Guild House: Difference between revisions

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{{Version|0.63.2}}
{{Version|1.4.15}}
{{Buildingbox|{{PAGENAME}}|purpose=[[Services Needs]]}}
{{Buildingbox|{{PAGENAME}}|purpose=[[Services Needs]]}}


== Overview ==
== Overview ==
The [[Guild House]] is a Beaver-themed service building that provides {{Service link|Education}} for {{Species link|Beavers}} and {{Species link|Harpies}}, as well as {{Service link|Luxury}} for {{Species link|Beavers}} and {{Species link|Frogs}} when there is at least one worker assigned to the building. It also provides a passive effect '''The Guild's Welfare''' when all worker slots are filled.
The Guild House is a species-specific building. It can show up as a [[blueprint]] choice only when {{Species link|Beavers}} are present in your settlement. This restriction can be bypassed if you find a Guild House [[Ruin]] or with a wildcard blueprint pick from:
* [[World_Map#List_of_positive_world_modifiers|Overgrown Library]] - [[World Map]] modifier
* '''Smuggler's Visit''' - Legendary [[Cornerstone]]
* '''Summoned Smuggler (Stormforged)''' - [[Stormforged]] Cornerstone
* '''Contraband''' - Wildcard blueprint pick available for purchase from some [[traders]]
The Guild House is unlocked at [[level]] 4.
The Guild House has a Holy variant: [[Holy Guild House]].
=== Building effect ===
{| class="wikitable" style="text-align:center; border:hidden"
|-
| style="font-weight:bold" | {{Perk|LimeGreen|File:Icon_ServiceBuildingBonus_GuildWelfare.png}}<br />Guild's Welfare
| style="text-align:left;border:hidden" | +1 Global [[Resolve]] every time you sell 75 {{rl|Amber}} worth of goods. </br>Same building effects do not stack.</br> Need 3 [[villager]]s assigned.
|}
=== Service building mechanics ===
The [[Guild House]], like all service buildings, does not require [[villagers]] to visit it in order to fulfill their needs. All services are fulfilled at the [[Hearth]] during a break. Guild House workers still have to carry service goods to the building before they can be consumed.
The Guild House does '''not''' need to be built within the Hearth Radius. It retains full functionality when built outside of the Hearth range, but will not count towards the level 3 [[Hearths#Hearth_Upgrades| Hearth upgrade]] unless all of the tiles of the Guild House are within the Hearth Radius.


== Production Chain ==
== Production Chain ==
=== Recipes in the {{PAGENAME}} ===
=== Recipes in the {{PAGENAME}} ===
{{Recipe|building={{PAGENAME}}}}
{{Recipe|building={{PAGENAME}}}}
 
=== Service Good Recipes ===
{{Recipe|product=Scrolls}}
{{Recipe|product=Wine}}
== Strategies ==
== Strategies ==

Latest revision as of 02:38, 9 October 2024

Guild House

Service Building
(City Buildings)

A place where villagers can fulfill their need for: Luxury, Education. Passive effects: The Guild's Welfare.

Specialization bonus:
Blightrot Blightrot (Comfort) Foxes

Guild House icon.png

3 Worker round.png Worker round.png Worker round.png Workers

Recipes

Construction

40Planks Planks
4Fabric Fabric
8City score
61Build time
4 × 3Building size

Not movable

ID = 'Guild House'

Overview

The Guild House is a Beaver-themed service building that provides Education Education for Beavers Beavers and Harpies Harpies, as well as Luxury Luxury for Beavers Beavers and Frogs Frogs when there is at least one worker assigned to the building. It also provides a passive effect The Guild's Welfare when all worker slots are filled.

The Guild House is a species-specific building. It can show up as a blueprint choice only when Beavers Beavers are present in your settlement. This restriction can be bypassed if you find a Guild House Ruin or with a wildcard blueprint pick from:

The Guild House is unlocked at level 4.

The Guild House has a Holy variant: Holy Guild House.

Building effect

Icon ServiceBuildingBonus GuildWelfare.png
Guild's Welfare
+1 Global Resolve every time you sell 75 Amber Amber worth of goods.
Same building effects do not stack.
Need 3 villagers assigned.

Service building mechanics

The Guild House, like all service buildings, does not require villagers to visit it in order to fulfill their needs. All services are fulfilled at the Hearth during a break. Guild House workers still have to carry service goods to the building before they can be consumed.

The Guild House does not need to be built within the Hearth Radius. It retains full functionality when built outside of the Hearth range, but will not count towards the level 3 Hearth upgrade unless all of the tiles of the Guild House are within the Hearth Radius.

Production Chain

Recipes in the Guild House

2 recipes in the Guild House.
Building Grade Ingredient Product
Guild House

0:00
1 Wine Wine
Luxury Luxury
Guild House

0:00
1 Scrolls Scrolls
Education Education

Service Good Recipes

3 recipes for Scrolls.
Building Grade Ingredient #1 Ingredient #2 Product
Lumber Mill Lumber Mill
Rain Mill Rain Mill

1:24
4 Leather Leather
4 Plant Fiber Plant Fiber
10 Wood Wood
3 Dye Dye
3 Wine Wine
Scrolls
Artisan Artisan
★★
1:24
3 Leather Leather
3 Plant Fiber Plant Fiber
8 Wood Wood
2 Dye Dye
2 Wine Wine
Scrolls
Scribe Scribe
Flawless Rain Mill Flawless Rain Mill
★★★
1:03
2 Leather Leather
2 Plant Fiber Plant Fiber
6 Wood Wood
1 Dye Dye
1 Wine Wine
Scrolls
3 recipes for Wine.
Building Grade Ingredient #1 Ingredient #2 Product
Tinctury Tinctury

1:24
4 Berries Berries
4 Mushrooms Mushrooms
4 Reed Reed
3 Pottery Pottery
3 Barrels Barrels
3 Waterskins Waterskins
10 Wine
Alchemist's Hut Alchemist's Hut
Cannery Cannery
★★
1:24
3 Berries Berries
3 Mushrooms Mushrooms
3 Reed Reed
3 Pottery Pottery
3 Barrels Barrels
3 Waterskins Waterskins
10 Wine
Flawless Cellar Flawless Cellar
Cellar Cellar
★★★
1:03
2 Berries Berries
2 Mushrooms Mushrooms
2 Reed Reed
2 Pottery Pottery
2 Barrels Barrels
2 Waterskins Waterskins
10 Wine

Strategies