Market: Difference between revisions

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{{Version|1.1.4}}
{{Version|1.4.15}}
{{Buildingbox|{{PAGENAME}}|purpose=[[Services Needs]]}}
{{Buildingbox|{{PAGENAME}} }}


== Overview ==
== Overview ==


The [[Market]] is a service building that provides {{Service link|Luxury}} and {{Service link|Treatment}} for {{Species link|Beavers}}, {{Species link|Foxes}}, and {{Species link|Harpies}} when there is at least one worker, as well as the passive effect '''Market Carts''' when all worker slots are filled. The Market is unlocked at [[Level]] 8.
The [[Market]] is a service building that provides {{Service link|Leisure}} and {{Service link|Treatment}} for {{Species link|Beavers}}, {{Species link|Humans}}, {{Species link|Foxes}}, and {{Species link|Harpies}} when there is at least one worker, as well as the passive effect '''Market Carts''' when all worker slots are filled.  
 
The Market is unlocked at [[level]] 8.
 
The Market has a Holy variant: [[Holy Market]].
 
=== Building Effects ===
=== Building Effects ===
{| class="wikitable" style="text-align:center; border:hidden"
{| class="wikitable" style="text-align:center; border:hidden"
|- style="font-weight:bold; border:hidden"
|-
|-style="border:hidden"
| style="font-weight:bold; border:hidden" | {{Perk|LimeGreen|File:Icon_ServiceBuildingBonus_Carts.png}}<br />Market Carts
| {{Perk|LimeGreen|File:Icon_ServiceBuildingBonus_Carts.png}}<br />Market Carts
| style="text-align:left;border:hidden" | +10 to Global carrying capacity. </br>Same building effects do not stack.</br> Need 2 [[villager]]s assigned.
| style="text-align:left;border:hidden" | +10 to Global carrying capacity. </br>Same Building effects does not stack.</br> Needs 2 [[Villager]]s assigned.
|-style="border:hidden"
|}
|}
=== Service Building Mechanics ===
=== Service Building Mechanics ===
The [[Market]], like all service buildings, does not require [[villagers]] to visit it in order to fulfill their needs. All services are fulfilled at the [[Hearth]] during a break. Market workers still have to carry service goods to the building before they can be consumed.
The [[Market]], like all service buildings, does not require [[villagers]] to visit it in order to fulfill their needs. All services are fulfilled at the [[Hearth]] during a break. Market workers still have to carry service goods to the building before they can be consumed.


The Market does '''not''' need to be built within the Hearth Radius. It retains full functionality when built outside of the Hearth range, but will not count towards the level 3 [[Hearths#Hearth_Upgrades|Hearth Upgrade]] unless all of the Market's tiles are within its range.
The {{PAGENAME}} does '''not''' need to be built within the Hearth Radius. It retains full functionality when built outside of the Hearth range, but will not count towards the level 3 [[Hearths#Hearth_Upgrades|Hearth upgrade]] unless all of the {{PAGENAME}}'s tiles are within its range.


== Production Chain ==
== Production Chain ==
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{{Recipe|building={{PAGENAME}}}}
{{Recipe|building={{PAGENAME}}}}
=== Service Good Recipes ===
=== Service Good Recipes ===
{{Recipe|product=Wine}}
{{Recipe|product=Ale}}
{{Recipe|product=Tea}}
{{Recipe|product=Tea}}


== Strategies ==
== Strategies ==

Latest revision as of 02:31, 15 October 2024

Market

Service Building
(City Buildings)

A place where villagers can fulfill their need for: Leisure, Treatment. Passive effects: Market Carts.

Specialization bonus:
Blightrot Blightrot (Comfort) Foxes

Market icon.png

2 Worker round.png Worker round.png Workers

Recipes

Construction

20Planks Planks
12Fabric Fabric
8City score
61Build time
4 × 4Building size

Not movable

ID = 'Market'

Overview

The Market is a service building that provides Leisure Leisure and Treatment Treatment for Beavers Beavers, Humans Humans, Foxes Foxes, and Harpies Harpies when there is at least one worker, as well as the passive effect Market Carts when all worker slots are filled.

The Market is unlocked at level 8.

The Market has a Holy variant: Holy Market.

Building Effects

Icon ServiceBuildingBonus Carts.png
Market Carts
+10 to Global carrying capacity.
Same building effects do not stack.
Need 2 villagers assigned.

Service Building Mechanics

The Market, like all service buildings, does not require villagers to visit it in order to fulfill their needs. All services are fulfilled at the Hearth during a break. Market workers still have to carry service goods to the building before they can be consumed.

The Market does not need to be built within the Hearth Radius. It retains full functionality when built outside of the Hearth range, but will not count towards the level 3 Hearth upgrade unless all of the Market's tiles are within its range.

Production Chain

Recipes in the Market

2 recipes in the Market.
Building Grade Ingredient Product
Market

0:00
1 Ale Ale
Leisure Leisure
Market

0:00
1 Tea Tea
Treatment Treatment

Service Good Recipes

3 recipes for Ale.
Building Grade Ingredient #1 Ingredient #2 Product
Scribe Scribe

2:06
6 Grain Grain
6 Roots Roots
3 Pottery Pottery
2 Barrels Barrels
3 Waterskins Waterskins
10 Ale
Tinctury Tinctury
Distillery Distillery
★★
2:06
5 Grain Grain
5 Roots Roots
3 Pottery Pottery
2 Barrels Barrels
3 Waterskins Waterskins
10 Ale
Brewery Brewery
Flawless Brewery Flawless Brewery
★★★
1:45
4 Grain Grain
4 Roots Roots
2 Pottery Pottery
1 Barrels Barrels
2 Waterskins Waterskins
10 Ale
2 recipes for Tea.
Building Grade Ingredient #1 Ingredient #2 Ingredient #3 Product
Alchemist's Hut Alchemist's Hut
Apothecary Apothecary
Druid's Hut Druid's Hut
★★
2:06
3 Herbs Herbs
3 Dye Dye
3 Resin Resin
3 Mushrooms Mushrooms
3 Roots Roots
3 Drizzle Water Drizzle Water
4 Clearance Water Clearance Water
5 Storm Water Storm Water
3 Pottery Pottery
2 Barrels Barrels
3 Waterskins Waterskins
10 Tea
Flawless Druid's Hut Flawless Druid's Hut
Teahouse Teahouse
★★★
1:45
2 Herbs Herbs
2 Dye Dye
2 Resin Resin
2 Mushrooms Mushrooms
2 Roots Roots
2 Drizzle Water Drizzle Water
3 Clearance Water Clearance Water
4 Storm Water Storm Water
2 Pottery Pottery
1 Barrels Barrels
2 Waterskins Waterskins
10 Tea


Strategies