Trading
Once you build a Trading Post, Traders will visit you periodically. You can barter with them by selecting their goods and offering some of your Resources in return. The goods Traders can offer are Resources, Perks, Blueprints, Reputation and Mystery boxes.
With Resources, the bar beneath the selected goods will show you if the Trader is happy with your proposal, and once the bar turns green, you can press the "trade" button to confirm the transaction.
With Perks, Blueprints, Reputation, and Mystery boxes, you need to have enough Amber in your inventory. It is going to be substracted from your inventory automatically once you click on the icon in the bottom section of the Trader inventory.
When there's no Trader in town, you can select the Trading Post and find out when the next one arrives. Arriving Traders can be called immediately at the cost of 0.5 Queen's Impatience. The Impatience cost doubles with every subsequent trader call.
Traders can be attacked by pressing the sword icon in the Trade Panel. This will take half of its inventory but kill 2-4 villagers, raise Queen's Impatience by 2 and increase the Trader arrival time by 50%.
Trader | Sells | Buys | Required level |
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Sahilda - general Trader |
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1 |
Zhorg - quartermaster of the First Dawn Company |
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|
1 |
Old Farluf - engineer of the Brass Order |
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|
3 |
Sothur The Ancient - mysterious caravanner |
|
|
6 |
Vliss Greybone - lorekeeper of the Vanguard of the Stolen Keys |
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|
9 |
Sir Renwald Redmane - officer of the royal trading company |
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|
12 |
Xiadani Stormfeather - wandering merchant |
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|
15 |
Dullahan Warlander - hooded trickster |
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unlocked by Deed
Against All Odds |