Disrupting Effect: Difference between revisions

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Some creatures can inflict fleeing on themselves to escape or to reposition themselves in combat.  
Some creatures can inflict fleeing on themselves to escape or to reposition themselves in combat. Immunity is ignored.


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|width="50%" style="text-align:center"|'''Repositioning'''
|width="50%" style="text-align:center"|'''Repositioning'''
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* Harvestmen
* Harvestmen
* [[Jumping Spider|Jumping spiders]]
* [[Jumping Spider|Jumping spiders]]
* [[Red Velvet Ant|Red velvet ants]]
* [[Red Velvet Ant|Red velvet ants]]
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* Large and huge whip spiders
* Large and huge whip spiders
* Sun spiders
* Sun spiders

Revision as of 15:04, 12 June 2024

This page shows mechanics about disrupting effects.


Disrupting effects

Mechanics

Disrupting effects prevent the targets from moving as they intend for a certain amount of time.

A creature can be inflicted with multiple disrupting effects at the same time but only the most recently inflicted effect will be displayed.


Stun

An affected creature can only stand idly. It has a swirl above its head.

Some creatures can stun anything, regardless of immunity.

Users
Stun Stun (strong)


Some creatures can stun themselves as demerit. Immunity is ignored.

Users (self)


Confusion

An affected creature will wander aimlessly. It has a question mark above its head.

Users


Fleeing

An affected creature will run away from combat. It has an exclamation mark above its head.

Users


Some creatures can inflict fleeing on themselves to escape or to reposition themselves in combat. Immunity is ignored.

Users (self)
Fleeing Repositioning


Paralysis

An affected creature can't move at all.

Users
  • Bullet ant soldiers
  • Large alligator back scorpions
  • Large emperor scorpions


Immunity

Large and huge creatures are unaffected by stun, confusion and fleeing. Nothing is immune to paralysis.

Immune targets


Trivia