Tavern: Difference between revisions
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{{Version| | {{Version|1.4.15}} | ||
{{Buildingbox|{{PAGENAME}} | {{Buildingbox|{{PAGENAME}} }} | ||
== Overview == | == Overview == | ||
The [[Tavern]] is a Human-themed service building that provides {{Service link|Leisure}} and {{Service link|Luxury}} for {{Species link|Humans}}, {{Species link|Beavers}}, and {{Species link|Frogs}} when there is at least one worker, as well as the passive effect '''Gleeman's Tales''' when all worker slots are filled. | |||
{{PAGENAME}} doesn't need to be [[unlock]]ed. It is available as a potential blueprint from the start. | |||
=== Building Effects === | |||
{| class="wikitable" style="text-align:center; border:hidden" | |||
|- | |||
| style="font-weight:bold;" | {{Perk|LimeGreen|File:Icon_ServiceBuildingBonus_GleemansTale.png}}<br />Gleeman's Tales | |||
| style="text-align:left;" | +3 to Global [[Resolve]]. </br> Same building effects do not stack. </br> Need 3 [[villager]]s assigned. | |||
|} | |||
=== Service Building Mechanics === | |||
The [[Tavern]], like all service buildings, does not require [[villagers]] to visit it in order to fulfill their needs. All services are fulfilled at the [[Hearth]] during a break. Tavern workers still have to carry service goods to the building before they can be consumed. | |||
The Tavern does '''not''' need to be built within the Hearth Radius. It retains full functionality when built outside of the Hearth range, but will not count towards the level 3 [[Hearths#Hearth_Upgrades|Hearth upgrade]] unless all of the Tavern's tiles are within its range. | |||
== Production Chain == | == Production Chain == | ||
=== Recipes in the {{PAGENAME}} === | === Recipes in the {{PAGENAME}} === | ||
{{Recipe|building={{PAGENAME}}}} | {{Recipe|building={{PAGENAME}}}} | ||
=== Service Good Recipes === | |||
{{Recipe|product=Ale}} | |||
{{Recipe|product=Wine}} | |||
== Strategies == | == Strategies == |
Latest revision as of 02:37, 15 October 2024
Tavern
Service Building
(City Buildings)
A place where villagers can fulfill their need for: Leisure, Luxury. Passive effects: Gleeman's Tales.
Specialization bonus:
Brewing (Comfort)
Blightrot (Comfort)
ID = 'Tavern'
Overview
The Tavern is a Human-themed service building that provides Leisure and Luxury for Humans, Beavers, and Frogs when there is at least one worker, as well as the passive effect Gleeman's Tales when all worker slots are filled.
Tavern doesn't need to be unlocked. It is available as a potential blueprint from the start.
Building Effects
Service Building Mechanics
The Tavern, like all service buildings, does not require villagers to visit it in order to fulfill their needs. All services are fulfilled at the Hearth during a break. Tavern workers still have to carry service goods to the building before they can be consumed.
The Tavern does not need to be built within the Hearth Radius. It retains full functionality when built outside of the Hearth range, but will not count towards the level 3 Hearth upgrade unless all of the Tavern's tiles are within its range.
Production Chain
Recipes in the Tavern
Building | Grade | Ingredient | Product | |||
---|---|---|---|---|---|---|
|
★ 0:00 |
|
1 Leisure | |||
|
★ 0:00 |
|
1 Luxury |
Service Good Recipes
Building | Grade | Ingredient #1 | Ingredient #2 | Product | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
★ 2:06 |
|
|
10 | ||||||||||||
|
★★ 2:06 |
|
|
10 | ||||||||||||
|
★★★ 1:45 |
|
|
10 |
Building | Grade | Ingredient #1 | Ingredient #2 | Product | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
★ 1:24 |
|
|
10 | ||||||||||||||
|
★★ 1:24 |
|
|
10 | ||||||||||||||
|
★★★ 1:03 |
|
|
10 |