Bath House: Difference between revisions
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{{Buildingbox|{{PAGENAME}}|purpose=[[Services Needs]]}} | {{Buildingbox|{{PAGENAME}}|purpose=[[Services Needs]]}} | ||
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The [[Bath House]] is a Harpy-themed service building that provides {{Service link|Treatment}} for {{Species link|Harpies}} and {{Species link|Foxes}} when there is at least one worker assigned to the building. It also provides passive effects '''Regular Baths''' with one or more workers and '''Good Health''' when all worker slots are filled. | The [[Bath House]] is a Harpy-themed service building that provides {{Service link|Treatment}} for {{Species link|Harpies}} and {{Species link|Foxes}} when there is at least one worker assigned to the building. It also provides passive effects '''Regular Baths''' with one or more workers and '''Good Health''' when all worker slots are filled. | ||
The | The {{PAGENAME}} is a species-specific building. It can show up as a [[blueprint]] choice only when {{Species link|Harpies}} are present in your settlement. This restriction can be bypassed if you find a {{PAGENAME}} [[Ruin]] or with a wildcard blueprint pick from: | ||
* [[World_Map#List_of_positive_world_modifiers|Overgrown Library]] - [[World Map]] modifier | * [[World_Map#List_of_positive_world_modifiers|Overgrown Library]] - [[World Map]] modifier | ||
* | * '''Smuggler's Visit''' - Legendary [[Cornerstone]] | ||
* [[ | * '''Summoned Smuggler (Stormforged)''' - [[Stormforged]] Cornerstone | ||
* '''Contraband''' - Wildcard blueprint pick available for purchase from some [[traders]]. | |||
The Bath House is unlocked at [[Level]] 5. | |||
=== Building Effects === | === Building Effects === | ||
{| class="wikitable" style="text-align:center; border:hidden" | {| class="wikitable" style="text-align:center; border:hidden" | ||
|- style="font-weight:bold; border:hidden" | |- | ||
| style="font-weight:bold; border:hidden" | {{Perk|LimeGreen|File:Icon_ServiceBuildingBonus_Baths.png}}<br />Regular Baths | |||
| {{Perk|LimeGreen|File:Icon_ServiceBuildingBonus_Baths.png}}<br />Regular Baths | | style="text-align:left;border:hidden" | [[Villagers]] with low [[Resolve]] leave 30% slower.* </br> Same building effects do not stack. </br> Need 1 [[villager]] assigned. | ||
| style="text-align:left;border:hidden" | [[Villagers]] with low [[Resolve]] leave 30% slower. </br> Need 1 [[ | |- | ||
|-style="border:hidden" | | style="font-weight:bold; border:hidden" | {{Perk|LimeGreen|File:Icon_ServiceBuildingBonus_GoodHealth.png}}<br />Good Health | ||
| {{Perk|LimeGreen|File:Icon_ServiceBuildingBonus_GoodHealth.png}}<br />Good Health | | style="text-align:left;border:hidden" | Global Production rate is 25% faster. </br> Same building effects do not stack. </br> Need 3 [[villager]]s assigned. | ||
| style="text-align:left;border:hidden" | Global Production rate is 25% faster. | |}*'''Regular Baths''' stacks additively with other leaving rate modifiers. See [[Resolve#Leaving]] for more information on leaving rate. | ||
| | |||
=== Service Building Mechanics === | === Service Building Mechanics === | ||
The [[Bath House]], like all service buildings, does not require [[villagers]] to visit it in order to fulfill their needs. All services are fulfilled at the [[Hearth]] during a break. Bath House workers still have to carry service goods to the building before they can be consumed. | The [[Bath House]], like all service buildings, does not require [[villagers]] to visit it in order to fulfill their needs. All services are fulfilled at the [[Hearth]] during a break. Bath House workers still have to carry service goods to the building before they can be consumed. | ||
The Bath House does '''not''' need to be built within the Hearth Radius. It retains full functionality when built outside of the Hearth range, but will not count towards the level 3 [[Hearths#Hearth_Upgrades|Hearth | The Bath House does '''not''' need to be built within the Hearth Radius. It retains full functionality when built outside of the Hearth range, but will not count towards the level 3 [[Hearths#Hearth_Upgrades|Hearth upgrade]] unless all of the Bath House tiles are within its range. | ||
== Production Chain == | == Production Chain == |
Latest revision as of 02:41, 9 October 2024
Bath House
Service Building
(City Buildings)
A place where villagers can fulfill their need for: Treatment. Passive effects: Regular Baths, Good Health.
Specialization bonus:
Rainwater (Comfort)
Blightrot (Comfort)
Recipes
- Treatment (★)
ID = 'Bath House'
Overview
The Bath House is a Harpy-themed service building that provides Treatment for Harpies and Foxes when there is at least one worker assigned to the building. It also provides passive effects Regular Baths with one or more workers and Good Health when all worker slots are filled.
The Bath House is a species-specific building. It can show up as a blueprint choice only when Harpies are present in your settlement. This restriction can be bypassed if you find a Bath House Ruin or with a wildcard blueprint pick from:
- Overgrown Library - World Map modifier
- Smuggler's Visit - Legendary Cornerstone
- Summoned Smuggler (Stormforged) - Stormforged Cornerstone
- Contraband - Wildcard blueprint pick available for purchase from some traders.
The Bath House is unlocked at Level 5.
Building Effects
*Regular Baths stacks additively with other leaving rate modifiers. See Resolve#Leaving for more information on leaving rate.
Service Building Mechanics
The Bath House, like all service buildings, does not require villagers to visit it in order to fulfill their needs. All services are fulfilled at the Hearth during a break. Bath House workers still have to carry service goods to the building before they can be consumed.
The Bath House does not need to be built within the Hearth Radius. It retains full functionality when built outside of the Hearth range, but will not count towards the level 3 Hearth upgrade unless all of the Bath House tiles are within its range.
Production Chain
Recipes in the Bath House
Service Good Recipes
Building | Grade | Ingredient #1 | Ingredient #2 | Ingredient #3 | Product | |||||||||||||||||||||||||
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★★ 2:06 |
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10 | |||||||||||||||||||||||||
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★★★ 1:45 |
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10 |