Guild House: Difference between revisions
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{{Version| | {{Version|1.4.15}} | ||
{{Buildingbox|{{PAGENAME}}|purpose=[[Services Needs]]}} | {{Buildingbox|{{PAGENAME}}|purpose=[[Services Needs]]}} | ||
== Overview == | == Overview == | ||
The [[Guild House]] is a Beaver-themed service building that provides {{Service link|Education}} for {{Species link|Beavers}} and {{Species link|Harpies}}, as well as {{Service link|Luxury}} for {{Species link|Beavers}} and {{Species link|Frogs}} when there is at least one worker assigned to the building. It also provides a passive effect '''The Guild's Welfare''' when all worker slots are filled. | |||
The Guild House is a species-specific building. It can show up as a [[blueprint]] choice only when {{Species link|Beavers}} are present in your settlement. This restriction can be bypassed if you find a Guild House [[Ruin]] or with a wildcard blueprint pick from: | |||
* [[World_Map#List_of_positive_world_modifiers|Overgrown Library]] - [[World Map]] modifier | |||
* '''Smuggler's Visit''' - Legendary [[Cornerstone]] | |||
* '''Summoned Smuggler (Stormforged)''' - [[Stormforged]] Cornerstone | |||
* '''Contraband''' - Wildcard blueprint pick available for purchase from some [[traders]] | |||
The Guild House is unlocked at [[level]] 4. | |||
The Guild House has a Holy variant: [[Holy Guild House]]. | |||
=== Building effect === | |||
{| class="wikitable" style="text-align:center; border:hidden" | |||
|- | |||
| style="font-weight:bold" | {{Perk|LimeGreen|File:Icon_ServiceBuildingBonus_GuildWelfare.png}}<br />Guild's Welfare | |||
| style="text-align:left;border:hidden" | +1 Global [[Resolve]] every time you sell 75 {{rl|Amber}} worth of goods. </br>Same building effects do not stack.</br> Need 3 [[villager]]s assigned. | |||
|} | |||
=== Service building mechanics === | |||
The [[Guild House]], like all service buildings, does not require [[villagers]] to visit it in order to fulfill their needs. All services are fulfilled at the [[Hearth]] during a break. Guild House workers still have to carry service goods to the building before they can be consumed. | |||
The Guild House does '''not''' need to be built within the Hearth Radius. It retains full functionality when built outside of the Hearth range, but will not count towards the level 3 [[Hearths#Hearth_Upgrades| Hearth upgrade]] unless all of the tiles of the Guild House are within the Hearth Radius. | |||
== Production Chain == | == Production Chain == | ||
=== Recipes in the {{PAGENAME}} === | === Recipes in the {{PAGENAME}} === | ||
{{Recipe|building={{PAGENAME}}}} | {{Recipe|building={{PAGENAME}}}} | ||
=== Service Good Recipes === | |||
{{Recipe|product=Scrolls}} | |||
{{Recipe|product=Wine}} | |||
== Strategies == | == Strategies == |
Latest revision as of 02:38, 9 October 2024
Guild House
Service Building
(City Buildings)
A place where villagers can fulfill their need for: Luxury, Education. Passive effects: The Guild's Welfare.
Specialization bonus:
Blightrot (Comfort)
ID = 'Guild House'
Overview
The Guild House is a Beaver-themed service building that provides Education for Beavers and Harpies, as well as Luxury for Beavers and Frogs when there is at least one worker assigned to the building. It also provides a passive effect The Guild's Welfare when all worker slots are filled.
The Guild House is a species-specific building. It can show up as a blueprint choice only when Beavers are present in your settlement. This restriction can be bypassed if you find a Guild House Ruin or with a wildcard blueprint pick from:
- Overgrown Library - World Map modifier
- Smuggler's Visit - Legendary Cornerstone
- Summoned Smuggler (Stormforged) - Stormforged Cornerstone
- Contraband - Wildcard blueprint pick available for purchase from some traders
The Guild House is unlocked at level 4.
The Guild House has a Holy variant: Holy Guild House.
Building effect
Service building mechanics
The Guild House, like all service buildings, does not require villagers to visit it in order to fulfill their needs. All services are fulfilled at the Hearth during a break. Guild House workers still have to carry service goods to the building before they can be consumed.
The Guild House does not need to be built within the Hearth Radius. It retains full functionality when built outside of the Hearth range, but will not count towards the level 3 Hearth upgrade unless all of the tiles of the Guild House are within the Hearth Radius.
Production Chain
Recipes in the Guild House
Building | Grade | Ingredient | Product | |||
---|---|---|---|---|---|---|
|
★ 0:00 |
|
1 Luxury | |||
|
★ 0:00 |
|
1 Education |
Service Good Recipes
Building | Grade | Ingredient #1 | Ingredient #2 | Product | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
★ 1:24 |
|
|
8 | ||||||||||||
|
★★ 1:24 |
|
|
8 | ||||||||||||
|
★★★ 1:03 |
|
|
8 |
Building | Grade | Ingredient #1 | Ingredient #2 | Product | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
★ 1:24 |
|
|
10 | ||||||||||||||
|
★★ 1:24 |
|
|
10 | ||||||||||||||
|
★★★ 1:03 |
|
|
10 |