Speed Modifying Effect: Difference between revisions
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=='''Environmental speed modifications'''== | |||
Speed modifications from carrying resources or moving on specific tiles aren't treated as status effects. They can stack and will be calculated before speed modifying effects are applied. | |||
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Revision as of 11:28, 21 June 2024
This page shows mechanics of speed modifying effects.
Mechanics
Movement speed buff (speed-up) and movement speed debuff (slow-down) are treated as different effects. Each creature can be inflicted with both a movement speed buff and a movement speed debuff at once. The effects will nullify each other.
Attack speed buff and attack speed debuff are treated as the same effect. They can't stack.
Creatures with slow resistance can reduce inflicted speed debuff by a certain amount.
Some creatures can ignore resistance and inflict speed debuff on themselves as demerit.
Effects
Movement speed buff
Affected creatures move more quickly.
Users (self) |
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Movement speed debuff
Affected creatures move more slowly. Movement speed can only be reduced down to 10.
Users |
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Users (self) |
Attack speed buff
Affected creature execute its abilities more quickly.
Users (self) |
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Attack speed debuff
Affected creature execute its abilities more slowly. Attack speed can only be reduced down to 5%.
Users |
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Users (self) |
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Environmental speed modifications
Speed modifications from carrying resources or moving on specific tiles aren't treated as status effects. They can stack and will be calculated before speed modifying effects are applied.
Trivia
(none)