Tavern: Difference between revisions

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{{Version|1.1.4}}
{{Version|1.4.15}}
{{Buildingbox|{{PAGENAME}}|purpose=[[Services Needs]]}}
{{Buildingbox|{{PAGENAME}} }}


== Overview ==
== Overview ==
The [[Tavern]] is a service building that provides {{Service link|Leisure}} and {{Service link|Luxury}} for {{Species link|Humans}}, {{Species link|Beavers}}, and {{Species link|Foxes}} when there is at least one worker, as well as the passive effect '''Gleeman's Tales''' when all worker slots are filled.
 
The [[Tavern]] is a service building that provides {{Service link|Leisure}} and {{Service link|Luxury}} for {{Species link|Humans}}, {{Species link|Beavers}}, and {{Species link|Frogs}} when there is at least one worker, as well as the passive effect '''Gleeman's Tales''' when all worker slots are filled.
 
{{PAGENAME}} doesn't need to be [[unlock]]ed. It is available as a potential blueprint from the start.
 
=== Building Effects ===
=== Building Effects ===


{| class="wikitable" style="text-align:center; border:hidden"
{| class="wikitable" style="text-align:center; border:hidden"
|- style="font-weight:bold; border:hidden"
|-  
|-style="border:hidden"
| style="font-weight:bold;" | {{Perk|LimeGreen|File:Icon_ServiceBuildingBonus_GleemansTale.png}}<br />Gleeman's Tales
| {{Perk|LimeGreen|File:Icon_ServiceBuildingBonus_GleemansTale.png}}<br />Gleeman's Tales
| style="text-align:left;" | +3 to Global [[Resolve]]. </br> Need 3 [[villager]]s assigned.
| style="text-align:left;border:hidden" | +3 to Global [[Resolve]]. </br> Need 3 [[Villager]]s assigned.
|-style="border:hidden"
|}
|}
=== Service Building Mechanics ===
=== Service Building Mechanics ===
The [[Tavern]], like all service buildings, does not require [[villagers]] to visit it in order to fulfill their needs. All services are fulfilled at the [[Hearth]] during a break. Tavern workers still have to carry service goods to the building before they can be consumed.
The [[Tavern]], like all service buildings, does not require [[villagers]] to visit it in order to fulfill their needs. All services are fulfilled at the [[Hearth]] during a break. Tavern workers still have to carry service goods to the building before they can be consumed.


The Tavern does '''not''' need to be built within the Hearth Radius. It retains full functionality when built outside of the Hearth range, but will not count towards the level 3 [[Hearths#Hearth_Upgrades|Hearth Upgrade]] unless all of the Tavern's tiles are within its range.
The Tavern does '''not''' need to be built within the Hearth Radius. It retains full functionality when built outside of the Hearth range, but will not count towards the level 3 [[Hearths#Hearth_Upgrades|Hearth upgrade]] unless all of the Tavern's tiles are within its range.
== Production Chain ==
== Production Chain ==
=== Recipes in the {{PAGENAME}} ===
=== Recipes in the {{PAGENAME}} ===

Revision as of 00:57, 15 October 2024

Tavern

Service Building
(City Buildings)

A place where villagers can fulfill their need for: Leisure, Luxury. Passive effects: Gleeman's Tales.

Specialization bonus:
Brewing Brewing (Comfort) Humans
Blightrot Blightrot (Comfort) Foxes

Tavern icon.png

3 Worker round.png Worker round.png Worker round.png Workers

Recipes

Construction

20Planks Planks
4Bricks Bricks
8Fabric Fabric
8City score
61Build time
3 × 3Building size

Not movable

ID = 'Tavern'

Overview

The Tavern is a service building that provides Leisure Leisure and Luxury Luxury for Humans Humans, Beavers Beavers, and Frogs Frogs when there is at least one worker, as well as the passive effect Gleeman's Tales when all worker slots are filled.

Tavern doesn't need to be unlocked. It is available as a potential blueprint from the start.

Building Effects

Icon ServiceBuildingBonus GleemansTale.png
Gleeman's Tales
+3 to Global Resolve.
Need 3 villagers assigned.

Service Building Mechanics

The Tavern, like all service buildings, does not require villagers to visit it in order to fulfill their needs. All services are fulfilled at the Hearth during a break. Tavern workers still have to carry service goods to the building before they can be consumed.

The Tavern does not need to be built within the Hearth Radius. It retains full functionality when built outside of the Hearth range, but will not count towards the level 3 Hearth upgrade unless all of the Tavern's tiles are within its range.

Production Chain

Recipes in the Tavern

2 recipes in the Tavern.
Building Grade Ingredient Product
Tavern

0:00
1 Ale Ale
Leisure Leisure
Tavern

0:00
1 Wine Wine
Luxury Luxury

Service Good Recipes

3 recipes for Ale.
Building Grade Ingredient #1 Ingredient #2 Product
Scribe Scribe

2:06
6 Grain Grain
6 Roots Roots
3 Pottery Pottery
2 Barrels Barrels
3 Waterskins Waterskins
10 Ale
Tinctury Tinctury
Distillery Distillery
★★
2:06
5 Grain Grain
5 Roots Roots
3 Pottery Pottery
2 Barrels Barrels
3 Waterskins Waterskins
10 Ale
Brewery Brewery
Flawless Brewery Flawless Brewery
★★★
1:45
4 Grain Grain
4 Roots Roots
2 Pottery Pottery
1 Barrels Barrels
2 Waterskins Waterskins
10 Ale
3 recipes for Wine.
Building Grade Ingredient #1 Ingredient #2 Product
Tinctury Tinctury

1:24
4 Berries Berries
4 Mushrooms Mushrooms
4 Reed Reed
3 Pottery Pottery
3 Barrels Barrels
3 Waterskins Waterskins
10 Wine
Alchemist's Hut Alchemist's Hut
Cannery Cannery
★★
1:24
3 Berries Berries
3 Mushrooms Mushrooms
3 Reed Reed
3 Pottery Pottery
3 Barrels Barrels
3 Waterskins Waterskins
10 Wine
Flawless Cellar Flawless Cellar
Cellar Cellar
★★★
1:03
2 Berries Berries
2 Mushrooms Mushrooms
2 Reed Reed
2 Pottery Pottery
2 Barrels Barrels
2 Waterskins Waterskins
10 Wine


Strategies