Coats
From Against the Storm Official Wiki
Coats
"Used as clothing by some villagers. Produced by: Flawless Cooperage, Clothier, Flawless Druid's Hut, Cooperage, Artisan, Druid's Hut."
Purpose | Clothing Need |
---|---|
Category | ![]() |
Eatable | No |
Burnable | No |
Burn time | 0 |
Sell value | 0.07 ![]() |
Buy price | 0.12 ![]() |
ID | '[Needs] Coats' |
Overview
Coats are a consumable Resource used to satisfy the Clothing Need for
Humans,
Beavers, and
Harpies. Like all other consumables, Coats are consumed when a villager goes to the nearest Hearth for a break. When satisfied, Clothing Need grants 5 Resolve.
Coats' ★★★ and ★★ Recipes have the longest production cycle in the game at base 168 seconds.
Production Chain
Recipes for Coats
Building | Efficiency | Ingredient | Product | ||
---|---|---|---|---|---|
★ 02:48 |
|
10 | |||
★★ 02:48 |
|
10 | |||
★★ 02:48 |
|
10 | |||
★★★ 02:06 |
|
10 | |||
★★★ 02:06 |
|
10 | |||
★★★ 02:06 |
|
10 |
Recipes with Coats as an Ingredient
No recipes found for ingredient: Coats.
Perks and Cornerstones
Perk | Rarity | Description | Source(s) | Price |
---|---|---|---|---|
![]() |
Uncommon | "+2 to <sprite name="[needs] coats"> Coats production. Gain additional <sprite name="[needs] coats"> Coats every yield (from gathering, farming, or production)." |
| 18 ![]() |
![]() |
Rare | "+3 to <sprite name="[needs] coats"> Coats production. Gain additional <sprite name="[needs] coats"> Coats every yield (from gathering, farming, or production)." |
| 24 ![]() |
![]() |
Rare | "A clever invention that makes it easier to dry clothes. Time spent resting is reduced by 30% when under the effect of <sprite name="[needs] coats"> clothing." |
| 20 ![]() |
Perk | Rarity | Description | Source(s) | Price |
---|---|---|---|---|
![]() |
Rare | "A clever invention that makes it easier to dry clothes. Time spent resting is reduced by 30% when under the effect of <sprite name="[needs] coats"> clothing." |
| 20 ![]() |
Strategies
- Unlike the needs for food and Services,
Coats' consumption to satisfy Clothing Need is not increased by Prestige modifiers. That makes buying
Coats extremely efficient at high Prestiges.
- Consider using Consumption Control to limit the use of
Coats to
Harpies, as
Humans' and
Beavers' Resolve thresholds are significantly higher.
Harpies' Starting Ability provides 50
Coats when they enter the settlement. This can help with fulfilling year 1 Resolve-based Orders for
Harpies,
Humans, and
Beavers.
Harpies Houses' species-specific level 2 Housing Upgrade can help bring down the length of
Coats' production cycle.