Cookhouse: Difference between revisions

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{{Version|0.63.2}}
{{Version|1.3.4}}
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== Overview ==
== Overview ==
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The Cookhouse is a [[Building|Food Production Building]] that is available from the beginning of the game as a [[Blueprint]] you can choose on each mission. It has a larger footprint than the other Buildings that make similar products.
The Cookhouse is a [[Building|Food Production Building]] that is available from the beginning of the game as a [[Blueprint]] you can choose on each mission. It has a larger footprint than the other Buildings that make similar products.


The Cookhouse's [[Specialization]] is [[File:Icon Spec Fire 64x64.png|16px|link=]] [[Warmth Specialization|Warmth]]. This is a '''Comfortable''' Specialization type, so the [[Lizards]] that work in the Cookhouse will gain +5 to their [[Resolve]].
The Cookhouse's [[Specialization]] is {{sl|Warmth}}. This is a '''Comfortable''' Specialization type, so the {{Species link|Lizards}} that work in the Cookhouse will gain +5 to their [[Resolve]].


== Production Chain ==
== Production Chain ==


[[Berries]] are an important ingredient in the Cookhouse's [[Recipes]]. And [[Insects]] are in two of the three Recipes. If you have a sustainable supply of Berries, Insects, and [[Flour]], then you can make everything the Cookhouse offers.
{{rl|Berries}} are an important ingredient in the Cookhouse's [[Recipes]]. {{rl|Insects}} are in two of the three Recipes. If you have a sustainable supply of Berries, Insects, and {{rl|Flour}}, then you can make everything the Cookhouse offers.


=== Recipes in the {{PAGENAME}} ===
=== Recipes in the {{PAGENAME}} ===


The Cookhouse produces two [[Resources#Complex Food|Complex Foods]] and [[Pigment]], which is a [[Resources#Crafting Materials|Crafting Material]] used in [[Scrolls]] (for [[Education]]) and [[Tea]] (for [[Treatment]]) or for producing [[Pack of Trade Goods|Packs of Trade Goods]].
The Cookhouse produces two [[Resources#Complex Food|Complex Foods]] and {{rl|Pigment}}, which is a [[Resources#Crafting Materials|Crafting Material]] used in {{rl|Scrolls}} (for {{Service link|Education}}) and {{rl|Tea}} (for {{Service link|Treatment}}) or for producing {{rl|Pack of Trade Goods}}.


{{Recipe|building={{PAGENAME}}}}
{{Recipe|building={{PAGENAME}}}}
== Perks and Cornerstones ==
{{Perks|description=Cookhouse}}


== Strategies ==
== Strategies ==

Latest revision as of 01:56, 26 June 2024

Cookhouse

"Can produce: Skewers, Biscuits, Pigment. Can use: Drizzle Water."

Cookhouse icon.png
SpecializationsWarmth Specialization Warmth
CategoryFood Production Food Production
Recipes
Size4 × 3
Storage10
Workplaces4
Build Time50
Build Cost
8Planks Planks
4Bricks Bricks
ID'Cookhouse'

Overview

The Cookhouse is a Food Production Building that is available from the beginning of the game as a Blueprint you can choose on each mission. It has a larger footprint than the other Buildings that make similar products.

The Cookhouse's Specialization is Warmth Specialization Warmth. This is a Comfortable Specialization type, so the Lizards Lizards that work in the Cookhouse will gain +5 to their Resolve.

Production Chain

Berries Berries are an important ingredient in the Cookhouse's Recipes. Insects Insects are in two of the three Recipes. If you have a sustainable supply of Berries, Insects, and Flour Flour, then you can make everything the Cookhouse offers.

Recipes in the Cookhouse

The Cookhouse produces two Complex Foods and Pigment Pigment, which is a Crafting Material used in Scrolls Scrolls (for Education Education) and Tea Tea (for Treatment Treatment) or for producing Pack of Trade Goods Pack of Trade Goods.

3 recipes in the Cookhouse.
BuildingEfficiencyIngredient #1Ingredient #2Product
★★
02:06
4
4
4
3
4
4
4
4
10
★★
02:06
8
3
3
3
10
★★
02:06
4
4
4
3
10


Perks and Cornerstones

No matching Perks found.

Strategies

Being able to make both Skewers and Biscuits in one Building means the Cookhouse can satisfy at least one Complex Food Need from any Species in your settlement. It is especially great for Harpies, who only need Jerky from elsewhere to have all their Complex Food Needs met.


The Cookhouse is one of just a few Buildings that can produce two different Complex Foods. This short list includes:

You can park extra Lizards in the Cookhouse if their Resolve is low. Having four Worker slots means a Cookhouse can make the difference between Lizards leaving or not.

If your settlement produces excess Grain (or Flour from Grain), consider adding a Ranch, which can use that Grain to produce both the Meat and Eggs that the Cookhouse can turn into Skewers.

Unless you're getting the Cookhouse for Skewers, you will need a source of Flour before the Cookhouse can be most effective and make both its Complex Foods. Make sure you get a Provisioner (★★), Supplier (★★), or Rain Mill (★★★) going first, so your Workers can start making Biscuits right away.

Making Jerky first is a big multiplier for turning Insects or Meat into Skewers. If you have the Smokehouse or Butcher, for example, and can afford to spend Fuel-type Resources, you can multiply the number of Skewers you get from Insects or Meat by more than 3x by first making them into Jerky. If you have Lizards or Harpies in your map, Jerky will be a Complex Food need. Be careful not to spend all of your Jerky as ingredients for Skewers, despite the efficiency of using the Jerky as the Skewers ingredient.