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== Overview ==
== Overview ==
The '''Cellar''' is a 2-slot Food Production Building providing {{rl|Wine}}, {{rl|Jerky}} and {{rl|Pickled Goods}}. It provides {{Species link|Humans}} with the {{sl|Brewing}} buff, adding +10% double yield chances to any {{Species link|Humans}} working there. It is unlocked at [[Level]] 3.
The '''Cellar''' is a 2-slot Food Production Building providing {{rl|Wine}}, {{rl|Jerky}} and {{rl|Pickled Goods}}. It provides {{Species link|Humans}} with the {{sl|Brewing}} buff, adding +10% double yield chances to any {{Species link|Humans}} working there.


The Cellar is a species-specific building. It can show up as a Blueprint choice only when {{Species link|Beavers}} are present in your settlement. This restriction can be bypassed if you find a Cellar as a [[Ruin]] or [[Flawless Cellar]], or with a wildcard [[Blueprint]] pick from:
The Cellar is a species-specific building. It can show up as a Blueprint choice only when {{Species link|Beavers}} are present in your settlement. This restriction can be bypassed if you find a Cellar as a [[Ruin]] or [[Flawless Cellar]], or with a wildcard [[Blueprint]] pick from:

Latest revision as of 20:16, 16 July 2024

This page was last updated during version 1.3.4. The game is now in version 1.4.4. Some information may be out of date. Help us keep the wiki up to date by comparing this article against the patch notes and updating this page.

Cellar

"Can produce: Wine, Pickled Goods, Jerky. Can use: Drizzle Water."

Cellar icon.png
SpecializationsBrewing Specialization Brewing
CategoryFood Production Food Production
Recipes
Size2 × 2
Storage10
Workplaces2
Build Time50
Build Cost
2Bricks Bricks
2Fabric Fabric
ID'Cellar'

Overview

The Cellar is a 2-slot Food Production Building providing Wine Wine, Jerky Jerky and Pickled Goods Pickled Goods. It provides Humans Humans with the Brewing Specialization Brewing buff, adding +10% double yield chances to any Humans Humans working there.

The Cellar is a species-specific building. It can show up as a Blueprint choice only when Beavers Beavers are present in your settlement. This restriction can be bypassed if you find a Cellar as a Ruin or Flawless Cellar, or with a wildcard Blueprint pick from:

The Cellar is unlocked at Level 3.

Production Chain

Recipes in the Cellar

3 recipes in the Cellar.
BuildingEfficiencyIngredient #1Ingredient #2Product
★★★
01:03
2
2
2
2
2
2
10
Wine Wine

02:06
6
6
6
6
6
3
3
3
10

02:06
6
6
5
2
Oil Oil
1
1
10


Perks and Cornerstones

No matching Perks found.

Strategies