Royal Woodlands

From Against the Storm Official Wiki
The Royal Woodlands

Overview

RoyalWoodlandsIcon.png

The Queen's forests were once part of the Smoldering City, but the Blightstorm reclaimed this land. The Royal Woodlands are rich in roots, moss broccoli, mushrooms, and flax, with a decent amount of dewberries and clay. The ground is fertile and soft, which makes it perfect for farming. The Woodlands are probably the first biome a Viceroy will look to when starting their first settlement.


Effects

Icon Biome Woodlands01.png
Gift of the Woodlands
The Royal Woodlands are very lush and rich in timber. Trees gives more Wood Wood.

Resources

The Royal has an Average amount of FertileSoil.png Fertile Soil and contains the following Resources:

Trees

All trees can be harvested by Woodcutters Camp icon.png Woodcutters' Camp buildings to give Wood.png Wood. They may also grant additional resources depending on the biome. These trees have 2 charges each.

Trees Charges Bonus Resources Description
Lush Trees.png
Lush Trees
2 Eggs Eggs 5%
Plant Fiber Plant Fiber 10%
Resin Resin 15%
Wood Wood 100%
A perfect source of Wood Wood.

Natural Resources:

Primary
Resources
Charges → Resource Deposits Bonuse Resources Gathering Building Worker
Slots
Specialization
Bonus
Build Cost
Roots.png Roots

Vegetables.png Vegetables
82 → DebugNode RootsBig icon.png Roots Node (LARGE) →

82 → DebugNode MossBroccoliBig icon.pngMoss Broccoli Patch (LARGE) →
Herbs.png 30% + Resin.png 30%


Insects.png 40% + Roots.png 20%
Foragers' Camp Foragers' Camp★★ 2 Icon Spec Farm 64x64.png Farming

Human circle.png Human
Wood.png 10 Wood
Parts.png 3 Parts
27 → DebugNode RootsSmall icon.png Roots Deposit (SMALL)→

27 → DebugNode MossBroccoliSmall icon.png Moss Broccoli Patch (SMALL)→
Herbs.png 20%

Insects.png 30%
Small Foragers' Camp Small Foragers' Camp
PlantFiber.png Plant Fiber 72 → DebugNode FlaxBig icon.png Flax Field (LARGE)→

32 → DebugNode FlaxSmall icon.png Flax Field (SMALL)→
Icon Resource Clay.png 50% + Insects icon.png 30%

Icon Resource Clay.png 30% + Insects icon.png 20%
Harvester Camp icon.png

Harvester's Camp ★★
2 none Wood.png 10 Wood
Parts.png 3 Parts
Berries.png Berries

Mushrooms.png Mushrooms
82 →DebugNode DewberryBushBig icon.png Dewberry Bush (LARGE) →

82 →DebugNode MushroomBig icon.png Bleeding Tooth Mushrooms (LARGE) →
Icon Resource Berries.png 40%

Insects.png 40%
Herbalists' Camp Herbalists' Camp ★★ 2 Icon Spec Alchemy 64x64.png Alchemy

Harpy circle.png Harpy
Wood.png 10 Wood
Parts.png 3 Parts
27 →DebugNode DewberryBushSmall icon.png Dewberry Bush (SMALL) →

27 →DebugNode MushroomSmall icon.png Bleeding Tooth Mushrooms (SMALL) →
Icon Resource Berries.png 20%

Insects.png 20%
Small Herbalists' Camp Small Herbalists' Camp
Clay.png Clay

SeaMarrow.png Sea Marrow
72 →DebugNode ClayBig icon.png Clay Deposit (LARGE) →

72 →DebugNode SeaMarrowBig icon.png Sea Marrow Deposit (LARGE) →
CopperOre.png 75% + Roots.png 30%

Stone.png 50% + Icon Resource AncientTablet.png 1% + SeaMarrow.png 100%
Stonecutters' Camp Stonecutters' Camp ★★ 2 none Wood.png 10 Wood
Parts.png 3 Parts
32 →DebugNode ClaySmall icon.png Clay Deposit (SMALL) →

32 →DebugNode SeaMarrowSmall icon.png Sea Marrow Deposit (SMALL) →
CopperOre.png 50% + Roots.png 20%

SeaMarrow.png 80% + Stone.png 40%
Meat.png Meat

Eggs.png Eggs
82 →DebugNode SnailBroodmotherBig icon.pngSlickshell Broodmother (LARGE) →

82 →DebugNode DrizzlewingNestBig icon.png Drizzlewing Nest (LARGE)
Leather.png100%

Meat.png 40%
Trappers' Camp Trappers' Camp ★★ 2 Icon Spec Meat 64x64.png Meat Production

Lizard circle.png Lizard
Wood.png 10 Wood
Parts.png 3 Parts
27 →DebugNode SnailBroodmotherSmall icon.pngSlickshell Broodmother (SMALL) →

27 →DebugNode DrizzlewingNestSmall icon.png Drizzlewing Nest (SMALL)
Leather.png 20%

Meat.png 20%
Small Trappers' Camp Small Trappers' Camp 2

Strategy

See Also