Orders
Overview
Orders are small objectives that, when completed, reward viceroys with Reputation and some assortment of goods, villagers, or perks.
Orders have 4 complexity tiers which specify in which slots they can appear, additionally orders have objective variations depending on slot difficulty.
Work in progress, currently all orders are listed for Prestige 1 difficulty.
Tier 1
Exploration
Objective: Discover glades
Difficulty 4: Discover 5 glades
Rewards:
Scout's Pack (+5 scout's carry capacity)
10 Bricks
10 Planks
Id: "IA Glades"
Lost in the Woods
Objective: Discover glades and rebuild/salvage ruins
Difficulty 4: Discover 3 glades, rebuild/salvage 1 ruin
Rewards:
Steel Pickaxes (+1 Stone production)
Steel Shovels (+1 Clay production)
6 Tools
Id: "I Ruins"
Problem Solver
Objective: Complete glade events
Difficulty 4: Complete any 3 glade events
Rewards:
10 Planks
6 Tools
3 Random Villagers
Id: "I Solve Any Relic"
Tick Tock
Objective: Complete forbidden/dangerous glade events
Difficulty 4: Complete 2 forbidden/dangerous glade events
Rewards:
Steel Drills (+1 Copper Ore production)
2 Wildfire Essence
25 Coal
Id: "I Solve Dangerous Relic"
Clearing Glades
Objective: Complete glade events and deliver Pack of Building Materials
Difficulty 4: Complete 2 glade events and deliver 5 Pack of Building Materials
Rewards:
30 Jerky
3 Parts
4 Random Villagers
Id: "I Clearing Glades"
Egg Collection
Objective: Deliver Eggs
Difficulty 4: Deliver 40 Eggs
Rewards:
Bigger Ovens (+2 Pie production)
20 Flour
2 Random Villagers
Id: "I Eggs"
Basic Ingredient
Objective: Deliver Flour
Difficulty 4: Deliver 40 Flour
Rewards:
Mold Supply (+1 Grain production)
25 Porridge
2 Random Villagers
Id: "I Flour"
Natural Dye
Objective: Deliver Lua error in Module:ResourceLink at line 41: No resource found with name: Pigment. Please see the template documentation for how to use the parameters.
Difficulty 4: Deliver 20 Lua error in Module:ResourceLink at line 41: No resource found with name: Pigment. Please see the template documentation for how to use the parameters.
Rewards:
Large Berry Baskets (+1 Berry production)
20 Wine
2 Random Villagers
Id: "I Pigment"
Metal Veins
Objective: Deliver Copper Ore
Difficulty 4: Deliver 15 Copper Ore
Rewards:
Advanced Smelting (+2 Copper Bars production)
15 Coal
6 Tools
Id: "I Metal Veins"
Copper Ingots
Objective: Deliver Copper Bars
Difficulty 4: Deliver 6 Copper Bars
Rewards:
Stamping Die (+1 Pipes production)
15 Bricks
2 Random Villagers
Id: "I Metal"
Blue Metal
Objective: Deliver Crystalized Dew
Difficulty 4: Deliver 5 Crystalized Dew
Rewards:
Bleeding Trees (+1 Resin production)
10 Fabric
2 Random Villagers
Id: "I Blue Metal"
Funding the Expedition
Objective: Deliver Tools
Difficulty 4: Deliver 5 Tools
Rewards:
5 Parts
10 Fabric
10 Bricks
Id: "I Funding the Expedition"
Call to Arms
Objective: Deliver 6 Purging Fire
Difficulty 4: Deliver 6 Purging Fire
Rewards:
Heavy Press (+1 Oil production)
20 Stone
2 Random Villagers
Id: "I Blighfuel"
Relics
Objective: Deliver 1 Ancient Tablet
Rewards:
30 Eggs
30 Berries
2 Wildfire Essence
Id: "IB Tablet"
Big Delivery
Objective: Deliver Pack of Building Materials
Difficulty 4: Deliver 7 Pack of Building Materials
Rewards:
Reinforced Saw Blades (+1 Planks production)
20 Bricks
4 Tools
Id: "IB Building Packs"
Rich Harvest
Objective: Deliver Pack of Crops
Difficulty 4: Deliver 7 Pack of Crops
Rewards:
10 Amber
Industrialized Farming (+1 pack of crops production)
Seed Pouch (+25% planting speed)
Id: "IB Crops"
Delivery
Objective: Complete trade routes and deliver Pack of Crops
Difficulty 4: Complete 3 trade routes and deliver 5 Pack of Crops
Rewards:
10 Amber
20 Grain
4 Random Villagers
Id: "IB Provisions and Crops"
Trading Post
Objective: Build a trading post and deliver Amber
Difficulty 4: Deliver 10 Amber
Rewards:
20 Biscuits
5 Parts
6 Tools
Id: "IB Trading Post"
Businessman
Objective: Complete trade routes
Difficulty 4: Complete 6 trade routes
Rewards:
15 Amber
2 Wildfire Essence
2 Random Villagers
Id: "I Trade Routes"
Raising the Stakes
Objective: Complete trade routes with an offer multiplier 2 or higher
Difficulty 4: Complete 3 trade routes with an offer multiplier 2 or higher
Rewards:
Reinforced Saw Blades (+1 Planks production)
20 Oil
3 Parts
Id: "I Multiply Routes"
Booming Economy
Objective: Sell goods
Difficulty 4: 20 value of goods sold
Rewards:
10 Amber
20 Oil
2 Random Villagers
Id: "I Trader Value Sold"
Amber Trade
Objective: Sell goods and deliver amber
Difficulty 4: 16 value of goods sold, deliver 10 Amber
Rewards:
6 Tools
2 Wildfire Essence
2 Random Villagers
Id: "I Amber"
Meat Lover
Objective: Fulfil a need for Jerky
Difficulty 4: Fulfil a need for Jerky 30 times
Rewards:
Insect Lure (+1 Insect production)
25 Incense
2 Random Villagers
Id: "I Jerky"
People's Resolve
Objective: Keep Human resolve above threshold for a time
Difficulty 4: Keep resolve above 25 for 30 seconds
Rewards:
2 humans join
30 Grain
3 Parts
Id: "I Resolve Humans"
The Clan
Objective: Keep Lizard resolve above threshold for a time
Difficulty 4: Keep resolve above 15 for 30 seconds
Rewards:
2 lizards join
30 Meat
3 Parts
Id: "I Resolve Lizards"
The Flock
Objective: Keep Harpies resolve above threshold for a time
Difficulty 4: Keep resolve above 15 for 30 seconds
Rewards:
2 harpies join
30 Berries
3 Parts
Id: "I Resolve Harpies"
No Place Like Home
Objective: Build Lizard and Harpy houses
Note: doesn't require having house blueprints to appear
Difficulty 4: Build 3 Lizard houses and 3 Harpy houses
Rewards:
Nets (+1 Meat production)
10 Fabric
3 Random Villagers
Id: "I Houses"