Cellar: Difference between revisions
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== Overview == | == Overview == | ||
The '''Cellar''' is a 2-slot Food Production Building providing {{rl|Wine}}, {{rl|Jerky}} and {{rl|Pickled Goods}}. It provides {{Species link|Humans}} with the {{sl|Brewing}} buff, adding +10% double yield chances to any {{Species link|Humans}} working there | The '''Cellar''' is a 2-slot Food Production Building providing {{rl|Wine}}, {{rl|Jerky}} and {{rl|Pickled Goods}}. It provides {{Species link|Humans}} with the {{sl|Brewing}} buff, adding +10% double yield chances to any {{Species link|Humans}} working there. | ||
The Cellar is a species-specific building. It can show up as a Blueprint choice only when {{Species link|Beavers}} are present in your settlement. This restriction can be bypassed if you find a Cellar as a [[Ruin]] or [[Flawless Cellar]], or with a wildcard [[Blueprint]] pick from: | The Cellar is a species-specific building. It can show up as a Blueprint choice only when {{Species link|Beavers}} are present in your settlement. This restriction can be bypassed if you find a Cellar as a [[Ruin]] or [[Flawless Cellar]], or with a wildcard [[Blueprint]] pick from: | ||
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* [[Smuggler's Visit]] - Legendary [[Cornerstone]] | * [[Smuggler's Visit]] - Legendary [[Cornerstone]] | ||
* [[Contraband]] - [[Perk]] available for purchase from some [[Traders]] | * [[Contraband]] - [[Perk]] available for purchase from some [[Traders]] | ||
The Cellar is unlocked at [[Level]] 3. | |||
== Production Chain == | == Production Chain == |
Latest revision as of 20:16, 16 July 2024
Cellar
"Can produce: Wine, Pickled Goods, Jerky. Can use: Drizzle Water."
Specializations | Brewing | ||||
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Category | Food Production | ||||
Recipes |
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Size | 2 × 2 | ||||
Storage | 10 | ||||
Workplaces | 2 | ||||
Build Time | 50 | ||||
Build Cost |
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ID | 'Cellar' |
Overview
The Cellar is a 2-slot Food Production Building providing Wine, Jerky and Pickled Goods. It provides Humans with the Brewing buff, adding +10% double yield chances to any Humans working there.
The Cellar is a species-specific building. It can show up as a Blueprint choice only when Beavers are present in your settlement. This restriction can be bypassed if you find a Cellar as a Ruin or Flawless Cellar, or with a wildcard Blueprint pick from:
- Overgrown Library - World Map modifier
- Smuggler's Visit - Legendary Cornerstone
- Contraband - Perk available for purchase from some Traders
The Cellar is unlocked at Level 3.
Production Chain
Recipes in the Cellar
Building | Efficiency | Ingredient #1 | Ingredient #2 | Product | ||||||||||||||||
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★★★ 01:03 |
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10 | |||||||||||||||||
★ 02:06 |
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10 | |||||||||||||||||
★ 02:06 |
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10 |
Perks and Cornerstones
No matching Perks found.