Cellar: Difference between revisions
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* [[Smuggler's Visit]] - Legendary [[Cornerstone]] | * [[Smuggler's Visit]] - Legendary [[Cornerstone]] | ||
* [[Contraband]] - [[Perk]] available for purchase from some [[Traders]] | * [[Contraband]] - [[Perk]] available for purchase from some [[Traders]] | ||
The Cellar is unlocked at [[Level]] 3. | |||
== Production Chain == | == Production Chain == |
Revision as of 14:55, 13 July 2024
Cellar
Production Building
(Food Production)
Can produce: Wine (★★★), Pickled Goods (★★), Pack of Provisions (★). Can use: Drizzle Water.
Specialization bonus:
Brewing (Comfort)
Blightrot (Comfort)
ID = 'Cellar'
Overview
The Cellar is a 2-slot Food Production Building providing Wine, Jerky and Pickled Goods. It provides Humans with the Brewing buff, adding +10% double yield chances to any Humans working there. It is unlocked at Level 3.
The Cellar is a species-specific building. It can show up as a Blueprint choice only when Beavers are present in your settlement. This restriction can be bypassed if you find a Cellar as a Ruin or Flawless Cellar, or with a wildcard Blueprint pick from:
- Overgrown Library - World Map modifier
- Smuggler's Visit - Legendary Cornerstone
- Contraband - Perk available for purchase from some Traders
The Cellar is unlocked at Level 3.
Production Chain
Recipes in the Cellar
Building | Grade | Ingredient #1 | Ingredient #2 | Product | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
★★★ 1:03 |
|
|
10 Wine | |||||||||||||||||
|
★★ 2:06 |
|
|
10 Pickled Goods | |||||||||||||||||
|
★ 0:42 |
— |
|
3 Pack of Provisions |
Perks and Cornerstones
No matching Perks found.