woodworms live in your nest.


Minimaps


Basin

Description: Allies share a joint starting area but will need to clash with enemy colonies in the lower grounds to get the best resources.

Environment: Rainforest

Music: Front Line Theme


Settings

Nests are located equally on each side of the basin. Adjacent enemy colonies will be separated by indestructible barriers.

You have access to a limited number of seeds and pine cones. You can find magnolia saplings in the central area.

Velvet worms, tiny whip spiders, green rove beetles, blue rove beetles and woodworms live in your nest. You can encounter a huge whip spider in the central area.


Minimaps


Sand Spit

Description: A sandy peninsula designed for a 3 versus 1 setup, where the single colony has an uphill battle ahead of them.

Environment: Beach

Music: Rising Tide Theme


Settings

The single nest is located on the faraway from the others. Adjacent enemy colonies will be separated by indestructible barriers.

You have access to a limited but massive number of fish, seeds and sand fleas. You can find poppy plants and magnolia saplings across the map.

Devil's coach horse beetles live in your nest.


Minimaps


Imprisoned

Description: A swampy area that floods and drains opening up easir access to other resources and colonies.

Environment: Swamp

Music: A Bridge Too Far Theme


Settings

Nests are disconnected by a water trench during flood period. Connecting paths, which are gradually revealed during drain period, are blocked by carnivorous plants.

You have access to a limited number of seeds and pine cones. You can find magnolia saplings across the map.

Narrow-mouthed toads, larval false bombardier beetles and larval checkered beetles live in your nest. You can encounter 2 great blue skimmers flying across the map.


Minimaps


Strawclutch

Description: Tightly packed nests around central resurces in the swamp ensures intense skirmishes with neighbors.

Environment: Swamp

Music: Cold Blood Theme


Settings

Nests must be located either on the first or the second layer of the hill.

You have access to a limited number of seeds and pine cones. Lots of milkweed plants grow densely in the central area. You can find magnolia saplings and Venus flytraps in the outer area.

False bombardier beetles and larval checkered beetles live in your nest. You can encounter 2 American bullfrogs in the outer area.


Minimaps


Grasslands

Description:

Environment: Savannah

Music: Triage Theme


Settings

Ant nests are located in the lower area while termite nests are located on top of the mounds. You can disable this setting.

You have access to a limited number of dead larvae and dead titans.

Earwigs and termites live in your nest. You can encounter a huge sun spider between the central mounds.


Minimaps


Drive Them Back Custom

Description:

Environment: Savannah

Music: Drive Them Back Theme


Settings

Ant nests are located in the lower area while termite nests are located on top of the mounds. You can disable this setting. Adjacent enemy colonies will be separated by indestructible barriers.

You have access to a limited number of dead larvae and dead titans. You can find aloe vera plants across the map.

African stink ants, alligator back scorpions, Earwigs and termites live in your nest. You can encounter 2 huge African giant centipedes in the outer area.


Minimaps


Cuztomizations

Randomization

Maps have default designs for the surface and the underground area. Surface and underground enemies are approriate to the environment by default.

Your colony is randomly assigned to an underground area at the start of a custom game.

Landmarks and underground enemies will be generated based on your choices if randomization is enabled.

Underground caverns will be randomly generated if cavern randomization is enabled. Food amount and danger amount can be toggled in a preset range but food amount always have to be higher.

Leaves, lignocellulose and dead termites replace other underground food when you play as leafcutter ants, termites and Matabele ants respectively. Edible enemies and food from underground caverns don't disappear over time.


Flood

Short flood is exclusive to Towhead and Embankment. Water rises every 10 minutes and lasts for 5 seconds.

Long flood is exclusive to Imprisoned. Water rises and recedes every 7 minutes.

Rising water washes away any creatures and unharvested food, including the amphibians.

Overall score increases by 40% if floods are enabled.


Destructible barriers

Destructible barriers are exclusive to Basin. They have 4000 HP and block certain areas of the map. You can attack the barriers to break them.

Overall score increases by 40% if destructible barriers are enabled.


Period of the day

Day and night last for 15 minutes each. You can choose to start a freeplay game during any period of the day.


Trivia

  • Imprisoned, based on the design of 鶴轟, and Strawclutch, based on the design of Noctazar, were the winners of the map making contest in 2023.
  • The old fish model can be seen floating on the edge of Towhead.