Coats: Difference between revisions

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{{Version|0.63.2}}
{{Version|1.3.4}}
{{Goodbox|Coats|purpose=Clothing Need}}
{{Goodbox|Coats|purpose=Clothing Need}}


== Overview ==
== Overview ==
[[Coats]] are a consumable [[Resource]] used to satisfy the [[Clothing Need]] for {{Species link|Humans}}, {{Species link|Beavers}}, and {{Species link|Harpies}}. Like all other consumables, Coats are consumed when a villager goes to the nearest [[Hearth]] for a break. When satisfied, [[Clothing Need]] grants 5 [[Resolve]].
 
{{rl|Coats}} are a consumable [[Resource]] used to satisfy the [[Clothing Need]] for {{Species link|Humans}}, {{Species link|Beavers}}, and {{Species link|Harpies}}. Like all other consumables, Coats are consumed when a [[villager]] goes to the nearest [[Hearth]] for a [[break]]. When satisfied, [[Clothing Need]] grants 5 [[Resolve]]. {{rl|Coats}}' {{3Star}} and {{2Star}} Recipes have the longest production cycle in the game at base 168 seconds.


== Production Chain ==
== Production Chain ==
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== Perks and Cornerstones ==
== Perks and Cornerstones ==


{{PerkSearch|search=Coat}}
{{Perks|search=Coats}}


== Strategies ==
== Strategies ==
* Unlike the needs for food and Services, {{rl|Coats}}' consumption to satisfy [[Clothing Need]] is not increased by [[Prestige]] modifiers. That makes buying {{rl|Coats}} extremely efficient at high [[Prestige]]s.
* Consider using [[Consumption Control]] to limit the use of {{rl|Coats}} to {{Species link|Harpies}}, as {{Species link|Humans}}' and {{Species link|Beavers}}' [[Resolve]] thresholds are significantly higher.
* {{Species link|Harpies}}' [[Starting Ability]] provides 50 {{rl|Coats}} when they enter the settlement. This can help with fulfilling year 1 [[Resolve]]-based [[Orders]] for {{Species link|Harpies}}, {{Species link|Humans}}, and {{Species link|Beavers}}.
* {{Species link|Harpies}} Houses' species-specific level 2 [[Housing Upgrade]] can help bring down the length of {{rl|Coats}}' production cycle.

Latest revision as of 01:48, 10 May 2024

Coats

"Used as clothing by some villagers. Produced by: Flawless Cooperage, Clothier, Flawless Druid's Hut, Cooperage, Artisan, Druid's Hut."

Icon Resource Coats.png
PurposeClothing Need
CategoryConsumable Items Consumable Items
EatableNo
BurnableNo
Burn time0
Sell value0.07 Amber
Buy price0.12 Amber
ID'[Needs] Coats'

Overview

Coats Coats are a consumable Resource used to satisfy the Clothing Need for Humans Humans, Beavers Beavers, and Harpies Harpies. Like all other consumables, Coats are consumed when a villager goes to the nearest Hearth for a break. When satisfied, Clothing Need grants 5 Resolve. Coats Coats' ★★★ and ★★ Recipes have the longest production cycle in the game at base 168 seconds.

Production Chain

Recipes for Coats

3 recipes for Coats.
BuildingEfficiencyIngredientProduct

02:48
3
10
★★
02:48
2
10
★★
02:48
2
10
★★★
02:06
1
10
★★★
02:06
1
10
★★★
02:06
1
10


Recipes with Coats as an Ingredient

No recipes found for ingredient: Coats.


Perks and Cornerstones

3 Perks named 'Coats' and mentioning 'Coats'
Name Rarity Description Sources Price
Alt Cor Ord Rel Tra
Ancient Sewing Technique Ancient Sewing Technique Uncommon +2 to Coats Coats production. Gain additional Coats Coats every yield (from gathering, farming, or production). x x Ord Rel Tra 18
Ancient Sewing Technique Ancient Sewing Technique Rare +3 to Coats Coats production. Gain additional Coats Coats every yield (from gathering, farming, or production). x x Ord Rel Tra 24
Drying Boards Drying Boards Rare A clever invention that makes it easier to dry clothes. Time spent resting is reduced by 30% when under the effect of Coats clothing. x x x x Tra 20

Strategies