Coats

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Revision as of 13:43, 13 April 2024 by mostly willing (talk | contribs) (added some tips in stategies, added a couple of links, mentioned that coats have the longest prodcycle in the game in the overview)

This article was last updated during version 1.2.3. The game is now in 1.4.17. Some information may be out of date. Help us keep the wiki up to date by comparing this article against the patch notes and updating it.

Coats

Consumable Items (Service Goods)

"Reliable protection from the rain. Used as clothing by: Humans, Beavers, Harpies. Grants an additional Resolve bonus during the storm. Produced in: Clothier, Cooperage, Artisan, Druid's Hut"

Icon Resource Coats.png

Needed by: Beaver Human Harpy

Recipes

Trading

0.18AmberValue when sold
0.09AmberValue after P10
0.29AmberTraders' price

ID = `[Needs] Coats`

Overview

Coats Coats are a consumable Resource used to satisfy the Clothing Need for Humans Humans, Beavers Beavers, and Harpies Harpies. Like all other consumables, Coats are consumed when a villager goes to the nearest Hearth for a break. When satisfied, Clothing Need grants 5 Resolve. Coats Coats' ★★★ and ★★ Recipes have the longest production cycle in the game at base 168 seconds.

Production Chain

Recipes for Coats

3 recipes for Coats.
Building Grade Ingredient #1 Ingredient #2 Product
Druid's Hut Druid's Hut

2:06
3 Fabric Fabric
3 Leather Leather
4 Dye Dye
4 Resin Resin
10 Coats
Artisan Artisan
Cooperage Cooperage
★★
2:06
2 Fabric Fabric
2 Leather Leather
3 Dye Dye
3 Resin Resin
10 Coats
Clothier Clothier
Flawless Druid's Hut Flawless Druid's Hut
Flawless Cooperage Flawless Cooperage
★★★
1:45
1 Fabric Fabric
1 Leather Leather
2 Dye Dye
2 Resin Resin
10 Coats


Recipes with Coats as an Ingredient

0 recipes using Coats.
No recipes.


Perks and Cornerstones

4 Perks mentioning 'Coat'.
PerkRarityDescriptionSource(s)Price
Coat Delivery Line Coat Delivery Line Epic "5 <sprite name="[needs] coats"> Coats per minute."
  • from Order rewards
Ancient Sewing Technique Ancient Sewing Technique Uncommon "+2 to <sprite name="[needs] coats"> Coats production. Gain an additional <sprite name="[needs] coats"> Coats every yield (from gathering, farming, fishing, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
18 Amber
Drying Boards Drying Boards Rare "A clever invention that makes it easier to dry clothes. Time between breaks is increased by +10% for villagers with the need for <sprite name="[needs] coats"> coats fulfilled."
  • purchased from a Trader
20 Amber
Ancient Sewing Technique Ancient Sewing Technique Rare "+3 to <sprite name="[needs] coats"> Coats production. Gain an additional <sprite name="[needs] coats"> Coats every yield (from gathering, farming, fishing, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
24 Amber
1 Perks mentioning 'Drying Boards'.
PerkRarityDescriptionSource(s)Price
Drying Boards Drying Boards Rare "A clever invention that makes it easier to dry clothes. Time between breaks is increased by +10% for villagers with the need for <sprite name="[needs] coats"> coats fulfilled."
  • purchased from a Trader
20 Amber


Strategies