Resources: Difference between revisions
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=== Complex Food === | === Complex Food === | ||
These food resources are produced from Recipes and will satisfy the villagers' needs for Complex Food. Villagers prefer these food items over [[#Raw_Food|Raw Food]] when resting at [[Hearths]]. Satisfying villagers with Complex Food is more efficient, because most Recipes yield more goods than the number of raw ingredients used to produce them. | ''Main article: [[Complex Food Need]]'' | ||
These food resources are produced from [[Recipes]] and will satisfy the villagers' needs for [[Complex Food Need|Complex Food]]. Villagers prefer these food items over [[#Raw_Food|Raw Food]] when resting at [[Hearths]]. Satisfying villagers with Complex Food is more efficient, because most Recipes yield more goods than the number of raw ingredients used to produce them. | |||
{| class="wikitable" | {| class="wikitable" |
Revision as of 22:23, 10 November 2022
For resources obtained from recipes, you can customize recipes in production buildings and decide what is being crafted, from which ingredients, and at what limit. To do so, select a building or use the Global Recipe Panel (the “book” icon). To disable or enable a recipe for a specific good, mark the checkbox next to its icon. To change the ingredients used, select a resource in the recipe and choose another good from the radial menu. To set a limit on production, use the horizontal bar in the “limit” section or type a number into the text field.
An arrow will indicate when a resource or type or resource is increasing or decreasing.
Food
Every few minutes villagers will go on a break, gather around the Hearth, and try to eat food from the Storage. If they cannot eat they will get one stack of the Hunger effect. Each stack is a Resolve penalty, and if the Resolve of a species reaches 0, they will start to leave the settlement.
Raw Food
Initially only Raw Food will be available around the beginning of each settlement. Raw Food prevents villagers from getting hungry, but will not satisfy their needs for Complex Food. Compared to the number and diversity of ingredients, Complex Food feeds more villagers than Raw Food. In general, plan ahead to convert Raw Food into Complex Food, so that you can feed more villagers sustainably and satisfy their needs for Complex Foods.
You can prevent your villagers from eating one or more of these Raw Food resources via Consumption Control, once the Upgrade Obsidian Archives Level 3 is unlocked. For example, if you are running low on Roots and need Flour, you may want to disable Roots in the Consumption panel.
Raw food item | Amber value | Gathered by | Farmed from Farm Fields by | Produced by | |
---|---|---|---|---|---|
Camp | near resource node | ||||
Berries | 0.20 | Herbalists' Camp (★) | Dewberry Bush | Plantation (★★) | none |
Eggs | 0.20 | Scavengers' Camp (★) | Stormbird Nest | none | Ranch (★) |
Trappers' Camp (★) | |||||
Insects | 0.20 | Scavengers' Camp (★) | Wormtongue Nest | none | none |
Trappers' Camp (★) | |||||
Meat | 0.20 | Trappers' Camp (★) | Slickshell Broodmother | none | Ranch (★) |
Mushrooms | 0.20 | Herbalists' Camp (★) | Bleeding Tooth Mushroom | Homestead (★★) | Greenhouse (★★) |
Roots | 0.20 | Scavengers' Camp (★) | Roots Deposit | Herb Garden (★★) | none |
Vegetables | 0.20 | Foragers' Camp (★) | Moss Broccoli Patch | Small Farm (★) | none |
Homestead (★★) |
Complex Food
Main article: Complex Food Need
These food resources are produced from Recipes and will satisfy the villagers' needs for Complex Food. Villagers prefer these food items over Raw Food when resting at Hearths. Satisfying villagers with Complex Food is more efficient, because most Recipes yield more goods than the number of raw ingredients used to produce them.
Complex Food | Amber Value | Recipe | |||||
---|---|---|---|---|---|---|---|
Amount produced | Ingredient 1 | Ingredient 2 | Time | Building | Blightroot Footprint | ||
Biscuits | 0.25 | 10 | 8 Flour | 3 Berries 3 Herbs 3 Roots |
1:30 | Bakery Cookhouse |
2% |
Jerky | 0.14 | 10 | 4 Insects 4 Meat |
5 Wood 2 Oil 1 Coal 1 Sea Marrow |
1:15 | Kiln Smokehouse |
2% |
Pickled Goods | 0.20 | 10 | 3 Barrels 3 Pottery 3 Waterskins |
6 Berries 6 Mushrooms 6 Roots 6 Vegetables |
1:30 | Brewery | 2% |
Pie | 0.25 | 10 | 6 Flour | 4 Berries 4 Eggs 4 Herbs 4 Insects 4 Meat |
1:30 | Bakery | 2% |
Skewers | 0.20 | 10 | 3 Jerky 4 Insects 4 Meat 4 Mushrooms |
4 Berries 4 Eggs 4 Roots 4 Vegetables |
1:30 | Cookhouse | 2% |
Building materials
Building materials are used for construction. All materials are refunded if a building is demolished.
Consumable items
Consumable items are used in various buildings to satisfy villagers' needs.
Crafting resources
Crafting resources are used in Recipes.
Raw resources
Raw resources are obtained directly from resource nodes.
Refined resources
Refined resources are crafted from Recipes.
Trade goods
Trand goods are used in Trades or Orders.
Goods | Cost | Recipe | |||||
---|---|---|---|---|---|---|---|
Amount produced | Ingredient 1 | Ingredient 2 | Time | Building | Blightroot Footprint | ||
Pack of Building Materials | 0.87 | 2 | 12 Copper Ore 8 Planks 5 Bricks 5 Fabric |
- | 0:30 | Rain Mill Makeship Post (20% more ingredients) |
2% |
Pack of Crops | 0.59 | 2 | 5 Grain 5 Mushrooms 5 Roots 5 Vegetables |
- | 0:30 | Brewery Makeship Post (20% more ingredients) |
2% |
Pack of Luxury Goods | 0.65 | 2 | 4 Ale 4 Cosmetics 4 Incense 4 Scrolls 4 Training Gear 4 Wine |
- | 0:30 | Carpenter Leatherworker (25% more ingredients) |
2% |
Pack of Provisions | 0.40 | 3 | 4 Berries 4 Eggs 4 Herbs 4 Insects 4 Meat |
- | 0:30 | Provisioner Makeship Post (50% more ingredients) |
2% |
Pack of Trade Goods | 0.80 | 2 | 8 Oil 8 Pigment 6 Barrels 6 Flour 6 Pottery 6 Waterskins |
- | 0:30 | File:Smithy.png Smithy Lumber Mill (50% more ingedients) |
2% |
Amber | 1.00 | 1 | 3 Resin | 3 Sparkdew 1 Oil |
0:30 | Finesmith | 4% |
AncientTablet | 8.00 | Cannot be obtained from recipes |
Fuel & exploration
Smoldering City resources
There are three resources that can be used to buy upgrades in Smoldering City:
- Food Stockpiles: Basic currency in the realm. Workers are eager to exchange their labor for food for their families. Most used resource.
- Machinery: Rainpunk technology ripped from the past. Repurposed with skill and labor.
- Artifacts: Curiosities of varying nature. Fascinating, sinister, both and all between.