Template:Perks
Overview
Displays data about Perks, Cornerstones, and other effects based on search parameters and exclusions. There are a few ways the data can be displayed.
Parameters
All parameters are optional. If no parameters are given, a table of all 300+ Perks will be displayed, showing their icon and name linking to the Perk's page, descriptions, rarity, sources, and price when purchased from a trader.
Selection, Filtering, and Exclusion
You may combine the first three parameters to return more Perks. The result will be the union of your selections, without duplicates. Then use exclude
to remove any Perks that are unrelated to your purposes with their IDs or filter by rarity or source.
Remember that IDs are not visible int he game, so you may need to look them up first.
Parameter | Description |
---|---|
id | A list of IDs of Perks, Cornerstones, and effects, separated by commas. Since IDs are unique, each matched ID adds exactly one Perk to the table. Will not throw an error if an ID is invalid. |
name | A list of terms to search for in names. Adds all Perks with any part of their names matching those terms to the table. |
description | A list of terms to search for in descriptions. Adds all Perks with any part of their descriptions matching that string to the table. |
search | description=criteria. Using this parameter does not prevent you from or override searching by name or description too, but it kind of defeats the purpose. |
rarity | Filters any Perks found by the first search parameters by the specified rarity. Does not throw an error if you misspell the term; here are the correct options:
|
source | Filters any Perks found by the first search parameters by the specified source. Does not throw an error if you misspell the term; here are the correct options:
|
exclude | A list of IDs, separated by commas, that will be excluded from the display. Will not throw an error if an ID is invalid. |
Output Overrides
These parameters allow you to customize the appearance of the results.
Parameter | Default | Description |
---|---|---|
caption | "Perks and Cornerstones" | Captions are calculated automatically based on your search and filtering criteria. However, if you want to override the default caption for the table, you can specify it here. |
show_id | hidden | Use show_id=show if you want to show a first column in the table that shows the ID of the Perk. (In list or inline display, the ID is shown in parentheses after the Perk's name.)
|
show_rarity | shown | Use show_rarity=no if you want to hide the rarity column from the table. (In list or inline display, the rarity is never shown.)
|
show_description | shown | Use show_description=no if you want to hide the description column from the table. (In list or inline display, the description is never shown.)
|
skip_sources | not skipped | Use skip_sources=skip if you want a table that skips the section of five columns indicating the sources of the Perk. This breaks from the naming convention of the other parameters because the template logic is different.
If you want to hide individual columns to make comparisons easier, see below, but take note of two things: (1) in list or inline display, sources are never shown and (2) if you hide all of the source columns individually, without skipping the sources section, the table headings will become misaligned. |
show_source_altar | shown | Use show_source_altar=no to hide the Forsaken Altar source column.
|
show_source_cornerstone | shown | Use show_source_cornerstone=no to hide the Cornerstone source column.
|
show_source_order | shown | Use show_source_order=no to hide the Order source column.
|
show_source_relic | shown | Use show_source_relic=no to hide the Glade Event Relic source column.
|
show_source_trader | shown | Use show_source_trader=no to hide the Trader source column.
|
show_price | shown | Use show_price=no to hide the price column from the table. (In list or inline display, the price is never shown.)
|
display | a table | For use when including these Perks inside other tables or within paragraphs, the display parameter condenses the output to just the links to the pages on each Perk:
|
list_type | bullet | When displaying as a list instead of a table, you can specify list_type=number to show the list as a numbered list instead.
|
Errors
No results from search
If you specify parameters intending to select or search for terms, sometimes there is no result. This can be because you misspelled an id, rarity name, or source name or asked for a search term that was no present in any name or description—or ultimately excluded every item that was found. In this situation, the template, will instead render a plain-text message that nothing was found. (This error display is used for all display modes, table, list, or inline.)
{{Perks |id=IDs are easy to misspell }}
Yields: No matching Perks found.
Table Examples
Selecting Perks by their IDs
IDs to select are normalized, so you do not need to worry about case. Spelling, spacing, and punctuation must all be correct, however.
{{Perks |id=accidental barrels }}
Is the same as the following:
{{Perks |id=Accidental Barrels }}
Yields:
Name | Rarity | Description | Sources | Price | ||||
---|---|---|---|---|---|---|---|---|
Alt | Cor | Ord | Rel | Tra | ||||
Over-Diligent Woodworkers | Legendary | Some woodworkers just can't stop working. Gain 3 Barrels for every 10 Planks produced. | x | Cor | x | x | x | 0 |
You can select multiple Perks this way, by separating multiple IDs by commas.
{{Perks |id=Amber for Trader Visit, Trader Interval +25, Trading Packs }}
Yields:
Name | Rarity | Description | Sources | Price | ||||
---|---|---|---|---|---|---|---|---|
Alt | Cor | Ord | Rel | Tra | ||||
Bed and Breakfast | Epic | This time, it's the guild who’s going to pay you, not the other way around. Gain 10 Amber every time a trader arrives. | x | Cor | x | x | x | 0 |
Trade Contract | Rare | Traders will arrive 25% quicker. | x | x | Ord | Rel | Tra | 18 |
Trade Logs | Epic | Detailed notes on different traders and their wares. Gain 1 additional active trade route slot. Traders will arrive 25% quicker. | x | Cor | Ord | x | Tra | 28 |
Excluding Perks by their IDs
Likewise, you can exclude specific Perks by listing their IDs. This works with any of the other search criteria below, like name or description or rarity. Similar to selecting by IDs, case does not matter, but spelling, spacing, and punctuation all do matter.
{{Perks |id=Accidental Barrels, Accidental Jerky, Accidental Wine, Accidental Crystalized dew, Accidental Pigment, Accidental Skewers, Accidental Oil, Accidental Bricks, Accidental Lizard |exclude=accidental lizard }}
Yields:
Name | Rarity | Description | Sources | Price | ||||
---|---|---|---|---|---|---|---|---|
Alt | Cor | Ord | Rel | Tra | ||||
Accumulated Dew | Rare | Gain 2 Crystalized Dew for every 10 Berries produced. | x | x | x | Rel | Tra | 23 |
Dual Brewing Tools | Rare | A set of specialized alchemical tools. Gain 3 Wine for every 15 Ale produced. | x | x | x | Rel | Tra | 22 |
Dye Extractor | Epic | Gain 5 Dye for every 10 Insects produced. | x | Cor | Ord | x | x | 0 |
Over-Diligent Woodworkers | Legendary | Some woodworkers just can't stop working. Gain 3 Barrels for every 10 Planks produced. | x | Cor | x | x | x | 0 |
Repurposed Clay | Rare | Nothing goes to waste. Gain 2 Bricks for every 10 Pottery produced. | x | x | Ord | x | Tra | 20 |
Sahilda's Secret Cookbook | Epic | Top 10 tips on how to cook more efficiently - by Sahilda. Gain 10 Jerky for every 10 Pie produced. | x | Cor | x | Rel | Tra | 26 |
Small Press | Epic | A useful mill upgrade. Gain 3 Oil for every 10 Flour produced. | x | Cor | x | Rel | x | 0 |
Zhorg's Secret Ingredient | Epic | A mysterious ingredient discovered by the famous chef and businessman Zhorg. Gain 10 Skewers for every 10 Pickled Goods produced. | x | Cor | Ord | x | x | 0 |
Searching names and descriptions
The following example shows searching the same term in both name and description, but you could search different things in each field or use only one and not the other. As a shorthand, when you want to search for the same thing in both name and description, you can use the search parameter instead.
{{Perks |name=blightrot cyst |description=blightrot cyst }}
Note this is the same as this:
{{Perks |search=blightrot cyst }}
Yields:
Name | Rarity | Description | Sources | Price | ||||
---|---|---|---|---|---|---|---|---|
Alt | Cor | Ord | Rel | Tra | ||||
Baptism of Fire | Legendary | Every 3 burnt Blightrot Cysts lowers Hostility by 10. While the Hearth is corrupted, you’re unable to sacrifice resources. | x | Cor | x | x | x | 0 |
Blight Filter | Legendary | A crystalline filter designed to mitigate the negative environmental impact of infused rainwater. Blightrot Cysts appear 50% slower when using rain engines, but Reputation from Resolve is generated 90% slower for the next 2 Reputation Points. | x | Cor | x | x | x | 0 |
Blightrot Pruner | Legendary | Blightrot spores aren't technically eggs, but they taste the same. You gain 5 Eggs when a Blightrot Cyst appears in your settlement. | x | Cor | x | x | x | 0 |
Burnt to a Crisp | Legendary | Gain 20 Coal for every 3 burned Blightrot Cysts. | x | Cor | x | Rel | x | 0 |
Overexploitation | Legendary | Global gathering speed is increased by 30%, and newly discovered resource nodes have more charges (+10 charges to small deposits, +25 charges to large deposits). Every 40 node charges used, a Blightrot Cyst will spawn. | x | Cor | x | x | x | 0 |
Similar to selecting IDs, You can also search for multiple terms in names and descriptions by separating additional terms with commas. This allows you to combine Perks into one table that otherwise seem unrelated, and may be easier than selecting all of their IDs.
The results are combined so the number of results increases, like with an or boolean operation, and this cannot be changed.
{{Perks |name=mist,ashes }}
Yields:
Name | Rarity | Description | Sources | Price | ||||
---|---|---|---|---|---|---|---|---|
Alt | Cor | Ord | Rel | Tra | ||||
From the Ashes | Epic | An odd talisman made from the talons of a phoenix. Gain 2 Wildfire Essence for every 2 completed Dangerous or Forbidden Glade Events. (except cloned events spawned by fishmen caves and blood flowers) | x | Cor | x | x | x | 0 |
Mist Piercers | Legendary | You are allowed to use the legendary Mist Piercers. With such a rare gift at your disposal, the Queen's expectations are high. The content of glades will be revealed, but each discovered glade increases the Queen’s Impatience by 0.5. | x | Cor | x | x | x | 0 |
Filtering by rarity or source
Rarity and source are filters, not selectors. If you do not select any Perks by id, name, or description, then the entire list of Perks is returned. If you then specify a rarity or source, the results are then filtered to your selections. For example, if the term you searched for in the description returns 20 Perks, but you only filter to source=trader
, then only a few of those Perks that match the description will be displayed, the ones that can be purchased from traders.
{{Perks |description=amber |source=trader }}
Yields:
Name | Rarity | Description | Sources | Price | ||||
---|---|---|---|---|---|---|---|---|
Alt | Cor | Ord | Rel | Tra | ||||
Bed and Breakfast | Epic | This time, it's the guild who’s going to pay you, not the other way around. Gain 10 Amber every time a trader arrives. | x | Cor | x | x | x | 0 |
Blood Price Contract | Epic | A shady, but lucrative deal. Gain 10 Amber every time a villager dies or leaves. | x | Cor | x | x | Tra | 29 |
Blood Price Contract (Stormforged) | Mythic | A shady, but lucrative deal. Gain 20 Amber and 1 Ancient Tablet every time a villager dies or leaves. | Alt | x | x | x | x | 0 |
Counterfeit Amber | Legendary | Apparently, there is a technique for extracting crystals similar to Amber from rainwater. Gain 10 Amber every time you use 50 units of water in Rain Engines, but traders will have 1 less perk or blueprint for sale. | x | Cor | x | x | x | 0 |
Deep Pockets | Epic | Receive 10 Amber for every 5 completed trade routes. | x | Cor | Ord | x | x | 0 |
Free Samples | Legendary | Gain 1 Parts every time you sell goods worth 25 Amber. | x | Cor | x | x | x | 0 |
Golden Marrow | Epic | Some fossils contain valuable surprises. Gain 2 Amber for every 20 Sea Marrow produced. | x | Cor | x | Rel | x | 0 |
Local Taxes | Epic | Villagers are willing to give you their very last piece of Amber just for a pint of decent ale. Gain 12 Amber for every 50 Ale produced. | x | Cor | x | x | x | 0 |
Lucky Charm | Rare | A strange talisman made from an extremely rare gemstone - blue Amber. Grants 1 additional cornerstone reroll charge. | x | x | x | x | Tra | 20 |
Lumber Tax | Legendary | Gain 1 Amber for every 50 Wood produced. | x | Cor | x | x | x | 0 |
Prosperous Settlement | Legendary | Gain +1 to Global Resolve every time you sell goods worth 50 Amber, but scouts work 10% slower on Glade Events. | x | Cor | x | x | x | 0 |
Protected Trade | Legendary | The forest recedes, as heavily guarded trade caravans pour into the settlement. Hostility is reduced by 15 points every time you sell goods worth 30 Amber, but Complex Food needs grant 1 less Resolve Point. | x | Cor | x | x | x | 0 |
Queen's Gift | Legendary | A mysterious amber orb with a magical flame trapped within. Increases the Ancient Hearth's resistance by 150 for every woodcutter in your settlement. | x | Cor | x | x | x | 0 |
Stormwalker Tax | Legendary | A joint venture with the Stormwalker Guild can be very profitable. You gain 15 Amber every time you accept a newcomer group from the Citadel, but you’ll lose all stored Amber upon choosing this cornerstone. | x | Cor | x | x | x | 0 |
Trade Hub | Legendary | The settlement is known for being a major trade hub in the region. Gain 1 Reputation Point every time you sell goods worth 60 Amber, but fulfilling Orders awards 50% less Reputation. | x | Cor | x | x | x | 0 |
Trade Negotiations | Epic | Trade routes are worth 1 more Amber. Doesn't apply to routes already in progress. This effect scales along with the quantity of goods exported. | x | Cor | x | x | x | 0 |
Trade Negotiations (Stormforged) | Mythic | Trade routes are worth 3 more Amber. Doesn't apply to routes already in progress. This effect scales along with the quantity of goods exported. | Alt | x | x | x | x | 0 |
You can also filter by rarity instead of source. For example, if the term you searched for in the description returns 20 Perks, but you only filter to rarity=Legendary
, then only 6 Legendary Perks that match the description will be displayed, the ones with that rarity.
{{Perks |description=amber |rarity=legendary }}
Yields:
Name | Rarity | Description | Sources | Price | ||||
---|---|---|---|---|---|---|---|---|
Alt | Cor | Ord | Rel | Tra | ||||
Bed and Breakfast | Epic | This time, it's the guild who’s going to pay you, not the other way around. Gain 10 Amber every time a trader arrives. | x | Cor | x | x | x | 0 |
Blood Price Contract | Epic | A shady, but lucrative deal. Gain 10 Amber every time a villager dies or leaves. | x | Cor | x | x | Tra | 29 |
Blood Price Contract (Stormforged) | Mythic | A shady, but lucrative deal. Gain 20 Amber and 1 Ancient Tablet every time a villager dies or leaves. | Alt | x | x | x | x | 0 |
Counterfeit Amber | Legendary | Apparently, there is a technique for extracting crystals similar to Amber from rainwater. Gain 10 Amber every time you use 50 units of water in Rain Engines, but traders will have 1 less perk or blueprint for sale. | x | Cor | x | x | x | 0 |
Deep Pockets | Epic | Receive 10 Amber for every 5 completed trade routes. | x | Cor | Ord | x | x | 0 |
Free Samples | Legendary | Gain 1 Parts every time you sell goods worth 25 Amber. | x | Cor | x | x | x | 0 |
Golden Marrow | Epic | Some fossils contain valuable surprises. Gain 2 Amber for every 20 Sea Marrow produced. | x | Cor | x | Rel | x | 0 |
Local Taxes | Epic | Villagers are willing to give you their very last piece of Amber just for a pint of decent ale. Gain 12 Amber for every 50 Ale produced. | x | Cor | x | x | x | 0 |
Lucky Charm | Rare | A strange talisman made from an extremely rare gemstone - blue Amber. Grants 1 additional cornerstone reroll charge. | x | x | x | x | Tra | 20 |
Lumber Tax | Legendary | Gain 1 Amber for every 50 Wood produced. | x | Cor | x | x | x | 0 |
Prosperous Settlement | Legendary | Gain +1 to Global Resolve every time you sell goods worth 50 Amber, but scouts work 10% slower on Glade Events. | x | Cor | x | x | x | 0 |
Protected Trade | Legendary | The forest recedes, as heavily guarded trade caravans pour into the settlement. Hostility is reduced by 15 points every time you sell goods worth 30 Amber, but Complex Food needs grant 1 less Resolve Point. | x | Cor | x | x | x | 0 |
Queen's Gift | Legendary | A mysterious amber orb with a magical flame trapped within. Increases the Ancient Hearth's resistance by 150 for every woodcutter in your settlement. | x | Cor | x | x | x | 0 |
Stormwalker Tax | Legendary | A joint venture with the Stormwalker Guild can be very profitable. You gain 15 Amber every time you accept a newcomer group from the Citadel, but you’ll lose all stored Amber upon choosing this cornerstone. | x | Cor | x | x | x | 0 |
Trade Hub | Legendary | The settlement is known for being a major trade hub in the region. Gain 1 Reputation Point every time you sell goods worth 60 Amber, but fulfilling Orders awards 50% less Reputation. | x | Cor | x | x | x | 0 |
Trade Negotiations | Epic | Trade routes are worth 1 more Amber. Doesn't apply to routes already in progress. This effect scales along with the quantity of goods exported. | x | Cor | x | x | x | 0 |
Trade Negotiations (Stormforged) | Mythic | Trade routes are worth 3 more Amber. Doesn't apply to routes already in progress. This effect scales along with the quantity of goods exported. | Alt | x | x | x | x | 0 |
In these examples, you can see that filtering by both rarity and source may result in nothing that meets all of your criteria.
{{Perks |description=amber |rarity=legendary |source=trader }}
Yields:
Name | Rarity | Description | Sources | Price | ||||
---|---|---|---|---|---|---|---|---|
Alt | Cor | Ord | Rel | Tra | ||||
Bed and Breakfast | Epic | This time, it's the guild who’s going to pay you, not the other way around. Gain 10 Amber every time a trader arrives. | x | Cor | x | x | x | 0 |
Blood Price Contract | Epic | A shady, but lucrative deal. Gain 10 Amber every time a villager dies or leaves. | x | Cor | x | x | Tra | 29 |
Blood Price Contract (Stormforged) | Mythic | A shady, but lucrative deal. Gain 20 Amber and 1 Ancient Tablet every time a villager dies or leaves. | Alt | x | x | x | x | 0 |
Counterfeit Amber | Legendary | Apparently, there is a technique for extracting crystals similar to Amber from rainwater. Gain 10 Amber every time you use 50 units of water in Rain Engines, but traders will have 1 less perk or blueprint for sale. | x | Cor | x | x | x | 0 |
Deep Pockets | Epic | Receive 10 Amber for every 5 completed trade routes. | x | Cor | Ord | x | x | 0 |
Free Samples | Legendary | Gain 1 Parts every time you sell goods worth 25 Amber. | x | Cor | x | x | x | 0 |
Golden Marrow | Epic | Some fossils contain valuable surprises. Gain 2 Amber for every 20 Sea Marrow produced. | x | Cor | x | Rel | x | 0 |
Local Taxes | Epic | Villagers are willing to give you their very last piece of Amber just for a pint of decent ale. Gain 12 Amber for every 50 Ale produced. | x | Cor | x | x | x | 0 |
Lucky Charm | Rare | A strange talisman made from an extremely rare gemstone - blue Amber. Grants 1 additional cornerstone reroll charge. | x | x | x | x | Tra | 20 |
Lumber Tax | Legendary | Gain 1 Amber for every 50 Wood produced. | x | Cor | x | x | x | 0 |
Prosperous Settlement | Legendary | Gain +1 to Global Resolve every time you sell goods worth 50 Amber, but scouts work 10% slower on Glade Events. | x | Cor | x | x | x | 0 |
Protected Trade | Legendary | The forest recedes, as heavily guarded trade caravans pour into the settlement. Hostility is reduced by 15 points every time you sell goods worth 30 Amber, but Complex Food needs grant 1 less Resolve Point. | x | Cor | x | x | x | 0 |
Queen's Gift | Legendary | A mysterious amber orb with a magical flame trapped within. Increases the Ancient Hearth's resistance by 150 for every woodcutter in your settlement. | x | Cor | x | x | x | 0 |
Stormwalker Tax | Legendary | A joint venture with the Stormwalker Guild can be very profitable. You gain 15 Amber every time you accept a newcomer group from the Citadel, but you’ll lose all stored Amber upon choosing this cornerstone. | x | Cor | x | x | x | 0 |
Trade Hub | Legendary | The settlement is known for being a major trade hub in the region. Gain 1 Reputation Point every time you sell goods worth 60 Amber, but fulfilling Orders awards 50% less Reputation. | x | Cor | x | x | x | 0 |
Trade Negotiations | Epic | Trade routes are worth 1 more Amber. Doesn't apply to routes already in progress. This effect scales along with the quantity of goods exported. | x | Cor | x | x | x | 0 |
Trade Negotiations (Stormforged) | Mythic | Trade routes are worth 3 more Amber. Doesn't apply to routes already in progress. This effect scales along with the quantity of goods exported. | Alt | x | x | x | x | 0 |
Hiding rarity
{{Perks |id=Accidental Barrels |name=Barrel |show_rarity=no }}
Yields:
Name | Description | Sources | Price | ||||
---|---|---|---|---|---|---|---|
Alt | Cor | Ord | Rel | Tra | |||
Barrel Delivery Line | 5 Barrels per minute. | x | x | Ord | x | x | 0 |
Barrel Schematics | Barrels (★★) can now be produced in the Lumber Mill and Smithy. | x | x | x | Rel | x | 0 |
Bigger Barrels | +2 to Ale production. Gain an additional Ale every yield (from gathering, farming, fishing, or production). | x | x | Ord | Rel | Tra | 15 |
Bigger Barrels | +3 to Ale production. Gain an additional Ale every yield (from gathering, farming, fishing, or production). | x | x | x | x | Tra | 24 |
Bigger Barrels | +5 to Ale production. Gain an additional Ale every yield (from gathering, farming, fishing, or production). | x | x | Ord | x | x | 0 |
Over-Diligent Woodworkers | Some woodworkers just can't stop working. Gain 3 Barrels for every 10 Planks produced. | x | Cor | x | x | x | 0 |
Hiding descriptions
{{Perks |id=Accidental Barrels |name=Barrel |show_description=no }}
Yields:
Name | Rarity | Sources | Price | ||||
---|---|---|---|---|---|---|---|
Alt | Cor | Ord | Rel | Tra | |||
Barrel Delivery Line | Epic | x | x | Ord | x | x | 0 |
Barrel Schematics | Rare | x | x | x | Rel | x | 0 |
Bigger Barrels | Uncommon | x | x | Ord | Rel | Tra | 15 |
Bigger Barrels | Rare | x | x | x | x | Tra | 24 |
Bigger Barrels | Epic | x | x | Ord | x | x | 0 |
Over-Diligent Woodworkers | Legendary | x | Cor | x | x | x | 0 |
Skipping source columns
Compare the following table with the one above. If the sources are not as relevant to your purposes, but the descriptions are (and they usually are), then you may want to skip the entire section of the table on sources with skip_sources=skip
.
{{Perks |id=Accidental Barrels |name=Barrel |skip_sources=skip }}
Yields:
Name | Rarity | Description | Price |
---|---|---|---|
Barrel Delivery Line | Epic | 5 Barrels per minute. | 0 |
Barrel Schematics | Rare | Barrels (★★) can now be produced in the Lumber Mill and Smithy. | 0 |
Bigger Barrels | Uncommon | +2 to Ale production. Gain an additional Ale every yield (from gathering, farming, fishing, or production). | 15 |
Bigger Barrels | Rare | +3 to Ale production. Gain an additional Ale every yield (from gathering, farming, fishing, or production). | 24 |
Bigger Barrels | Epic | +5 to Ale production. Gain an additional Ale every yield (from gathering, farming, fishing, or production). | 0 |
Over-Diligent Woodworkers | Legendary | Some woodworkers just can't stop working. Gain 3 Barrels for every 10 Planks produced. | 0 |
You can also skip individual columns. For example, none of the following "Delivery Line" Perks are available from the Forsaken Altar or from traders, so we can safely hide those columns without hiding valuable information from the reader.
{{Perks |name=delivery line |show_source_altar=no |show_source_trader=no }}
Yields:
Name | Rarity | Description | Sources | Price | ||
---|---|---|---|---|---|---|
Cor | Ord | Rel | ||||
Ale Delivery Line | Epic | 5 Ale per minute. | x | Ord | Rel | 0 |
Barrel Delivery Line | Epic | 5 Barrels per minute. | x | Ord | x | 0 |
Biscuit Delivery Line | Epic | 5 Biscuits per minute. | x | Ord | x | 0 |
Clay Delivery Line | Epic | 3 Clay per minute. | Cor | x | x | 0 |
Clay Delivery Line | Epic | 5 Clay per minute. | x | Ord | x | 0 |
Coal Delivery Line | Epic | 5 Coal per minute. | x | Ord | x | 0 |
Coat Delivery Line | Epic | 5 Coats per minute. | x | Ord | x | 0 |
Fiber Delivery Line | Epic | 3 Plant Fiber per minute. | Cor | x | x | 0 |
Fish Delivery Line | Epic | 5 Fish per minute. | x | Ord | x | 0 |
Grain Delivery Line | Epic | 3 Grain per minute. | Cor | x | x | 0 |
Grain Delivery Line | Epic | 5 Grain per minute. | x | Ord | x | 0 |
Herb Delivery Line | Epic | 5 Herbs per minute. | x | Ord | x | 0 |
Incense Delivery Line | Epic | 5 Incense per minute. | x | Ord | x | 0 |
Insect Delivery Line | Epic | 5 Insects per minute. | x | Ord | x | 0 |
Meat Delivery Line | Epic | 5 Meat per minute. | x | Ord | x | 0 |
Metal Delivery Line | Epic | 4 Copper Bars per minute. | x | Ord | x | 0 |
Mushroom Delivery Line | Epic | 5 Mushrooms per minute. | x | Ord | x | 0 |
Oil Delivery Line | Epic | 5 Oil per minute. | x | Ord | Rel | 0 |
Pickled Goods Delivery Line | Epic | 5 Pickled Goods per minute. | x | Ord | x | 0 |
Pottery Delivery Line | Epic | 5 Pottery per minute. | x | Ord | x | 0 |
Reed Delivery Line | Epic | 5 Reed per minute. | x | Ord | x | 0 |
Root Delivery Line | Epic | 3 Roots per minute. | Cor | x | x | 0 |
Root Delivery Line | Epic | 5 Roots per minute. | x | Ord | x | 0 |
Stone Delivery Line | Epic | 5 Stone per minute. | x | Ord | x | 0 |
Tea Delivery Line | Epic | 5 Tea per minute. | x | Ord | x | 0 |
Training Gear Delivery Line | Epic | 5 Training Gear per minute. | x | Ord | x | 0 |
Hiding prices
When hiding the trader source column, it's probably also a good idea to hide prices, but this is not enforced.
{{Perks |name=delivery line |show_source_altar=no |show_source_trader=no |show_price=no }}
Yields:
Name | Rarity | Description | Sources | ||
---|---|---|---|---|---|
Cor | Ord | Rel | |||
Ale Delivery Line | Epic | 5 Ale per minute. | x | Ord | Rel |
Barrel Delivery Line | Epic | 5 Barrels per minute. | x | Ord | x |
Biscuit Delivery Line | Epic | 5 Biscuits per minute. | x | Ord | x |
Clay Delivery Line | Epic | 3 Clay per minute. | Cor | x | x |
Clay Delivery Line | Epic | 5 Clay per minute. | x | Ord | x |
Coal Delivery Line | Epic | 5 Coal per minute. | x | Ord | x |
Coat Delivery Line | Epic | 5 Coats per minute. | x | Ord | x |
Fiber Delivery Line | Epic | 3 Plant Fiber per minute. | Cor | x | x |
Fish Delivery Line | Epic | 5 Fish per minute. | x | Ord | x |
Grain Delivery Line | Epic | 3 Grain per minute. | Cor | x | x |
Grain Delivery Line | Epic | 5 Grain per minute. | x | Ord | x |
Herb Delivery Line | Epic | 5 Herbs per minute. | x | Ord | x |
Incense Delivery Line | Epic | 5 Incense per minute. | x | Ord | x |
Insect Delivery Line | Epic | 5 Insects per minute. | x | Ord | x |
Meat Delivery Line | Epic | 5 Meat per minute. | x | Ord | x |
Metal Delivery Line | Epic | 4 Copper Bars per minute. | x | Ord | x |
Mushroom Delivery Line | Epic | 5 Mushrooms per minute. | x | Ord | x |
Oil Delivery Line | Epic | 5 Oil per minute. | x | Ord | Rel |
Pickled Goods Delivery Line | Epic | 5 Pickled Goods per minute. | x | Ord | x |
Pottery Delivery Line | Epic | 5 Pottery per minute. | x | Ord | x |
Reed Delivery Line | Epic | 5 Reed per minute. | x | Ord | x |
Root Delivery Line | Epic | 3 Roots per minute. | Cor | x | x |
Root Delivery Line | Epic | 5 Roots per minute. | x | Ord | x |
Stone Delivery Line | Epic | 5 Stone per minute. | x | Ord | x |
Tea Delivery Line | Epic | 5 Tea per minute. | x | Ord | x |
Training Gear Delivery Line | Epic | 5 Training Gear per minute. | x | Ord | x |
Showing Perk ID
When you need to show the ID, remember that the table can get very wide. If showing IDs, consider carefully whether you need to show all of the other columns.
{{Perks |id=Accidental Barrels |name=Barrel |show_id=show }}
Yields:
ID | Name | Rarity | Description | Sources | Price | ||||
---|---|---|---|---|---|---|---|---|---|
Alt | Cor | Ord | Rel | Tra | |||||
Barrels 5pm | Barrel Delivery Line | Epic | 5 Barrels per minute. | x | x | Ord | x | x | 0 |
Barrel Recipes | Barrel Schematics | Rare | Barrels (★★) can now be produced in the Lumber Mill and Smithy. | x | x | x | Rel | x | 0 |
Ale +2 | Bigger Barrels | Uncommon | +2 to Ale production. Gain an additional Ale every yield (from gathering, farming, fishing, or production). | x | x | Ord | Rel | Tra | 15 |
Ale +3 | Bigger Barrels | Rare | +3 to Ale production. Gain an additional Ale every yield (from gathering, farming, fishing, or production). | x | x | x | x | Tra | 24 |
Ale +5 | Bigger Barrels | Epic | +5 to Ale production. Gain an additional Ale every yield (from gathering, farming, fishing, or production). | x | x | Ord | x | x | 0 |
Accidental Barrels | Over-Diligent Woodworkers | Legendary | Some woodworkers just can't stop working. Gain 3 Barrels for every 10 Planks produced. | x | Cor | x | x | x | 0 |
{{Perks |caption=Every Uncommon Perk in the game |rarity=uncommon |show_rarity=no |show_source_altar=no |show_source_cornerstone=no }}
Yields:
Name | Description | Sources | Price | ||
---|---|---|---|---|---|
Ord | Rel | Tra | |||
Accumulated Dew | Gain 2 Crystalized Dew for every 10 Berries produced. | x | Rel | Tra | 23 |
Advanced Brewing | +60% to amount of goods produced in the Brewery. | Ord | x | x | 0 |
Advanced Coopering | +2 to Barrels production. Gain an additional Barrels every yield (from gathering, farming, fishing, or production). | Ord | Rel | Tra | 16 |
Advanced Filters | +2 to Wine production. Gain an additional Wine every yield (from gathering, farming, fishing, or production). | Ord | Rel | x | 0 |
Advanced Filters | +3 to Wine production. Gain an additional Wine every yield (from gathering, farming, fishing, or production). | x | x | Tra | 24 |
Advanced Fuel | All fuel recipes are 33% faster. | Ord | Rel | x | 0 |
Advanced Fuel (Stormforged) | All fuel recipes are +50% faster and produce +33% more goods. | x | x | x | 0 |
Advanced Herbalism | +25% to amount of goods produced in the Herb Garden. | Ord | x | x | 0 |
Advanced Herbalism | +50% to amount of goods produced in the Herb Garden. | x | x | x | 0 |
Advanced Leatherworking | +2 to Waterskins production. Gain an additional Waterskins every yield (from gathering, farming, fishing, or production). | Ord | Rel | x | 0 |
Advanced Leatherworking | +5 to Waterskins production. Gain an additional Waterskins every yield (from gathering, farming, fishing, or production). | Ord | x | x | 0 |
Advanced Press | +2 to Scrolls production. Gain an additional Scrolls every yield (from gathering, farming, fishing, or production). | Ord | x | Tra | 22 |
Advanced Press | +3 to Scrolls production. Gain an additional Scrolls every yield (from gathering, farming, fishing, or production). | x | x | Tra | 24 |
Advanced Press | +5 to Scrolls production. Gain an additional Scrolls every yield (from gathering, farming, fishing, or production). | Ord | x | x | 0 |
Advanced Smelting | +2 to Copper Bars production. Gain an additional Copper Bars every yield (from gathering, farming, fishing, or production). | Ord | Rel | Tra | 17 |
Advanced Smelting | +5 to Copper Bars production. Gain an additional Copper Bars every yield (from gathering, farming, fishing, or production). | Ord | x | x | 0 |
Advanced Smithing | +1 to Tools production. Gain an additional Tools every yield (from gathering, farming, fishing, or production). | Ord | x | Tra | 27 |
Advanced Smithing | +2 to Tools production. Gain an additional Tools every yield (from gathering, farming, fishing, or production). | x | Rel | x | 0 |
Airbender | Storm clouds seem softer. All Negative Forest Mysteries require a higher Hostility level (+1) to activate during the Storm. | x | Rel | x | 0 |
Alarm Bells | The Brass Order's newest invention. All workers have a +5% higher chance of producing double yields for every 110 points of expected corruption per minute in the Ancient Hearth. | x | x | x | 0 |
Alarm Bells (Stormforged) | The Brass Order's newest invention. All workers have a +10% higher chance of producing double yields for every 100 points of expected corruption per minute in the Ancient Hearth. | x | x | x | 0 |
Ale Delivery Line | 5 Ale per minute. | Ord | Rel | x | 0 |
Amphibian Leadership Amphibian Leadership | Frog firekeepers may not be the most skilled at fire rituals, but they are great leaders. Newcomers will arrive +50% quicker. | x | x | x | 0 |
Ancient Artifact | A strange device left behind by the Great Civilization. When soaked in rainwater, it radiates warm light and brings encouragement to those around it. (+3 to Global Resolve) | Ord | Rel | x | 0 |
Ancient Pact | The cost of knowledge can be very high. You can see the content of undiscovered glades, but discovering Dangerous (?) or Forbidden Glades (?) kills 1 villager. | x | x | x | 0 |
Ancient Pact (Stormforged) | You can see the content of undiscovered glades. | x | x | x | 0 |
Ancient Sewing Technique | +2 to Coats production. Gain an additional Coats every yield (from gathering, farming, fishing, or production). | Ord | Rel | Tra | 18 |
Ancient Sewing Technique | +3 to Coats production. Gain an additional Coats every yield (from gathering, farming, fishing, or production). | Ord | Rel | Tra | 24 |
Ancient Stabilizer | The Ancient Hearth's resistance to corruption is increased by 100. | Ord | x | x | 0 |
Archaeological Tools | Glades are examined more carefully. Gain 20 Pottery every time you discover a new glade. | Ord | Rel | Tra | 25 |
Back to Nature | An old, forbidden ritual. Increases yields by 100% in all buildings that use fertile soil. You will lose all stored food (cooked and raw) upon choosing this cornerstone. | x | x | x | 0 |
Back to Nature (Stormforged) | An old, forbidden ritual. Gain +150% more yield in all buildings that use fertile soil. | x | x | x | 0 |
Badge of Courage | A famous Viceroy emblem passed down from generation to generation. Discovering a glade during the storm lowers Impatience by -0.5. | x | x | Tra | 28 |
Baptism of Fire | Every 3 burnt Blightrot Cysts lowers Hostility by 10. While the Hearth is corrupted, you’re unable to sacrifice resources. | x | x | x | 0 |
Barrel Delivery Line | 5 Barrels per minute. | Ord | x | x | 0 |
Barrel Schematics | Barrels (★★) can now be produced in the Lumber Mill and Smithy. | x | Rel | x | 0 |
Beacon Beacon | Human firekeepers create a special link with the Citadel. Impatience grows 25% slower. | x | x | x | 0 |
Beaver Clan Support | Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Beaver clan remembers your help. (+3 to Beavers Resolve) | Ord | x | Tra | 24 |
Beaver Friendship | 2 additional Beavers will come with each group of newcomers. | x | x | Tra | 28 |
Bed and Breakfast | This time, it's the guild who’s going to pay you, not the other way around. Gain 10 Amber every time a trader arrives. | x | x | x | 0 |
Beneficial Agreement | Traders will arrive 15% quicker. | Ord | Rel | Tra | 14 |
Better Packaging | packs of trade goods (★★) can be produced at the Makeshift Post. | Ord | x | x | 0 |
Big Phials | +2 to Dye production. Gain an additional Dye every yield (from gathering, farming, fishing, or production). | x | Rel | Tra | 16 |
Big Phials | +3 to Dye production. Gain an additional Dye every yield (from gathering, farming, fishing, or production). | x | Rel | Tra | 24 |
Big Phials | +5 to Dye production. Gain an additional Dye every yield (from gathering, farming, fishing, or production). | Ord | x | x | 0 |
Bigger Barrels | +2 to Ale production. Gain an additional Ale every yield (from gathering, farming, fishing, or production). | Ord | Rel | Tra | 15 |
Bigger Barrels | +3 to Ale production. Gain an additional Ale every yield (from gathering, farming, fishing, or production). | x | x | Tra | 24 |
Bigger Barrels | +5 to Ale production. Gain an additional Ale every yield (from gathering, farming, fishing, or production). | Ord | x | x | 0 |
Bigger Grill | +2 to Skewers production. Gain an additional Skewers every yield (from gathering, farming, fishing, or production). | x | Rel | x | 0 |
Bigger Grill | +3 to Skewers production. Gain an additional Skewers every yield (from gathering, farming, fishing, or production). | Ord | x | Tra | 24 |
Bigger Ovens | +2 to Pie production. Gain an additional Pie every yield (from gathering, farming, fishing, or production). | Ord | x | x | 0 |
Bigger Ovens | +3 to Pie production. Gain an additional Pie every yield (from gathering, farming, fishing, or production). | x | x | Tra | 24 |
Bigger Ovens | +5 to Pie production. Gain an additional Pie every yield (from gathering, farming, fishing, or production). | Ord | x | x | 0 |
Bigger Pans | +2 to Biscuits production. Gain an additional Biscuits every yield (from gathering, farming, fishing, or production). | Ord | x | x | 0 |
Bigger Pans | +3 to Biscuits production. Gain an additional Biscuits every yield (from gathering, farming, fishing, or production). | x | x | Tra | 24 |
Biscuit Delivery Line | 5 Biscuits per minute. | Ord | x | x | 0 |
Biscuit Diet | A farmer's favorite food. Farmers have a +75% chance of producing double yields when under the effect of biscuits. | x | x | x | 0 |
Biscuit Recipes | Biscuits (★★★) can now be produced in the Kiln and Rain Mill. | x | x | Tra | 22 |
Bleeding Trees | +1 to Resin production. Gain an additional Resin every yield (from gathering, farming, fishing, or production). | Ord | Rel | Tra | 20 |
Bleeding Trees | +2 to Resin production. Gain an additional Resin every yield (from gathering, farming, fishing, or production). | x | Rel | x | 0 |
Blight Filter | A crystalline filter designed to mitigate the negative environmental impact of infused rainwater. Blightrot Cysts appear 50% slower when using rain engines, but Reputation from Resolve is generated 90% slower for the next 2 Reputation Points. | x | x | x | 0 |
Blightrot Pruner | Blightrot spores aren't technically eggs, but they taste the same. You gain 5 Eggs when a Blightrot Cyst appears in your settlement. | x | x | x | 0 |
Blood Price Contract | A shady, but lucrative deal. Gain 10 Amber every time a villager dies or leaves. | x | x | Tra | 29 |
Blood Price Contract (Stormforged) | A shady, but lucrative deal. Gain 20 Amber and 1 Ancient Tablet every time a villager dies or leaves. | x | x | x | 0 |
Bone Tools | Gain 3 Tools every time a villager leaves or dies. | x | x | x | 0 |
Bone Tools (Stormforged) | Gain 6 Tools every time a villager leaves or dies. | x | x | x | 0 |
Book of Water | All recipes using rainwater have a 5% higher chance of producing double yields with every 60 Fish, Scales, or Algae produced. | x | x | x | 0 |
Borrowed Time | The Queen looks more favorably upon a city represented by such distinguished ambassadors. Each fully upgraded house will grant you 10 seconds of Grace Period after the Queen’s Impatience reaches its maximum threshold. | x | x | x | 0 |
Bread Peels | Bakery production is 50% quicker. | x | x | x | 0 |
Builder's Pack | Any Builder can carry 5 additional items. | Ord | Rel | x | 0 |
Builder's Pack | Any Builder can carry 10 additional items. | x | x | Tra | 22 |
Burnt to a Crisp | Gain 20 Coal for every 3 burned Blightrot Cysts. | x | Rel | x | 0 |
Calming Water | Rainwater seems to soothe the forest. Hostility is reduced by 10 points every time you use 150 units of water in Rain Engines. | x | x | x | 0 |
Calming the Forest | One who lives in harmony with himself lives in harmony with all. Every Glade Event solved by making a decision marked as Empathy lowers Hostility by 40. (the bonus is added retroactively) | x | x | x | 0 |
Cannibalism | Gain 40 Meat every time a villager dies or leaves. | x | x | x | 0 |
Cannibalism (Stormforged) | Gain 40 Meat and 20 Jerky every time a villager dies or leaves. | x | x | x | 0 |
Cheap Construction | All buildings cost 40% less, but every newly discovered resource node has 5 fewer charges. | x | x | x | 0 |
Chum Bucket | +1 to Fish production. Gain an additional Fish every yield (from gathering, farming, fishing, or production). | x | x | Tra | 18 |
City of Wonders | Members of the Frog clan flock to your settlement. Gain 1 Frog villager for every 2 house upgrades. | x | x | x | 0 |
Clay Delivery Line | 3 Clay per minute. | x | x | x | 0 |
Clay Delivery Line | 5 Clay per minute. | Ord | x | x | 0 |
Clearance Totem | +25% to Clearance duration. | x | x | Tra | 22 |
Coal Delivery Line | 5 Coal per minute. | Ord | x | x | 0 |
Coat Delivery Line | 5 Coats per minute. | Ord | x | x | 0 |
Converted Altar of Decay | A place for forbidden, necrotic rituals. Hostility is reduced by ‑20 points for every villager that leaves the settlement or dies. (the bonus is added retroactively) | x | x | x | 0 |
Converted Fishmen Lighthouse | 5 Sea Marrow per minute. | x | x | x | 0 |
Converted Harmony Spirit Altar | When your villagers' needs are met, Harmony is fostered. Each unique service building adds 2 to Global Resolve. (the bonus is added retroactively) | x | x | x | 0 |
Converted Rain Totem | Hostility is decreased by 50. | x | x | x | 0 |
Converted Totem of Denial | A Totem of Denial cleansed by the Holy Flame. Grants a Global Resolve bonus. (+3 to Global Resolve) | x | x | x | 0 |
Cooking Steam | If you leave rainwater for a while, it will begin to release a pleasant and warm vapor. Food production speed is increased by +15% for every 50 units of Drizzle Water stored. | x | x | x | 0 |
Copper Extractor | Machinery specialized in extracting copper from petrified trees. Gain 1 Copper Ore for every 5 Wood produced. All Crystalized Dew production is reduced by 1 (whether from gathering, farming, or production). | x | x | x | 0 |
Counterfeit Amber | Apparently, there is a technique for extracting crystals similar to Amber from rainwater. Gain 10 Amber every time you use 50 units of water in Rain Engines, but traders will have 1 less perk or blueprint for sale. | x | x | x | 0 |
Crowded Caravan | Each newcomer group has 2 additional villagers. | x | x | x | 0 |
Crowded Caravan (Stormforged) | Each newcomer group has 3 additional villagers. New villagers bring 50% more goods with them. | x | x | x | 0 |
Crowded Houses | All houses have room for 1 more villager. | x | x | x | 0 |
Crowded Houses (Stormforged) | All houses have room for 1 more villager, and the time between breaks for workers increases by +25%. | x | x | x | 0 |
Crystal Growth | +1 to Crystalized Dew production. Gain an additional Crystalized Dew every yield (from gathering, farming, fishing, or production). | Ord | x | Tra | 26 |
Crystal Growth | +2 to Crystalized Dew production. Gain an additional Crystalized Dew every yield (from gathering, farming, fishing, or production). | x | Rel | x | 0 |
Deep Pockets | Receive 10 Amber for every 5 completed trade routes. | Ord | x | x | 0 |
Deserted Caravans | Global production speed is 33% faster, but traders will arrive 50% slower. | x | x | x | 0 |
Driving Water | Water is not only used to power engines. Woodcutting speed will increase by +10% for every 150 units of water used in Rain Engines. | x | x | x | 0 |
Drizzle Totem | +25% to Drizzle duration. | x | x | Tra | 24 |
Drying Boards | A clever invention that makes it easier to dry clothes. Time between breaks is increased by +10% for villagers with the need for coats fulfilled. | x | x | Tra | 20 |
Dual Brewing Tools | A set of specialized alchemical tools. Gain 3 Wine for every 15 Ale produced. | x | Rel | Tra | 22 |
Dual Carriage System | Two rainpunk hauling carts will be assigned to the Main Warehouse to help transport resources between buildings. | x | x | x | 0 |
Dye Extractor | Gain 5 Dye for every 10 Insects produced. | Ord | x | x | 0 |
Economic Migration | Rumor has it that your settlement is one of the wealthiest in the realm. Newcomers will arrive 15% quicker and bring 10% more goods for every 1 level of standing you have with other settlements on trade routes. (the bonus is added retroactively) | x | x | x | 0 |
Efficient Brewing | +50% to amount of goods produced in the Brewery. | x | x | Tra | 28 |
Egg Containers | +1 to Eggs production. Gain an additional Eggs every yield (from gathering, farming, fishing, or production). | Ord | x | x | 0 |
Egg Containers | +2 to Eggs production. Gain an additional Eggs every yield (from gathering, farming, fishing, or production). | x | Rel | x | 0 |
Enhanced Blueprints | Builders construct buildings 50% faster. | x | x | Tra | 12 |
Exploration Contract | The Royal Academy wants a detailed map of the region, and will supply anyone willing to help. Gain 20 Reed and 20 Clay for each discovered glade. | Ord | Rel | x | 0 |
Exploration Expedition | You took some of the best explorers from the Smoldering City with you. Global Resolve is boosted by +5 for 180 seconds every time a new glade is discovered, but woodcutting is 33% slower until you open at least 2 glades. | x | x | x | 0 |
Export Contract (Stormforged) | Increases the production yield of packs of goods by +100%. Gain 2 additional active trade route slots. | x | x | x | 0 |
Export Specialization | Gain +1 to production yields for all packs of goods. | Ord | Rel | Tra | 27 |
Export Specialization | Gain +2 to production yields for all packs of goods. | Ord | x | x | 0 |
Export Specialization (Stormforged) | Gain +2 to production yields for all packs of goods. All packs of goods are produced 50% faster. | x | x | x | 0 |
Family Gratitude | Relatives of your villagers send gifts for treating their family members well. Get 40 Waterskins for every full Reputation Point obtained through high Resolve. | x | x | x | 0 |
Farmer's Pack | Any Farmer can carry 5 additional items. | Ord | x | Tra | 16 |
Farmer's Pack | Any Farmer can carry 10 additional items. | Ord | Rel | x | 0 |
Farming Tools | +50% to amount of goods produced in the Small Farm. | x | x | x | 0 |
Farsight | Scouting ahead makes it easier to prepare for the worst. Discovering a small glade increases the working speed of scouts investigating Dangerous or Forbidden Glade Events by 50% for 180 seconds. | x | x | x | 0 |
Fertilizer | Planting crops is 30% faster. | x | Rel | x | 0 |
Fiber Delivery Line | 3 Plant Fiber per minute. | x | x | x | 0 |
Fiery Wrath | Resources you sacrifice in the Ancient Hearth burn 5% longer for every Impatience Point you have. | x | x | x | 0 |
Filling Dish | Porridge production increases by +1 for every 150 units of Drizzle Water produced. | x | x | x | 0 |
Firekeeper Letters | The exchange of knowledge between firekeepers can be very beneficial. The maximum number of sacrifice stacks in the Ancient Hearth is increased by +1 for every 2 ongoing trade routes. | x | x | Tra | 30 |
Firekeeper's Armor | Allows firekeepers to combat corruption more efficiently. Every burned cyst removes an additional 50 corruption. | x | x | x | 0 |
Firekeeper's Prayer | Glade event work speed increased by 30%. Resources you sacrifice in the Ancient Hearth burn 25% quicker. | x | x | x | 0 |
Firekeeper's Prayer (Stormforged) | Glade event work speed increased by 30%. Resources you sacrifice in the Ancient Hearth burn for 30% longer. | x | x | x | 0 |
Firelink Ritual | There is nothing the forest hates more than fire. Every villager with their need for religion fulfilled decreases the forest’s Hostility by 5. | x | x | x | 0 |
Firelink Ritual (Stormforged) | There is nothing the forest hates more than fire. Every villager with their need for religion fulfilled decreases the forest’s Hostility by 10. | x | x | x | 0 |
Fish Delivery Line | 5 Fish per minute. | Ord | x | x | 0 |
Fish Scaler | +1 to Scales production. Gain an additional Scales every yield (from gathering, farming, fishing, or production). | x | x | Tra | 18 |
Flame Amulets | An artifact infused with the power of the Holy Flame. Hostility from woodcutters is decreased by 4. | x | x | x | 0 |
Flame Amulets (Stormforged) | An artifact infused with the power of the Holy Flame. Hostility from woodcutters is decreased by 8. Woodcutters have a +20% chance of producing twice the normal yield. | x | x | x | 0 |
Forbidden Seal Shard (Stormforged) | It was not you who removed this fragment, weakening the ancient seal - but you would still be executed on the spot if someone was to find it in your possession. Every Glade Event solved by making a decision marked as Corruption increases the chance of workers producing double yields by +5%. (the bonus is added retroactively) | x | x | x | 0 |
Force of Nature | The forest and the everlasting rain are connected somehow. Gain +3 to Storm Water production for every 2 Woodcutters in your settlement. Increases the tank capacity for every type of rainwater by +50 (one time only). | x | x | x | 0 |
Force of Nature (Stormforged) | The forest and the everlasting rain are connected somehow. Gain +5 to Storm Water production for every 2 Woodcutters in your settlement. Increases the tank capacity for every type of rainwater by +100 (one time only). | x | x | x | 0 |
Forest Affinity Forest Affinity | Fox firekeepers have an unusual ability to calm the forest. Hostility from opened glades is lowered by 2 each. | x | x | x | 0 |
Forge Trip Hammer | Powerful and precise machinery. Parts (★★★) can be produced in the Smithy. | x | x | x | 0 |
Forge Trip Hammer (Stormforged) | Powerful and precise machinery. Parts (★★★) can be produced in the Smithy and +100% to amount of goods produced in the Smithy. | x | x | x | 0 |
Forsaken Seal (Stormforged) | An artifact of the Forsaken Gods. Gain one cornerstone reroll charge at the beginning of each storm. | x | x | x | 0 |
Fossil Leaching | +1 to Sea Marrow production. Gain an additional Sea Marrow every yield (from gathering, farming, fishing, or production). | x | Rel | Tra | 29 |
Fossil Leaching | +2 to Sea Marrow production. Gain an additional Sea Marrow every yield (from gathering, farming, fishing, or production). | x | Rel | x | 0 |
Fox Friendship | 2 additional Foxes will come with each group of newcomers. | Ord | x | x | 0 |
Fox Pack Support | Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Fox tribe remembers your help. (+3 to Foxes Resolve) | Ord | x | x | 0 |
Fragrant Roots | Gain 3 Incense for every 10 Roots produced. | x | Rel | Tra | 24 |
Free Samples | Gain 1 Parts every time you sell goods worth 25 Amber. | x | x | x | 0 |
Frequent Caravans | The Crown is very forgiving - as long as the goods keep flowing. Impatience grows 30% slower for 180 seconds every time you finish a trade route. | x | x | x | 0 |
Frequent Patrols | Every Glade Event solved by making a decision marked as Loyalty lowers Hostility by 10. (the bonus is added retroactively) | x | x | x | 0 |
Friendly Relations | Boosts Global Resolve by 1 for every 3 levels of standing with other settlements in trade routes. (the bonus is added retroactively) | x | x | x | 0 |
Frog Clan Support | Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Frogs remember your help. (+3 to Frogs Resolve) | Ord | x | x | 0 |
Frog Friendship | 2 additional Frogs will come with each group of newcomers. | Ord | x | x | 0 |
From the Ashes | An odd talisman made from the talons of a phoenix. Gain 2 Wildfire Essence for every 2 completed Dangerous or Forbidden Glade Events. (except cloned events spawned by fishmen caves and blood flowers) | x | x | x | 0 |
From the Shadows | Confused, empty-eyed creatures emerge from the Hearth. Every time Voice of the Sealed Ones triggers after the Hearth reaches 100% Corruption, 3 new villagers appear in the settlement. | x | x | x | 0 |
Fuel Mix | +1 to Purging Fire production. Gain an additional Purging Fire every yield (from gathering, farming, fishing, or production). | Ord | Rel | x | 0 |
Fungal Growth | +1 to Mushrooms production. Gain an additional Mushrooms every yield (from gathering, farming, fishing, or production). | Ord | Rel | Tra | 21 |
Fungal Growth | +2 to Mushrooms production. Gain an additional Mushrooms every yield (from gathering, farming, fishing, or production). | x | Rel | x | 0 |
Fungal Guide | Ancient mushroom farming techniques are described within. Mushroom production increases by +1 every 25 times it's produced. | x | x | Tra | 28 |
Furniture | Some much needed furnishings. Adds an additional +1 to Resolve for villagers with a home. (This effect is applied to villagers during their break) | x | x | Tra | 20 |
Gathering Tools | Vital equipment when exploring the wilds. Gain 6 Pack of Provisions every time you discover a new glade. | Ord | x | Tra | 20 |
Generous Gifts | Wealthy settlements attract wealthy settlers. Newcomers bring 40% more goods with them for every Hearth level gained. | x | x | x | 0 |
Generous Gifts (Stormforged) | Wealthy settlements attract wealthy settlers. Newcomers bring 75% more goods with them for every Hearth level gained. | x | x | x | 0 |
Generous Rations | Global Resolve is increased by 5, but the chance of villagers consuming twice the amount of food during a break is increased by +50%. | x | x | x | 0 |
Generous Rations (Stormforged) | Global Resolve is increased by 5, and villagers have a +10% chance of not consuming food during a break. | x | x | x | 0 |
Giant Vegetables | +1 to Vegetables production. Gain an additional Vegetables every yield (from gathering, farming, fishing, or production). | Ord | x | Tra | 22 |
Giant Vegetables | +2 to Vegetables production. Gain an additional Vegetables every yield (from gathering, farming, fishing, or production). | x | Rel | Tra | 26 |
Golden Marrow | Some fossils contain valuable surprises. Gain 2 Amber for every 20 Sea Marrow produced. | x | Rel | x | 0 |
Grain Bags | Specialized grain farming techniques. Grain production increases by +1 every 25 times it's produced. | x | x | Tra | 28 |
Grain Delivery Line | 3 Grain per minute. | x | x | x | 0 |
Grain Delivery Line | 5 Grain per minute. | Ord | x | x | 0 |
Groundwater Extraction | Gain 10 Clearance Water per minute. Increases the tank capacity for every type of rainwater by +50. | x | x | x | 0 |
Grubbing Tools | A set of tools designed for grubbing tree stumps. Gain 15 Roots every time you discover a new glade. | Ord | Rel | Tra | 19 |
Guild Catalogue | Traders will have 1 more perk or blueprint for sale. | x | x | x | 0 |
Harpy Clan Support | The Flock was neutral during the Great Civil War, but you've proven your worth to them now. (+3 to Harpies Resolve) | Ord | x | x | 0 |
Harpy Friendship | 2 additional Harpies will come with each group of newcomers. | x | x | Tra | 22.5 |
Hauling Cart | An automated rainpunk cart will be assigned to every warehouse in the settlement to help transport resources between buildings. | x | x | x | 0 |
Heavy Millstone | +2 to Flour production. Gain an additional Flour every yield (from gathering, farming, fishing, or production). | Ord | Rel | Tra | 16 |
Heavy Press | +1 to Oil production. Gain an additional Oil every yield (from gathering, farming, fishing, or production). | Ord | x | Tra | 14 |
Heavy Press | +2 to Oil production. Gain an additional Oil every yield (from gathering, farming, fishing, or production). | Ord | Rel | x | 0 |
Heavy Press | +3 to Oil production. Gain an additional Oil every yield (from gathering, farming, fishing, or production). | x | x | Tra | 24 |
Herb Delivery Line | 5 Herbs per minute. | Ord | x | x | 0 |
Hidden Mystery | Scouts from the royal guard have been called to search glades for traces of Sealed Spiders. Gain 1 Ancient Tablet for every 2 discovered glades. (the bonus is added retroactively) | x | x | x | 0 |
Hidden Reward | Gain 1 Ancient Tablet for every 2 completed Glade Events. (the bonus is added retroactively) | x | x | x | 0 |
Hidden Reward (Stormforged) | Gain 1 Ancient Tablet for every 1 completed Glade Event. (the bonus is added retroactively) | x | x | x | 0 |
Hidden from the Queen | The crown doesn't need to know everything. There is no Impatience penalty when villagers leave or die, but Impatience will grow 600% faster, starting from Drizzle year 9. | x | x | x | 0 |
Hidden from the Queen (Stormforged) | The crown doesn't need to know everything. Impatience doesn't grow when villagers leave or die. | x | x | x | 0 |
Human Clan Support | Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Humans remember your help. (+3 to Humans Resolve) | Ord | x | Tra | 24 |
Human Friendship | 2 additional Humans will come with each group of newcomers. | Ord | x | Tra | 22.5 |
Hunter-Gatherers | All camp production is increased by 100%, but all buildings that use fertile soil have their yields decreased by 50%. Bonus does not affect the Woodcutters' Camp. | x | x | x | 0 |
Hunter-Gatherers (Stormforged) | All camp production is increased by 100%. Bonus does not affect the Woodcutters' Camp. | x | x | x | 0 |
Improvised Tools | Woodcutters are tasked with creating makeshift tools. Discovering a glade during the Storm grants 10 Tools. | x | x | x | 0 |
Improvised Tools (Stormforged) | Woodcutters are tasked with creating makeshift tools. Discovering a glade during the Storm grants 15 Tools. | x | x | x | 0 |
Incense Delivery Line | 5 Incense per minute. | Ord | x | x | 0 |
Industrialized Agriculture | +50% to amount of goods produced in the Forester's Hut. | x | x | x | 0 |
Industrialized Farming | +1 to Pack of Crops production. Gain an additional Pack of Crops every yield (from gathering, farming, fishing, or production). | Ord | x | x | 0 |
Industrialized Farming | +2 to Pack of Crops production. Gain an additional Pack of Crops every yield (from gathering, farming, fishing, or production). | x | Rel | x | 0 |
Insect Delivery Line | 5 Insects per minute. | Ord | x | x | 0 |
Insect Lure | +1 to Insects production. Gain an additional Insects every yield (from gathering, farming, fishing, or production). | Ord | x | x | 0 |
Insect Lure | +2 to Insects production. Gain an additional Insects every yield (from gathering, farming, fishing, or production). | x | Rel | x | 0 |
Insect Traps | Insect traps let you catch any insects feeding on mushrooms. Gain 1 Insects for every 2 Mushrooms produced. | x | Rel | Tra | 21 |
Large Baskets | +25% to amount of goods produced in the Plantation. | Ord | x | x | 0 |
Large Baskets | +50% to amount of goods produced in the Plantation. | x | x | x | 0 |
Large Berry Baskets | +1 to Berries production. Gain an additional Berries every yield (from gathering, farming, fishing, or production). | Ord | x | x | 0 |
Large Berry Baskets | +2 to Berries production. Gain an additional Berries every yield (from gathering, farming, fishing, or production). | x | Rel | x | 0 |
Leather Gloves | +2 to Reed production. Gain an additional Reed every yield (from gathering, farming, fishing, or production). | x | Rel | x | 0 |
Leftover Crops | Gain 2 Pack of Provisions for every 10 Herbs produced. | x | x | x | 0 |
Light Timber | Any Woodcutter can carry 5 additional items. | x | Rel | x | 0 |
Light Timber | Any Woodcutter can carry 10 additional items. | Ord | Rel | x | 0 |
Light as a Feather Light as a Feather | Harpy firekeepers can teach villagers how to be more nimble and agile. Global carrying capacity is increased by 5. | x | x | x | 0 |
Lightweight Axes | Woodcutters move +20% faster. | Ord | x | Tra | 18 |
Lizard Clan Support | Ever since the Great Civil War, all species have been locked in a constant struggle to gain the Queen's favor. The Lizard elders remember your help. (+3 to Lizards Resolve) | Ord | x | x | 0 |
Lizard Friendship | 2 additional Lizards will come with each group of newcomers. | Ord | x | Tra | 22.5 |
Local Taxes | Villagers are willing to give you their very last piece of Amber just for a pint of decent ale. Gain 12 Amber for every 50 Ale produced. | x | x | x | 0 |
Long Live the Queen | Villagers tell stories of the Queen's unparalleled power. Global Resolve grows by 1 for every 3 Reputation Points gained. (the bonus is added retroactively) | x | x | x | 0 |
Long Term Contract | Workers who are assigned to a workplace that matches their comfort specialization receive an additional +2 Resolve from the "Comfortable" effect. | Ord | x | Tra | 18 |
Lost Supplies | An unusual amount of supplies can be found in some glades. Gain 40 Meat and 40 Grain for each completed Dangerous or Forbidden Glade Event. (except cloned events spawned by fishmen caves and blood flowers) | x | x | x | 0 |
Lost in the Wilds | Gain one villager every time you discover a new glade. | x | x | x | 0 |
Lost in the Wilds (Stormforged) | Gain one villager every time you discover a new glade. Villagers add less Hostility (-1). | x | x | x | 0 |
Lucky Charm | A strange talisman made from an extremely rare gemstone - blue Amber. Grants 1 additional cornerstone reroll charge. | x | x | Tra | 20 |
Lucky Talisman | A necklace made out of tiny bones. Scouts work 10% faster on Glade Events. | x | x | Tra | 14 |
Lumber Tax | Gain 1 Amber for every 50 Wood produced. | x | x | x | 0 |
Makeshift Water Tank | Increases the tank capacity for every type of rainwater by 50. | x | x | Tra | 24 |
Mark of the Sealed Ones | A faint image of an underwater landscape shimmers inside the ancient jewel. While the Ancient Hearth is being corrupted, resources sacrificed within it burn 50% longer. | x | x | x | 0 |
Market Shift Plan | Big strategic changes always come with an adjustment period. Every neighboring town offers +2 more trade routes, but no trader will arrive in your settlement until you complete at least 3 trade routes. Traders currently staying in the settlement will leave immediately. | x | x | x | 0 |
Master Blueprint | A collection of architectural drafts from a very early period in the Citadel's history. Unlocks all advanced camp and fishing hut blueprints, but gathering and fishing speeds are decreased by 50% until you use up at least 300 resource node charges. | x | x | x | 0 |
Meat Cleavers | +50% to amount of goods produced in the Butcher. | Ord | x | x | 0 |
Meat Delivery Line | 5 Meat per minute. | Ord | x | x | 0 |
Meat Specialization | You've managed to enlist some excellent hunters. Meat production increases by +1 every 25 times it's produced. | x | x | x | 0 |
Metal Delivery Line | 4 Copper Bars per minute. | Ord | x | x | 0 |
Metallurgic Proficiency | Increases the production speed of Copper Bars, Crystalized Dew, and all recipes that use metal ingots by +33%. | Ord | x | Tra | 26 |
Metallurgic Proficiency (Stormforged) | Increases the production speed of Copper Bars, Crystalized Dew, and all recipes that use metal ingots by 66%.+1 to copper bar and crystalized dew production. | x | x | x | 0 |
Microfilter Net | +1 to Algae production. Gain an additional Algae every yield (from gathering, farming, fishing, or production). | x | x | Tra | 18 |
Mist Piercers | You are allowed to use the legendary Mist Piercers. With such a rare gift at your disposal, the Queen's expectations are high. The content of glades will be revealed, but each discovered glade increases the Queen’s Impatience by 0.5. | x | x | x | 0 |
Mold Supply | +1 to Grain production. Gain an additional Grain every yield (from gathering, farming, fishing, or production). | Ord | x | Tra | 22.5 |
Mold Supply | +2 to Grain production. Gain an additional Grain every yield (from gathering, farming, fishing, or production). | x | Rel | Tra | 25 |
Moldy Grain Seeds | A new type of grain. Gain 3 Mushrooms for every 10 Grain produced. | x | x | x | 0 |
Moss Broccoli Seeds | Vegetables (★★) can now be produced in the Greenhouse. | x | x | x | 0 |
Mushroom Delivery Line | 5 Mushrooms per minute. | Ord | x | x | 0 |
Mushroom Seedlings | All farms can plant mushrooms (★★) on farm fields during drizzle season. | x | x | x | 0 |
Mushroom Seedlings (Stormforged) | All farms can plant mushrooms (★★★) on farm fields during drizzle season. | x | x | x | 0 |
Nest Eggs | Eggs laid by a tamed Stormbird. 5 Eggs per minute. | x | x | x | 0 |
Nets | +1 to Meat production. Gain an additional Meat every yield (from gathering, farming, fishing, or production). | Ord | x | x | 0 |
Nets | +2 to Meat production. Gain an additional Meat every yield (from gathering, farming, fishing, or production). | x | Rel | x | 0 |
No Quality Control | Gain +2 to wood production. After each storm, all stored wood is removed, and you get 50 Insects in return. | x | x | x | 0 |
No Quality Control (Stormforged) | Gain +2 to wood production. After each storm, all stored wood is removed, and you get 150 Insects in return. | x | x | x | 0 |
Obelisk Obelisk | Making the right offering at the Obelisk reduces Hostility by ‑10 and increases the Ancient Hearth's resistance by +100. | x | x | x | 0 |
Obsidian Runestone | A complicated runic structure, designed to shield the hearth from corruption. The Ancient Hearth's resistance to corruption is increased by 400. | x | x | x | 0 |
Obsidian Sickles | Harvesting crops is 25% faster. | Ord | Rel | Tra | 12 |
Oil Delivery Line | 5 Oil per minute. | Ord | Rel | x | 0 |
Old Fedora Hat | An old inscription on the bottom of the hat says: "Fortune and glory". Increases the chance of doubling event loot by 50% (this doesn't apply to perks and blueprints). | x | x | x | 0 |
Old Fedora Hat (Stormforged) | An old inscription on the bottom of the hat says: "Fortune and glory". Increases the chance of doubling event loot by 75% (this doesn't apply to perks and blueprints). | x | x | x | 0 |
Old Ghran's Technique | +25% to amount of goods produced in the Small Farm. | Ord | x | x | 0 |
Orderly Storage | All buildings have their storage capacity increased by 10. | x | x | Tra | 12 |
Over-Diligent Woodworkers | Some woodworkers just can't stop working. Gain 3 Barrels for every 10 Planks produced. | x | x | x | 0 |
Overexploitation | Global gathering speed is increased by 30%, and newly discovered resource nodes have more charges (+10 charges to small deposits, +25 charges to large deposits). Every 40 node charges used, a Blightrot Cyst will spawn. | x | x | x | 0 |
Peasant Supplies | Receive 3 Pack of Provisions for every new villager. | x | x | x | 0 |
Pickle Jars | +2 to Pickled Goods production. Gain an additional Pickled Goods every yield (from gathering, farming, fishing, or production). | Ord | x | x | 0 |
Pickle Jars | +3 to Pickled Goods production. Gain an additional Pickled Goods every yield (from gathering, farming, fishing, or production). | Ord | Rel | Tra | 24 |
Pickled Goods Delivery Line | 5 Pickled Goods per minute. | Ord | x | x | 0 |
Pocket Knives | Handy tools for cutting stems and leaves. Gain 4 Plant Fiber for every 12 Vegetables produced. | x | x | Tra | 22 |
Pottery Delivery Line | 5 Pottery per minute. | Ord | x | x | 0 |
Pragmatic Frugality | Beaver firekeepers know a lot about different burning techniques. Fuel consumption in Hearths is decreased by 20%. | x | x | x | 0 |
Prayer Book | Scouts work 10% faster on Glade Events for every firekeeper assigned to a Hearth. | x | x | x | 0 |
Prayer Book (Stormforged) | Scouts work 20% faster on Glade Events for every firekeeper assigned to a Hearth. | x | x | x | 0 |
Prosperous Archaeology | The people are invigorated by every discovered cache. Every time you open or send 2 Abandoned Caches to the Citadel, you gain +1 to Global Resolve. | x | Rel | x | 0 |
Prosperous Settlement | Gain +1 to Global Resolve every time you sell goods worth 50 Amber, but scouts work 10% slower on Glade Events. | x | x | x | 0 |
Protected Trade | The forest recedes, as heavily guarded trade caravans pour into the settlement. Hostility is reduced by 15 points every time you sell goods worth 30 Amber, but Complex Food needs grant 1 less Resolve Point. | x | x | x | 0 |
Puffed Grain | +2 to Porridge production. Gain an additional Porridge every yield (from gathering, farming, fishing, or production). | Ord | x | Tra | 18 |
Puffed Grain | +3 to Porridge production. Gain an additional Porridge every yield (from gathering, farming, fishing, or production). | Ord | x | x | 0 |
Queen's Gift | A mysterious amber orb with a magical flame trapped within. Increases the Ancient Hearth's resistance by 150 for every woodcutter in your settlement. | x | x | x | 0 |
Quick Deliveries | All packs of goods are produced 33% faster. | Ord | x | Tra | 18 |
Rain Pumps | Brewery production is 50% quicker. | x | x | x | 0 |
Rain-Powered Pottery Wheel | +2 to Pottery production. Gain an additional Pottery every yield (from gathering, farming, fishing, or production). | Ord | Rel | Tra | 14.4 |
Rain-Powered Pottery Wheel | +5 to Pottery production. Gain an additional Pottery every yield (from gathering, farming, fishing, or production). | Ord | x | x | 0 |
Rainpunk Drills | +100% to amount of goods produced in the Mine. | Ord | x | x | 0 |
Rainwater Condenser | +1 to Storm Water production. Gain an additional Storm Water every yield (from gathering, farming, fishing, or production). | Ord | x | x | 0 |
Rainwater Condenser | +2 to Storm Water production. Gain an additional Storm Water every yield (from gathering, farming, fishing, or production). | Ord | x | x | 0 |
Rainwater Condenser | +3 to Storm Water production. Gain an additional Storm Water every yield (from gathering, farming, fishing, or production). | x | Rel | x | 0 |
Rebellious Spirit | The people are feeling oddly rebellious. Gain +1 Global Resolve for every 2 Impatience Points. Every time a villager leaves or dies, Impatience is increased by an additional 0.2 points. | x | x | x | 0 |
Rebellious Spirit (Stormforged) | The people are feeling oddly rebellious. Gain +1 Global Resolve for every 1 Impatience Point. | x | x | x | 0 |
Reckless Plunder | Increases the chance of doubling the loot from abandoned caches by 100% (this doesn't apply to perks and blueprints), but newly discovered resource nodes have fewer charges (5 charges to small deposits, 15 charges to large deposits). | x | x | x | 0 |
Reed Delivery Line | 5 Reed per minute. | Ord | x | x | 0 |
Reinforced Axes | Woodcutting is a lot easier. Woodcutters' Camp production is 15% quicker. | Ord | Rel | Tra | 12 |
Reinforced Axes | Woodcutting is a lot easier. Woodcutters' Camp production is 30% quicker. | Ord | x | x | 0 |
Reinforced Axes | Woodcutting is a lot easier. Woodcutters' Camp production is 35% quicker. | Ord | x | x | 0 |
Reinforced Brick Mold | +1 to Bricks production. Gain an additional Bricks every yield (from gathering, farming, fishing, or production). | Ord | Rel | x | 0 |
Reinforced Brick Mold | +2 to Bricks production. Gain an additional Bricks every yield (from gathering, farming, fishing, or production). | x | Rel | x | 0 |
Reinforced Brick Mold | +3 to Bricks production. Gain an additional Bricks every yield (from gathering, farming, fishing, or production). | x | x | Tra | 18 |
Reinforced Needles | +1 to Fabric production. Gain an additional Fabric every yield (from gathering, farming, fishing, or production). | Ord | Rel | x | 0 |
Reinforced Needles | +2 to Fabric production. Gain an additional Fabric every yield (from gathering, farming, fishing, or production). | x | x | Tra | 20 |
Reinforced Needles | +3 to Fabric production. Gain an additional Fabric every yield (from gathering, farming, fishing, or production). | x | x | Tra | 26 |
Reinforced Saw Blades | +1 to Planks production. Gain an additional Planks every yield (from gathering, farming, fishing, or production). | Ord | Rel | x | 0 |
Reinforced Saw Blades | +2 to Planks production. Gain an additional Planks every yield (from gathering, farming, fishing, or production). | Ord | Rel | x | 0 |
Reinforced Saw Blades | +3 to Planks production. Gain an additional Planks every yield (from gathering, farming, fishing, or production). | x | x | Tra | 26 |
Reinforced Saw Blades | +5 to Planks production. Gain an additional Planks every yield (from gathering, farming, fishing, or production). | Ord | x | x | 0 |
Reinforced Stoves | +50% to amount of goods produced in the Bakery. | Ord | x | x | 0 |
Repurposed Clay | Nothing goes to waste. Gain 2 Bricks for every 10 Pottery produced. | Ord | x | Tra | 20 |
Rich Glades | Newly discovered resource nodes have more charges: +5 for small deposits, and +15 for large deposits. | x | x | x | 0 |
Rich in Fiber | +1 to Plant Fiber production. Gain an additional Plant Fiber every yield (from gathering, farming, fishing, or production). | Ord | x | Tra | 20 |
Root Delivery Line | 3 Roots per minute. | x | x | x | 0 |
Root Delivery Line | 5 Roots per minute. | Ord | x | x | 0 |
Rooty Ground | Strange roots spread across the land. Wood production is increased by +1, but harvesting and planting are 25% slower. | x | x | x | 0 |
Royal Guard Training | The Crown sends two Royal Guards to your village. Instead of simply brawling, villagers will now train under them. Fulfilling the need for brawling grants an additional +5 to Resolve, but attacking a trader will result in you getting 2 extra Impatience Points. | x | x | x | 0 |
Sacred Pyre Sacred Pyre | Lizard firekeepers are very adept at ancient rites. (+1 to Global Resolve) | x | x | x | 0 |
Safe Haven | Hostility is reduced by 40 for every Hearth upgraded to: Neighborhood (Level 2) (or higher). | x | x | x | 0 |
Safety Ropes | A set of strong ropes to secure any shipment. Haulers can carry 5 more goods at once. | x | Rel | Tra | 20 |
Sahilda's Secret Cookbook | Top 10 tips on how to cook more efficiently - by Sahilda. Gain 10 Jerky for every 10 Pie produced. | x | Rel | Tra | 26 |
Salted Jerky | +2 to Jerky production. Gain an additional Jerky every yield (from gathering, farming, fishing, or production). | Ord | Rel | x | 0 |
Salted Jerky | +3 to Jerky production. Gain an additional Jerky every yield (from gathering, farming, fishing, or production). | Ord | x | Tra | 24 |
Salted Jerky | +5 to Jerky production. Gain an additional Jerky every yield (from gathering, farming, fishing, or production). | Ord | x | x | 0 |
Salvaging Tools | Caches discovered in glades can now be salvaged. Every time you open or send an Abandoned Cache to the Citadel, you gain 10 Copper Ore and 30 Wood. | x | Rel | Tra | 21 |
Scout's Pack | Workers assigned to Glade Events can carry 5 more items. | Ord | Rel | Tra | 16 |
Scout's Pack | Workers assigned to Glade Events can carry 10 more items. | Ord | Rel | x | 0 |
Scout's Toolbox | Scouts can open chests 40% faster. | x | x | Tra | 14 |
Secret Techniques of the Firekeeper | An old manuscript detailing long-forgotten burning rites. Fuel consumption in Hearths is decreased by 25%. | Ord | Rel | Tra | 21 |
Secret Techniques of the Firekeeper | An old manuscript detailing long-forgotten burning rites. Fuel consumption in Hearths is decreased by 33%. | x | Rel | x | 0 |
Secret Techniques of the Firekeeper (Stormforged) | An old manuscript detailing long-forgotten burning rites. Fuel consumption in Hearths is decreased by 33%. Resources you sacrifice in the Ancient Hearth burn for 25% longer. | x | x | x | 0 |
Secure Perimeter | Securing the deadliest corners of the forest will make it a lot less terrifying. Completing a Forbidden Glade Event reduces the Hostility gained from Dangerous (?) and Forbidden Glades (?) by 2, and from Small Glades by 1. (the bonus is added retroactively) | x | x | x | 0 |
Seed Pouch | Planting crops is 25% faster. | Ord | x | Tra | 12 |
Seized Inheritance | The property of the deceased is seized for the benefit of the whole settlement. Gain 20 random goods every time a villager dies. | Ord | x | x | 0 |
Settlement Map | Villagers move 10% quicker. | Ord | Rel | Tra | 24 |
Sharp Sickles | +1 to Herbs production. Gain an additional Herbs every yield (from gathering, farming, fishing, or production). | Ord | x | Tra | 19 |
Sharp Sickles | +2 to Herbs production. Gain an additional Herbs every yield (from gathering, farming, fishing, or production). | x | Rel | x | 0 |
Shoe Mold | +2 to Boots production. Gain an additional Boots every yield (from gathering, farming, fishing, or production). | Ord | x | Tra | 14.4 |
Shovels | Useful tools for creating drainage ditches. Villagers move 10% faster on roads. | Ord | Rel | Tra | 12 |
Silent Looting | Your scouts have learned how to be cautious when looting abandoned caches. Every time you open or send an Abandoned Cache to the Citadel, Hostility is lowered by 15 points. | x | x | x | 0 |
Small Altar Box | The forest requires sacrifices. Hostility is reduced by 15 every time 2 villagers die. | x | x | Tra | 28 |
Small Distillery | The fresh resin still glows softly with the rain's essence. Gain 4 Crystalized Dew for every 20 Resin produced. | x | x | x | 0 |
Small Press | A useful mill upgrade. Gain 3 Oil for every 10 Flour produced. | x | Rel | x | 0 |
Specialized Mining | +1 to Coal production. Gain an additional Coal every yield (from gathering, farming, fishing, or production). | Ord | Rel | Tra | 24 |
Specialized Mining | +2 to Coal production. Gain an additional Coal every yield (from gathering, farming, fishing, or production). | x | Rel | x | 0 |
Specialized Workwear | Specialized equipment enhanced with rainpunk technology. Haulers move +25% faster. | x | Rel | Tra | 20 |
Spiced Ale | Spiced ale is even better than regular ale. Additional +5 to Resolve when under the effect of leisure. | Ord | x | Tra | 20 |
Spices | Herb and Root production is increased by +1 for every 75 Biscuits produced. | x | x | x | 0 |
Stamping Die | +1 to Pipes production. Gain an additional Pipes every yield (from gathering, farming, fishing, or production). | Ord | x | x | 0 |
Steel Drills | +1 to Copper Ore production. Gain an additional Copper Ore every yield (from gathering, farming, fishing, or production). | Ord | Rel | Tra | 24 |
Steel Drills | +2 to Copper Ore production. Gain an additional Copper Ore every yield (from gathering, farming, fishing, or production). | x | Rel | x | 0 |
Steel Grater | +2 to Paste production. Gain an additional Paste every yield (from gathering, farming, fishing, or production). | Ord | x | Tra | 14 |
Steel Mattocks | Stone (★★) can now be produced in the Clay Pit. | x | x | x | 0 |
Steel Penknives | +1 to Roots production. Gain an additional Roots every yield (from gathering, farming, fishing, or production). | Ord | Rel | x | 0 |
Steel Penknives | +2 to Roots production. Gain an additional Roots every yield (from gathering, farming, fishing, or production). | x | Rel | x | 0 |
Steel Pickaxes | +1 to Stone production. Gain an additional Stone every yield (from gathering, farming, fishing, or production). | Ord | Rel | Tra | 20 |
Steel Pickaxes | +2 to Stone production. Gain an additional Stone every yield (from gathering, farming, fishing, or production). | x | Rel | x | 0 |
Steel Shovels | +1 to Clay production. Gain an additional Clay every yield (from gathering, farming, fishing, or production). | Ord | Rel | Tra | 22 |
Steel Shovels | +2 to Clay production. Gain an additional Clay every yield (from gathering, farming, fishing, or production). | x | Rel | x | 0 |
Stone Delivery Line | 5 Stone per minute. | Ord | x | x | 0 |
Storm Shield | -15% to Storm duration. | x | x | Tra | 22 |
Stormwalker Tax | A joint venture with the Stormwalker Guild can be very profitable. You gain 15 Amber every time you accept a newcomer group from the Citadel, but you’ll lose all stored Amber upon choosing this cornerstone. | x | x | x | 0 |
Stormwalker Training | Your villagers learn how to travel the wilderness from the very best - the Royal Stormwalkers. All trade routes are faster by 40%. | Ord | x | x | 0 |
Stormwalker Training (Stormforged) | Your villagers learn how to travel the wilderness from the very best - the Royal Stormwalkers. Trade route caravans travel faster by 40%. Traders will arrive 33% quicker. | x | x | x | 0 |
Strength in Numbers | The storm seems less threatening in a well-populated settlement. Global Resolve drops 2% slower for every Frog villager. | x | x | x | 0 |
Sunken Bones | Thorough research has shown that marine remains can be found near copper veins in this land. Gain 10 Sea Marrow for every 10 Copper Ore produced. | x | x | x | 0 |
Surprise Child | Gain 1 Lizard for every 25 Eggs produced. | x | x | x | 0 |
Survivor Bonding | The people in your settlement have survived many hardships, bringing them closer together (+10% villager speed, 1 Global Resolve). | Ord | Rel | x | 0 |
Survivor Bonding (Stormforged) | The people in your settlement have survived many hardships, bringing them closer together (+25% villager speed, 3 Global Resolve). | x | x | x | 0 |
Tanning Racks | +1 to Leather production. Gain an additional Leather every yield (from gathering, farming, fishing, or production). | Ord | x | Tra | 16 |
Tanning Racks | +2 to Leather production. Gain an additional Leather every yield (from gathering, farming, fishing, or production). | x | Rel | x | 0 |
Tea Delivery Line | 5 Tea per minute. | Ord | x | x | 0 |
Tea Infuser | +2 to Tea production. Gain an additional Tea every yield (from gathering, farming, fishing, or production). | Ord | Rel | Tra | 18 |
Tea Infuser | +3 to Tea production. Gain an additional Tea every yield (from gathering, farming, fishing, or production). | Ord | x | Tra | 24 |
Tea Infuser | +5 to Tea production. Gain an additional Tea every yield (from gathering, farming, fishing, or production). | x | Rel | x | 0 |
Termite Nest | 5 Insects per minute. | x | x | x | 0 |
Tightened Belt | Travel cost on trade routes is reduced by 1. Doesn't apply to routes already in progress. This effect scales along with the quantity of goods exported. | x | x | x | 0 |
Tightened Belt (Stormforged) | Travel cost on trade routes is reduced by 3. Doesn't apply to routes already in progress. This effect scales along with the quantity of goods exported. | x | x | x | 0 |
Trade Contract | Traders will arrive 25% quicker. | Ord | Rel | Tra | 18 |
Trade Hub | The settlement is known for being a major trade hub in the region. Gain 1 Reputation Point every time you sell goods worth 60 Amber, but fulfilling Orders awards 50% less Reputation. | x | x | x | 0 |
Trade Logs | Detailed notes on different traders and their wares. Gain 1 additional active trade route slot. Traders will arrive 25% quicker. | Ord | x | Tra | 28 |
Trade Logs (Stormforged) | Detailed notes on different traders and their wares. Gain 2 additional active trade route slots. Traders will arrive +33% quicker and have +1 more cornerstones on sale. | x | x | x | 0 |
Trade Negotiations | Trade routes are worth 1 more Amber. Doesn't apply to routes already in progress. This effect scales along with the quantity of goods exported. | x | x | x | 0 |
Trade Negotiations (Stormforged) | Trade routes are worth 3 more Amber. Doesn't apply to routes already in progress. This effect scales along with the quantity of goods exported. | x | x | x | 0 |
Training Gear Delivery Line | 5 Training Gear per minute. | Ord | x | x | 0 |
Training Grounds | The settlement specializes in training gear production. Gain +1 to Lizard Resolve for every 70 Training Gear produced. | Ord | x | x | 0 |
Travel Rations | With provisions, haulers don't have to return to the Hearth as often. Increases time between breaks for haulers by +50%. | x | x | x | 0 |
Unique Ally | An exceptionally strong bond has developed between the Harpies and the Stormbird. They look very pleased to be in its presence. (+3 to Harpies Resolve) | x | x | x | 0 |
Urban Planning | For every 10 completed trade routes, all houses will have room for one more person. | x | x | x | 0 |
Value Added Tax | Specializing in a particular branch of commerce can bring a lot of profit. Packs of trade goods are worth 25% more when sold through trade routes or directly to traders. | Ord | Rel | x | 0 |
Vessel of Incense | +2 to Incense production. Gain an additional Incense every yield (from gathering, farming, fishing, or production). | Ord | Rel | Tra | 12 |
Vessel of Incense | +5 to Incense production. Gain an additional Incense every yield (from gathering, farming, fishing, or production). | x | Rel | x | 0 |
Viceroy's Survival Guide | A handy set of notes on how to survive in the wilderness, written by an anonymous viceroy. Increases global food production speed by 20%. | Ord | x | Tra | 20 |
Viceroy's Survival Guide | A handy set of notes on how to survive in the wilderness, written by an anonymous viceroy. Increases global food production speed by 33%. | Ord | x | x | 0 |
Vineyard Town | The settlement specializes in wine production. Gain +1 to Beaver Resolve for every 70 Wine produced. | Ord | x | x | 0 |
Ways of the Forest | A book by the renowned Stormwalker, Pervun Runebeak. Lowers Hostility by 50 points. | Ord | Rel | Tra | 26 |
Well-Rested Workers | Just. The. Right. Amount. Villagers with the leisure need fulfilled have a +25% chance of doubling their yields. | x | x | x | 0 |
Wide Nets | More durable and much wider nets. Fishing speed is increased by 25%. | Ord | x | Tra | 18 |
Without Restrictions | Villagers have a +10% higher chance of producing double yields, but consumption control is disabled. | x | x | x | 0 |
Woodcutter's Prayer | If you want to take, you first must give. +1 to Wood production. Lose all stored fuel upon picking this cornerstone. | x | x | x | 0 |
Woodcutter's Song | It's off to work we go. For every 20 felled trees, Global Resolve is increased by 3 for 120 seconds. | x | x | x | 0 |
Woodcutter's Tools | +100% to amount of goods produced in the Woodcutters' Camp. | Ord | x | x | 0 |
Woodpecker Technique | Gain 2 Insects every time woodcutters cut down a tree during the Storm. | x | x | x | 0 |
Woodpecker Technique (Stormforged) | Gain 5 Insects every time woodcutters cut down a tree during the Storm. | x | x | x | 0 |
Woodworking Tools | +2 to Training Gear production. Gain an additional Training Gear every yield (from gathering, farming, fishing, or production). | Ord | Rel | x | 0 |
Woodworking Tools | +3 to Training Gear production. Gain an additional Training Gear every yield (from gathering, farming, fishing, or production). | x | x | Tra | 24 |
Work Safety Guide | A standardized set of rules. Every villager with their need for education fulfilled increases global production speed by 5%. | x | x | x | 0 |
Worker Mobilization | +50% to amount of goods produced in the Makeshift Post. | Ord | x | Tra | 25 |
Worker's Rations | All workers have a +10% higher chance of producing double yields, but they also have a +20% higher chance of consuming twice as much food during a break. | x | x | x | 0 |
Working Hard and Smart | A motivational pamphlet. Has a 10% chance of producing double yields when under the effect of education. | x | x | Tra | 24 |
Workstation Upgrade | +50% to amount of goods produced in the Crude Workstation. | Ord | x | Tra | 26 |
Zhorg's Secret Ingredient | A mysterious ingredient discovered by the famous chef and businessman Zhorg. Gain 10 Skewers for every 10 Pickled Goods produced. | Ord | x | x | 0 |
List Examples
Bulleted
This example reproduces the table above, when searching by id and name, in a list format.
{{Perks |id=Accidental Barrels |name=barrel |display=list }}
Yields:
- Barrel Delivery Line
- Barrel Schematics
- Bigger Barrels
- Bigger Barrels
- Bigger Barrels
- Over-Diligent Woodworkers
Numbered
{{Perks |id=Accidental Barrels |name=barrel |display=list |list_type=number }}
Yields:
- Barrel Delivery Line
- Barrel Schematics
- Bigger Barrels
- Bigger Barrels
- Bigger Barrels
- Over-Diligent Woodworkers
List with IDs
{{Perks |id=Accidental Barrels |name=barrel |display=list |show_id=show }}
Yields:
- Barrel Delivery Line ('Barrels 5pm')
- Barrel Schematics ('Barrel Recipes')
- Bigger Barrels ('Ale +2')
- Bigger Barrels ('Ale +3')
- Bigger Barrels ('Ale +5')
- Over-Diligent Woodworkers ('Accidental Barrels')
Inline examples
{{Perks|id=Accidental Barrels|display=inline}}
Yields the following, shown in the middle of a paragraph to highlight its usefulness. When you lack any kind of vessel, look for Over-Diligent Woodworkers to get some for free every time you make Planks!
{{Perks|id=Accidental Barrels|display=inline|show_id}}
You can also show the ID of the Perk alongside the link, like Over-Diligent Woodworkers ('Accidental Barrels'), if your readers need to see it too.
View
The functionality of the Perks template is accomplished through the Wiki data model. This Template:Perks calls the controller module, which in turn interfaces with the data model module. It also interfaces with the view module for the table or calls a template to display the list version.
Only the last, List/item, is called from the controller. All others are still here in the off chance they may be useful to an author for manually creating tables of perks. However, it is strongly recommended to learn how to use Template:Perks instead. The table version of the view is accomplished with Module:PerksView, which cannot be invoked directly, but is invoked by Module:PerksController.
Template | Purpose |
---|---|
Template:PerksCornerstonesTable | Primary, default table header template |
Template:PerksCornerstonesTable/row | Default table row template |
Template:PerksCornerstonesTable/end | Table markup closing |
Template:PerksCornerstonesTable/SkipSources | Table header template, but without the sources columns |
Template:PerksCornerstonesTable/row/SkipSources | Table row template, but without the sources columns |
Template:PerksCornerstonesList/item | List version row template (there is no list header template) |