Custom Game Map

From Empires of the Undergrowth Official Wiki

This page shows map settings in custom games.


The Dunes

A small secluded area in some sand dunes that offers wide open space with a few raised areas.


Settings

You have access to a limited number of fish, seeds and sand fleas. You can find large rosemary plants and poppy plants across the map.

Woodland and beach enemies roam the surface. Woodlice, devil's coach horse beetles and beach tiger beetles live in your nest.


Minimaps


Towhead

A river island that offers the best resources in the middle but can periodically flood, wiping out resources and creatures alike.


Settings

Nests are located in the higher area. The lower central area can be periodically flooded.

You have access to a limited number of fish and sand fleas. You can find magnolia saplings and poppy plants in the central area. Root aphids gather in the outer area.

Woodland and beach enemies roam the surface. Woodlice, devil's coach horse beetles and beach tiger beetles live in your nest.


Minimaps


Embankment

A stream divides this wide open rainforest area down the middle which can be perilous if it is crossed carelessly.


Settings

Nests are located equally on each side of the stream. The land bridges can be periodically flooded.

You have access to a limited number of seeds and pine cones. You can find magnolia saplings near the water's edge. Root aphids gather on the higher area.

Rainforest enemies roam the surface. Woodworms, green rove beetles, blue rove beetles, whip spiders and velvet worms live in your nest.


Minimaps


Basin

Allies share a joint starting area but will need to clash with enemy colonies in the lower grounds to get the best resources.


Settings

Nests are located equally on each side of the basin. Ally colonies are located next to each other. Enemy colonies will be separated by an indestructible barrier if they are located next to each other.

You have access to a limited number of seeds and pine cones. You can find magnolia saplings in the central area.

Rainforest enemies roam the surface. Woodworms, green rove beetles, blue rove beetles, whip spiders and velvet worms live in your nest. You can encounter a huge whip spider in the central area.


Minimaps


Sand Spit

A sandy peninsula designed for a 3 vs 1 setup, where the single colony has an uphill battle ahead of them.


Settings

A single nest is located on the further side of the peninsula. Ally colonies are located next to each other. Enemy colonies will be separated by an indestructible barrier if they are located next to each other.

You have access to a limited but massive number of fish, seeds and sand fleas. You can find poppy plants and magnolia saplings across the map.

Woodland and beach enemies roam the surface. Devil's coach horse beetles live in your nest.


Minimaps


Imprisoned

A swampy area that floods and drains opening up easir access to other resources and colonies.


Settings

Nests are disconnected by a water trench during flood period. Connecting paths, which are gradually revealed during drain period, are blocked by carnivorous plants.

You have access to a limited number of seeds and pine cones. You can find magnolia saplings across the map.

Swamp enemies roam the surface. Narrow-mouthed toads, larval false bombardier beetles and larval checkered beetles live in your nest. You can encounter 2 great blue skimmers flying across the map.


Minimaps


Strawclutch

Tightly packed nests around central resurces in the swamp ensures intense skirmishes with neighbors.


Settings

Nests can be located either on the first or the second layer of the hill.

You have access to a limited number of seeds and pine cones. Lots of milkweed plants grow densely in the central area. You can find magnolia saplings and Venus flytraps in the outer area.

Swamp enemies roam the surface. False bombardier beetles and larval checkered beetles live in your nest. You can encounter 2 American bullfrogs in the outer area.


Minimaps


Cuztomizations

Randomization

Each map has a default design for both the surface and the underground area. Your nest is randomly assigned to an underground area at the start of a custom game.

Landmarks and underground enemies will be generated based on your choices if randomization is enabled.

Underground caverns will be randomly generated if cavern randomization is enabled. Food amount and danger amount can be toggled in a preset range abeit danger amount can't be set higher than food amount.

Leaves, lignocellulose and dead termites replace other underground food when you play as leafcutter ants, termites and Matabele ants respectively.


Flood

Short flood is exclusive to Towhead and Embankment. Water rises every 10 minutes and lasts for 5 seconds.

Long flood is currently exclusive to Imprisoned. Water rises or recedes every 7 minutes.

Rising water washes away any creatures and unharvested food. Amphibians can survive long floods.

Overall score increases by 40% if floods are enabled.


Destructible barriers

Destructible barriers are exclusive to Basin. They have 4000 HP and block certain areas of the map. You can attack the barriers to break them. Overall score increases by 40% if destructible barriers are enabled.


Period of the day

Day and night last for 15 minutes each. You can choose to start a freeplay game during any period of the day.


Trivia

  • Imprisoned, based on the design of 鶴轟, and Strawclutch, based on the design of Noctazar, were the winners of the map making contest in 2023.
  • The old fish model can be seen floating on the edge of Towhead.