Category:Resolve: Difference between revisions

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[[File:ReputationBar.png|thumb|360px|The Reputation Bar]]
This category contains pages relating to the '''Resolve''' of [[Villagers]].


== Overview ==
[[Category:Villagers]]
 
[[Category:Game mechanics]]
In all [[Biomes]] except the [[Sealed Forest]], a full Reputation Bar is required to secure the settlement and win. Viceroys fill up the bar by gaining Reputation Points, which rewards them with [[Blueprint]]s. Each Reputation Point gained, will lower the Queen's [[Impatience]]. The amount of [[Impatience]] lowered depends on the [[Difficulty]] of the game.
 
== Gaining Reputation Points ==
 
Viceorys can gain Reputation Points in three different ways, namely by:
* Successfully completing [[Orders]].
* Sending [[Abandoned Caches]] back to the Citadel.
* Completing certain [[Glade Events]]
* Reaching the "Reputation Threshold" with high Villager [[Resolve]]
 
Orders are very simple - Viceorys always at least 1 Reputation Point for completing them. Sending [[Abandoned Caches]] back to the [[Citadel]] requires {{rl|Tools}}, and will grant Viceroys varying amounts of Reputation Points depending on the size of the [[Abandoned Cache]]. Only certain [[Glade Events]] will grant Reputation Points, this also depends on the choice you make when completing them, it is most often Loyalty decidions which grant Reputation Points.
 
[[File:Repperminute.png|left|border|300x300px|Reputation per Minute]]To gain Repuation Points from [[Villagers]], Viceroys need to satisfy their [[Complex Food Need]]s and [[Services Need]]. The more [[Complex Food Need]]s and [[Services Need]] a Viceroy satisfies, the higher Villager [[Resolve]] will go, eventually reaching a "Reputation Threshold", indicated by a blue ring around their portraits. Once this threshold is reached, Villagers start generating Reputation Points. Viceroys should aim to satisfy the needs of species who have the highest population to create more Reputation Point generation. To check how much Reputation is generated per minute, hover your cursor over the encircled location.
 
There are also a few [[Perks]] and [[Cornerstones]] that can be bought from [[Traders]] and gained seasonally which will earn Viceroys Reputation Points.
<br /><br />
 
== Strategy ==
 
* Because [[Hostility]] and [[Impatience]] are connected, many Viceroys choose to wait before turning in [[Orders]], as gaining Reputation will lower [[Impatience]], but increase [[Hostility]]. This is the same with some [[Glade Events]], Viceorys can unassign scouts to "pause" the [[Glade Event]], effectively controlling when a Reputation point is earned.
 
* Viceroys will often choose to favor the species with the lowest Reputation Threshold from the start of the game, thus getting an early start in Reputation generation.
 
* In mid to late game, Viceorys will focus on raising the [[Resolve]] of the most populous species in their settlement. This is because the more individuals with high [[Resolve]], the faster Reputation point generation is.

Latest revision as of 10:33, 5 November 2024

This category contains pages relating to the Resolve of Villagers.

Subcategories

This category has only the following subcategory.

Pages in category "Resolve"

The following 12 pages are in this category, out of 12 total.