Meat: Difference between revisions
From Against the Storm Official Wiki
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== Perks and Cornerstones == | == Perks and Cornerstones == | ||
{{ | {{Perks|search=Meat|exclude=Butcher +50}} | ||
== Strategies == | == Strategies == | ||
* {{pl|Meat Specialization}} has a powerful snowballing benefit when combined with {{bl|Ranch}}es or in the [[Marshlands]] where trees yield Meat as a secondary resource. [https://www.reddit.com/r/Against_the_Storm/comments/123mzw5/meat_specialization_gets_a_little_silly A screenshot on Reddit shows someone getting 52 Meat after cutting just a couple trees on a Marshlands settlement.] The comments include warnings of this backfiring when woodcutters are too busy hauling Meat back to the warehouse to cut Wood. |
Revision as of 03:10, 9 May 2024
Recipes
- Trappers' Camp (★★)
- Small Trappers' Camp (★)
- Ranch (★)
ID = `[Food Raw] Meat`
Overview
Production Chain
Recipes for Meat
Building | Grade | Ingredient | Product | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
★★ 0:17 |
— | 1 | |||||||||||
|
★ 0:25 |
— | 1 | |||||||||||
|
★ 1:24 |
|
10 |
Recipes with Meat as an Ingredient
Perks and Cornerstones
Name | Rarity | Description | Sources | Price | ||||
---|---|---|---|---|---|---|---|---|
Alt | Cor | Ord | Rel | Tra | ||||
Cannibalism | Epic | Gain 40 Meat every time a villager dies or leaves. | x | Cor | x | x | x | 0 |
Cannibalism (Stormforged) | Mythic | Gain 40 Meat and 20 Jerky every time a villager dies or leaves. | Alt | x | x | x | x | 0 |
Lost Supplies | Legendary | An unusual amount of supplies can be found in some glades. Gain 40 Meat and 40 Grain for each completed Dangerous or Forbidden Glade Event. (except cloned events spawned by fishmen caves and blood flowers) | x | Cor | x | x | x | 0 |
Meat Delivery Line | Epic | 5 Meat per minute. | x | x | Ord | x | x | 0 |
Meat Specialization | Epic | You've managed to enlist some excellent hunters. Meat production increases by +1 every 25 times it's produced. | x | Cor | x | x | x | 0 |
Nets | Rare | +1 to Meat production. Gain an additional Meat every yield (from gathering, farming, fishing, or production). | x | x | Ord | x | x | 0 |
Nets | Epic | +2 to Meat production. Gain an additional Meat every yield (from gathering, farming, fishing, or production). | x | x | x | Rel | x | 0 |
Strategies
- Meat Specialization has a powerful snowballing benefit when combined with Ranches or in the Marshlands where trees yield Meat as a secondary resource. A screenshot on Reddit shows someone getting 52 Meat after cutting just a couple trees on a Marshlands settlement. The comments include warnings of this backfiring when woodcutters are too busy hauling Meat back to the warehouse to cut Wood.