Template:Perks

From Against the Storm Official Wiki
Revision as of 16:46, 4 May 2024 by Aeredor (talk | contribs) (typo!)

This is the Template Documentation from Template:Perks/doc.

Overview

Displays data about Perks, Cornerstones, and other effects based on search parameters and exclusions. There are a few ways the data can be displayed.

Parameters

All parameters are optional. If no parameters are given, a table of all 300+ Perks will be displayed, showing their icon and name linking to the Perk's page, descriptions, rarity, sources, and price when purchased from a trader.

Selection, Filtering, and Exclusion

You may combine the first three parameters to return more Perks. The result will be the union of your selections, without duplicates. Then use exclude to remove any Perks that are unrelated to your purposes with their IDs or filter by rarity or source.

Remember that IDs are not visible int he game, so you may need to look them up first.

Parameter Description
id A list of IDs of Perks, Cornerstones, and effects, separated by commas. Since IDs are unique, each matched ID adds exactly one Perk to the table. Will not throw an error if an ID is invalid.
name A list of terms to search for in names. Adds all Perks with any part of their names matching those terms to the table.
description A list of terms to search for in descriptions. Adds all Perks with any part of their descriptions matching that string to the table.
search description=criteria. Using this parameter does not prevent you from or override searching by name or description too, but it kind of defeats the purpose.
rarity Filters any Perks found by the first search parameters by the specified rarity. Does not throw an error if you misspell the term; here are the correct options:
  • Uncommon
  • Rare
  • Epic
  • Legendary
  • Mythic
source Filters any Perks found by the first search parameters by the specified source. Does not throw an error if you misspell the term; here are the correct options:
  • Altar (the Forsaken Altar)
  • Cornerstone
  • Order
  • Relic (from Glade Events)
  • Trader
exclude A list of IDs, separated by commas, that will be excluded from the display. Will not throw an error if an ID is invalid.

Output Overrides

These parameters allow you to customize the appearance of the results.

Parameter Default Description
caption "Perks and Cornerstones" Captions are calculated automatically based on your search and filtering criteria. However, if you want to override the default caption for the table, you can specify it here.
show_id hidden Use show_id=show if you want to show a first column in the table that shows the ID of the Perk. (In list or inline display, the ID is shown in parentheses after the Perk's name.)
show_rarity shown Use show_rarity=no if you want to hide the rarity column from the table. (In list or inline display, the rarity is never shown.)
show_description shown Use show_description=no if you want to hide the description column from the table. (In list or inline display, the description is never shown.)
skip_sources not skipped Use skip_sources=skip if you want a table that skips the section of five columns indicating the sources of the Perk. This breaks from the naming convention of the other parameters because the template logic is different.

If you want to hide individual columns to make comparisons easier, see below, but take note of two things: (1) in list or inline display, sources are never shown and (2) if you hide all of the source columns individually, without skipping the sources section, the table headings will become misaligned.

show_source_altar shown Use show_source_altar=no to hide the Forsaken Altar source column.
show_source_cornerstone shown Use show_source_cornerstone=no to hide the Cornerstone source column.
show_source_order shown Use show_source_order=no to hide the Order source column.
show_source_relic shown Use show_source_relic=no to hide the Glade Event Relic source column.
show_source_trader shown Use show_source_trader=no to hide the Trader source column.
show_price shown Use show_price=no to hide the price column from the table. (In list or inline display, the price is never shown.)
display a table For use when including these Perks inside other tables or within paragraphs, the display parameter condenses the output to just the links to the pages on each Perk:
  • Use display=list to convert the table layout into a basic bulleted list with simple links and no icons.
  • Use display=inline to convert the table into an inline list of links, separated by commas, also with no icons.
list_type bullet When displaying as a list instead of a table, you can specify list_type=number to show the list as a numbered list instead.

Errors

No results from search

If you specify parameters intending to select or search for terms, sometimes there is no result. This can be because you misspelled an id, rarity name, or source name or asked for a search term that was no present in any name or description—or ultimately excluded every item that was found. In this situation, the template, will instead render a plain-text message that nothing was found. (This error display is used for all display modes, table, list, or inline.)

{{Perks
|id=IDs are easy to misspell
}}

Yields: No matching Perks found.

Table Examples

Selecting Perks by their IDs

IDs to select are normalized, so you do not need to worry about case. Spelling, spacing, and punctuation must all be correct, however.

{{Perks
|id=accidental barrels
}}

Is the same as the following:

{{Perks
|id=Accidental Barrels
}}

Yields:

1 Perk with ID 'accidental barrels'
Name Rarity Description Sources Price
Alt Cor Ord Rel Tra
Over-Diligent Woodworkers Over-Diligent Woodworkers Legendary Some woodworkers just can't stop working. Gain 3 Barrels Barrels for every 10 Planks Planks produced. x Cor x x x 0


You can select multiple Perks this way, by separating multiple IDs by commas.

{{Perks
|id=Amber for Trader Visit, Trader Interval +25, Trading Packs
}}

Yields:

3 Perks with selected IDs
Name Rarity Description Sources Price
Alt Cor Ord Rel Tra
Bed and Breakfast Bed and Breakfast Epic This time, it's the guild who’s going to pay you, not the other way around. Gain 10 Amber Amber every time a trader arrives. x Cor x x x 0
Trade Contract Trade Contract Rare Traders will arrive 25% quicker. x x Ord Rel Tra 18
Trade Logs Trade Logs Epic Detailed notes on different traders and their wares. Gain 1 additional active trade route slot. Traders will arrive 25% quicker. x Cor Ord x Tra 28


Excluding Perks by their IDs

Likewise, you can exclude specific Perks by listing their IDs. This works with any of the other search criteria below, like name or description or rarity. Similar to selecting by IDs, case does not matter, but spelling, spacing, and punctuation all do matter.

{{Perks
|id=Accidental Barrels,
    Accidental Jerky,
    Accidental Wine,
    Accidental Crystalized dew,
    Accidental Pigment,
    Accidental Skewers,
    Accidental Oil,
    Accidental Bricks,
    Accidental Lizard
|exclude=accidental lizard
}}

Yields:

8 Perks with selected IDs
Name Rarity Description Sources Price
Alt Cor Ord Rel Tra
Accumulated Dew Accumulated Dew Rare Gain 2 Crystalized Dew Crystalized Dew for every 10 Berries Berries produced. x x x Rel Tra 23
Dual Brewing Tools Dual Brewing Tools Rare A set of specialized alchemical tools. Gain 3 Wine Wine for every 15 Ale Ale produced. x x x Rel Tra 22
Dye Extractor Dye Extractor Epic Gain 5 Dye Dye for every 10 Insects Insects produced. x Cor Ord x x 0
Over-Diligent Woodworkers Over-Diligent Woodworkers Legendary Some woodworkers just can't stop working. Gain 3 Barrels Barrels for every 10 Planks Planks produced. x Cor x x x 0
Repurposed Clay Repurposed Clay Rare Nothing goes to waste. Gain 2 Bricks Bricks for every 10 Pottery Pottery produced. x x Ord x Tra 20
Sahilda's Secret Cookbook Sahilda's Secret Cookbook Epic Top 10 tips on how to cook more efficiently - by Sahilda. Gain 10 Jerky Jerky for every 10 Pie Pie produced. x Cor x Rel Tra 26
Small Press Small Press Epic A useful mill upgrade. Gain 3 Oil Oil for every 10 Flour Flour produced. x Cor x Rel x 0
Zhorg's Secret Ingredient Zhorg's Secret Ingredient Epic A mysterious ingredient discovered by the famous chef and businessman Zhorg. Gain 10 Skewers Skewers for every 10 Pickled Goods Pickled Goods produced. x Cor Ord x x 0

Searching names and descriptions

The following example shows searching the same term in both name and description, but you could search different things in each field or use only one and not the other. As a shorthand, when you want to search for the same thing in both name and description, you can use the search parameter instead.

{{Perks
|name=blightrot cyst
|description=blightrot cyst
}}

Note this is the same as this:

{{Perks
|search=blightrot cyst
}}

Yields:

5 Perks named 'blightrot cyst' and mentioning 'blightrot cyst'
Name Rarity Description Sources Price
Alt Cor Ord Rel Tra
Baptism of Fire Baptism of Fire Legendary Every 3 burnt Blightrot Cysts lowers Hostility by 10. While the Hearth is corrupted, you’re unable to sacrifice resources. x Cor x x x 0
Blight Filter Blight Filter Legendary A crystalline filter designed to mitigate the negative environmental impact of infused rainwater. Blightrot Cysts appear 50% slower when using rain engines, but Reputation from Resolve is generated 90% slower for the next 2 Reputation Points. x Cor x x x 0
Blightrot Pruner Blightrot Pruner Legendary Blightrot spores aren't technically eggs, but they taste the same. You gain 5 Eggs Eggs when a Blightrot Cyst appears in your settlement. x Cor x x x 0
Burnt to a Crisp Burnt to a Crisp Legendary Gain 20 Coal Coal for every 3 burned Blightrot Cysts. x Cor x Rel x 0
Overexploitation Overexploitation Legendary Global gathering speed is increased by 30%, and newly discovered resource nodes have more charges (+10 charges to small deposits, +25 charges to large deposits). Every 40 node charges used, a Blightrot Cyst will spawn. x Cor x x x 0


Similar to selecting IDs, You can also search for multiple terms in names and descriptions by separating additional terms with commas. This allows you to combine Perks into one table that otherwise seem unrelated, and may be easier than selecting all of their IDs.

The results are combined so the number of results increases, like with an or boolean operation, and this cannot be changed.

{{Perks
|name=mist,ashes
}}

Yields:

2 Perks with specific names
Name Rarity Description Sources Price
Alt Cor Ord Rel Tra
From the Ashes From the Ashes Epic An odd talisman made from the talons of a phoenix. Gain 2 Wildfire Essence Wildfire Essence for every 2 completed Dangerous or Forbidden Glade Events. (except cloned events spawned by fishmen caves and blood flowers) x Cor x x x 0
Mist Piercers Mist Piercers Legendary You are allowed to use the legendary Mist Piercers. With such a rare gift at your disposal, the Queen's expectations are high. The content of glades will be revealed, but each discovered glade increases the Queen’s Impatience by 0.5. x Cor x x x 0

Filtering by rarity or source

Rarity and source are filters, not selectors. If you do not select any Perks by id, name, or description, then the entire list of Perks is returned. If you then specify a rarity or source, the results are then filtered to your selections. For example, if the term you searched for in the description returns 20 Perks, but you only filter to source=trader, then only a few of those Perks that match the description will be displayed, the ones that can be purchased from traders.

{{Perks
|description=amber
|source=trader
}}

Yields:

17 Perks mentioning 'amber'
Name Rarity Description Sources Price
Alt Cor Ord Rel Tra
Bed and Breakfast Bed and Breakfast Epic This time, it's the guild who’s going to pay you, not the other way around. Gain 10 Amber Amber every time a trader arrives. x Cor x x x 0
Blood Price Contract Blood Price Contract Epic A shady, but lucrative deal. Gain 10 Amber Amber every time a villager dies or leaves. x Cor x x Tra 29
Blood Price Contract (Stormforged) Blood Price Contract (Stormforged) Mythic A shady, but lucrative deal. Gain 20 Amber Amber and 1 Ancient Tablet Ancient Tablet every time a villager dies or leaves. Alt x x x x 0
Counterfeit Amber Counterfeit Amber Legendary Apparently, there is a technique for extracting crystals similar to Amber from rainwater. Gain 10 Amber Amber every time you use 50 units of water in Rain Engines, but traders will have 1 less perk or blueprint for sale. x Cor x x x 0
Deep Pockets Deep Pockets Epic Receive 10 Amber Amber for every 5 completed trade routes. x Cor Ord x x 0
Free Samples Free Samples Legendary Gain 1 Parts Parts every time you sell goods worth 25 Amber. x Cor x x x 0
Golden Marrow Golden Marrow Epic Some fossils contain valuable surprises. Gain 2 Amber Amber for every 20 Sea Marrow Sea Marrow produced. x Cor x Rel x 0
Local Taxes Local Taxes Epic Villagers are willing to give you their very last piece of Amber just for a pint of decent ale. Gain 12 Amber Amber for every 50 Ale Ale produced. x Cor x x x 0
Lucky Charm Lucky Charm Rare A strange talisman made from an extremely rare gemstone - blue Amber. Grants 1 additional cornerstone reroll charge. x x x x Tra 20
Lumber Tax Lumber Tax Legendary Gain 1 Amber Amber for every 50 Wood Wood produced. x Cor x x x 0
Prosperous Settlement Prosperous Settlement Legendary Gain +1 to Global Resolve every time you sell goods worth 50 Amber Amber, but scouts work 10% slower on Glade Events. x Cor x x x 0
Protected Trade Protected Trade Legendary The forest recedes, as heavily guarded trade caravans pour into the settlement. Hostility is reduced by 15 points every time you sell goods worth 30 Amber, but Complex Food needs grant 1 less Resolve Point. x Cor x x x 0
Queen's Gift Queen's Gift Legendary A mysterious amber orb with a magical flame trapped within. Increases the Ancient Hearth's resistance by 150 for every woodcutter in your settlement. x Cor x x x 0
Stormwalker Tax Stormwalker Tax Legendary A joint venture with the Stormwalker Guild can be very profitable. You gain 15 Amber Amber every time you accept a newcomer group from the Citadel, but you’ll lose all stored Amber upon choosing this cornerstone. x Cor x x x 0
Trade Hub Trade Hub Legendary The settlement is known for being a major trade hub in the region. Gain 1 Reputation Point every time you sell goods worth 60 Amber, but fulfilling Orders awards 50% less Reputation. x Cor x x x 0
Trade Negotiations Trade Negotiations Epic Trade routes are worth 1 more Amber Amber. Doesn't apply to routes already in progress. This effect scales along with the quantity of goods exported. x Cor x x x 0
Trade Negotiations (Stormforged) Trade Negotiations (Stormforged) Mythic Trade routes are worth 3 more Amber Amber. Doesn't apply to routes already in progress. This effect scales along with the quantity of goods exported. Alt x x x x 0


You can also filter by rarity instead of source. For example, if the term you searched for in the description returns 20 Perks, but you only filter to rarity=Legendary, then only 6 Legendary Perks that match the description will be displayed, the ones with that rarity.

{{Perks
|description=amber
|rarity=legendary
}}

Yields:

17 Perks mentioning 'amber'
Name Rarity Description Sources Price
Alt Cor Ord Rel Tra
Bed and Breakfast Bed and Breakfast Epic This time, it's the guild who’s going to pay you, not the other way around. Gain 10 Amber Amber every time a trader arrives. x Cor x x x 0
Blood Price Contract Blood Price Contract Epic A shady, but lucrative deal. Gain 10 Amber Amber every time a villager dies or leaves. x Cor x x Tra 29
Blood Price Contract (Stormforged) Blood Price Contract (Stormforged) Mythic A shady, but lucrative deal. Gain 20 Amber Amber and 1 Ancient Tablet Ancient Tablet every time a villager dies or leaves. Alt x x x x 0
Counterfeit Amber Counterfeit Amber Legendary Apparently, there is a technique for extracting crystals similar to Amber from rainwater. Gain 10 Amber Amber every time you use 50 units of water in Rain Engines, but traders will have 1 less perk or blueprint for sale. x Cor x x x 0
Deep Pockets Deep Pockets Epic Receive 10 Amber Amber for every 5 completed trade routes. x Cor Ord x x 0
Free Samples Free Samples Legendary Gain 1 Parts Parts every time you sell goods worth 25 Amber. x Cor x x x 0
Golden Marrow Golden Marrow Epic Some fossils contain valuable surprises. Gain 2 Amber Amber for every 20 Sea Marrow Sea Marrow produced. x Cor x Rel x 0
Local Taxes Local Taxes Epic Villagers are willing to give you their very last piece of Amber just for a pint of decent ale. Gain 12 Amber Amber for every 50 Ale Ale produced. x Cor x x x 0
Lucky Charm Lucky Charm Rare A strange talisman made from an extremely rare gemstone - blue Amber. Grants 1 additional cornerstone reroll charge. x x x x Tra 20
Lumber Tax Lumber Tax Legendary Gain 1 Amber Amber for every 50 Wood Wood produced. x Cor x x x 0
Prosperous Settlement Prosperous Settlement Legendary Gain +1 to Global Resolve every time you sell goods worth 50 Amber Amber, but scouts work 10% slower on Glade Events. x Cor x x x 0
Protected Trade Protected Trade Legendary The forest recedes, as heavily guarded trade caravans pour into the settlement. Hostility is reduced by 15 points every time you sell goods worth 30 Amber, but Complex Food needs grant 1 less Resolve Point. x Cor x x x 0
Queen's Gift Queen's Gift Legendary A mysterious amber orb with a magical flame trapped within. Increases the Ancient Hearth's resistance by 150 for every woodcutter in your settlement. x Cor x x x 0
Stormwalker Tax Stormwalker Tax Legendary A joint venture with the Stormwalker Guild can be very profitable. You gain 15 Amber Amber every time you accept a newcomer group from the Citadel, but you’ll lose all stored Amber upon choosing this cornerstone. x Cor x x x 0
Trade Hub Trade Hub Legendary The settlement is known for being a major trade hub in the region. Gain 1 Reputation Point every time you sell goods worth 60 Amber, but fulfilling Orders awards 50% less Reputation. x Cor x x x 0
Trade Negotiations Trade Negotiations Epic Trade routes are worth 1 more Amber Amber. Doesn't apply to routes already in progress. This effect scales along with the quantity of goods exported. x Cor x x x 0
Trade Negotiations (Stormforged) Trade Negotiations (Stormforged) Mythic Trade routes are worth 3 more Amber Amber. Doesn't apply to routes already in progress. This effect scales along with the quantity of goods exported. Alt x x x x 0


In these examples, you can see that filtering by both rarity and source may result in nothing that meets all of your criteria.

{{Perks
|description=amber
|rarity=legendary
|source=trader
}}

Yields:

17 Perks mentioning 'amber'
Name Rarity Description Sources Price
Alt Cor Ord Rel Tra
Bed and Breakfast Bed and Breakfast Epic This time, it's the guild who’s going to pay you, not the other way around. Gain 10 Amber Amber every time a trader arrives. x Cor x x x 0
Blood Price Contract Blood Price Contract Epic A shady, but lucrative deal. Gain 10 Amber Amber every time a villager dies or leaves. x Cor x x Tra 29
Blood Price Contract (Stormforged) Blood Price Contract (Stormforged) Mythic A shady, but lucrative deal. Gain 20 Amber Amber and 1 Ancient Tablet Ancient Tablet every time a villager dies or leaves. Alt x x x x 0
Counterfeit Amber Counterfeit Amber Legendary Apparently, there is a technique for extracting crystals similar to Amber from rainwater. Gain 10 Amber Amber every time you use 50 units of water in Rain Engines, but traders will have 1 less perk or blueprint for sale. x Cor x x x 0
Deep Pockets Deep Pockets Epic Receive 10 Amber Amber for every 5 completed trade routes. x Cor Ord x x 0
Free Samples Free Samples Legendary Gain 1 Parts Parts every time you sell goods worth 25 Amber. x Cor x x x 0
Golden Marrow Golden Marrow Epic Some fossils contain valuable surprises. Gain 2 Amber Amber for every 20 Sea Marrow Sea Marrow produced. x Cor x Rel x 0
Local Taxes Local Taxes Epic Villagers are willing to give you their very last piece of Amber just for a pint of decent ale. Gain 12 Amber Amber for every 50 Ale Ale produced. x Cor x x x 0
Lucky Charm Lucky Charm Rare A strange talisman made from an extremely rare gemstone - blue Amber. Grants 1 additional cornerstone reroll charge. x x x x Tra 20
Lumber Tax Lumber Tax Legendary Gain 1 Amber Amber for every 50 Wood Wood produced. x Cor x x x 0
Prosperous Settlement Prosperous Settlement Legendary Gain +1 to Global Resolve every time you sell goods worth 50 Amber Amber, but scouts work 10% slower on Glade Events. x Cor x x x 0
Protected Trade Protected Trade Legendary The forest recedes, as heavily guarded trade caravans pour into the settlement. Hostility is reduced by 15 points every time you sell goods worth 30 Amber, but Complex Food needs grant 1 less Resolve Point. x Cor x x x 0
Queen's Gift Queen's Gift Legendary A mysterious amber orb with a magical flame trapped within. Increases the Ancient Hearth's resistance by 150 for every woodcutter in your settlement. x Cor x x x 0
Stormwalker Tax Stormwalker Tax Legendary A joint venture with the Stormwalker Guild can be very profitable. You gain 15 Amber Amber every time you accept a newcomer group from the Citadel, but you’ll lose all stored Amber upon choosing this cornerstone. x Cor x x x 0
Trade Hub Trade Hub Legendary The settlement is known for being a major trade hub in the region. Gain 1 Reputation Point every time you sell goods worth 60 Amber, but fulfilling Orders awards 50% less Reputation. x Cor x x x 0
Trade Negotiations Trade Negotiations Epic Trade routes are worth 1 more Amber Amber. Doesn't apply to routes already in progress. This effect scales along with the quantity of goods exported. x Cor x x x 0
Trade Negotiations (Stormforged) Trade Negotiations (Stormforged) Mythic Trade routes are worth 3 more Amber Amber. Doesn't apply to routes already in progress. This effect scales along with the quantity of goods exported. Alt x x x x 0

Hiding rarity

{{Perks
|id=Accidental Barrels
|name=Barrel
|show_rarity=no
}}

Yields:

6 Perks with ID 'Accidental Barrels' and named 'Barrel'
Name Description Sources Price
Alt Cor Ord Rel Tra
Barrel Delivery Line Barrel Delivery Line 5 Barrels Barrels per minute. x x Ord x x 0
Barrel Schematics Barrel Schematics Barrels Barrels (★★) can now be produced in the Lumber Mill and Smithy. x x x Rel x 0
Bigger Barrels Bigger Barrels +2 to Ale Ale production. Gain an additional Ale Ale every yield (from gathering, farming, fishing, or production). x x Ord Rel Tra 15
Bigger Barrels Bigger Barrels +3 to Ale Ale production. Gain an additional Ale Ale every yield (from gathering, farming, fishing, or production). x x x x Tra 24
Bigger Barrels Bigger Barrels +5 to Ale Ale production. Gain an additional Ale Ale every yield (from gathering, farming, fishing, or production). x x Ord x x 0
Over-Diligent Woodworkers Over-Diligent Woodworkers Some woodworkers just can't stop working. Gain 3 Barrels Barrels for every 10 Planks Planks produced. x Cor x x x 0

Hiding descriptions

{{Perks
|id=Accidental Barrels
|name=Barrel
|show_description=no
}}

Yields:

6 Perks with ID 'Accidental Barrels' and named 'Barrel'
Name Rarity Sources Price
Alt Cor Ord Rel Tra
Barrel Delivery Line Barrel Delivery Line Epic x x Ord x x 0
Barrel Schematics Barrel Schematics Rare x x x Rel x 0
Bigger Barrels Bigger Barrels Uncommon x x Ord Rel Tra 15
Bigger Barrels Bigger Barrels Rare x x x x Tra 24
Bigger Barrels Bigger Barrels Epic x x Ord x x 0
Over-Diligent Woodworkers Over-Diligent Woodworkers Legendary x Cor x x x 0

Skipping source columns

Compare the following table with the one above. If the sources are not as relevant to your purposes, but the descriptions are (and they usually are), then you may want to skip the entire section of the table on sources with skip_sources=skip.

{{Perks
|id=Accidental Barrels
|name=Barrel
|skip_sources=skip
}}

Yields:

6 Perks with ID 'Accidental Barrels' and named 'Barrel'
Name Rarity Description Price
Barrel Delivery Line Barrel Delivery Line Epic 5 Barrels Barrels per minute. 0
Barrel Schematics Barrel Schematics Rare Barrels Barrels (★★) can now be produced in the Lumber Mill and Smithy. 0
Bigger Barrels Bigger Barrels Uncommon +2 to Ale Ale production. Gain an additional Ale Ale every yield (from gathering, farming, fishing, or production). 15
Bigger Barrels Bigger Barrels Rare +3 to Ale Ale production. Gain an additional Ale Ale every yield (from gathering, farming, fishing, or production). 24
Bigger Barrels Bigger Barrels Epic +5 to Ale Ale production. Gain an additional Ale Ale every yield (from gathering, farming, fishing, or production). 0
Over-Diligent Woodworkers Over-Diligent Woodworkers Legendary Some woodworkers just can't stop working. Gain 3 Barrels Barrels for every 10 Planks Planks produced. 0


You can also skip individual columns. For example, none of the following "Delivery Line" Perks are available from the Forsaken Altar or from traders, so we can safely hide those columns without hiding valuable information from the reader.

{{Perks
|name=delivery line
|show_source_altar=no
|show_source_trader=no
}}

Yields:

26 Perks named 'delivery line'
Name Rarity Description Sources Price
Cor Ord Rel
Ale Delivery Line Ale Delivery Line Epic 5 Ale Ale per minute. x Ord Rel 0
Barrel Delivery Line Barrel Delivery Line Epic 5 Barrels Barrels per minute. x Ord x 0
Biscuit Delivery Line Biscuit Delivery Line Epic 5 Biscuits Biscuits per minute. x Ord x 0
Clay Delivery Line Clay Delivery Line Epic 3 Clay Clay per minute. Cor x x 0
Clay Delivery Line Clay Delivery Line Epic 5 Clay Clay per minute. x Ord x 0
Coal Delivery Line Coal Delivery Line Epic 5 Coal Coal per minute. x Ord x 0
Coat Delivery Line Coat Delivery Line Epic 5 Coats Coats per minute. x Ord x 0
Fiber Delivery Line Fiber Delivery Line Epic 3 Plant Fiber Plant Fiber per minute. Cor x x 0
Fish Delivery Line Fish Delivery Line Epic 5 Fish Fish per minute. x Ord x 0
Grain Delivery Line Grain Delivery Line Epic 3 Grain Grain per minute. Cor x x 0
Grain Delivery Line Grain Delivery Line Epic 5 Grain Grain per minute. x Ord x 0
Herb Delivery Line Herb Delivery Line Epic 5 Herbs Herbs per minute. x Ord x 0
Incense Delivery Line Incense Delivery Line Epic 5 Incense Incense per minute. x Ord x 0
Insect Delivery Line Insect Delivery Line Epic 5 Insects Insects per minute. x Ord x 0
Meat Delivery Line Meat Delivery Line Epic 5 Meat Meat per minute. x Ord x 0
Metal Delivery Line Metal Delivery Line Epic 4 Copper Bars Copper Bars per minute. x Ord x 0
Mushroom Delivery Line Mushroom Delivery Line Epic 5 Mushrooms Mushrooms per minute. x Ord x 0
Oil Delivery Line Oil Delivery Line Epic 5 Oil Oil per minute. x Ord Rel 0
Pickled Goods Delivery Line Pickled Goods Delivery Line Epic 5 Pickled Goods Pickled Goods per minute. x Ord x 0
Pottery Delivery Line Pottery Delivery Line Epic 5 Pottery Pottery per minute. x Ord x 0
Reed Delivery Line Reed Delivery Line Epic 5 Reed Reed per minute. x Ord x 0
Root Delivery Line Root Delivery Line Epic 3 Roots Roots per minute. Cor x x 0
Root Delivery Line Root Delivery Line Epic 5 Roots Roots per minute. x Ord x 0
Stone Delivery Line Stone Delivery Line Epic 5 Stone Stone per minute. x Ord x 0
Tea Delivery Line Tea Delivery Line Epic 5 Tea Tea per minute. x Ord x 0
Training Gear Delivery Line Training Gear Delivery Line Epic 5 Training Gear Training Gear per minute. x Ord x 0

Hiding prices

When hiding the trader source column, it's probably also a good idea to hide prices, but this is not enforced.

{{Perks
|name=delivery line
|show_source_altar=no
|show_source_trader=no
|show_price=no
}}

Yields:

26 Perks named 'delivery line'
Name Rarity Description Sources
Cor Ord Rel
Ale Delivery Line Ale Delivery Line Epic 5 Ale Ale per minute. x Ord Rel
Barrel Delivery Line Barrel Delivery Line Epic 5 Barrels Barrels per minute. x Ord x
Biscuit Delivery Line Biscuit Delivery Line Epic 5 Biscuits Biscuits per minute. x Ord x
Clay Delivery Line Clay Delivery Line Epic 3 Clay Clay per minute. Cor x x
Clay Delivery Line Clay Delivery Line Epic 5 Clay Clay per minute. x Ord x
Coal Delivery Line Coal Delivery Line Epic 5 Coal Coal per minute. x Ord x
Coat Delivery Line Coat Delivery Line Epic 5 Coats Coats per minute. x Ord x
Fiber Delivery Line Fiber Delivery Line Epic 3 Plant Fiber Plant Fiber per minute. Cor x x
Fish Delivery Line Fish Delivery Line Epic 5 Fish Fish per minute. x Ord x
Grain Delivery Line Grain Delivery Line Epic 3 Grain Grain per minute. Cor x x
Grain Delivery Line Grain Delivery Line Epic 5 Grain Grain per minute. x Ord x
Herb Delivery Line Herb Delivery Line Epic 5 Herbs Herbs per minute. x Ord x
Incense Delivery Line Incense Delivery Line Epic 5 Incense Incense per minute. x Ord x
Insect Delivery Line Insect Delivery Line Epic 5 Insects Insects per minute. x Ord x
Meat Delivery Line Meat Delivery Line Epic 5 Meat Meat per minute. x Ord x
Metal Delivery Line Metal Delivery Line Epic 4 Copper Bars Copper Bars per minute. x Ord x
Mushroom Delivery Line Mushroom Delivery Line Epic 5 Mushrooms Mushrooms per minute. x Ord x
Oil Delivery Line Oil Delivery Line Epic 5 Oil Oil per minute. x Ord Rel
Pickled Goods Delivery Line Pickled Goods Delivery Line Epic 5 Pickled Goods Pickled Goods per minute. x Ord x
Pottery Delivery Line Pottery Delivery Line Epic 5 Pottery Pottery per minute. x Ord x
Reed Delivery Line Reed Delivery Line Epic 5 Reed Reed per minute. x Ord x
Root Delivery Line Root Delivery Line Epic 3 Roots Roots per minute. Cor x x
Root Delivery Line Root Delivery Line Epic 5 Roots Roots per minute. x Ord x
Stone Delivery Line Stone Delivery Line Epic 5 Stone Stone per minute. x Ord x
Tea Delivery Line Tea Delivery Line Epic 5 Tea Tea per minute. x Ord x
Training Gear Delivery Line Training Gear Delivery Line Epic 5 Training Gear Training Gear per minute. x Ord x

Showing Perk ID

When you need to show the ID, remember that the table can get very wide. If showing IDs, consider carefully whether you need to show all of the other columns.

{{Perks
|id=Accidental Barrels
|name=Barrel
|show_id=show
}}

Yields:

6 Perks with ID 'Accidental Barrels' and named 'Barrel'
ID Name Rarity Description Sources Price
Alt Cor Ord Rel Tra
Barrels 5pm Barrel Delivery Line Barrel Delivery Line Epic 5 Barrels Barrels per minute. x x Ord x x 0
Barrel Recipes Barrel Schematics Barrel Schematics Rare Barrels Barrels (★★) can now be produced in the Lumber Mill and Smithy. x x x Rel x 0
Ale +2 Bigger Barrels Bigger Barrels Uncommon +2 to Ale Ale production. Gain an additional Ale Ale every yield (from gathering, farming, fishing, or production). x x Ord Rel Tra 15
Ale +3 Bigger Barrels Bigger Barrels Rare +3 to Ale Ale production. Gain an additional Ale Ale every yield (from gathering, farming, fishing, or production). x x x x Tra 24
Ale +5 Bigger Barrels Bigger Barrels Epic +5 to Ale Ale production. Gain an additional Ale Ale every yield (from gathering, farming, fishing, or production). x x Ord x x 0
Accidental Barrels Over-Diligent Woodworkers Over-Diligent Woodworkers Legendary Some woodworkers just can't stop working. Gain 3 Barrels Barrels for every 10 Planks Planks produced. x Cor x x x 0

Custom caption

{{Perks
|caption=Every Uncommon Perk in the game
|rarity=uncommon
|show_rarity=no
|show_source_altar=no
|show_source_cornerstone=no
}}

Yields:

Every Uncommon Perk in the game
Name Description Sources Price
Ord Rel Tra
Accumulated Dew Accumulated Dew Gain 2 Crystalized Dew Crystalized Dew for every 10 Berries Berries produced. x Rel Tra 23
Advanced Brewing Advanced Brewing +60% to amount of goods produced in the Brewery. Ord x x 0
Advanced Coopering Advanced Coopering +2 to Barrels Barrels production. Gain an additional Barrels Barrels every yield (from gathering, farming, fishing, or production). Ord Rel Tra 16
Advanced Filters Advanced Filters +2 to Wine Wine production. Gain an additional Wine Wine every yield (from gathering, farming, fishing, or production). Ord Rel x 0
Advanced Filters Advanced Filters +3 to Wine Wine production. Gain an additional Wine Wine every yield (from gathering, farming, fishing, or production). x x Tra 24
Advanced Fuel Advanced Fuel All fuel recipes are 33% faster. Ord Rel x 0
Advanced Fuel (Stormforged) Advanced Fuel (Stormforged) All fuel recipes are +50% faster and produce +33% more goods. x x x 0
Advanced Herbalism Advanced Herbalism +25% to amount of goods produced in the Herb Garden. Ord x x 0
Advanced Herbalism Advanced Herbalism +50% to amount of goods produced in the Herb Garden. x x x 0
Advanced Leatherworking Advanced Leatherworking +2 to Waterskins Waterskins production. Gain an additional Waterskins Waterskins every yield (from gathering, farming, fishing, or production). Ord Rel x 0
Advanced Leatherworking Advanced Leatherworking +5 to Waterskins Waterskins production. Gain an additional Waterskins Waterskins every yield (from gathering, farming, fishing, or production). Ord x x 0
Advanced Press Advanced Press +2 to Scrolls Scrolls production. Gain an additional Scrolls Scrolls every yield (from gathering, farming, fishing, or production). Ord x Tra 22
Advanced Press Advanced Press +3 to Scrolls Scrolls production. Gain an additional Scrolls Scrolls every yield (from gathering, farming, fishing, or production). x x Tra 24
Advanced Press Advanced Press +5 to Scrolls Scrolls production. Gain an additional Scrolls Scrolls every yield (from gathering, farming, fishing, or production). Ord x x 0
Advanced Smelting Advanced Smelting +2 to Copper Bars Copper Bars production. Gain an additional Copper Bars Copper Bars every yield (from gathering, farming, fishing, or production). Ord Rel Tra 17
Advanced Smelting Advanced Smelting +5 to Copper Bars Copper Bars production. Gain an additional Copper Bars Copper Bars every yield (from gathering, farming, fishing, or production). Ord x x 0
Advanced Smithing Advanced Smithing +1 to Tools Tools production. Gain an additional Tools Tools every yield (from gathering, farming, fishing, or production). Ord x Tra 27
Advanced Smithing Advanced Smithing +2 to Tools Tools production. Gain an additional Tools Tools every yield (from gathering, farming, fishing, or production). x Rel x 0
Airbender Airbender Storm clouds seem softer. All Negative Forest Mysteries require a higher Hostility level (+1) to activate during the Storm. x Rel x 0
Alarm Bells Alarm Bells The Brass Order's newest invention. All workers have a +5% higher chance of producing double yields for every 110 points of expected corruption per minute in the Ancient Hearth. x x x 0
Alarm Bells (Stormforged) Alarm Bells (Stormforged) The Brass Order's newest invention. All workers have a +10% higher chance of producing double yields for every 100 points of expected corruption per minute in the Ancient Hearth. x x x 0
Ale Delivery Line Ale Delivery Line 5 Ale Ale per minute. Ord Rel x 0
Amphibian Leadership Amphibian Leadership Frog firekeepers may not be the most skilled at fire rituals, but they are great leaders. Newcomers will arrive +50% quicker. x x x 0
Ancient Artifact Ancient Artifact A strange device left behind by the Great Civilization. When soaked in rainwater, it radiates warm light and brings encouragement to those around it. (+3 to Global Resolve) Ord Rel x 0
Ancient Pact Ancient Pact The cost of knowledge can be very high. You can see the content of undiscovered glades, but discovering Dangerous (?) or Forbidden Glades (?) kills 1 villager. x x x 0
Ancient Pact (Stormforged) Ancient Pact (Stormforged) You can see the content of undiscovered glades. x x x 0
Ancient Sewing Technique Ancient Sewing Technique +2 to Coats Coats production. Gain an additional Coats Coats every yield (from gathering, farming, fishing, or production). Ord Rel Tra 18
Ancient Sewing Technique Ancient Sewing Technique +3 to Coats Coats production. Gain an additional Coats Coats every yield (from gathering, farming, fishing, or production). Ord Rel Tra 24
Ancient Stabilizer Ancient Stabilizer The Ancient Hearth's resistance to corruption is increased by 100. Ord x x 0
Archaeological Tools Archaeological Tools Glades are examined more carefully. Gain 20 Pottery Pottery every time you discover a new glade. Ord Rel Tra 25
Back to Nature Back to Nature An old, forbidden ritual. Increases yields by 100% in all buildings that use fertile soil. You will lose all stored food (cooked and raw) upon choosing this cornerstone. x x x 0
Back to Nature (Stormforged) Back to Nature (Stormforged) An old, forbidden ritual. Gain +150% more yield in all buildings that use fertile soil. x x x 0
Badge of Courage Badge of Courage A famous Viceroy emblem passed down from generation to generation. Discovering a glade during the storm lowers Impatience by -0.5. x x Tra 28
Baptism of Fire Baptism of Fire Every 3 burnt Blightrot Cysts lowers Hostility by 10. While the Hearth is corrupted, you’re unable to sacrifice resources. x x x 0
Barrel Delivery Line Barrel Delivery Line 5 Barrels Barrels per minute. Ord x x 0
Barrel Schematics Barrel Schematics Barrels Barrels (★★) can now be produced in the Lumber Mill and Smithy. x Rel x 0
Beacon Beacon Human firekeepers create a special link with the Citadel. Impatience grows 25% slower. x x x 0
Beaver Clan Support Beaver Clan Support Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Beaver clan remembers your help. (+3 to Beavers Resolve) Ord x Tra 24
Beaver Friendship Beaver Friendship 2 additional Beavers will come with each group of newcomers. x x Tra 28
Bed and Breakfast Bed and Breakfast This time, it's the guild who’s going to pay you, not the other way around. Gain 10 Amber Amber every time a trader arrives. x x x 0
Beneficial Agreement Beneficial Agreement Traders will arrive 15% quicker. Ord Rel Tra 14
Better Packaging Better Packaging Pack of Trade Goods packs of trade goods (★★) can be produced at the Makeshift Post. Ord x x 0
Big Phials Big Phials +2 to Dye Dye production. Gain an additional Dye Dye every yield (from gathering, farming, fishing, or production). x Rel Tra 16
Big Phials Big Phials +3 to Dye Dye production. Gain an additional Dye Dye every yield (from gathering, farming, fishing, or production). x Rel Tra 24
Big Phials Big Phials +5 to Dye Dye production. Gain an additional Dye Dye every yield (from gathering, farming, fishing, or production). Ord x x 0
Bigger Barrels Bigger Barrels +2 to Ale Ale production. Gain an additional Ale Ale every yield (from gathering, farming, fishing, or production). Ord Rel Tra 15
Bigger Barrels Bigger Barrels +3 to Ale Ale production. Gain an additional Ale Ale every yield (from gathering, farming, fishing, or production). x x Tra 24
Bigger Barrels Bigger Barrels +5 to Ale Ale production. Gain an additional Ale Ale every yield (from gathering, farming, fishing, or production). Ord x x 0
Bigger Grill Bigger Grill +2 to Skewers Skewers production. Gain an additional Skewers Skewers every yield (from gathering, farming, fishing, or production). x Rel x 0
Bigger Grill Bigger Grill +3 to Skewers Skewers production. Gain an additional Skewers Skewers every yield (from gathering, farming, fishing, or production). Ord x Tra 24
Bigger Ovens Bigger Ovens +2 to Pie Pie production. Gain an additional Pie Pie every yield (from gathering, farming, fishing, or production). Ord x x 0
Bigger Ovens Bigger Ovens +3 to Pie Pie production. Gain an additional Pie Pie every yield (from gathering, farming, fishing, or production). x x Tra 24
Bigger Ovens Bigger Ovens +5 to Pie Pie production. Gain an additional Pie Pie every yield (from gathering, farming, fishing, or production). Ord x x 0
Bigger Pans Bigger Pans +2 to Biscuits Biscuits production. Gain an additional Biscuits Biscuits every yield (from gathering, farming, fishing, or production). Ord x x 0
Bigger Pans Bigger Pans +3 to Biscuits Biscuits production. Gain an additional Biscuits Biscuits every yield (from gathering, farming, fishing, or production). x x Tra 24
Biscuit Delivery Line Biscuit Delivery Line 5 Biscuits Biscuits per minute. Ord x x 0
Biscuit Diet Biscuit Diet A farmer's favorite food. Farmers have a +75% chance of producing double yields when under the effect of Biscuits biscuits. x x x 0
Biscuit Recipes Biscuit Recipes Biscuits Biscuits (★★★) can now be produced in the Kiln and Rain Mill. x x Tra 22
Bleeding Trees Bleeding Trees +1 to Resin Resin production. Gain an additional Resin Resin every yield (from gathering, farming, fishing, or production). Ord Rel Tra 20
Bleeding Trees Bleeding Trees +2 to Resin Resin production. Gain an additional Resin Resin every yield (from gathering, farming, fishing, or production). x Rel x 0
Blight Filter Blight Filter A crystalline filter designed to mitigate the negative environmental impact of infused rainwater. Blightrot Cysts appear 50% slower when using rain engines, but Reputation from Resolve is generated 90% slower for the next 2 Reputation Points. x x x 0
Blightrot Pruner Blightrot Pruner Blightrot spores aren't technically eggs, but they taste the same. You gain 5 Eggs Eggs when a Blightrot Cyst appears in your settlement. x x x 0
Blood Price Contract Blood Price Contract A shady, but lucrative deal. Gain 10 Amber Amber every time a villager dies or leaves. x x Tra 29
Blood Price Contract (Stormforged) Blood Price Contract (Stormforged) A shady, but lucrative deal. Gain 20 Amber Amber and 1 Ancient Tablet Ancient Tablet every time a villager dies or leaves. x x x 0
Bone Tools Bone Tools Gain 3 Tools Tools every time a villager leaves or dies. x x x 0
Bone Tools (Stormforged) Bone Tools (Stormforged) Gain 6 Tools Tools every time a villager leaves or dies. x x x 0
Book of Water Book of Water All recipes using rainwater have a 5% higher chance of producing double yields with every 60 Fish, Scales, or Algae produced. x x x 0
Borrowed Time Borrowed Time The Queen looks more favorably upon a city represented by such distinguished ambassadors. Each fully upgraded house will grant you 10 seconds of Grace Period after the Queen’s Impatience reaches its maximum threshold. x x x 0
Bread Peels Bread Peels Bakery production is 50% quicker. x x x 0
Builder's Pack Builder's Pack Any Builder can carry 5 additional items. Ord Rel x 0
Builder's Pack Builder's Pack Any Builder can carry 10 additional items. x x Tra 22
Burnt to a Crisp Burnt to a Crisp Gain 20 Coal Coal for every 3 burned Blightrot Cysts. x Rel x 0
Calming Water Calming Water Rainwater seems to soothe the forest. Hostility is reduced by 10 points every time you use 150 units of water in Rain Engines. x x x 0
Calming the Forest Calming the Forest One who lives in harmony with himself lives in harmony with all. Every Glade Event solved by making a decision marked as Empathy lowers Hostility by 40. (the bonus is added retroactively) x x x 0
Cannibalism Cannibalism Gain 40 Meat Meat every time a villager dies or leaves. x x x 0
Cannibalism (Stormforged) Cannibalism (Stormforged) Gain 40 Meat Meat and 20 Jerky Jerky every time a villager dies or leaves. x x x 0
Cheap Construction Cheap Construction All buildings cost 40% less, but every newly discovered resource node has 5 fewer charges. x x x 0
Chum Bucket Chum Bucket +1 to Fish Fish production. Gain an additional Fish Fish every yield (from gathering, farming, fishing, or production). x x Tra 18
City of Wonders City of Wonders Members of the Frog clan flock to your settlement. Gain 1 Frog villager for every 2 house upgrades. x x x 0
Clay Delivery Line Clay Delivery Line 3 Clay Clay per minute. x x x 0
Clay Delivery Line Clay Delivery Line 5 Clay Clay per minute. Ord x x 0
Clearance Totem Clearance Totem +25% to Clearance duration. x x Tra 22
Coal Delivery Line Coal Delivery Line 5 Coal Coal per minute. Ord x x 0
Coat Delivery Line Coat Delivery Line 5 Coats Coats per minute. Ord x x 0
Converted Altar of Decay Converted Altar of Decay A place for forbidden, necrotic rituals. Hostility is reduced by ‑20 points for every villager that leaves the settlement or dies. (the bonus is added retroactively) x x x 0
Converted Fishmen Lighthouse Converted Fishmen Lighthouse 5 Sea Marrow Sea Marrow per minute. x x x 0
Converted Harmony Spirit Altar Converted Harmony Spirit Altar When your villagers' needs are met, Harmony is fostered. Each unique service building adds 2 to Global Resolve. (the bonus is added retroactively) x x x 0
Converted Rain Totem Converted Rain Totem Hostility is decreased by 50. x x x 0
Converted Totem of Denial Converted Totem of Denial A Totem of Denial cleansed by the Holy Flame. Grants a Global Resolve bonus. (+3 to Global Resolve) x x x 0
Cooking Steam Cooking Steam If you leave rainwater for a while, it will begin to release a pleasant and warm vapor. Food production speed is increased by +15% for every 50 units of Drizzle Water stored. x x x 0
Copper Extractor Copper Extractor Machinery specialized in extracting copper from petrified trees. Gain 1 Copper Ore Copper Ore for every 5 Wood Wood produced. All Crystalized Dew Crystalized Dew production is reduced by 1 (whether from gathering, farming, or production). x x x 0
Counterfeit Amber Counterfeit Amber Apparently, there is a technique for extracting crystals similar to Amber from rainwater. Gain 10 Amber Amber every time you use 50 units of water in Rain Engines, but traders will have 1 less perk or blueprint for sale. x x x 0
Crowded Caravan Crowded Caravan Each newcomer group has 2 additional villagers. x x x 0
Crowded Caravan (Stormforged) Crowded Caravan (Stormforged) Each newcomer group has 3 additional villagers. New villagers bring 50% more goods with them. x x x 0
Crowded Houses Crowded Houses All houses have room for 1 more villager. x x x 0
Crowded Houses (Stormforged) Crowded Houses (Stormforged) All houses have room for 1 more villager, and the time between breaks for workers increases by +25%. x x x 0
Crystal Growth Crystal Growth +1 to Crystalized Dew Crystalized Dew production. Gain an additional Crystalized Dew Crystalized Dew every yield (from gathering, farming, fishing, or production). Ord x Tra 26
Crystal Growth Crystal Growth +2 to Crystalized Dew Crystalized Dew production. Gain an additional Crystalized Dew Crystalized Dew every yield (from gathering, farming, fishing, or production). x Rel x 0
Deep Pockets Deep Pockets Receive 10 Amber Amber for every 5 completed trade routes. Ord x x 0
Deserted Caravans Deserted Caravans Global production speed is 33% faster, but traders will arrive 50% slower. x x x 0
Driving Water Driving Water Water is not only used to power engines. Woodcutting speed will increase by +10% for every 150 units of water used in Rain Engines. x x x 0
Drizzle Totem Drizzle Totem +25% to Drizzle duration. x x Tra 24
Drying Boards Drying Boards A clever invention that makes it easier to dry clothes. Time between breaks is increased by +10% for villagers with the need for Coats coats fulfilled. x x Tra 20
Dual Brewing Tools Dual Brewing Tools A set of specialized alchemical tools. Gain 3 Wine Wine for every 15 Ale Ale produced. x Rel Tra 22
Dual Carriage System Dual Carriage System Two rainpunk hauling carts will be assigned to the Main Warehouse to help transport resources between buildings. x x x 0
Dye Extractor Dye Extractor Gain 5 Dye Dye for every 10 Insects Insects produced. Ord x x 0
Economic Migration Economic Migration Rumor has it that your settlement is one of the wealthiest in the realm. Newcomers will arrive 15% quicker and bring 10% more goods for every 1 level of standing you have with other settlements on trade routes. (the bonus is added retroactively) x x x 0
Efficient Brewing Efficient Brewing +50% to amount of goods produced in the Brewery. x x Tra 28
Egg Containers Egg Containers +1 to Eggs Eggs production. Gain an additional Eggs Eggs every yield (from gathering, farming, fishing, or production). Ord x x 0
Egg Containers Egg Containers +2 to Eggs Eggs production. Gain an additional Eggs Eggs every yield (from gathering, farming, fishing, or production). x Rel x 0
Enhanced Blueprints Enhanced Blueprints Builders construct buildings 50% faster. x x Tra 12
Exploration Contract Exploration Contract The Royal Academy wants a detailed map of the region, and will supply anyone willing to help. Gain 20 Reed Reed and 20 Clay Clay for each discovered glade. Ord Rel x 0
Exploration Expedition Exploration Expedition You took some of the best explorers from the Smoldering City with you. Global Resolve is boosted by +5 for 180 seconds every time a new glade is discovered, but woodcutting is 33% slower until you open at least 2 glades. x x x 0
Export Contract (Stormforged) Export Contract (Stormforged) Increases the production yield of packs of goods by +100%. Gain 2 additional active trade route slots. x x x 0
Export Specialization Export Specialization Gain +1 to production yields for all packs of goods. Ord Rel Tra 27
Export Specialization Export Specialization Gain +2 to production yields for all packs of goods. Ord x x 0
Export Specialization (Stormforged) Export Specialization (Stormforged) Gain +2 to production yields for all packs of goods. All packs of goods are produced 50% faster. x x x 0
Family Gratitude Family Gratitude Relatives of your villagers send gifts for treating their family members well. Get 40 Waterskins Waterskins for every full Reputation Point obtained through high Resolve. x x x 0
Farmer's Pack Farmer's Pack Any Farmer can carry 5 additional items. Ord x Tra 16
Farmer's Pack Farmer's Pack Any Farmer can carry 10 additional items. Ord Rel x 0
Farming Tools Farming Tools +50% to amount of goods produced in the Small Farm. x x x 0
Farsight Farsight Scouting ahead makes it easier to prepare for the worst. Discovering a small glade increases the working speed of scouts investigating Dangerous or Forbidden Glade Events by 50% for 180 seconds. x x x 0
Fertilizer Fertilizer Planting crops is 30% faster. x Rel x 0
Fiber Delivery Line Fiber Delivery Line 3 Plant Fiber Plant Fiber per minute. x x x 0
Fiery Wrath Fiery Wrath Resources you sacrifice in the Ancient Hearth burn 5% longer for every Impatience Point you have. x x x 0
Filling Dish Filling Dish Porridge Porridge production increases by +1 for every 150 units of Drizzle Water Drizzle Water produced. x x x 0
Firekeeper Letters Firekeeper Letters The exchange of knowledge between firekeepers can be very beneficial. The maximum number of sacrifice stacks in the Ancient Hearth is increased by +1 for every 2 ongoing trade routes. x x Tra 30
Firekeeper's Armor Firekeeper's Armor Allows firekeepers to combat corruption more efficiently. Every burned cyst removes an additional 50 corruption. x x x 0
Firekeeper's Prayer Firekeeper's Prayer Glade event work speed increased by 30%. Resources you sacrifice in the Ancient Hearth burn 25% quicker. x x x 0
Firekeeper's Prayer (Stormforged) Firekeeper's Prayer (Stormforged) Glade event work speed increased by 30%. Resources you sacrifice in the Ancient Hearth burn for 30% longer. x x x 0
Firelink Ritual Firelink Ritual There is nothing the forest hates more than fire. Every villager with their need for religion fulfilled decreases the forest’s Hostility by 5. x x x 0
Firelink Ritual (Stormforged) Firelink Ritual (Stormforged) There is nothing the forest hates more than fire. Every villager with their need for religion fulfilled decreases the forest’s Hostility by 10. x x x 0
Fish Delivery Line Fish Delivery Line 5 Fish Fish per minute. Ord x x 0
Fish Scaler Fish Scaler +1 to Scales Scales production. Gain an additional Scales Scales every yield (from gathering, farming, fishing, or production). x x Tra 18
Flame Amulets Flame Amulets An artifact infused with the power of the Holy Flame. Hostility from woodcutters is decreased by 4. x x x 0
Flame Amulets (Stormforged) Flame Amulets (Stormforged) An artifact infused with the power of the Holy Flame. Hostility from woodcutters is decreased by 8. Woodcutters have a +20% chance of producing twice the normal yield. x x x 0
Forbidden Seal Shard (Stormforged) Forbidden Seal Shard (Stormforged) It was not you who removed this fragment, weakening the ancient seal - but you would still be executed on the spot if someone was to find it in your possession. Every Glade Event solved by making a decision marked as Corruption increases the chance of workers producing double yields by +5%. (the bonus is added retroactively) x x x 0
Force of Nature Force of Nature The forest and the everlasting rain are connected somehow. Gain +3 to Storm Water production for every 2 Woodcutters in your settlement. Increases the tank capacity for every type of rainwater by +50 (one time only). x x x 0
Force of Nature (Stormforged) Force of Nature (Stormforged) The forest and the everlasting rain are connected somehow. Gain +5 to Storm Water production for every 2 Woodcutters in your settlement. Increases the tank capacity for every type of rainwater by +100 (one time only). x x x 0
Forest Affinity Forest Affinity Fox firekeepers have an unusual ability to calm the forest. Hostility from opened glades is lowered by 2 each. x x x 0
Forge Trip Hammer Forge Trip Hammer Powerful and precise machinery. Parts Parts (★★★) can be produced in the Smithy. x x x 0
Forge Trip Hammer (Stormforged) Forge Trip Hammer (Stormforged) Powerful and precise machinery. Parts Parts (★★★) can be produced in the Smithy and +100% to amount of goods produced in the Smithy. x x x 0
Forsaken Seal (Stormforged) Forsaken Seal (Stormforged) An artifact of the Forsaken Gods. Gain one cornerstone reroll charge at the beginning of each storm. x x x 0
Fossil Leaching Fossil Leaching +1 to Sea Marrow Sea Marrow production. Gain an additional Sea Marrow Sea Marrow every yield (from gathering, farming, fishing, or production). x Rel Tra 29
Fossil Leaching Fossil Leaching +2 to Sea Marrow Sea Marrow production. Gain an additional Sea Marrow Sea Marrow every yield (from gathering, farming, fishing, or production). x Rel x 0
Fox Friendship Fox Friendship 2 additional Foxes will come with each group of newcomers. Ord x x 0
Fox Pack Support Fox Pack Support Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Fox tribe remembers your help. (+3 to Foxes Resolve) Ord x x 0
Fragrant Roots Fragrant Roots Gain 3 Incense Incense for every 10 Roots Roots produced. x Rel Tra 24
Free Samples Free Samples Gain 1 Parts Parts every time you sell goods worth 25 Amber. x x x 0
Frequent Caravans Frequent Caravans The Crown is very forgiving - as long as the goods keep flowing. Impatience grows 30% slower for 180 seconds every time you finish a trade route. x x x 0
Frequent Patrols Frequent Patrols Every Glade Event solved by making a decision marked as Loyalty lowers Hostility by 10. (the bonus is added retroactively) x x x 0
Friendly Relations Friendly Relations Boosts Global Resolve by 1 for every 3 levels of standing with other settlements in trade routes. (the bonus is added retroactively) x x x 0
Frog Clan Support Frog Clan Support Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Frogs remember your help. (+3 to Frogs Resolve) Ord x x 0
Frog Friendship Frog Friendship 2 additional Frogs will come with each group of newcomers. Ord x x 0
From the Ashes From the Ashes An odd talisman made from the talons of a phoenix. Gain 2 Wildfire Essence Wildfire Essence for every 2 completed Dangerous or Forbidden Glade Events. (except cloned events spawned by fishmen caves and blood flowers) x x x 0
From the Shadows From the Shadows Confused, empty-eyed creatures emerge from the Hearth. Every time Voice of the Sealed Ones triggers after the Hearth reaches 100% Corruption, 3 new villagers appear in the settlement. x x x 0
Fuel Mix Fuel Mix +1 to Purging Fire Purging Fire production. Gain an additional Purging Fire Purging Fire every yield (from gathering, farming, fishing, or production). Ord Rel x 0
Fungal Growth Fungal Growth +1 to Mushrooms Mushrooms production. Gain an additional Mushrooms Mushrooms every yield (from gathering, farming, fishing, or production). Ord Rel Tra 21
Fungal Growth Fungal Growth +2 to Mushrooms Mushrooms production. Gain an additional Mushrooms Mushrooms every yield (from gathering, farming, fishing, or production). x Rel x 0
Fungal Guide Fungal Guide Ancient mushroom farming techniques are described within. Mushrooms Mushroom production increases by +1 every 25 times it's produced. x x Tra 28
Furniture Furniture Some much needed furnishings. Adds an additional +1 to Resolve for villagers with a home. (This effect is applied to villagers during their break) x x Tra 20
Gathering Tools Gathering Tools Vital equipment when exploring the wilds. Gain 6 Pack of Provisions Pack of Provisions every time you discover a new glade. Ord x Tra 20
Generous Gifts Generous Gifts Wealthy settlements attract wealthy settlers. Newcomers bring 40% more goods with them for every Hearth level gained. x x x 0
Generous Gifts (Stormforged) Generous Gifts (Stormforged) Wealthy settlements attract wealthy settlers. Newcomers bring 75% more goods with them for every Hearth level gained. x x x 0
Generous Rations Generous Rations Global Resolve is increased by 5, but the chance of villagers consuming twice the amount of food during a break is increased by +50%. x x x 0
Generous Rations (Stormforged) Generous Rations (Stormforged) Global Resolve is increased by 5, and villagers have a +10% chance of not consuming food during a break. x x x 0
Giant Vegetables Giant Vegetables +1 to Vegetables Vegetables production. Gain an additional Vegetables Vegetables every yield (from gathering, farming, fishing, or production). Ord x Tra 22
Giant Vegetables Giant Vegetables +2 to Vegetables Vegetables production. Gain an additional Vegetables Vegetables every yield (from gathering, farming, fishing, or production). x Rel Tra 26
Golden Marrow Golden Marrow Some fossils contain valuable surprises. Gain 2 Amber Amber for every 20 Sea Marrow Sea Marrow produced. x Rel x 0
Grain Bags Grain Bags Specialized grain farming techniques. Grain Grain production increases by +1 every 25 times it's produced. x x Tra 28
Grain Delivery Line Grain Delivery Line 3 Grain Grain per minute. x x x 0
Grain Delivery Line Grain Delivery Line 5 Grain Grain per minute. Ord x x 0
Groundwater Extraction Groundwater Extraction Gain 10 Clearance Water Clearance Water per minute. Increases the tank capacity for every type of rainwater by +50. x x x 0
Grubbing Tools Grubbing Tools A set of tools designed for grubbing tree stumps. Gain 15 Roots Roots every time you discover a new glade. Ord Rel Tra 19
Guild Catalogue Guild Catalogue Traders will have 1 more perk or blueprint for sale. x x x 0
Harpy Clan Support Harpy Clan Support The Flock was neutral during the Great Civil War, but you've proven your worth to them now. (+3 to Harpies Resolve) Ord x x 0
Harpy Friendship Harpy Friendship 2 additional Harpies will come with each group of newcomers. x x Tra 22.5
Hauling Cart Hauling Cart An automated rainpunk cart will be assigned to every warehouse in the settlement to help transport resources between buildings. x x x 0
Heavy Millstone Heavy Millstone +2 to Flour Flour production. Gain an additional Flour Flour every yield (from gathering, farming, fishing, or production). Ord Rel Tra 16
Heavy Press Heavy Press +1 to Oil Oil production. Gain an additional Oil Oil every yield (from gathering, farming, fishing, or production). Ord x Tra 14
Heavy Press Heavy Press +2 to Oil Oil production. Gain an additional Oil Oil every yield (from gathering, farming, fishing, or production). Ord Rel x 0
Heavy Press Heavy Press +3 to Oil Oil production. Gain an additional Oil Oil every yield (from gathering, farming, fishing, or production). x x Tra 24
Herb Delivery Line Herb Delivery Line 5 Herbs Herbs per minute. Ord x x 0
Hidden Mystery Hidden Mystery Scouts from the royal guard have been called to search glades for traces of Sealed Spiders. Gain 1 Ancient Tablet Ancient Tablet for every 2 discovered glades. (the bonus is added retroactively) x x x 0
Hidden Reward Hidden Reward Gain 1 Ancient Tablet Ancient Tablet for every 2 completed Glade Events. (the bonus is added retroactively) x x x 0
Hidden Reward (Stormforged) Hidden Reward (Stormforged) Gain 1 Ancient Tablet Ancient Tablet for every 1 completed Glade Event. (the bonus is added retroactively) x x x 0
Hidden from the Queen Hidden from the Queen The crown doesn't need to know everything. There is no Impatience penalty when villagers leave or die, but Impatience will grow 600% faster, starting from Drizzle year 9. x x x 0
Hidden from the Queen (Stormforged) Hidden from the Queen (Stormforged) The crown doesn't need to know everything. Impatience doesn't grow when villagers leave or die. x x x 0
Human Clan Support Human Clan Support Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Humans remember your help. (+3 to Humans Resolve) Ord x Tra 24
Human Friendship Human Friendship 2 additional Humans will come with each group of newcomers. Ord x Tra 22.5
Hunter-Gatherers Hunter-Gatherers All camp production is increased by 100%, but all buildings that use fertile soil have their yields decreased by 50%. Bonus does not affect the Woodcutters' Camp. x x x 0
Hunter-Gatherers (Stormforged) Hunter-Gatherers (Stormforged) All camp production is increased by 100%. Bonus does not affect the Woodcutters' Camp. x x x 0
Improvised Tools Improvised Tools Woodcutters are tasked with creating makeshift tools. Discovering a glade during the Storm grants 10 Tools Tools. x x x 0
Improvised Tools (Stormforged) Improvised Tools (Stormforged) Woodcutters are tasked with creating makeshift tools. Discovering a glade during the Storm grants 15 Tools Tools. x x x 0
Incense Delivery Line Incense Delivery Line 5 Incense Incense per minute. Ord x x 0
Industrialized Agriculture Industrialized Agriculture +50% to amount of goods produced in the Forester's Hut. x x x 0
Industrialized Farming Industrialized Farming +1 to Pack of Crops Pack of Crops production. Gain an additional Pack of Crops Pack of Crops every yield (from gathering, farming, fishing, or production). Ord x x 0
Industrialized Farming Industrialized Farming +2 to Pack of Crops Pack of Crops production. Gain an additional Pack of Crops Pack of Crops every yield (from gathering, farming, fishing, or production). x Rel x 0
Insect Delivery Line Insect Delivery Line 5 Insects Insects per minute. Ord x x 0
Insect Lure Insect Lure +1 to Insects Insects production. Gain an additional Insects Insects every yield (from gathering, farming, fishing, or production). Ord x x 0
Insect Lure Insect Lure +2 to Insects Insects production. Gain an additional Insects Insects every yield (from gathering, farming, fishing, or production). x Rel x 0
Insect Traps Insect Traps Insect traps let you catch any insects feeding on mushrooms. Gain 1 Insects Insects for every 2 Mushrooms Mushrooms produced. x Rel Tra 21
Large Baskets Large Baskets +25% to amount of goods produced in the Plantation. Ord x x 0
Large Baskets Large Baskets +50% to amount of goods produced in the Plantation. x x x 0
Large Berry Baskets Large Berry Baskets +1 to Berries Berries production. Gain an additional Berries Berries every yield (from gathering, farming, fishing, or production). Ord x x 0
Large Berry Baskets Large Berry Baskets +2 to Berries Berries production. Gain an additional Berries Berries every yield (from gathering, farming, fishing, or production). x Rel x 0
Leather Gloves Leather Gloves +2 to Reed Reed production. Gain an additional Reed Reed every yield (from gathering, farming, fishing, or production). x Rel x 0
Leftover Crops Leftover Crops Gain 2 Pack of Provisions Pack of Provisions for every 10 Herbs Herbs produced. x x x 0
Light Timber Light Timber Any Woodcutter can carry 5 additional items. x Rel x 0
Light Timber Light Timber Any Woodcutter can carry 10 additional items. Ord Rel x 0
Light as a Feather Light as a Feather Harpy firekeepers can teach villagers how to be more nimble and agile. Global carrying capacity is increased by 5. x x x 0
Lightweight Axes Lightweight Axes Woodcutters move +20% faster. Ord x Tra 18
Lizard Clan Support Lizard Clan Support Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Lizard elders remember your help. (+3 to Lizards Resolve) Ord x x 0
Lizard Friendship Lizard Friendship 2 additional Lizards will come with each group of newcomers. Ord x Tra 22.5
Local Taxes Local Taxes Villagers are willing to give you their very last piece of Amber just for a pint of decent ale. Gain 12 Amber Amber for every 50 Ale Ale produced. x x x 0
Long Live the Queen Long Live the Queen Villagers tell stories of the Queen's unparalleled power. Global Resolve grows by 1 for every 3 Reputation Points gained. (the bonus is added retroactively) x x x 0
Long Term Contract Long Term Contract Workers who are assigned to a workplace that matches their comfort specialization receive an additional +2 Resolve from the "Comfortable" effect. Ord x Tra 18
Lost Supplies Lost Supplies An unusual amount of supplies can be found in some glades. Gain 40 Meat Meat and 40 Grain Grain for each completed Dangerous or Forbidden Glade Event. (except cloned events spawned by fishmen caves and blood flowers) x x x 0
Lost in the Wilds Lost in the Wilds Gain one villager every time you discover a new glade. x x x 0
Lost in the Wilds (Stormforged) Lost in the Wilds (Stormforged) Gain one villager every time you discover a new glade. Villagers add less Hostility (-1). x x x 0
Lucky Charm Lucky Charm A strange talisman made from an extremely rare gemstone - blue Amber. Grants 1 additional cornerstone reroll charge. x x Tra 20
Lucky Talisman Lucky Talisman A necklace made out of tiny bones. Scouts work 10% faster on Glade Events. x x Tra 14
Lumber Tax Lumber Tax Gain 1 Amber Amber for every 50 Wood Wood produced. x x x 0
Makeshift Water Tank Makeshift Water Tank Increases the tank capacity for every type of rainwater by 50. x x Tra 24
Mark of the Sealed Ones Mark of the Sealed Ones A faint image of an underwater landscape shimmers inside the ancient jewel. While the Ancient Hearth is being corrupted, resources sacrificed within it burn 50% longer. x x x 0
Market Shift Plan Market Shift Plan Big strategic changes always come with an adjustment period. Every neighboring town offers +2 more trade routes, but no trader will arrive in your settlement until you complete at least 3 trade routes. Traders currently staying in the settlement will leave immediately. x x x 0
Master Blueprint Master Blueprint A collection of architectural drafts from a very early period in the Citadel's history. Unlocks all advanced camp and fishing hut blueprints, but gathering and fishing speeds are decreased by 50% until you use up at least 300 resource node charges. x x x 0
Meat Cleavers Meat Cleavers +50% to amount of goods produced in the Butcher. Ord x x 0
Meat Delivery Line Meat Delivery Line 5 Meat Meat per minute. Ord x x 0
Meat Specialization Meat Specialization You've managed to enlist some excellent hunters. Meat Meat production increases by +1 every 25 times it's produced. x x x 0
Metal Delivery Line Metal Delivery Line 4 Copper Bars Copper Bars per minute. Ord x x 0
Metallurgic Proficiency Metallurgic Proficiency Increases the production speed of Copper Bars, Crystalized Dew, and all recipes that use metal ingots by +33%. Ord x Tra 26
Metallurgic Proficiency (Stormforged) Metallurgic Proficiency (Stormforged) Increases the production speed of Copper Bars, Crystalized Dew, and all recipes that use metal ingots by 66%.+1 to Copper Bars copper bar and Crystalized Dew crystalized dew production. x x x 0
Microfilter Net Microfilter Net +1 to Algae Algae production. Gain an additional Algae Algae every yield (from gathering, farming, fishing, or production). x x Tra 18
Mist Piercers Mist Piercers You are allowed to use the legendary Mist Piercers. With such a rare gift at your disposal, the Queen's expectations are high. The content of glades will be revealed, but each discovered glade increases the Queen’s Impatience by 0.5. x x x 0
Mold Supply Mold Supply +1 to Grain Grain production. Gain an additional Grain Grain every yield (from gathering, farming, fishing, or production). Ord x Tra 22.5
Mold Supply Mold Supply +2 to Grain Grain production. Gain an additional Grain Grain every yield (from gathering, farming, fishing, or production). x Rel Tra 25
Moldy Grain Seeds Moldy Grain Seeds A new type of grain. Gain 3 Mushrooms Mushrooms for every 10 Grain Grain produced. x x x 0
Moss Broccoli Seeds Moss Broccoli Seeds Vegetables Vegetables (★★) can now be produced in the Greenhouse. x x x 0
Mushroom Delivery Line Mushroom Delivery Line 5 Mushrooms Mushrooms per minute. Ord x x 0
Mushroom Seedlings Mushroom Seedlings All farms can plant Mushrooms mushrooms (★★) on farm fields during drizzle season. x x x 0
Mushroom Seedlings (Stormforged) Mushroom Seedlings (Stormforged) All farms can plant Mushrooms mushrooms (★★★) on farm fields during drizzle season. x x x 0
Nest Eggs Nest Eggs Eggs laid by a tamed Stormbird. 5 Eggs Eggs per minute. x x x 0
Nets Nets +1 to Meat Meat production. Gain an additional Meat Meat every yield (from gathering, farming, fishing, or production). Ord x x 0
Nets Nets +2 to Meat Meat production. Gain an additional Meat Meat every yield (from gathering, farming, fishing, or production). x Rel x 0
No Quality Control No Quality Control Gain +2 to wood production. After each storm, all stored wood is removed, and you get 50 Insects Insects in return. x x x 0
No Quality Control (Stormforged) No Quality Control (Stormforged) Gain +2 to wood production. After each storm, all stored wood is removed, and you get 150 Insects Insects in return. x x x 0
Obelisk Obelisk Making the right offering at the Obelisk reduces Hostility by ‑10 and increases the Ancient Hearth's resistance by +100. x x x 0
Obsidian Runestone Obsidian Runestone A complicated runic structure, designed to shield the hearth from corruption. The Ancient Hearth's resistance to corruption is increased by 400. x x x 0
Obsidian Sickles Obsidian Sickles Harvesting crops is 25% faster. Ord Rel Tra 12
Oil Delivery Line Oil Delivery Line 5 Oil Oil per minute. Ord Rel x 0
Old Fedora Hat Old Fedora Hat An old inscription on the bottom of the hat says: "Fortune and glory". Increases the chance of doubling event loot by 50% (this doesn't apply to perks and blueprints). x x x 0
Old Fedora Hat (Stormforged) Old Fedora Hat (Stormforged) An old inscription on the bottom of the hat says: "Fortune and glory". Increases the chance of doubling event loot by 75% (this doesn't apply to perks and blueprints). x x x 0
Old Ghran's Technique Old Ghran's Technique +25% to amount of goods produced in the Small Farm. Ord x x 0
Orderly Storage Orderly Storage All buildings have their storage capacity increased by 10. x x Tra 12
Over-Diligent Woodworkers Over-Diligent Woodworkers Some woodworkers just can't stop working. Gain 3 Barrels Barrels for every 10 Planks Planks produced. x x x 0
Overexploitation Overexploitation Global gathering speed is increased by 30%, and newly discovered resource nodes have more charges (+10 charges to small deposits, +25 charges to large deposits). Every 40 node charges used, a Blightrot Cyst will spawn. x x x 0
Peasant Supplies Peasant Supplies Receive 3 Pack of Provisions Pack of Provisions for every new villager. x x x 0
Pickle Jars Pickle Jars +2 to Pickled Goods Pickled Goods production. Gain an additional Pickled Goods Pickled Goods every yield (from gathering, farming, fishing, or production). Ord x x 0
Pickle Jars Pickle Jars +3 to Pickled Goods Pickled Goods production. Gain an additional Pickled Goods Pickled Goods every yield (from gathering, farming, fishing, or production). Ord Rel Tra 24
Pickled Goods Delivery Line Pickled Goods Delivery Line 5 Pickled Goods Pickled Goods per minute. Ord x x 0
Pocket Knives Pocket Knives Handy tools for cutting stems and leaves. Gain 4 Plant Fiber Plant Fiber for every 12 Vegetables Vegetables produced. x x Tra 22
Pottery Delivery Line Pottery Delivery Line 5 Pottery Pottery per minute. Ord x x 0
Pragmatic Frugality Pragmatic Frugality Beaver firekeepers know a lot about different burning techniques. Fuel consumption in Hearths is decreased by 20%. x x x 0
Prayer Book Prayer Book Scouts work 10% faster on Glade Events for every firekeeper assigned to a Hearth. x x x 0
Prayer Book (Stormforged) Prayer Book (Stormforged) Scouts work 20% faster on Glade Events for every firekeeper assigned to a Hearth. x x x 0
Prosperous Archaeology Prosperous Archaeology The people are invigorated by every discovered cache. Every time you open or send 2 Abandoned Caches to the Citadel, you gain +1 to Global Resolve. x Rel x 0
Prosperous Settlement Prosperous Settlement Gain +1 to Global Resolve every time you sell goods worth 50 Amber Amber, but scouts work 10% slower on Glade Events. x x x 0
Protected Trade Protected Trade The forest recedes, as heavily guarded trade caravans pour into the settlement. Hostility is reduced by 15 points every time you sell goods worth 30 Amber, but Complex Food needs grant 1 less Resolve Point. x x x 0
Puffed Grain Puffed Grain +2 to Porridge Porridge production. Gain an additional Porridge Porridge every yield (from gathering, farming, fishing, or production). Ord x Tra 18
Puffed Grain Puffed Grain +3 to Porridge Porridge production. Gain an additional Porridge Porridge every yield (from gathering, farming, fishing, or production). Ord x x 0
Queen's Gift Queen's Gift A mysterious amber orb with a magical flame trapped within. Increases the Ancient Hearth's resistance by 150 for every woodcutter in your settlement. x x x 0
Quick Deliveries Quick Deliveries All packs of goods are produced 33% faster. Ord x Tra 18
Rain Pumps Rain Pumps Brewery production is 50% quicker. x x x 0
Rain-Powered Pottery Wheel Rain-Powered Pottery Wheel +2 to Pottery Pottery production. Gain an additional Pottery Pottery every yield (from gathering, farming, fishing, or production). Ord Rel Tra 14.4
Rain-Powered Pottery Wheel Rain-Powered Pottery Wheel +5 to Pottery Pottery production. Gain an additional Pottery Pottery every yield (from gathering, farming, fishing, or production). Ord x x 0
Rainpunk Drills Rainpunk Drills +100% to amount of goods produced in the Mine. Ord x x 0
Rainwater Condenser Rainwater Condenser +1 to Storm Water Storm Water production. Gain an additional Storm Water Storm Water every yield (from gathering, farming, fishing, or production). Ord x x 0
Rainwater Condenser Rainwater Condenser +2 to Storm Water Storm Water production. Gain an additional Storm Water Storm Water every yield (from gathering, farming, fishing, or production). Ord x x 0
Rainwater Condenser Rainwater Condenser +3 to Storm Water Storm Water production. Gain an additional Storm Water Storm Water every yield (from gathering, farming, fishing, or production). x Rel x 0
Rebellious Spirit Rebellious Spirit The people are feeling oddly rebellious. Gain +1 Global Resolve for every 2 Impatience Points. Every time a villager leaves or dies, Impatience is increased by an additional 0.2 points. x x x 0
Rebellious Spirit (Stormforged) Rebellious Spirit (Stormforged) The people are feeling oddly rebellious. Gain +1 Global Resolve for every 1 Impatience Point. x x x 0
Reckless Plunder Reckless Plunder Increases the chance of doubling the loot from abandoned caches by 100% (this doesn't apply to perks and blueprints), but newly discovered resource nodes have fewer charges (5 charges to small deposits, 15 charges to large deposits). x x x 0
Reed Delivery Line Reed Delivery Line 5 Reed Reed per minute. Ord x x 0
Reinforced Axes Reinforced Axes Woodcutting is a lot easier. Woodcutters' Camp production is 15% quicker. Ord Rel Tra 12
Reinforced Axes Reinforced Axes Woodcutting is a lot easier. Woodcutters' Camp production is 30% quicker. Ord x x 0
Reinforced Axes Reinforced Axes Woodcutting is a lot easier. Woodcutters' Camp production is 35% quicker. Ord x x 0
Reinforced Brick Mold Reinforced Brick Mold +1 to Bricks Bricks production. Gain an additional Bricks Bricks every yield (from gathering, farming, fishing, or production). Ord Rel x 0
Reinforced Brick Mold Reinforced Brick Mold +2 to Bricks Bricks production. Gain an additional Bricks Bricks every yield (from gathering, farming, fishing, or production). x Rel x 0
Reinforced Brick Mold Reinforced Brick Mold +3 to Bricks Bricks production. Gain an additional Bricks Bricks every yield (from gathering, farming, fishing, or production). x x Tra 18
Reinforced Needles Reinforced Needles +1 to Fabric Fabric production. Gain an additional Fabric Fabric every yield (from gathering, farming, fishing, or production). Ord Rel x 0
Reinforced Needles Reinforced Needles +2 to Fabric Fabric production. Gain an additional Fabric Fabric every yield (from gathering, farming, fishing, or production). x x Tra 20
Reinforced Needles Reinforced Needles +3 to Fabric Fabric production. Gain an additional Fabric Fabric every yield (from gathering, farming, fishing, or production). x x Tra 26
Reinforced Saw Blades Reinforced Saw Blades +1 to Planks Planks production. Gain an additional Planks Planks every yield (from gathering, farming, fishing, or production). Ord Rel x 0
Reinforced Saw Blades Reinforced Saw Blades +2 to Planks Planks production. Gain an additional Planks Planks every yield (from gathering, farming, fishing, or production). Ord Rel x 0
Reinforced Saw Blades Reinforced Saw Blades +3 to Planks Planks production. Gain an additional Planks Planks every yield (from gathering, farming, fishing, or production). x x Tra 26
Reinforced Saw Blades Reinforced Saw Blades +5 to Planks Planks production. Gain an additional Planks Planks every yield (from gathering, farming, fishing, or production). Ord x x 0
Reinforced Stoves Reinforced Stoves +50% to amount of goods produced in the Bakery. Ord x x 0
Repurposed Clay Repurposed Clay Nothing goes to waste. Gain 2 Bricks Bricks for every 10 Pottery Pottery produced. Ord x Tra 20
Rich Glades Rich Glades Newly discovered resource nodes have more charges: +5 for small deposits, and +15 for large deposits. x x x 0
Rich in Fiber Rich in Fiber +1 to Plant Fiber Plant Fiber production. Gain an additional Plant Fiber Plant Fiber every yield (from gathering, farming, fishing, or production). Ord x Tra 20
Root Delivery Line Root Delivery Line 3 Roots Roots per minute. x x x 0
Root Delivery Line Root Delivery Line 5 Roots Roots per minute. Ord x x 0
Rooty Ground Rooty Ground Strange roots spread across the land. Wood Wood production is increased by +1, but harvesting and planting are 25% slower. x x x 0
Royal Guard Training Royal Guard Training The Crown sends two Royal Guards to your village. Instead of simply brawling, villagers will now train under them. Fulfilling the need for brawling grants an additional +5 to Resolve, but attacking a trader will result in you getting 2 extra Impatience Points. x x x 0
Sacred Pyre Sacred Pyre Lizard firekeepers are very adept at ancient rites. (+1 to Global Resolve) x x x 0
Safe Haven Safe Haven Hostility is reduced by 40 for every Hearth upgraded to: Neighborhood (Level 2) (or higher). x x x 0
Safety Ropes Safety Ropes A set of strong ropes to secure any shipment. Haulers can carry 5 more goods at once. x Rel Tra 20
Sahilda's Secret Cookbook Sahilda's Secret Cookbook Top 10 tips on how to cook more efficiently - by Sahilda. Gain 10 Jerky Jerky for every 10 Pie Pie produced. x Rel Tra 26
Salted Jerky Salted Jerky +2 to Jerky Jerky production. Gain an additional Jerky Jerky every yield (from gathering, farming, fishing, or production). Ord Rel x 0
Salted Jerky Salted Jerky +3 to Jerky Jerky production. Gain an additional Jerky Jerky every yield (from gathering, farming, fishing, or production). Ord x Tra 24
Salted Jerky Salted Jerky +5 to Jerky Jerky production. Gain an additional Jerky Jerky every yield (from gathering, farming, fishing, or production). Ord x x 0
Salvaging Tools Salvaging Tools Caches discovered in glades can now be salvaged. Every time you open or send an Abandoned Cache to the Citadel, you gain 10 Copper Ore Copper Ore and 30 Wood Wood. x Rel Tra 21
Scout's Pack Scout's Pack Workers assigned to Glade Events can carry 5 more items. Ord Rel Tra 16
Scout's Pack Scout's Pack Workers assigned to Glade Events can carry 10 more items. Ord Rel x 0
Scout's Toolbox Scout's Toolbox Scouts can open chests 40% faster. x x Tra 14
Secret Techniques of the Firekeeper Secret Techniques of the Firekeeper An old manuscript detailing long-forgotten burning rites. Fuel consumption in Hearths is decreased by 25%. Ord Rel Tra 21
Secret Techniques of the Firekeeper Secret Techniques of the Firekeeper An old manuscript detailing long-forgotten burning rites. Fuel consumption in Hearths is decreased by 33%. x Rel x 0
Secret Techniques of the Firekeeper (Stormforged) Secret Techniques of the Firekeeper (Stormforged) An old manuscript detailing long-forgotten burning rites. Fuel consumption in Hearths is decreased by 33%. Resources you sacrifice in the Ancient Hearth burn for 25% longer. x x x 0
Secure Perimeter Secure Perimeter Securing the deadliest corners of the forest will make it a lot less terrifying. Completing a Forbidden Glade Event reduces the Hostility gained from Dangerous (?) and Forbidden Glades (?) by 2, and from Small Glades by 1. (the bonus is added retroactively) x x x 0
Seed Pouch Seed Pouch Planting crops is 25% faster. Ord x Tra 12
Seized Inheritance Seized Inheritance The property of the deceased is seized for the benefit of the whole settlement. Gain 20 random goods every time a villager dies. Ord x x 0
Settlement Map Settlement Map Villagers move 10% quicker. Ord Rel Tra 24
Sharp Sickles Sharp Sickles +1 to Herbs Herbs production. Gain an additional Herbs Herbs every yield (from gathering, farming, fishing, or production). Ord x Tra 19
Sharp Sickles Sharp Sickles +2 to Herbs Herbs production. Gain an additional Herbs Herbs every yield (from gathering, farming, fishing, or production). x Rel x 0
Shoe Mold Shoe Mold +2 to Boots Boots production. Gain an additional Boots Boots every yield (from gathering, farming, fishing, or production). Ord x Tra 14.4
Shovels Shovels Useful tools for creating drainage ditches. Villagers move 10% faster on roads. Ord Rel Tra 12
Silent Looting Silent Looting Your scouts have learned how to be cautious when looting abandoned caches. Every time you open or send an Abandoned Cache to the Citadel, Hostility is lowered by 15 points. x x x 0
Small Altar Box Small Altar Box The forest requires sacrifices. Hostility is reduced by 15 every time 2 villagers die. x x Tra 28
Small Distillery Small Distillery The fresh resin still glows softly with the rain's essence. Gain 4 Crystalized Dew Crystalized Dew for every 20 Resin Resin produced. x x x 0
Small Press Small Press A useful mill upgrade. Gain 3 Oil Oil for every 10 Flour Flour produced. x Rel x 0
Specialized Mining Specialized Mining +1 to Coal Coal production. Gain an additional Coal Coal every yield (from gathering, farming, fishing, or production). Ord Rel Tra 24
Specialized Mining Specialized Mining +2 to Coal Coal production. Gain an additional Coal Coal every yield (from gathering, farming, fishing, or production). x Rel x 0
Specialized Workwear Specialized Workwear Specialized equipment enhanced with rainpunk technology. Haulers move +25% faster. x Rel Tra 20
Spiced Ale Spiced Ale Spiced ale is even better than regular ale. Additional +5 to Resolve when under the effect of Ale leisure. Ord x Tra 20
Spices Spices Herbs Herb and Roots Root production is increased by +1 for every 75 Biscuits Biscuits produced. x x x 0
Stamping Die Stamping Die +1 to Pipes Pipes production. Gain an additional Pipes Pipes every yield (from gathering, farming, fishing, or production). Ord x x 0
Steel Drills Steel Drills +1 to Copper Ore Copper Ore production. Gain an additional Copper Ore Copper Ore every yield (from gathering, farming, fishing, or production). Ord Rel Tra 24
Steel Drills Steel Drills +2 to Copper Ore Copper Ore production. Gain an additional Copper Ore Copper Ore every yield (from gathering, farming, fishing, or production). x Rel x 0
Steel Grater Steel Grater +2 to Paste Paste production. Gain an additional Paste Paste every yield (from gathering, farming, fishing, or production). Ord x Tra 14
Steel Mattocks Steel Mattocks Stone Stone (★★) can now be produced in the Clay Pit. x x x 0
Steel Penknives Steel Penknives +1 to Roots Roots production. Gain an additional Roots Roots every yield (from gathering, farming, fishing, or production). Ord Rel x 0
Steel Penknives Steel Penknives +2 to Roots Roots production. Gain an additional Roots Roots every yield (from gathering, farming, fishing, or production). x Rel x 0
Steel Pickaxes Steel Pickaxes +1 to Stone Stone production. Gain an additional Stone Stone every yield (from gathering, farming, fishing, or production). Ord Rel Tra 20
Steel Pickaxes Steel Pickaxes +2 to Stone Stone production. Gain an additional Stone Stone every yield (from gathering, farming, fishing, or production). x Rel x 0
Steel Shovels Steel Shovels +1 to Clay Clay production. Gain an additional Clay Clay every yield (from gathering, farming, fishing, or production). Ord Rel Tra 22
Steel Shovels Steel Shovels +2 to Clay Clay production. Gain an additional Clay Clay every yield (from gathering, farming, fishing, or production). x Rel x 0
Stone Delivery Line Stone Delivery Line 5 Stone Stone per minute. Ord x x 0
Storm Shield Storm Shield -15% to Storm duration. x x Tra 22
Stormwalker Tax Stormwalker Tax A joint venture with the Stormwalker Guild can be very profitable. You gain 15 Amber Amber every time you accept a newcomer group from the Citadel, but you’ll lose all stored Amber upon choosing this cornerstone. x x x 0
Stormwalker Training Stormwalker Training Your villagers learn how to travel the wilderness from the very best - the Royal Stormwalkers. All trade routes are faster by 40%. Ord x x 0
Stormwalker Training (Stormforged) Stormwalker Training (Stormforged) Your villagers learn how to travel the wilderness from the very best - the Royal Stormwalkers. Trade route caravans travel faster by 40%. Traders will arrive 33% quicker. x x x 0
Strength in Numbers Strength in Numbers The storm seems less threatening in a well-populated settlement. Global Resolve drops 2% slower for every Frog villager. x x x 0
Sunken Bones Sunken Bones Thorough research has shown that marine remains can be found near copper veins in this land. Gain 10 Sea Marrow Sea Marrow for every 10 Copper Ore Copper Ore produced. x x x 0
Surprise Child Surprise Child Gain 1 Lizard for every 25 Eggs Eggs produced. x x x 0
Survivor Bonding Survivor Bonding The people in your settlement have survived many hardships, bringing them closer together (+10% villager speed, 1 Global Resolve). Ord Rel x 0
Survivor Bonding (Stormforged) Survivor Bonding (Stormforged) The people in your settlement have survived many hardships, bringing them closer together (+25% villager speed, 3 Global Resolve). x x x 0
Tanning Racks Tanning Racks +1 to Leather Leather production. Gain an additional Leather Leather every yield (from gathering, farming, fishing, or production). Ord x Tra 16
Tanning Racks Tanning Racks +2 to Leather Leather production. Gain an additional Leather Leather every yield (from gathering, farming, fishing, or production). x Rel x 0
Tea Delivery Line Tea Delivery Line 5 Tea Tea per minute. Ord x x 0
Tea Infuser Tea Infuser +2 to Tea Tea production. Gain an additional Tea Tea every yield (from gathering, farming, fishing, or production). Ord Rel Tra 18
Tea Infuser Tea Infuser +3 to Tea Tea production. Gain an additional Tea Tea every yield (from gathering, farming, fishing, or production). Ord x Tra 24
Tea Infuser Tea Infuser +5 to Tea Tea production. Gain an additional Tea Tea every yield (from gathering, farming, fishing, or production). x Rel x 0
Termite Nest Termite Nest 5 Insects Insects per minute. x x x 0
Tightened Belt Tightened Belt Travel cost on trade routes is reduced by 1. Doesn't apply to routes already in progress. This effect scales along with the quantity of goods exported. x x x 0
Tightened Belt (Stormforged) Tightened Belt (Stormforged) Travel cost on trade routes is reduced by 3. Doesn't apply to routes already in progress. This effect scales along with the quantity of goods exported. x x x 0
Trade Contract Trade Contract Traders will arrive 25% quicker. Ord Rel Tra 18
Trade Hub Trade Hub The settlement is known for being a major trade hub in the region. Gain 1 Reputation Point every time you sell goods worth 60 Amber, but fulfilling Orders awards 50% less Reputation. x x x 0
Trade Logs Trade Logs Detailed notes on different traders and their wares. Gain 1 additional active trade route slot. Traders will arrive 25% quicker. Ord x Tra 28
Trade Logs (Stormforged) Trade Logs (Stormforged) Detailed notes on different traders and their wares. Gain 2 additional active trade route slots. Traders will arrive +33% quicker and have +1 more cornerstones on sale. x x x 0
Trade Negotiations Trade Negotiations Trade routes are worth 1 more Amber Amber. Doesn't apply to routes already in progress. This effect scales along with the quantity of goods exported. x x x 0
Trade Negotiations (Stormforged) Trade Negotiations (Stormforged) Trade routes are worth 3 more Amber Amber. Doesn't apply to routes already in progress. This effect scales along with the quantity of goods exported. x x x 0
Training Gear Delivery Line Training Gear Delivery Line 5 Training Gear Training Gear per minute. Ord x x 0
Training Grounds Training Grounds The settlement specializes in training gear production. Gain +1 to Lizard Resolve for every 70 Training Gear Training Gear produced. Ord x x 0
Travel Rations Travel Rations With provisions, haulers don't have to return to the Hearth as often. Increases time between breaks for haulers by +50%. x x x 0
Unique Ally Unique Ally An exceptionally strong bond has developed between the Harpies and the Stormbird. They look very pleased to be in its presence. (+3 to Harpies Resolve) x x x 0
Urban Planning Urban Planning For every 10 completed trade routes, all houses will have room for one more person. x x x 0
Value Added Tax Value Added Tax Specializing in a particular branch of commerce can bring a lot of profit. Pack of Trade Goods Packs of trade goods are worth 25% more when sold through trade routes or directly to traders. Ord Rel x 0
Vessel of Incense Vessel of Incense +2 to Incense Incense production. Gain an additional Incense Incense every yield (from gathering, farming, fishing, or production). Ord Rel Tra 12
Vessel of Incense Vessel of Incense +5 to Incense Incense production. Gain an additional Incense Incense every yield (from gathering, farming, fishing, or production). x Rel x 0
Viceroy's Survival Guide Viceroy's Survival Guide A handy set of notes on how to survive in the wilderness, written by an anonymous viceroy. Increases global food production speed by 20%. Ord x Tra 20
Viceroy's Survival Guide Viceroy's Survival Guide A handy set of notes on how to survive in the wilderness, written by an anonymous viceroy. Increases global food production speed by 33%. Ord x x 0
Vineyard Town Vineyard Town The settlement specializes in wine production. Gain +1 to Beaver Resolve for every 70 Wine Wine produced. Ord x x 0
Ways of the Forest Ways of the Forest A book by the renowned Stormwalker, Pervun Runebeak. Lowers Hostility by 50 points. Ord Rel Tra 26
Well-Rested Workers Well-Rested Workers Just. The. Right. Amount. Villagers with the leisure need fulfilled have a +25% chance of doubling their yields. x x x 0
Wide Nets Wide Nets More durable and much wider nets. Fishing speed is increased by 25%. Ord x Tra 18
Without Restrictions Without Restrictions Villagers have a +10% higher chance of producing double yields, but consumption control is disabled. x x x 0
Woodcutter's Prayer Woodcutter's Prayer If you want to take, you first must give. +1 to Wood Wood production. Lose all stored fuel upon picking this cornerstone. x x x 0
Woodcutter's Song Woodcutter's Song It's off to work we go. For every 20 felled trees, Global Resolve is increased by 3 for 120 seconds. x x x 0
Woodcutter's Tools Woodcutter's Tools +100% to amount of goods produced in the Woodcutters' Camp. Ord x x 0
Woodpecker Technique Woodpecker Technique Gain 2 Insects Insects every time woodcutters cut down a tree during the Storm. x x x 0
Woodpecker Technique (Stormforged) Woodpecker Technique (Stormforged) Gain 5 Insects Insects every time woodcutters cut down a tree during the Storm. x x x 0
Woodworking Tools Woodworking Tools +2 to Training Gear Training Gear production. Gain an additional Training Gear Training Gear every yield (from gathering, farming, fishing, or production). Ord Rel x 0
Woodworking Tools Woodworking Tools +3 to Training Gear Training Gear production. Gain an additional Training Gear Training Gear every yield (from gathering, farming, fishing, or production). x x Tra 24
Work Safety Guide Work Safety Guide A standardized set of rules. Every villager with their need for education fulfilled increases global production speed by 5%. x x x 0
Worker Mobilization Worker Mobilization +50% to amount of goods produced in the Makeshift Post. Ord x Tra 25
Worker's Rations Worker's Rations All workers have a +10% higher chance of producing double yields, but they also have a +20% higher chance of consuming twice as much food during a break. x x x 0
Working Hard and Smart Working Hard and Smart A motivational pamphlet. Has a 10% chance of producing double yields when under the effect of Scrolls education. x x Tra 24
Workstation Upgrade Workstation Upgrade +50% to amount of goods produced in the Crude Workstation. Ord x Tra 26
Zhorg's Secret Ingredient Zhorg's Secret Ingredient A mysterious ingredient discovered by the famous chef and businessman Zhorg. Gain 10 Skewers Skewers for every 10 Pickled Goods Pickled Goods produced. Ord x x 0

List Examples

Bulleted

This example reproduces the table above, when searching by id and name, in a list format.

{{Perks
|id=Accidental Barrels
|name=barrel
|display=list
}}

Yields:

Numbered

{{Perks
|id=Accidental Barrels
|name=barrel
|display=list
|list_type=number
}}

Yields:

  1. Barrel Delivery Line
  2. Barrel Schematics
  3. Bigger Barrels
  4. Bigger Barrels
  5. Bigger Barrels
  6. Over-Diligent Woodworkers

List with IDs

{{Perks
|id=Accidental Barrels
|name=barrel
|display=list
|show_id=show
}}

Yields:

Inline examples

{{Perks|id=Accidental Barrels|display=inline}}

Yields the following, shown in the middle of a paragraph to highlight its usefulness. When you lack any kind of vessel, look for Over-Diligent Woodworkers to get some for free every time you make Planks!

{{Perks|id=Accidental Barrels|display=inline|show_id}}

You can also show the ID of the Perk alongside the link, like Over-Diligent Woodworkers ('Accidental Barrels'), if your readers need to see it too.

View

The functionality of the Perks template is accomplished through the Wiki data model. This Template:Perks calls the controller module, which in turn interfaces with the data model module. It also interfaces with the view module for the table or calls a template to display the list version.

Only the last, List/item, is called from the controller. All others are still here in the off chance they may be useful to an author for manually creating tables of perks. However, it is strongly recommended to learn how to use Template:Perks instead. The table version of the view is accomplished with Module:PerksView, which cannot be invoked directly, but is invoked by Module:PerksController.

Related templates
Template Purpose
Template:PerksCornerstonesTable Primary, default table header template
Template:PerksCornerstonesTable/row Default table row template
Template:PerksCornerstonesTable/end Table markup closing
Template:PerksCornerstonesTable/SkipSources Table header template, but without the sources columns
Template:PerksCornerstonesTable/row/SkipSources Table row template, but without the sources columns
Template:PerksCornerstonesList/item List version row template (there is no list header template)