Cellar: Difference between revisions
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{{Version| | {{Version|1.3.4}} | ||
{{Buildingbox|{{PAGENAME}}|specializations={{sl|Brewing}} }} | {{Buildingbox|{{PAGENAME}}|specializations={{sl|Brewing}} }} | ||
== Overview == | == Overview == | ||
The | The '''Cellar''' is a 2-slot Food Production Building providing {{rl|Wine}}, {{rl|Jerky}} and {{rl|Pickled Goods}}. It provides {{Species link|Humans}} with the {{sl|Brewing}} buff, adding +10% double yield chances to any {{Species link|Humans}} working there. It is unlocked at [[Level]] 3. | ||
The Cellar is a species-specific building. It can show up as a Blueprint choice only when {{Species link|Beavers}} are present in your settlement. This restriction can be bypassed if you find a | The Cellar is a species-specific building. It can show up as a Blueprint choice only when {{Species link|Beavers}} are present in your settlement. This restriction can be bypassed if you find a Cellar as a [[Ruin]] or [[Flawless Cellar]], or with a wildcard [[Blueprint]] pick from: | ||
* [[World_Map#List_of_positive_world_modifiers|Overgrown Library]] - [[World Map]] modifier | * [[World_Map#List_of_positive_world_modifiers|Overgrown Library]] - [[World Map]] modifier | ||
* [[Smuggler's Visit]] - Legendary [[Cornerstone]] | * [[Smuggler's Visit]] - Legendary [[Cornerstone]] | ||
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{{Recipe|building={{PAGENAME}}}} | {{Recipe|building={{PAGENAME}}}} | ||
== Perks and Cornerstones == | |||
{{Perks|description=Cellar}} | |||
== Strategies == | == Strategies == |
Latest revision as of 01:41, 26 June 2024
Cellar
"Can produce: Wine, Pickled Goods, Jerky. Can use: Drizzle Water."
Specializations | Brewing | ||||
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Category | Food Production | ||||
Recipes |
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Size | 2 × 2 | ||||
Storage | 10 | ||||
Workplaces | 2 | ||||
Build Time | 50 | ||||
Build Cost |
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ID | 'Cellar' |
Overview
The Cellar is a 2-slot Food Production Building providing Wine, Jerky and Pickled Goods. It provides Humans with the Brewing buff, adding +10% double yield chances to any Humans working there. It is unlocked at Level 3.
The Cellar is a species-specific building. It can show up as a Blueprint choice only when Beavers are present in your settlement. This restriction can be bypassed if you find a Cellar as a Ruin or Flawless Cellar, or with a wildcard Blueprint pick from:
- Overgrown Library - World Map modifier
- Smuggler's Visit - Legendary Cornerstone
- Contraband - Perk available for purchase from some Traders
Production Chain
Recipes in the Cellar
Building | Efficiency | Ingredient #1 | Ingredient #2 | Product | ||||||||||||||||
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★★★ 01:03 |
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10 | |||||||||||||||||
★ 02:06 |
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10 | |||||||||||||||||
★ 02:06 |
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10 |
Perks and Cornerstones
No matching Perks found.