Deeds: Difference between revisions

From Against the Storm Official Wiki
(→‎List: Still updating the list. Cornerstone description made the third column too wide - will fix after finishing list and updating the cornerstone list)
 
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{{Version|1.3.4}}
[[File:DeedScreen.png|thumb|360px|The Deed Screen]]
[[File:DeedScreen.png|thumb|360px|The Deed Screen]]
= Overview =
== Overview ==


Deeds are tasks found in the [[Smoldering City]] which can give a Viceroy unique rewards. Rewards include:
Deeds are tasks found in the [[Smoldering City]] which can give a Viceroy unique rewards. Rewards include:
* Experience Points
* Experience points
* Decoration Buildings
* Decoration [[buildings]]
* Dullahan the Wanderer
* [[Trader]] Dullahan the Wanderer
* The Viceroy's Quarters
* The Viceroy's Quarters
* Viceroy Quarters' Decorations
* Viceroy Quarters' decorations
* Cornerstones
* [[Cornerstones]]
* Embarkation Bonuses
* [[Embarkation]] bonuses
* The Queen's Hand Trial
* The Queen's Hand Trial
== Statistics ==
* Total number of deeds: -
** Experience rewards: -
** Building rewards: -
** Effect rewards: -
** Embarkation rewards: -
** Trader rewards: -
* Total experience points to be gained:-
* Achievements tied to deeds: -


== List ==
== List ==
(in progress, will update. Working on formatting and setting up links to cornerstones)


{| class="wikitable"
{| class="wikitable"
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|-
|-
| style="text-align: center" | '''A Real Challenge'''
| style="text-align: center" | {{Perk|#cccaac|File:Deed_A_Real_Challenge.png}} </br> '''A Real Challenge'''
| style="text-align: left" | Win a game on Veteran difficulty (or higher)
| style="text-align: left" | Win a game on Veteran difficulty (or higher).
| style="text-align: center" | Pipe Ending (comfort)
| style="text-align: center" | {{Perk|Silver|File:Pipe_Ending.png}}</br>Pipe Ending (Comfort)
|-
|-
| style="text-align: center" | '''A True Leader'''
| style="text-align: center" | {{Perk|#cccaac|File:A_True_Leader_Deed.png}} </br> '''A True Leader'''
| style="text-align: left" | Earn 18 Reputation Points through villagers' Resolve in a single game on Prestige 1 difficulty (or higher)
| style="text-align: left" | Earn 18 Reputation Points through villagers' Resolve in a single game on Prestige 1 difficulty (or higher)
| style="text-align: center" | Ancient Arch (harmony)
| style="text-align: center" | {{Perk|Silver|File:Arch_icon.png}} </br> Ancient Arch (Harmony)
|-
|-
| style="text-align: center" | '''Abandoned Settlement'''
| style="text-align: center" | {{Perk|#cccaac|File:Deed_Abandoned_Settlement.png}} </br> '''Abandoned Settlement'''
| style="text-align: left" | Win a game near the Abandoned Settlement modifier
| style="text-align: left" | Win a game near the Abandoned Settlement modifier
| style="text-align: center" | 50 XP
| style="text-align: center" | {{Perk|Silver|File:Deed_Rewards_Generic.png}} </br>50 Exp
|-
|-
| style="text-align: center" | '''Against All Odds'''
| style="text-align: center" | '''Against All Odds'''
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| style="text-align: center" | 50 XP
| style="text-align: center" | 50 XP
|-
|-
| style="text-align: center" | '''Devil's Bargain'''
| style="text-align: center" | {{Perk|#cccaac|File:Devils_Bargain.png}} </br>Devil's Bargain
| style="text-align: left" | Win a game after 20 villagers have died
| style="text-align: left" | Win a game after 20 villagers have died
| style="text-align: center" | Bone Tools cornerstone (Gain 3 Tools every time a villager leaves or dies, not listed in Cornerstone list)
| style="text-align: center" | {{Perk|Silver|File:NecromancerIcons_50_b.png}}</br>Bone Tools (cornerstone) <br></br>Gain 3 {{rl|Tools}} every time a villager leaves or dies.
|-
| style="text-align: center" | '''Dice with Death 1'''
| style="text-align: left" | Win a game with one Dangerous Glade Event still active
| style="text-align: center" | 50 XP
|-
| style="text-align: center" | '''Dice with Death 2'''
| style="text-align: left" | Win a game with two Dangerous Glade Events still active
| style="text-align: center" | 50 XP
|-
| style="text-align: center" | '''Dice with Death 3'''
| style="text-align: left" | Win a game with three Dangerous Glade Events still active
| style="text-align: center" | 50 XP
|-
| style="text-align: center" | '''Dice with Death 4'''
| style="text-align: left" | Win a game with four Dangerous Glade Events still active
| style="text-align: center" | Dullahan Warlander (trader)
|-
| style="text-align: center" | '''Discovery 1'''
| style="text-align: left" | Discover 10 glades
| style="text-align: center" | 50 XP
|-
| style="text-align: center" | '''Discovery 2'''
| style="text-align: left" | Discover 30 glades
| style="text-align: center" | 50 XP
|-
| style="text-align: center" | '''Discovery 3'''
| style="text-align: left" | Discover 80 glades
| style="text-align: center" | 50 XP
|-
| style="text-align: center" | '''Discovery 4'''
| style="text-align: left" | Discover 150 glades
| style="text-align: center" | 50 XP
|-
| style="text-align: center" | '''Discovery 5'''
| style="text-align: left" | Discover 250 glades
| style="text-align: center" | 50 XP
|-
| style="text-align: center" | '''Discovery 6'''
| style="text-align: left" | Discover 400 glades
| style="text-align: center" | Mole Trophy (home decoration)
|-
| style="text-align: center" | '''Efficient Explorer'''
| style="text-align: left" | Win a game after completing 25 Glade Events
| style="text-align: center" | Firekeeper's Prayer cornerstone (Glade event work  speed increased by 30%. Resources you sacrifice in the Ancient Hearth burn 25% quicker)
|-
| style="text-align: center" | '''Export Expert 1'''
| style="text-align: left" | Complete 10 trade routes
| style="text-align: center" | 50 XP
|-
| style="text-align: center" | '''Export Expert 2'''
| style="text-align: left" | Complete 30 trade routes
| style="text-align: center" | 50 XP
|-
| style="text-align: center" | '''Export Expert 3'''
| style="text-align: left" | Complete 80 trade routes
| style="text-align: center" | 50 XP
|-
| style="text-align: center" | '''Export Expert 4'''
| style="text-align: left" | Complete 150 trade routes
| style="text-align: center" | 50 XP
|-
| style="text-align: center" | '''Export Expert 5'''
| style="text-align: left" | Complete 250 trade routes
| style="text-align: center" | 50 XP
|-
| style="text-align: center" | '''Export Expert 6'''
| style="text-align: left" | Complete 400 trade routes
| style="text-align: center" | Trade Contract (home decoration)
|-
| style="text-align: center" | '''Feeding the People'''
| style="text-align: left" | Ensure all villagers have all their Complex Food needs fulfilled simultaneously
| style="text-align: center" | Worker's Rations cornerstone (All workers have a +10% higher chance of producing double yieles, but they also have a +20% higher chance of consuming twice as much food during a break)
|-
| style="text-align: center" | '''Fertile Meadows'''
| style="text-align: left" | Win a game near the Fertile Grounds modifier
| style="text-align: center" | 50 XP
|-
| style="text-align: center" | '''First Real Expedition'''
| style="text-align: left" | Win a game in the Royal Woodlands biome, and on Settler difficulty (or higher)
| style="text-align: center" | 50 XP
|-
| style="text-align: center" | '''First Steps'''
| style="text-align: left" | Finish your first game after the tutorial
| style="text-align: center" | Viceroy's Quarters (fundamental upgrade)
|-
| style="text-align: center" | '''Fishmen Ritual Site'''
| style="text-align: left" | Win a game near the Fishmen Ritual Site modifier
| style="text-align: center" | Fishmen Skull (home decoration)
|-
| style="text-align: center" | '''Flooded Mines'''
| style="text-align: left" | Win a game near the Flooded Mines modifier
| style="text-align: center" | Valve (comfort)
|-
| style="text-align: center" | '''Forbidden Lands'''
| style="text-align: left" | Win a game near the Forbidden Lands modifier
| style="text-align: center" | 50 XP
|-
| style="text-align: center" | '''Forsaken Gods Temple'''
| style="text-align: left" | Win a game near the Forsaken Gods Temple modifier
| style="text-align: center" | 50 XP
|-
| style="text-align: center" | '''Fox Settlement'''
| style="text-align: left" | Win a game with at least 25 Foxes
| style="text-align: center" | Overgrown Fence (aesthetics)
|-
| style="text-align: center" | '''Fox Utopia'''
| style="text-align: left" | Win a game with 30 Foxes, 15 x Fox House, 1 x Tea Doctor
| style="text-align: center" | Overgrown Fence Corner (aesthetics)
|-
| style="text-align: center" | '''Frosts'''
| style="text-align: left" | Win a game near the Frosts modifier
| style="text-align: center" | 50 XP
|-
| style="text-align: center" | '''Gathering Storm'''
| style="text-align: left" | Win a game near the Gathering Storm modifier
| style="text-align: center" | 50 XP
|-
| style="text-align: center" | '''Harpy Settlement'''
| style="text-align: left" | Win a game with at least 25 Harpies
| style="text-align: center" | 50 XP
|-
| style="text-align: center" | '''Harpy Utopia'''
| style="text-align: left" | Win a game with 30 Harpies, 15 x Harpy House, 1 x Bath House
| style="text-align: center" | Umbrella (harmony)
|-
| style="text-align: center" | '''Haunted Forest'''
| style="text-align: left" | Win a game near the Haunted Forest modifier
| style="text-align: center" | 50 XP
|-
| style="text-align: center" | '''High Price'''
| style="text-align: left" | Win a game after 15 villagers died, on Prestige 18 difficulty (or higher)
| style="text-align: center" | 50 XP
|-
| style="text-align: center" | '''Higher Needs'''
| style="text-align: left" | Ensure all villagers have all their Services needs fulfilled simultaneously
| style="text-align: center" | 50 XP
|-
| style="text-align: center" | '''Homesick 1'''
| style="text-align: left" | Win a game in 5 years or less
| style="text-align: center" | Signboard (aesthetics)
|-
| style="text-align: center" | '''Homesick 2'''
| style="text-align: left" | Win a game in 3 years or less
| style="text-align: center" | 50 XP
|-
| style="text-align: center" | '''Human Settlement'''
| style="text-align: left" | Win a game with at least 25 Humans
| style="text-align: center" | 50 XP
|-
| style="text-align: center" | '''Human Utopia'''
| style="text-align: left" | Win a game with 30 Humans, 15 x Human House, 1 x Temple
| style="text-align: center" | 50 XP
|-
| style="text-align: center" | '''Immovable Viceroy'''
| style="text-align: left" | Win a game without discovering any glades
| style="text-align: center" | Overgrown Well (harmony)
|-
| style="text-align: center" | '''Independent Viceroy'''
| style="text-align: left" | Win a game without completing any orders on Prestige 1 difficulty (or higher)
| style="text-align: center" | 50 XP
|-
| style="text-align: center" | '''Into the Forest'''
| style="text-align: left" | Win after discovering 2 Dangerous Glades before the end of Year 1, on Pioneer difficulty
| style="text-align: center" | Rainpunk Barrels (comfort)
|-
| style="text-align: center" | '''Land of Greed'''
| style="text-align: left" | Win a game near the Land of Greed modifier
| style="text-align: center" | 50 XP
|-
| style="text-align: center" | '''Levitating Monument'''
| style="text-align: left" | Win a game near the Levitating Monument modifier
| style="text-align: center" | 50 XP
|-
| style="text-align: center" | '''Like a Machine'''
| style="text-align: left" | Win a game after completing 3 timed orders
| style="text-align: center" | 50 XP
|-
| style="text-align: center" | '''Lizards Settlement'''
| style="text-align: left" | Win a game with at least 25 Lizards
| style="text-align: center" | 50 XP
|-
| style="text-align: center" | '''Lizard Utopia'''
| style="text-align: left" | Win a game with 30 Lizard, 15 x Lizard House, 1 x Clan Hall
| style="text-align: center" | 50 XP
|-
| style="text-align: center" | '''Lost Colonies'''
| style="text-align: left" | Win a game near the Ruins modifier
| style="text-align: center" | Wall Corner (comfort)
|-
| style="text-align: center" | '''Master Archaeologist'''
| style="text-align: left" | Win a game with all three skeletons reconstructed in the Scarlet Orchard.
| style="text-align: center" | Inscribed Slab (home decoration)
|-
| style="text-align: center" | '''Monastery of the Holy Flame'''
| style="text-align: left" | Win a game near the Monastery of the Holy Flame modifier
| style="text-align: center" | 50 XP
|-
| style="text-align: center" | '''No Deaths'''
| style="text-align: left" | Win a game with 0 villagers dying
| style="text-align: center" | 50 XP
|-
| style="text-align: center" | '''No Loot Boxes'''
| style="text-align: left" | Win a game without opening or sending any Abandoned Caches to the Citadel
| style="text-align: center" | 50 XP
|-
| style="text-align: center" | '''No Strangers'''
| style="text-align: left" | Win a game without completing any encampment events
| style="text-align: center" | 50 XP
|-
| style="text-align: center" | '''Ominous Presence'''
| style="text-align: left" | Win a game near the Ominous Presence modifier
| style="text-align: center" | 50 XP
|-
| style="text-align: center" | '''Orders from the Queen 1'''
| style="text-align: left" | Complete 10 orders
| style="text-align: center" | 50 XP
|-
| style="text-align: center" | '''Orders from the Queen 2'''
| style="text-align: left" | Complete 30 orders
| style="text-align: center" | 50 XP
|-
| style="text-align: center" | '''Orders from the Queen 3'''
| style="text-align: left" | Complete 80 orders
| style="text-align: center" | 50 XP
|-
| style="text-align: center" | '''Orders from the Queen 4'''
| style="text-align: left" | Complete 150 orders
| style="text-align: center" | 50 XP
|-
| style="text-align: center" | '''Orders from the Queen 5'''
| style="text-align: left" | Complete 250 orders
| style="text-align: center" | 50 XP
|-
| style="text-align: center" | '''Orders from the Queen 6'''
| style="text-align: left" | Complete 400 orders
| style="text-align: center" | Ancient Tombstone (harmony)
|-
| style="text-align: center" | '''Outstanding Move'''
| style="text-align: left" | Win a game after discovering a Forbidden Glade before the end of Year 1, on Veteran difficulty (or higher)
| style="text-align: center" | 50 XP
|-
| style="text-align: center" | '''Overcoming Difficulty'''
| style="text-align: left" | Win a game on Pioneer difficulty (or higher)
| style="text-align: center" | Pipe (comfort)
|-
| style="text-align: center" | '''Overgrown Library'''
| style="text-align: left" | Win a game near the Overgrown Library modifier
| style="text-align: center" | 50 XP
|-
| style="text-align: center" | '''Paradise'''
| style="text-align: left" | Ensure all villagers have all their needs fulfilled simultaneously
| style="text-align: center" | Bonfire (aesthetics)
|-
| style="text-align: center" | '''Petrified Necropolis'''
| style="text-align: left" | Win a game near the Petrified Necropolis modifier
| style="text-align: center" | 50 XP
|-
| style="text-align: center" | '''Playing It Safe'''
| style="text-align: left" | Win a game without discovering a Dangerous or Forbidden Glade on Pioneer difficulty (or higher)
| style="text-align: center" | 50 XP
|-
| style="text-align: center" | '''Prestigious Expedition 1'''
| style="text-align: left" | Win a game on Prestige 1 difficulty (or higher)
| style="text-align: center" | 50 XP
|-
| style="text-align: center" | '''Prestigious Expedition 2'''
| style="text-align: left" | Win a game on Prestige 2 difficulty (or higher)
| style="text-align: center" | Pipe Elbow (comfort)
|-
| style="text-align: center" | '''Prestigious Expedition 3'''
| style="text-align: left" | Win a game on Prestige 3 difficulty (or higher)
| style="text-align: center" | 50 XP
|-
| style="text-align: center" | '''Prestigious Expedition 4'''
| style="text-align: left" | Win a game on Prestige 4 difficulty (or higher)
| style="text-align: center" | 50 XP
|-
| style="text-align: center" | '''Prestigious Expedition 5'''
| style="text-align: left" | Win a game on Prestige 5 difficulty (or higher)
| style="text-align: center" | Ancient Artifact (home decoration)
|-
| style="text-align: center" | '''Prestigious Expedition 6'''
| style="text-align: left" | Win a game on Prestige 6 difficulty (or higher)
| style="text-align: center" | 50 XP
|-
| style="text-align: center" | '''Prestigious Expedition 7'''
| style="text-align: left" | Win a game on Prestige 7 difficulty (or higher)
| style="text-align: center" | 50 XP
|-
| style="text-align: center" | '''Prestigious Expedition 8'''
| style="text-align: left" | Win a game on Prestige 8 difficulty (or higher)
| style="text-align: center" | Golden Leaf Plant (aesthetics)
|-
| style="text-align: center" | '''Prestigious Expedition 9'''
| style="text-align: left" | Win a game on Prestige 9 difficulty (or higher)
| style="text-align: center" | 50 XP
|-
| style="text-align: center" | '''Prestigious Expedition 10'''
| style="text-align: left" | Win a game on Prestige 10 difficulty (or higher)
| style="text-align: center" | 50 XP
|-
| style="text-align: center" | '''Prestigious Expedition 11'''
| style="text-align: left" | Win a game on Prestige 11 difficulty (or higher)
| style="text-align: center" | Domesticated Sea Tiger (home decoration)
|-
| style="text-align: center" | '''Prestigious Expedition 12'''
| style="text-align: left" | Win a game on Prestige 12 difficulty (or higher)
| style="text-align: center" | 50 XP
|-
| style="text-align: center" | '''Prestigious Expedition 13'''
| style="text-align: left" | Win a game on Prestige 13 difficulty (or higher)
| style="text-align: center" | 50 XP
|-
| style="text-align: center" | '''Prestigious Expedition 14'''
| style="text-align: left" | Win a game on Prestige 14 difficulty (or higher)
| style="text-align: center" | No Quality Control (cornerstone) Gain +2 to wood production. After each storm, all stored wood is removed, and you get 50 Insects in return
|-
| style="text-align: center" | '''Prestigious Expedition 15'''
| style="text-align: left" | Win a game on Prestige 15 difficulty (or higher)
| style="text-align: center" | 50 XP
|-
| style="text-align: center" | '''Prestigious Expedition 16'''
| style="text-align: left" | Win a game on Prestige 16 difficulty (or higher)
| style="text-align: center" | 50 XP
|-
| style="text-align: center" | '''Prestigious Expedition 17'''
| style="text-align: left" | Win a game on Prestige 17 difficulty (or higher)
| style="text-align: center" | Painting of the Ancient Hearth (home decoration)
|-
| style="text-align: center" | '''Prestigious Expedition 18'''
| style="text-align: left" | Win a game on Prestige 18 difficulty (or higher)
| style="text-align: center" | 50 XP
|-
| style="text-align: center" | '''Prestigious Expedition 19'''
| style="text-align: left" | Win a game on Prestige 19 difficulty (or higher)
| style="text-align: center" | 50 XP
|-
| style="text-align: center" | '''Prestigious Expedition 20'''
| style="text-align: left" | Win a game on Prestige 20 difficulty (or higher)
| style="text-align: center" | Dueling Umbrella (home decoration)
|-
| style="text-align: center" | '''Prosperity 1'''
| style="text-align: left" | Collect 10 Reputation Points through villager Resolve
| style="text-align: center" | 50 XP
|-
| style="text-align: center" | '''Prosperity 2'''
| style="text-align: left" | Collect 25 Reputation Points through villager Resolve
| style="text-align: center" | 50 XP
|-
| style="text-align: center" | '''Prosperity 3'''
| style="text-align: left" | Collect 50 Reputation Points through villager Resolve
| style="text-align: center" | 50 XP
|-
| style="text-align: center" | '''Prosperity 4'''
| style="text-align: left" | Collect 80 Reputation Points through villager Resolve
| style="text-align: center" | 50 XP
|-
| style="text-align: center" | '''Prosperity 5'''
| style="text-align: left" | Collect 130 Reputation Points through villager Resolve
| style="text-align: center" | Plate of Food (home decoration)
|-
| style="text-align: center" | '''Rare Technology'''
| style="text-align: left" | Win a game with a restored Rainpunk Foundry in your settlement
| style="text-align: center" | Water Barrels (comfort)
|-
| style="text-align: center" | '''Refinery'''
| style="text-align: left" | Win with 1 x Mine, 1 x Smelter, 1 x Smithy on Veteran difficulty
| style="text-align: center" | Small Distillery (cornerstone) The fresh resin still glows softly with the rain's essence. Gain 4 Crystalized Dew for every 20 Resin produced
|-
| style="text-align: center" | '''Rolling in Wealth 1'''
| style="text-align: left" | Trade good worth 50 Amber
| style="text-align: center" | 50 XP
|-
| style="text-align: center" | '''Rolling in Wealth 2'''
| style="text-align: left" | Trade good worth 200 Amber
| style="text-align: center" | 50 XP
|-
| style="text-align: center" | '''Rolling in Wealth 3'''
| style="text-align: left" | Trade good worth 600 Amber
| style="text-align: center" | 50 XP
|-
| style="text-align: center" | '''Rolling in Wealth 4'''
| style="text-align: left" | Trade good worth 1500 Amber
| style="text-align: center" | Marble Fountain (harmony)
|-
| style="text-align: center" | '''Rolling in Wealth 5'''
| style="text-align: left" | Trade good worth 3000 Amber
| style="text-align: center" | 50 XP
|-
| style="text-align: center" | '''Rolling in Wealth 6'''
| style="text-align: left" | Trade good worth 5000 Amber
| style="text-align: center" | Royal Permit (embarkation bonus) Gain 1 additional cornerstone reroll charge
|-
| style="text-align: center" | '''Royal Outpost'''
| style="text-align: left" | Win a game near the Royal Outpost modifier
| style="text-align: center" | Landscape Painting (home decoration)
|-
| style="text-align: center" | '''Ruined Armory'''
| style="text-align: left" | Win a game near the Ruined Armory modifier
| style="text-align: center" | Anvil (aesthetics)
|-
| style="text-align: center" | '''Ruins'''
| style="text-align: left" | Win a game after taking care of 10 ruins found in glades
| style="text-align: center" | 50 XP
|-
| style="text-align: center" | '''Rushed Delivery 1'''
| style="text-align: left" | Complete 5 timed orders
| style="text-align: center" | 50 XP
|-
| style="text-align: center" | '''Rushed Delivery 2'''
| style="text-align: left" | Complete 15 timed orders
| style="text-align: center" | 50 XP
|-
| style="text-align: center" | '''Rushed Delivery 3'''
| style="text-align: left" | Complete 30 timed orders
| style="text-align: center" | 50 XP
|-
| style="text-align: center" | '''Rushed Delivery 4'''
| style="text-align: left" | Complete 50 timed orders
| style="text-align: center" | Town Board (aesthetics)
|-
| style="text-align: center" | '''Rushed Delivery 5'''
| style="text-align: left" | Complete 75 timed orders
| style="text-align: center" | 50 XP
|-
| style="text-align: center" | '''Rushed Delivery 6'''
| style="text-align: left" | Complete 100 timed orders
| style="text-align: center" | The Sparkcaster (home decoration)
|-
| style="text-align: center" | '''Serving Ale'''
| style="text-align: left" | Win with 1 x Small Farm, 1 x Brewery, 1 x Tavern on Veteran difficulty
| style="text-align: center" | 50 XP
|-
| style="text-align: center" | '''Sparkdew Crystals'''
| style="text-align: left" | Win a game near the Sparkdew Crystals modifier
| style="text-align: center" | Sparkdew Crystal (home decoration)
|-
| style="text-align: center" | '''Stalking Shadows'''
| style="text-align: left" | Win a game after discovering a Forbidden Glade before the end of Year 2, on Pioneer difficulty (or higher)
| style="text-align: center" | Storm Orb (home decoration)
|-
| style="text-align: center" | '''Statue of the Forefathers'''
| style="text-align: left" | Win a game near the Statue of the Forefathers modifier
| style="text-align: center" | 50 XP
|-
| style="text-align: center" | '''Taking Action'''
| style="text-align: left" | Win a game after completing 5 Glade Events
| style="text-align: center" | 50 XP
|-
| style="text-align: center" | '''Tempest'''
| style="text-align: left" | Win a game with no dead villagers on Viceroy difficulty (or higher)
| style="text-align: center" | 50 XP
|-
| style="text-align: center" | '''The Adamantine Seal'''
| style="text-align: left" | Reforge the Adamantine Seal
| style="text-align: center" | Crimson Cloak (home decoration) Queen's Hand Trials (game mode)
|-
| style="text-align: center" | '''The Bronze Seal'''
| style="text-align: left" | Reforge the Bronze Seal
| style="text-align: center" | Settler's Mask (home decoration)
|-
| style="text-align: center" | '''The Cobalt Seal'''
| style="text-align: left" | Reforge the Cobalt Seal
| style="text-align: center" | Royal Visage (home decoration)
|-
| style="text-align: center" | '''The Gold Seal'''
| style="text-align: left" | Reforge the Gold Seal
| style="text-align: center" | Viceroy's Cape (home decoration)
|-
| style="text-align: center" | '''The Lead Seal'''
| style="text-align: left" | Reforge the Lead Seal
| style="text-align: center" | Pioneer's Mantle (home decoration)
|-
| style="text-align: center" | '''The Marketplace'''
| style="text-align: left" | Win a game with 50 villages, 1 x Temple, 1 x Market
| style="text-align: center" | 50 XP
|-
| style="text-align: center" | '''The Marshlands'''
| style="text-align: left" | Win a game on the Marshlands biome
| style="text-align: center" | 50 XP
|-
| style="text-align: center" | '''The Patient Queen 1'''
| style="text-align: left" | Don't let the Queen's Impatience grow above 6 in a single game
| style="text-align: center" | 50 XP
|-
| style="text-align: center" | '''The Patient Queen 2'''
| style="text-align: left" | Don't let the Queen's Impatience grow above 4 in a single game
| style="text-align: center" | Fiery Wrath (cornerstone) Resources you sacrifice in the Ancient Hearth burn 5% longer for every Impatience Point you have
|-
| style="text-align: center" | '''The Patient Queen 3'''
| style="text-align: left" | Don't let the Queen's Impatience grow above 2 in a single game
| style="text-align: center" | 50 XP
|-
| style="text-align: center" | '''The Platinum Seal'''
| style="text-align: left" | Reforge the Platinum Seal
| style="text-align: center" | Decorated Belt (home decoration)
|-
| style="text-align: center" | '''The Queen's Hand'''
| style="text-align: left" | Complete the Queen's Hand Trial
| style="text-align: center" | Queen's Hand Pauldron (home decoration)
|-
| style="text-align: center" | '''The Reef'''
| style="text-align: left" | Win a game in the Coral Forest biome on Viceroy difficulty (or higher)
| style="text-align: center" | Coral Growth (aesthetics)
|-
| style="text-align: center" | '''The Scarlet Orchard'''
| style="text-align: left" | Win a game in the Scarlet Orchard biome
| style="text-align: center" | Rosevine (home decoration)
|-
| style="text-align: center" | '''The Silver Seal'''
| style="text-align: left" | Reforge the Silver Seal
| style="text-align: center" | Veteran's Shoulder Guard (home decoration)
|-
| style="text-align: center" | '''The Titanium Seal'''
| style="text-align: left" | Reforge the Titanium Seal
| style="text-align: center" | Stormshroud Attire (home decoration)
|-
| style="text-align: center" | '''Thick Clouds'''
| style="text-align: left" | Win a game in the Cursed Royal Woodlands biome on Viceroy difficulty (or higher)
| style="text-align: center" | Coral Growth (aesthetics)
|-
| style="text-align: center" | '''Third Time's a Charm'''
| style="text-align: left" | Win 3 games
| style="text-align: center" | Standard Uniform (home decoration)
|-
| style="text-align: center" | '''Thorough Exploration'''
| style="text-align: left" | Win a game with 30 or more glades discovered on Pioneer difficulty (or higher)
| style="text-align: center" | Reed (embarkation bonus)
|-
| style="text-align: center" | '''Totem Hunter'''
| style="text-align: left" | Win with 1 x Converted Rain Totem, 1 x Converted Totem of Denial on Veteran difficulty
| style="text-align: center" | 50 XP
|-
| style="text-align: center" | '''Trade Baron'''
| style="text-align: left" | Win a game after completing 20 trade routes
| style="text-align: center" | Chest (aesthetics)
|-
| style="text-align: center" | '''Trade Connections'''
| style="text-align: left" | Win a game with 400 Amber in your Warehouse
| style="text-align: center" | Crates (comfort)
|-
| style="text-align: center" | '''Traveling Light'''
| style="text-align: left" | Win a game without taking any Embarkation Bonuses on Viceroy difficulty (or higher)
| style="text-align: center" | 50 XP
|-
| style="text-align: center" | '''Treasure'''
| style="text-align: left" | Win a game after opening or sending 20 Abandoned Caches to the Citadel
| style="text-align: center" | Leather (embarkation bonus)
|-
| style="text-align: center" | '''Unnecessary Burden'''
| style="text-align: left" | Win a game without taking any Embarkation Bonuses on Prestige 10 difficulty (or higher)
| style="text-align: center" | Ibex Rug (home decoration)
|-
| style="text-align: center" | '''Untamed Wilds'''
| style="text-align: left" | Win a game near the Untamed Wilds modifier
| style="text-align: center" | 50 XP
|-
| style="text-align: center" | '''Victory through Prosperity'''
| style="text-align: left" | Earn 14 Reputation Points through Resolve in a single game
| style="text-align: center" | Generous Rations (cornerstone) Global Resolve is increased by 5, but the chance of villagers consuming twice the amount of food during a break is increased by +50%
|-
| style="text-align: center" | '''Victory through Resolve'''
| style="text-align: left" | Win a game having gaained at least 5 Reputation Points through Resolve
| style="text-align: center" | Road Sign (aesthetics)
|-
| style="text-align: center" | '''Watchtower'''
| style="text-align: left" | Win a game near the Watchtower modifier
| style="text-align: center" | 50 XP
 
|}
|}
== Statistics ==
* Total number of deeds: 168
** Experience rewards: 95
** Building rewards: 34
** Home decorations: 26
** Effect rewards: 1 (Queen's Hand Trials)
** Embarkation rewards: 3
** Cornerstones: 8
** Trader rewards: 1
* Total experience points to be gained: 950 XP
* Achievements tied to deeds: -

Latest revision as of 23:45, 1 May 2024

This article was last updated during version 1.3.4. The game is now in 1.4.17. Some information may be out of date. Help us keep the wiki up to date by comparing this article against the patch notes and updating it.

The Deed Screen

Overview

Deeds are tasks found in the Smoldering City which can give a Viceroy unique rewards. Rewards include:

List

Deeds
Deed Description Reward
Deed A Real Challenge.png
A Real Challenge
Win a game on Veteran difficulty (or higher). Pipe Ending.png
Pipe Ending (Comfort)
A True Leader Deed.png
A True Leader
Earn 18 Reputation Points through villagers' Resolve in a single game on Prestige 1 difficulty (or higher) Arch icon.png
Ancient Arch (Harmony)
Deed Abandoned Settlement.png
Abandoned Settlement
Win a game near the Abandoned Settlement modifier Deed Rewards Generic.png
50 Exp
Against All Odds Win a game on Viceroy difficulty (or higher) Pipe Cross (comfort)
Ancient Battleground Win a game near the Ancient Battleground modifier 50 XP
Ancient Knowledge Win a game with at least 5 Ancient Tablets in the Warehouse Big Shelter
Apprentice Archaeologist 1 Win a game with a reconstructed Smoldering Scorpion skeleton in the Scarlet Orchard 50 XP
Apprentice Archaeologist 2 Win a game with a reconstructed Sea Serpent skeleton in the Scarlet Orchard 50 XP
Apprentice Archaeologist 3 Win a game with a reconstructed Sealed Spider skeleton in the Scarlet Orchard 50 XP
Bandit Camp Win a game near the Bandit Camp modifier Cages (aesthetics)
Barren Lands Win a game near the Barren Lands modifier Gate (comfort)
Beaver Settlement Win a game with at least 25 Beavers 50 XP
Beaver Utopia Win a game with 30 Beavers, 15 x Beaver House, 1 x Guild House Pipe T-connector (comfort)
Big Settlement 1 Win a game with at least 40 villagers Lamp (aesthetics)
Big Settlement 2 Win a game with at least 60 villagers 50 XP
Blood Flower Farmer Win a game with 3 active Blood Flower Clones on the map 50 XP
Coral Forest Win a game on the Coral Forest biome Reefbloom (home decoration)
Corrosive Torrent Win a game near the Corrosive Torrent modifier 50 XP
Crimson Soil Win a game in the Scarlet Orchard biome, and on Viceroy difficulty (or higher) Thorny Reed (aesthetics)
Cursed Lands Win a game on the Cursed Royal Woodlands biome Wall Crossing (comfort)
Cycle of the Wilds Discover 20 Dangerous Glades in one cycle Nightfern (aesthetics)
Dangerous Lands Win a game near the Dangerous Lands modifier 50 XP
Deadly Spores Win a game in the Marshlands biome, and on Viceroy difficulty (or higher) Decorative Fungus (aesthetics)
Defying the Crown Win a game without completing any orders 50 XP
Devils Bargain.png
Devil's Bargain
Win a game after 20 villagers have died NecromancerIcons 50 b.png
Bone Tools (cornerstone)

Gain 3 Tools Tools every time a villager leaves or dies.
Dice with Death 1 Win a game with one Dangerous Glade Event still active 50 XP
Dice with Death 2 Win a game with two Dangerous Glade Events still active 50 XP
Dice with Death 3 Win a game with three Dangerous Glade Events still active 50 XP
Dice with Death 4 Win a game with four Dangerous Glade Events still active Dullahan Warlander (trader)
Discovery 1 Discover 10 glades 50 XP
Discovery 2 Discover 30 glades 50 XP
Discovery 3 Discover 80 glades 50 XP
Discovery 4 Discover 150 glades 50 XP
Discovery 5 Discover 250 glades 50 XP
Discovery 6 Discover 400 glades Mole Trophy (home decoration)
Efficient Explorer Win a game after completing 25 Glade Events Firekeeper's Prayer cornerstone (Glade event work speed increased by 30%. Resources you sacrifice in the Ancient Hearth burn 25% quicker)
Export Expert 1 Complete 10 trade routes 50 XP
Export Expert 2 Complete 30 trade routes 50 XP
Export Expert 3 Complete 80 trade routes 50 XP
Export Expert 4 Complete 150 trade routes 50 XP
Export Expert 5 Complete 250 trade routes 50 XP
Export Expert 6 Complete 400 trade routes Trade Contract (home decoration)
Feeding the People Ensure all villagers have all their Complex Food needs fulfilled simultaneously Worker's Rations cornerstone (All workers have a +10% higher chance of producing double yieles, but they also have a +20% higher chance of consuming twice as much food during a break)
Fertile Meadows Win a game near the Fertile Grounds modifier 50 XP
First Real Expedition Win a game in the Royal Woodlands biome, and on Settler difficulty (or higher) 50 XP
First Steps Finish your first game after the tutorial Viceroy's Quarters (fundamental upgrade)
Fishmen Ritual Site Win a game near the Fishmen Ritual Site modifier Fishmen Skull (home decoration)
Flooded Mines Win a game near the Flooded Mines modifier Valve (comfort)
Forbidden Lands Win a game near the Forbidden Lands modifier 50 XP
Forsaken Gods Temple Win a game near the Forsaken Gods Temple modifier 50 XP
Fox Settlement Win a game with at least 25 Foxes Overgrown Fence (aesthetics)
Fox Utopia Win a game with 30 Foxes, 15 x Fox House, 1 x Tea Doctor Overgrown Fence Corner (aesthetics)
Frosts Win a game near the Frosts modifier 50 XP
Gathering Storm Win a game near the Gathering Storm modifier 50 XP
Harpy Settlement Win a game with at least 25 Harpies 50 XP
Harpy Utopia Win a game with 30 Harpies, 15 x Harpy House, 1 x Bath House Umbrella (harmony)
Haunted Forest Win a game near the Haunted Forest modifier 50 XP
High Price Win a game after 15 villagers died, on Prestige 18 difficulty (or higher) 50 XP
Higher Needs Ensure all villagers have all their Services needs fulfilled simultaneously 50 XP
Homesick 1 Win a game in 5 years or less Signboard (aesthetics)
Homesick 2 Win a game in 3 years or less 50 XP
Human Settlement Win a game with at least 25 Humans 50 XP
Human Utopia Win a game with 30 Humans, 15 x Human House, 1 x Temple 50 XP
Immovable Viceroy Win a game without discovering any glades Overgrown Well (harmony)
Independent Viceroy Win a game without completing any orders on Prestige 1 difficulty (or higher) 50 XP
Into the Forest Win after discovering 2 Dangerous Glades before the end of Year 1, on Pioneer difficulty Rainpunk Barrels (comfort)
Land of Greed Win a game near the Land of Greed modifier 50 XP
Levitating Monument Win a game near the Levitating Monument modifier 50 XP
Like a Machine Win a game after completing 3 timed orders 50 XP
Lizards Settlement Win a game with at least 25 Lizards 50 XP
Lizard Utopia Win a game with 30 Lizard, 15 x Lizard House, 1 x Clan Hall 50 XP
Lost Colonies Win a game near the Ruins modifier Wall Corner (comfort)
Master Archaeologist Win a game with all three skeletons reconstructed in the Scarlet Orchard. Inscribed Slab (home decoration)
Monastery of the Holy Flame Win a game near the Monastery of the Holy Flame modifier 50 XP
No Deaths Win a game with 0 villagers dying 50 XP
No Loot Boxes Win a game without opening or sending any Abandoned Caches to the Citadel 50 XP
No Strangers Win a game without completing any encampment events 50 XP
Ominous Presence Win a game near the Ominous Presence modifier 50 XP
Orders from the Queen 1 Complete 10 orders 50 XP
Orders from the Queen 2 Complete 30 orders 50 XP
Orders from the Queen 3 Complete 80 orders 50 XP
Orders from the Queen 4 Complete 150 orders 50 XP
Orders from the Queen 5 Complete 250 orders 50 XP
Orders from the Queen 6 Complete 400 orders Ancient Tombstone (harmony)
Outstanding Move Win a game after discovering a Forbidden Glade before the end of Year 1, on Veteran difficulty (or higher) 50 XP
Overcoming Difficulty Win a game on Pioneer difficulty (or higher) Pipe (comfort)
Overgrown Library Win a game near the Overgrown Library modifier 50 XP
Paradise Ensure all villagers have all their needs fulfilled simultaneously Bonfire (aesthetics)
Petrified Necropolis Win a game near the Petrified Necropolis modifier 50 XP
Playing It Safe Win a game without discovering a Dangerous or Forbidden Glade on Pioneer difficulty (or higher) 50 XP
Prestigious Expedition 1 Win a game on Prestige 1 difficulty (or higher) 50 XP
Prestigious Expedition 2 Win a game on Prestige 2 difficulty (or higher) Pipe Elbow (comfort)
Prestigious Expedition 3 Win a game on Prestige 3 difficulty (or higher) 50 XP
Prestigious Expedition 4 Win a game on Prestige 4 difficulty (or higher) 50 XP
Prestigious Expedition 5 Win a game on Prestige 5 difficulty (or higher) Ancient Artifact (home decoration)
Prestigious Expedition 6 Win a game on Prestige 6 difficulty (or higher) 50 XP
Prestigious Expedition 7 Win a game on Prestige 7 difficulty (or higher) 50 XP
Prestigious Expedition 8 Win a game on Prestige 8 difficulty (or higher) Golden Leaf Plant (aesthetics)
Prestigious Expedition 9 Win a game on Prestige 9 difficulty (or higher) 50 XP
Prestigious Expedition 10 Win a game on Prestige 10 difficulty (or higher) 50 XP
Prestigious Expedition 11 Win a game on Prestige 11 difficulty (or higher) Domesticated Sea Tiger (home decoration)
Prestigious Expedition 12 Win a game on Prestige 12 difficulty (or higher) 50 XP
Prestigious Expedition 13 Win a game on Prestige 13 difficulty (or higher) 50 XP
Prestigious Expedition 14 Win a game on Prestige 14 difficulty (or higher) No Quality Control (cornerstone) Gain +2 to wood production. After each storm, all stored wood is removed, and you get 50 Insects in return
Prestigious Expedition 15 Win a game on Prestige 15 difficulty (or higher) 50 XP
Prestigious Expedition 16 Win a game on Prestige 16 difficulty (or higher) 50 XP
Prestigious Expedition 17 Win a game on Prestige 17 difficulty (or higher) Painting of the Ancient Hearth (home decoration)
Prestigious Expedition 18 Win a game on Prestige 18 difficulty (or higher) 50 XP
Prestigious Expedition 19 Win a game on Prestige 19 difficulty (or higher) 50 XP
Prestigious Expedition 20 Win a game on Prestige 20 difficulty (or higher) Dueling Umbrella (home decoration)
Prosperity 1 Collect 10 Reputation Points through villager Resolve 50 XP
Prosperity 2 Collect 25 Reputation Points through villager Resolve 50 XP
Prosperity 3 Collect 50 Reputation Points through villager Resolve 50 XP
Prosperity 4 Collect 80 Reputation Points through villager Resolve 50 XP
Prosperity 5 Collect 130 Reputation Points through villager Resolve Plate of Food (home decoration)
Rare Technology Win a game with a restored Rainpunk Foundry in your settlement Water Barrels (comfort)
Refinery Win with 1 x Mine, 1 x Smelter, 1 x Smithy on Veteran difficulty Small Distillery (cornerstone) The fresh resin still glows softly with the rain's essence. Gain 4 Crystalized Dew for every 20 Resin produced
Rolling in Wealth 1 Trade good worth 50 Amber 50 XP
Rolling in Wealth 2 Trade good worth 200 Amber 50 XP
Rolling in Wealth 3 Trade good worth 600 Amber 50 XP
Rolling in Wealth 4 Trade good worth 1500 Amber Marble Fountain (harmony)
Rolling in Wealth 5 Trade good worth 3000 Amber 50 XP
Rolling in Wealth 6 Trade good worth 5000 Amber Royal Permit (embarkation bonus) Gain 1 additional cornerstone reroll charge
Royal Outpost Win a game near the Royal Outpost modifier Landscape Painting (home decoration)
Ruined Armory Win a game near the Ruined Armory modifier Anvil (aesthetics)
Ruins Win a game after taking care of 10 ruins found in glades 50 XP
Rushed Delivery 1 Complete 5 timed orders 50 XP
Rushed Delivery 2 Complete 15 timed orders 50 XP
Rushed Delivery 3 Complete 30 timed orders 50 XP
Rushed Delivery 4 Complete 50 timed orders Town Board (aesthetics)
Rushed Delivery 5 Complete 75 timed orders 50 XP
Rushed Delivery 6 Complete 100 timed orders The Sparkcaster (home decoration)
Serving Ale Win with 1 x Small Farm, 1 x Brewery, 1 x Tavern on Veteran difficulty 50 XP
Sparkdew Crystals Win a game near the Sparkdew Crystals modifier Sparkdew Crystal (home decoration)
Stalking Shadows Win a game after discovering a Forbidden Glade before the end of Year 2, on Pioneer difficulty (or higher) Storm Orb (home decoration)
Statue of the Forefathers Win a game near the Statue of the Forefathers modifier 50 XP
Taking Action Win a game after completing 5 Glade Events 50 XP
Tempest Win a game with no dead villagers on Viceroy difficulty (or higher) 50 XP
The Adamantine Seal Reforge the Adamantine Seal Crimson Cloak (home decoration) Queen's Hand Trials (game mode)
The Bronze Seal Reforge the Bronze Seal Settler's Mask (home decoration)
The Cobalt Seal Reforge the Cobalt Seal Royal Visage (home decoration)
The Gold Seal Reforge the Gold Seal Viceroy's Cape (home decoration)
The Lead Seal Reforge the Lead Seal Pioneer's Mantle (home decoration)
The Marketplace Win a game with 50 villages, 1 x Temple, 1 x Market 50 XP
The Marshlands Win a game on the Marshlands biome 50 XP
The Patient Queen 1 Don't let the Queen's Impatience grow above 6 in a single game 50 XP
The Patient Queen 2 Don't let the Queen's Impatience grow above 4 in a single game Fiery Wrath (cornerstone) Resources you sacrifice in the Ancient Hearth burn 5% longer for every Impatience Point you have
The Patient Queen 3 Don't let the Queen's Impatience grow above 2 in a single game 50 XP
The Platinum Seal Reforge the Platinum Seal Decorated Belt (home decoration)
The Queen's Hand Complete the Queen's Hand Trial Queen's Hand Pauldron (home decoration)
The Reef Win a game in the Coral Forest biome on Viceroy difficulty (or higher) Coral Growth (aesthetics)
The Scarlet Orchard Win a game in the Scarlet Orchard biome Rosevine (home decoration)
The Silver Seal Reforge the Silver Seal Veteran's Shoulder Guard (home decoration)
The Titanium Seal Reforge the Titanium Seal Stormshroud Attire (home decoration)
Thick Clouds Win a game in the Cursed Royal Woodlands biome on Viceroy difficulty (or higher) Coral Growth (aesthetics)
Third Time's a Charm Win 3 games Standard Uniform (home decoration)
Thorough Exploration Win a game with 30 or more glades discovered on Pioneer difficulty (or higher) Reed (embarkation bonus)
Totem Hunter Win with 1 x Converted Rain Totem, 1 x Converted Totem of Denial on Veteran difficulty 50 XP
Trade Baron Win a game after completing 20 trade routes Chest (aesthetics)
Trade Connections Win a game with 400 Amber in your Warehouse Crates (comfort)
Traveling Light Win a game without taking any Embarkation Bonuses on Viceroy difficulty (or higher) 50 XP
Treasure Win a game after opening or sending 20 Abandoned Caches to the Citadel Leather (embarkation bonus)
Unnecessary Burden Win a game without taking any Embarkation Bonuses on Prestige 10 difficulty (or higher) Ibex Rug (home decoration)
Untamed Wilds Win a game near the Untamed Wilds modifier 50 XP
Victory through Prosperity Earn 14 Reputation Points through Resolve in a single game Generous Rations (cornerstone) Global Resolve is increased by 5, but the chance of villagers consuming twice the amount of food during a break is increased by +50%
Victory through Resolve Win a game having gaained at least 5 Reputation Points through Resolve Road Sign (aesthetics)
Watchtower Win a game near the Watchtower modifier 50 XP

Statistics

  • Total number of deeds: 168
    • Experience rewards: 95
    • Building rewards: 34
    • Home decorations: 26
    • Effect rewards: 1 (Queen's Hand Trials)
    • Embarkation rewards: 3
    • Cornerstones: 8
    • Trader rewards: 1
  • Total experience points to be gained: 950 XP
  • Achievements tied to deeds: -