Cellar: Difference between revisions

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* [[Smuggler's Visit]] - Legendary [[Cornerstone]]
* [[Smuggler's Visit]] - Legendary [[Cornerstone]]
* [[Contraband]] - [[Perk]] available for purchase from some [[Traders]]
* [[Contraband]] - [[Perk]] available for purchase from some [[Traders]]
The Cellar is unlocked at [[Level]] 3.


== Production Chain ==
== Production Chain ==

Revision as of 14:55, 13 July 2024

This article was last updated during version 1.3.4. The game is now in 1.4.17. Some information may be out of date. Help us keep the wiki up to date by comparing this article against the patch notes and updating it.

Cellar

Production Building (Food Production)

"Can produce: Wine Wine (★★★), Pickled Goods Pickled Goods (★★), Pack of Provisions Pack of Provisions (★). Can use: Drizzle Water Drizzle Water."

Specialization bonus:
Brewing (Comfort) Brewing (Comfort) Humans
Blightrot (Comfort) Blightrot (Comfort) Foxes

Cellar icon.png

2 Worker round.png Worker round.png Workers

Recipes

10 Storage

Construction

2Bricks Bricks
2Fabric Fabric
5City score
50Build time
2 × 2Building size

Not movable

ID = `Cellar`

Overview

The Cellar is a 2-slot Food Production Building providing Wine Wine, Jerky Jerky and Pickled Goods Pickled Goods. It provides Humans Humans with the Brewing Specialization Brewing buff, adding +10% double yield chances to any Humans Humans working there. It is unlocked at Level 3.

The Cellar is a species-specific building. It can show up as a Blueprint choice only when Beavers Beavers are present in your settlement. This restriction can be bypassed if you find a Cellar as a Ruin or Flawless Cellar, or with a wildcard Blueprint pick from:

The Cellar is unlocked at Level 3.

Production Chain

Recipes in the Cellar

3 recipes in the Cellar.
BuildingEfficiencyIngredient #1Ingredient #2Product
★★★
01:03
2
2
2
2
2
2
10
Wine Wine
★★
02:06
5
5
5
5
5
3
3
2
10

00:42
5
5
5
5
5
5
3


Perks and Cornerstones

No matching Perks found.

Strategies