Music: Difference between revisions
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Some tracks will fade out briefly to allow narrations to start. Narrations can be delayed for a few seconds so that it starts at the next segment of the music track, which gives an impression that the narrations fit in the middle of the music. | Some tracks will fade out briefly to allow narrations to start. Narrations can be delayed for a few seconds so that it starts at the next segment of the music track, which gives an impression that the narrations fit in the middle of the music. | ||
<br/> | |||
=='''Music tracks'''== | |||
Music tracks in the game usually have 2 versions: safe and action. | Music tracks in the game usually have 2 versions: safe and action. | ||
{|class="mw-collapsible wikitable" | {|class="mw-collapsible wikitable" | ||
|colspan="2"|<big>'''Music tracks'''</big> | |colspan="2"|<big>'''Music tracks'''</big> | ||
|- | |- | ||
|width=" | |width="50%" style="text-align:center"|'''Names''' | ||
|width=" | |width="50%" style="text-align:center"|'''Appearances''' | ||
|- | |- | ||
|Trailer Theme | |Trailer Theme | ||
| | | | ||
* | *Early Access Trailer | ||
*Leafcutter Ant Update Trailer | |||
*Fire Ant Update Trailer | |||
*Matabele Ant Update Trailer | |||
* | |||
|- | |- | ||
| | | | ||
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Formicarium Action Theme | Formicarium Action Theme | ||
| | | | ||
*First | *The First Formicarium | ||
*Second | *The Second Formicarium | ||
*Third | *The Third Formicarium | ||
*'''[[The Other Foot]]''' | *'''[[The Other Foot]]''' | ||
|- | |- | ||
| | |||
'''[[The REAL Final Experiment]]''' Safe Theme<br/> | '''[[The REAL Final Experiment]]''' Safe Theme<br/> | ||
The REAL Final Experiment Action Theme | The REAL Final Experiment Action Theme | ||
| | | | ||
* | *The Final Formicarium | ||
|- | |- | ||
| | | | ||
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'''New Home''' Action Theme | '''New Home''' Action Theme | ||
| | | | ||
*'''[[Tutorial]]''' | |||
*'''New Home''' | *'''New Home''' | ||
*'''[[Aggrandise]]''' | *'''[[Aggrandise]]''' | ||
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*'''[[Triage]]''' | *'''[[Triage]]''' | ||
*'''[[Drive Them Back]]''' | *'''[[Drive Them Back]]''' | ||
*'''[[Last Mound Standing]]''' | |||
|- | |- | ||
| | | | ||
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| | | | ||
*'''Rising Tide''' | *'''Rising Tide''' | ||
*'''The Dunes''' | |||
*'''Sand Spit''' | |||
|- | |- | ||
| | | | ||
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*'''[[Tug of War]]''' | *'''[[Tug of War]]''' | ||
*'''[[The Culling]]''' | *'''[[The Culling]]''' | ||
*'''Towhead''' | |||
|- | |- | ||
| | | | ||
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*'''[[The Promised Land]]''' | *'''[[The Promised Land]]''' | ||
*'''[[Adventure]]''' | *'''[[Adventure]]''' | ||
*''' | *'''Last Mound Standing''' | ||
*'''Embankment''' | |||
|- | |- | ||
| | | | ||
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*'''Front Line''' | *'''Front Line''' | ||
*'''[[Cramped]]''' | *'''[[Cramped]]''' | ||
*'''Basin''' | |||
|- | |- | ||
| | | | ||
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*'''The Harvest''' | *'''The Harvest''' | ||
*'''Front Line''' | *'''Front Line''' | ||
*'''[[Enemy of My Enemy]]''' | *'''[[Enemy of My Enemy]]''' | ||
|- | |- | ||
| | | | ||
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*'''Cold Blood''' | *'''Cold Blood''' | ||
*'''[[The Culling 2]]''' | *'''[[The Culling 2]]''' | ||
*'''Strawclutch''' | |||
|- | |- | ||
| | | | ||
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*'''A Bridge Too Far''' | *'''A Bridge Too Far''' | ||
*'''[[Tug of War 2]]''' | *'''[[Tug of War 2]]''' | ||
*'''Imprisoned''' | |||
|- | |- | ||
| | | | ||
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'''Drive Them Back''' Action Theme | '''Drive Them Back''' Action Theme | ||
| | | | ||
*Main Menu | |||
*'''Drive Them Back''' | *'''Drive Them Back''' | ||
*'''[[Tug of War 3]]''' | *'''[[Tug of War 3]]''' | ||
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* Music in the game is composed by Liam using FL Studio. | * Music in the game is composed by Liam using FL Studio. | ||
* Savannah documentary missions don't have Night Theme due to time constraint. Subjugation Theme is reused instead. '''Last Mound Standing''' doesn't even have its own music tracks. | |||
* The music tracks in '''Hibernation''' are remixes of various Christmas songs: '''Jingle Bells''', '''God Rest Ye Merry Gentlemen''', '''We Three Kings''' and '''Twelve Days of Christmas'''. | * The music tracks in '''Hibernation''' are remixes of various Christmas songs: '''Jingle Bells''', '''God Rest Ye Merry Gentlemen''', '''We Three Kings''' and '''Twelve Days of Christmas'''. |
Latest revision as of 13:39, 12 November 2024
Music tracks are made by Slug Disco Studios and are available on their official YouTube channel.
Mechanics
Multiple music tracks are layered on top of each other. They are played at the same time and looped automatically to form each theme. Unsuitable tracks are all muted. The current track slowly fades out and gets muted when an event happens, which allows the corresponding track to kick in.
Some tracks will fade out briefly to allow narrations to start. Narrations can be delayed for a few seconds so that it starts at the next segment of the music track, which gives an impression that the narrations fit in the middle of the music.
Music tracks
Music tracks in the game usually have 2 versions: safe and action.
Music tracks | |
Names | Appearances |
Trailer Theme |
|
Formicarium Safe Theme |
|
The REAL Final Experiment Safe Theme |
|
New Home Safe Theme |
|
Subjugation Safe Theme |
|
Rising Tide Safe Theme |
|
Queen of the Hill Safe Theme |
|
The Harvest Safe Theme |
|
Front Line Safe Theme |
|
Jungle Night Safe Theme |
|
Cold Blood Safe Theme |
|
A Bridge Too Far Safe Theme |
|
Swamp Night Safe Theme |
|
Triage Safe Theme |
|
Drive Them Back Safe Theme |
|
Hibernation Safe Theme |
|
New Year's Feast Safe Theme |
|
Demo Theme |
Trivia
- Music in the game is composed by Liam using FL Studio.
- Savannah documentary missions don't have Night Theme due to time constraint. Subjugation Theme is reused instead. Last Mound Standing doesn't even have its own music tracks.
- The music tracks in Hibernation are remixes of various Christmas songs: Jingle Bells, God Rest Ye Merry Gentlemen, We Three Kings and Twelve Days of Christmas.
References