Cellar

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Revision as of 01:41, 26 June 2024 by mostly willing (talk | contribs) (changed {{perksearch}} to {{perks}}, updated version)

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Cellar

"Can produce: Wine, Pickled Goods, Jerky. Can use: Drizzle Water."

Cellar icon.png
SpecializationsBrewing Specialization Brewing
CategoryFood Production Food Production
Recipes
Size2 × 2
Storage10
Workplaces2
Build Time50
Build Cost
2Bricks Bricks
2Fabric Fabric
ID'Cellar'

Overview

The Cellar is a 2-slot Food Production Building providing Wine Wine, Jerky Jerky and Pickled Goods Pickled Goods. It provides Humans Humans with the Brewing Specialization Brewing buff, adding +10% double yield chances to any Humans Humans working there. It is unlocked at Level 3.

The Cellar is a species-specific building. It can show up as a Blueprint choice only when Beavers Beavers are present in your settlement. This restriction can be bypassed if you find a Cellar as a Ruin or Flawless Cellar, or with a wildcard Blueprint pick from:

Production Chain

Recipes in the Cellar

3 recipes in the Cellar.
BuildingEfficiencyIngredient #1Ingredient #2Product
★★★
01:03
2
2
2
2
2
2
10
Wine Wine

02:06
6
6
6
6
6
3
3
3
10

02:06
6
6
5
2
Oil Oil
1
1
10


Perks and Cornerstones

No matching Perks found.

Strategies