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== Overview ==
== Overview ==
The [[Cellar]] is a Beaver-themed food production building with a focus on {{rl|Wine}} production. The Cellar is unlocked at [[Level]] 3.
The '''Cellar''' is a 3-slot Food Production Building providing {{rl|Wine}}, {{rl|Jerky}} and {{rl|Pickled Goods}}. It provides {{Species link|Humans}} with the {{sl|Brewing}} buff, adding +10% double yield chances to any {{Species link|Humans}} working there. It is unlocked at [[Level]] 3.


The Cellar is a species-specific building. It can show up as a Blueprint choice only when {{Species link|Beavers}} are present in your settlement. This restriction can be bypassed if you find a Cellar as a [[Ruin]] or [[Flawless Cellar]], or with a wildcard [[Blueprint]] pick from:
The Cellar is a species-specific building. It can show up as a Blueprint choice only when {{Species link|Beavers}} are present in your settlement. This restriction can be bypassed if you find a Cellar as a [[Ruin]] or [[Flawless Cellar]], or with a wildcard [[Blueprint]] pick from:

Revision as of 11:49, 26 April 2024

This page was last updated during version 1.1.4. The game is now in version 1.3.4. Some information may be out of date. Help us keep the wiki up to date by comparing this article against the patch notes and updating this page.

Cellar

"Can produce: Wine, Pickled Goods, Jerky. Can use: Drizzle Water."

Cellar icon.png
SpecializationsBrewing Specialization Brewing
CategoryFood Production Food Production
Recipes
Size2 × 2
Storage10
Workplaces2
Build Time50
Build Cost
2Bricks Bricks
2Fabric Fabric
ID'Cellar'

Overview

The Cellar is a 3-slot Food Production Building providing Wine Wine, Jerky Jerky and Pickled Goods Pickled Goods. It provides Humans Humans with the Brewing Specialization Brewing buff, adding +10% double yield chances to any Humans Humans working there. It is unlocked at Level 3.

The Cellar is a species-specific building. It can show up as a Blueprint choice only when Beavers Beavers are present in your settlement. This restriction can be bypassed if you find a Cellar as a Ruin or Flawless Cellar, or with a wildcard Blueprint pick from:

Production Chain

Recipes in the Cellar

3 recipes in the Cellar.
BuildingEfficiencyIngredient #1Ingredient #2Product
★★★
01:03
2
2
2
2
2
2
10
Wine Wine

02:06
6
6
6
6
6
3
3
3
10

02:06
6
6
5
2
Oil Oil
1
1
10


Perks and Cornerstones

2 perks named Advanced Filters.
PerkRarityDescriptionSource(s)Price
Advanced Filters Advanced Filters Rare "+3 to <sprite name="[needs] wine"> Wine production. Gain additional <sprite name="[needs] wine"> Wine every yield (from gathering, farming, or production)."
  • purchased from a Trader
24 Amber
Advanced Filters Advanced Filters Uncommon "+2 to <sprite name="[needs] wine"> Wine production. Gain additional <sprite name="[needs] wine"> Wine every yield (from gathering, farming, or production)."
  • from Glade Event rewards
  • from Order rewards
2 perks named Pickle Jars.
PerkRarityDescriptionSource(s)Price
Pickle Jars Pickle Jars Rare "+3 to <sprite name="[food processed] pickled goods"> Pickled Goods production. Gain additional <sprite name="[food processed] pickled goods"> Pickled Goods every yield (from gathering, farming, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
24 Amber
Pickle Jars Pickle Jars Uncommon "+2 to <sprite name="[food processed] pickled goods"> Pickled Goods production. Gain additional <sprite name="[food processed] pickled goods"> Pickled Goods every yield (from gathering, farming, or production)."
  • from Order rewards
1 perks named Zhorg's Secret Ingredient.
PerkRarityDescriptionSource(s)
Zhorg's Secret Ingredient Zhorg's Secret Ingredient Epic "A mysterious ingredient discovered by the famous chef and businessman Zhorg. Gain 10 <sprite name="[food processed] skewers"> Skewers for every 10 <sprite name="[food processed] pickled goods"> Pickled Goods produced."
  • as a Cornerstone
  • from Order rewards
3 perks named Salted Jerky.
PerkRarityDescriptionSource(s)Price
Salted Jerky Salted Jerky Rare "+3 to <sprite name="[food processed] jerky"> Jerky production. Gain additional <sprite name="[food processed] jerky"> Jerky every yield (from gathering, farming, or production)."
  • from Order rewards
  • purchased from a Trader
24 Amber
Salted Jerky Salted Jerky Uncommon "+2 to <sprite name="[food processed] jerky"> Jerky production. Gain additional <sprite name="[food processed] jerky"> Jerky every yield (from gathering, farming, or production)."
  • from Glade Event rewards
  • from Order rewards
Salted Jerky Salted Jerky Epic "+5 to <sprite name="[food processed] jerky"> Jerky production. Gain additional <sprite name="[food processed] jerky"> Jerky every yield (from gathering, farming, or production)."
  • from Order rewards


Strategies