Deeds: Difference between revisions

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Deeds are tasks from the [[Smoldering City]] what will grant either 50 Experience Points or a permanent bonus when completed.
{{Version|1.3.4}}
Some of them require playing on a certain minimal difficulty. Some of them will grant an Achievement.
[[File:DeedScreen.png|thumb|360px|The Deed Screen]]
== Overview ==


== Statistics ==
Deeds are tasks found in the [[Smoldering City]] which can give a Viceroy unique rewards. Rewards include:
* Total number of deeds: 156
* Experience points
** Experience rewards: 113
* Decoration [[buildings]]
** Building rewards: 29
* [[Trader]] Dullahan the Wanderer
** Effect rewards: 11
* The Viceroy's Quarters
** Embarkation rewards: 2
* Viceroy Quarters' decorations
** Trader rewards: 1
* [[Cornerstones]]
* Total experience points to be gained: 5650
* [[Embarkation]] bonuses
* Achievements tied to deeds: 50
* The Queen's Hand Trial


== List ==
== List ==
{| class="wikitable sortable"
 
!Deed!!Objective!!Min. difficulty!!Reward!!Grants achievement
{| class="wikitable"
|+ Deeds
|-
! Deed !! Description !! Reward
 
|-
| style="text-align: center" | {{Perk|#cccaac|File:Deed_A_Real_Challenge.png}} </br> '''A Real Challenge'''
| style="text-align: left" | Win a game on Veteran difficulty (or higher).
| style="text-align: center" | {{Perk|Silver|File:Pipe_Ending.png}}</br>Pipe Ending (Comfort)
|-
| style="text-align: center" | {{Perk|#cccaac|File:A_True_Leader_Deed.png}} </br> '''A True Leader'''
| style="text-align: left" | Earn 18 Reputation Points through villagers' Resolve in a single game on Prestige 1 difficulty (or higher)
| style="text-align: center" | {{Perk|Silver|File:Arch_icon.png}} </br> Ancient Arch (Harmony)
|-
| style="text-align: center" | {{Perk|#cccaac|File:Deed_Abandoned_Settlement.png}} </br> '''Abandoned Settlement'''
| style="text-align: left" | Win a game near the Abandoned Settlement modifier
| style="text-align: center" | {{Perk|Silver|File:Deed_Rewards_Generic.png}} </br>50 Exp
|-
| style="text-align: center" | '''Against All Odds'''
| style="text-align: left" | Win a game on Viceroy difficulty (or higher)
| style="text-align: center" | Pipe Cross (comfort)
|-
| style="text-align: center" | '''Ancient Battleground'''
| style="text-align: left" | Win a game near the Ancient Battleground modifier
| style="text-align: center" | 50 XP
|-
| style="text-align: center" | '''Ancient Knowledge'''
| style="text-align: left" | Win a game with at least 5 Ancient Tablets in the Warehouse
| style="text-align: center" | Big Shelter
|-
| style="text-align: center" | '''Apprentice Archaeologist 1'''
| style="text-align: left" | Win a game with a reconstructed Smoldering Scorpion skeleton in the Scarlet Orchard
| style="text-align: center" | 50 XP
|-
| style="text-align: center" | '''Apprentice Archaeologist 2'''
| style="text-align: left" | Win a game with a reconstructed Sea Serpent skeleton in the Scarlet Orchard
| style="text-align: center" | 50 XP
|-
| style="text-align: center" | '''Apprentice Archaeologist 3'''
| style="text-align: left" | Win a game with a reconstructed Sealed Spider skeleton in the Scarlet Orchard
| style="text-align: center" | 50 XP
|-
| style="text-align: center" | '''Bandit Camp'''
| style="text-align: left" | Win a game near the Bandit Camp modifier
| style="text-align: center" | Cages (aesthetics)
|-
| style="text-align: center" | '''Barren Lands'''
| style="text-align: left" | Win a game near the Barren Lands modifier
| style="text-align: center" | Gate (comfort)
|-
|-
|A Real Challenge||Win a game on Veteran difficulty (or higher).||Veteran||Building: [[Pipe Ending]]||yes
| style="text-align: center" | '''Beaver Settlement'''
| style="text-align: left" | Win a game with at least 25 Beavers
| style="text-align: center" | 50 XP
|-
|-
|A True Leader||Earn 18 Reputation Points through villagers’ Resolve in a single game on Prestige 1 difficulty (or higher).||Prestige 1||Building: [[Ancient Arch]]||no
| style="text-align: center" | '''Beaver Utopia'''
| style="text-align: left" | Win a game with 30 Beavers, 15 x Beaver House, 1 x Guild House
| style="text-align: center" | Pipe T-connector (comfort)
|-
|-
|Abandoned Settlement||Win a game near the Abandoned Settlement modifier.||Settler||Experience: 50||no
| style="text-align: center" | '''Big Settlement 1'''
| style="text-align: left" | Win a game with at least 40 villagers
| style="text-align: center" | Lamp (aesthetics)
|-
|-
|Against All Odds||Win a game on Viceroy difficulty (or higher).||Viceroy||Trader: [[Dullahan Warlander]]||yes
| style="text-align: center" | '''Big Settlement 2'''
| style="text-align: left" | Win a game with at least 60 villagers
| style="text-align: center" | 50 XP
|-
|-
|Ancient Battleground||Win a game near the Ancient Battleground modifier.||Settler||Experience: 50||yes
| style="text-align: center" | '''Blood Flower Farmer'''
| style="text-align: left" | Win a game with 3 active Blood Flower Clones on the map
| style="text-align: center" | 50 XP
|-
|-
|Ancient Knowledge||Win a game with at least 5 Ancient Tablets in the Warehouse.||Settler||Building: [[Big Shelter]]||no
| style="text-align: center" | '''Coral Forest'''
| style="text-align: left" | Win a game on the Coral Forest biome
| style="text-align: center" | Reefbloom (home decoration)
|-
|-
|Apprentice Archaeologist 1||Win a game with a reconstructed Smoldering Scorpion skeleton in the Scarlet Orchard.||Settler||Experience: 50||no
| style="text-align: center" | '''Corrosive Torrent'''
| style="text-align: left" | Win a game near the Corrosive Torrent modifier
| style="text-align: center" | 50 XP
|-
|-
|Apprentice Archaeologist 2||Win a game with a reconstructed Sea Serpent skeleton in the Scarlet Orchard.||Settler||Experience: 50||no
| style="text-align: center" | '''Crimson Soil'''
| style="text-align: left" | Win a game in the Scarlet Orchard biome, and on Viceroy difficulty (or higher)
| style="text-align: center" | Thorny Reed (aesthetics)
|-
|-
|Apprentice Archaeologist 3||Win a game with a reconstructed Sealed Spider skeleton in the Scarlet Orchard.||Settler||Experience: 50||no
| style="text-align: center" | '''Cursed Lands'''
| style="text-align: left" | Win a game on the Cursed Royal Woodlands biome
| style="text-align: center" | Wall Crossing (comfort)
|-
|-
|Bandit Camp||Win a game near the Bandit Camp modifier.||Settler||Building: [[Cages]]||yes
| style="text-align: center" | '''Cycle of the Wilds'''
| style="text-align: left" | Discover 20 Dangerous Glades in one cycle
| style="text-align: center" | Nightfern (aesthetics)
|-
|-
|Barren Lands||Win a game near the Barren Lands modifier.||Settler||Building: [[Gate]]||yes
| style="text-align: center" | '''Dangerous Lands'''
| style="text-align: left" | Win a game near the Dangerous Lands modifier
| style="text-align: center" | 50 XP
|-
|-
|Beaver Settlement||Win a game with at least 25 Beavers.||Settler||Experience: 50||no
| style="text-align: center" | '''Deadly Spores'''
| style="text-align: left" | Win a game in the Marshlands biome, and on Viceroy difficulty (or higher)
| style="text-align: center" | Decorative Fungus (aesthetics)
|-
|-
|Beaver Utopia||Win a game with 30 Beavers, 15 x Beaver House, 1 x Guild House||Settler||Building: [[Pipe T-Connector]]||yes
| style="text-align: center" | '''Defying the Crown'''
| style="text-align: left" | Win a game without completing any orders
| style="text-align: center" | 50 XP
|-
|-
|Big Settlement 1||Win a game with at least 40 villagers.||Settler||Building: [[Lamp]]||no
| style="text-align: center" | {{Perk|#cccaac|File:Devils_Bargain.png}} </br>Devil's Bargain
| style="text-align: left" | Win a game after 20 villagers have died
| style="text-align: center" | {{Perk|Silver|File:NecromancerIcons_50_b.png}}</br>Bone Tools (cornerstone) <br></br>Gain 3 {{rl|Tools}} every time a villager leaves or dies.
|-
|-
|Big Settlement 2||Win a game with at least 60 villagers||Settler||Experience: 50||no
| style="text-align: center" | '''Dice with Death 1'''
| style="text-align: left" | Win a game with one Dangerous Glade Event still active
| style="text-align: center" | 50 XP
|-
|-
|Blood Flower Farmer||Win a game with 3 active Blood Flower clones on the map.||Settler||Experience: 50||yes
| style="text-align: center" | '''Dice with Death 2'''
| style="text-align: left" | Win a game with two Dangerous Glade Events still active
| style="text-align: center" | 50 XP
|-
|-
|Coral Forest||Win a game on the Coral Forest biome.||Settler||Experience: 50||yes
| style="text-align: center" | '''Dice with Death 3'''
| style="text-align: left" | Win a game with three Dangerous Glade Events still active
| style="text-align: center" | 50 XP
|-
|-
|Corrosive Torrent||Win a game near the Corrosive Torrent modifier.||Settler||Experience: 50||yes
| style="text-align: center" | '''Dice with Death 4'''
| style="text-align: left" | Win a game with four Dangerous Glade Events still active
| style="text-align: center" | Dullahan Warlander (trader)
|-
|-
|Crimson Soil||Win a game in the Scarlet Orchard biome, and on Viceroy difficulty (or higher).||Viceroy||Embarkation bonus: 30 Reed||no
| style="text-align: center" | '''Discovery 1'''
| style="text-align: left" | Discover 10 glades
| style="text-align: center" | 50 XP
|-
|-
|Cursed Lands||Win a game on the Cursed Royal Woodlands biome.||Settler||Building: [[Wall Crossing]]||yes
| style="text-align: center" | '''Discovery 2'''
| style="text-align: left" | Discover 30 glades
| style="text-align: center" | 50 XP
|-
|-
|Cycle of the Wilds||Discover 20 Dangerous Glades in one cycle.||Settler||Building: [[Nightfern]]||no
| style="text-align: center" | '''Discovery 3'''
| style="text-align: left" | Discover 80 glades
| style="text-align: center" | 50 XP
|-
|-
|Dangerous Lands||Win a game near the Dangerous Lands modifier.||Settler||Experience: 50||yes
| style="text-align: center" | '''Discovery 4'''
| style="text-align: left" | Discover 150 glades
| style="text-align: center" | 50 XP
|-
|-
|Deadly Spores||Win a game in the The Marshlands biome, and on Viceroy difficulty (or higher).||Viceroy||Building: [[Decorative Fungus]]||no
| style="text-align: center" | '''Discovery 5'''
| style="text-align: left" | Discover 250 glades
| style="text-align: center" | 50 XP
|-
|-
|Defying the Crown||Win a game without completing any orders.||Settler||Experience: 50||yes
| style="text-align: center" | '''Discovery 6'''
| style="text-align: left" | Discover 400 glades
| style="text-align: center" | Mole Trophy (home decoration)
|-
|-
|Devil's Bargain||Win a game after 20 villagers have died.||Settler||Effect: [[Bone Tools]]||no
| style="text-align: center" | '''Efficient Explorer'''
| style="text-align: left" | Win a game after completing 25 Glade Events
| style="text-align: center" | Firekeeper's Prayer cornerstone (Glade event work  speed increased by 30%. Resources you sacrifice in the Ancient Hearth burn 25% quicker)
|-
|-
|Dice With Death 1||Win a game with one Dangerous Glade Event still active.||Settler||Experience: 50||no
| style="text-align: center" | '''Export Expert 1'''
| style="text-align: left" | Complete 10 trade routes
| style="text-align: center" | 50 XP
|-
|-
|Dice With Death 2||Win a game with two Dangerous Glade Events still active.||Settler||Experience: 50||no
| style="text-align: center" | '''Export Expert 2'''
| style="text-align: left" | Complete 30 trade routes
| style="text-align: center" | 50 XP
|-
|-
|Dice With Death 3||Win a game with three Dangerous Glade Events still active.||Settler||Experience: 50||no
| style="text-align: center" | '''Export Expert 3'''
| style="text-align: left" | Complete 80 trade routes
| style="text-align: center" | 50 XP
|-
|-
|Dice With Death 4||Win a game with four Dangerous Glade Events still active.||Settler||Experience: 50||no
| style="text-align: center" | '''Export Expert 4'''
| style="text-align: left" | Complete 150 trade routes
| style="text-align: center" | 50 XP
|-
|-
|Discovery 1||Discover 10 glades.||Settler||Experience: 50||no
| style="text-align: center" | '''Export Expert 5'''
| style="text-align: left" | Complete 250 trade routes
| style="text-align: center" | 50 XP
|-
|-
|Discovery 2||Discover 30 glades.||Settler||Experience: 50||no
| style="text-align: center" | '''Export Expert 6'''
| style="text-align: left" | Complete 400 trade routes
| style="text-align: center" | Trade Contract (home decoration)
|-
|-
|Discovery 3||Discover 80 glades.||Settler||Effect: [[Woodpecker Technique]]||no
| style="text-align: center" | '''Feeding the People'''
| style="text-align: left" | Ensure all villagers have all their Complex Food needs fulfilled simultaneously
| style="text-align: center" | Worker's Rations cornerstone (All workers have a +10% higher chance of producing double yieles, but they also have a +20% higher chance of consuming twice as much food during a break)
|-
|-
|Discovery 4||Discover 150 glades.||Settler||Experience: 50||no
| style="text-align: center" | '''Fertile Meadows'''
| style="text-align: left" | Win a game near the Fertile Grounds modifier
| style="text-align: center" | 50 XP
|-
|-
|Discovery 5||Discover 250 glades.||Settler||Experience: 50||no
| style="text-align: center" | '''First Real Expedition'''
| style="text-align: left" | Win a game in the Royal Woodlands biome, and on Settler difficulty (or higher)
| style="text-align: center" | 50 XP
|-
|-
|Discovery 6||Discover 400 glades.||Settler||Experience: 50||no
| style="text-align: center" | '''First Steps'''
| style="text-align: left" | Finish your first game after the tutorial
| style="text-align: center" | Viceroy's Quarters (fundamental upgrade)
|-
|-
|Efficient Explorer||Win a game after completing 25 Glade Events.||Settler||Effect: [[Firekeeper's Prayer]]||yes
| style="text-align: center" | '''Fishmen Ritual Site'''
| style="text-align: left" | Win a game near the Fishmen Ritual Site modifier
| style="text-align: center" | Fishmen Skull (home decoration)
|-
|-
|Export Expert 1||Complete 10 trade routes.||Settler||Experience: 50||no
| style="text-align: center" | '''Flooded Mines'''
| style="text-align: left" | Win a game near the Flooded Mines modifier
| style="text-align: center" | Valve (comfort)
|-
|-
|Export Expert 2||Complete 30 trade routes.||Settler||Experience: 50||no
| style="text-align: center" | '''Forbidden Lands'''
| style="text-align: left" | Win a game near the Forbidden Lands modifier
| style="text-align: center" | 50 XP
|-
|-
|Export Expert 3||Complete 80 trade routes.||Settler||Experience: 50||no
| style="text-align: center" | '''Forsaken Gods Temple'''
| style="text-align: left" | Win a game near the Forsaken Gods Temple modifier
| style="text-align: center" | 50 XP
|-
|-
|Export Expert 4||Complete 150 trade routes.||Settler||Experience: 50||no
| style="text-align: center" | '''Fox Settlement'''
| style="text-align: left" | Win a game with at least 25 Foxes
| style="text-align: center" | Overgrown Fence (aesthetics)
|-
|-
|Export Expert 5||Complete 250 trade routes.||Settler||Experience: 50||no
| style="text-align: center" | '''Fox Utopia'''
| style="text-align: left" | Win a game with 30 Foxes, 15 x Fox House, 1 x Tea Doctor
| style="text-align: center" | Overgrown Fence Corner (aesthetics)
|-
|-
|Export Expert 6||Complete 400 trade routes.||Settler||Experience: 50||no
| style="text-align: center" | '''Frosts'''
| style="text-align: left" | Win a game near the Frosts modifier
| style="text-align: center" | 50 XP
|-
|-
|Feeding The People||Ensure all villagers from all three species have all their needs from the Complex Food category fulfilled simultaneously.||Settler||Effect: [[Worker's Rations]]||yes
| style="text-align: center" | '''Gathering Storm'''
| style="text-align: left" | Win a game near the Gathering Storm modifier
| style="text-align: center" | 50 XP
|-
|-
|Fertile Meadows||Win a game near the Fertile Grounds modifier.||Settler||Experience: 50||yes
| style="text-align: center" | '''Harpy Settlement'''
| style="text-align: left" | Win a game with at least 25 Harpies
| style="text-align: center" | 50 XP
|-
|-
|First Real Expedition||Win a game in the Royal Woodlands biome, and on Settler difficulty (or higher).||Settler||Experience: 50||yes
| style="text-align: center" | '''Harpy Utopia'''
| style="text-align: left" | Win a game with 30 Harpies, 15 x Harpy House, 1 x Bath House
| style="text-align: center" | Umbrella (harmony)
|-
|-
|First Steps||Win 3 games||Settler||Experience: 50||no
| style="text-align: center" | '''Haunted Forest'''
| style="text-align: left" | Win a game near the Haunted Forest modifier
| style="text-align: center" | 50 XP
|-
|-
|Fishmen Ritual Site||Win a game near the Fishmen Ritual Site modifier.||Settler||Experience: 50||yes
| style="text-align: center" | '''High Price'''
| style="text-align: left" | Win a game after 15 villagers died, on Prestige 18 difficulty (or higher)
| style="text-align: center" | 50 XP
|-
|-
|Flooded Mines||Win a game near the Flooded Mines modifier.||Settler||Building: [[Valve]]||yes
| style="text-align: center" | '''Higher Needs'''
| style="text-align: left" | Ensure all villagers have all their Services needs fulfilled simultaneously
| style="text-align: center" | 50 XP
|-
|-
|Forbidden Lands||Win a game near the Forbidden Lands modifier.||Settler||Experience: 50||yes
| style="text-align: center" | '''Homesick 1'''
| style="text-align: left" | Win a game in 5 years or less
| style="text-align: center" | Signboard (aesthetics)
|-
|-
|Forsaken Gods Temple||Win a game near the Forsaken Gods Temple modifier.||Settler||Experience: 50||yes
| style="text-align: center" | '''Homesick 2'''
| style="text-align: left" | Win a game in 3 years or less
| style="text-align: center" | 50 XP
|-
|-
|Fox Settlement||Win a game with at least 25 Foxes.||Settler||Building: [[Overgrown Fence]]||no
| style="text-align: center" | '''Human Settlement'''
| style="text-align: left" | Win a game with at least 25 Humans
| style="text-align: center" | 50 XP
|-
|-
|Fox Utopia||Win a game with 30 Foxes, 15 x Fox House, 1 x Tea Doctor||Settler||Building: [[Overgrown Fence Corner]]||no
| style="text-align: center" | '''Human Utopia'''
| style="text-align: left" | Win a game with 30 Humans, 15 x Human House, 1 x Temple
| style="text-align: center" | 50 XP
|-
|-
|Frosts||Win a game near the Frosts modifier.||Settler||Experience: 50||no
| style="text-align: center" | '''Immovable Viceroy'''
| style="text-align: left" | Win a game without discovering any glades
| style="text-align: center" | Overgrown Well (harmony)
|-
|-
|Gathering Storm||Win a game near the Gathering Storm modifier.||Settler||Experience: 50||no
| style="text-align: center" | '''Independent Viceroy'''
| style="text-align: left" | Win a game without completing any orders on Prestige 1 difficulty (or higher)
| style="text-align: center" | 50 XP
|-
|-
|Harpy Settlement||Win a game with at least 25 Harpies.||Settler||Experience: 50||no
| style="text-align: center" | '''Into the Forest'''
| style="text-align: left" | Win after discovering 2 Dangerous Glades before the end of Year 1, on Pioneer difficulty
| style="text-align: center" | Rainpunk Barrels (comfort)
|-
|-
|Harpy Utopia||Win a game with 30 Harpies, 15 x Harpy House, 1 x Bath House||Settler||Building: [[Umbrella]]||yes
| style="text-align: center" | '''Land of Greed'''
| style="text-align: left" | Win a game near the Land of Greed modifier
| style="text-align: center" | 50 XP
|-
|-
|Haunted Forest||Win a game near the Haunted Forest modifier.||Settler||Experience: 50||yes
| style="text-align: center" | '''Levitating Monument'''
| style="text-align: left" | Win a game near the Levitating Monument modifier
| style="text-align: center" | 50 XP
|-
|-
|High Price||Win a game after 15 villagers died, on Prestige 18 difficulty (or higher).||Prestige 18||Experience: 50||no
| style="text-align: center" | '''Like a Machine'''
| style="text-align: left" | Win a game after completing 3 timed orders
| style="text-align: center" | 50 XP
|-
|-
|Higher Needs||Ensure all villagers from all three species have all their needs from the Services category fulfilled simultaneously.||Settler||Experience: 50||yes
| style="text-align: center" | '''Lizards Settlement'''
| style="text-align: left" | Win a game with at least 25 Lizards
| style="text-align: center" | 50 XP
|-
|-
|Homesick 1||Win a game in 5 years or less.||Settler||Building: [[Signboard]]||yes
| style="text-align: center" | '''Lizard Utopia'''
| style="text-align: left" | Win a game with 30 Lizard, 15 x Lizard House, 1 x Clan Hall
| style="text-align: center" | 50 XP
|-
|-
|Homesick 2||Win a game in 3 years or less.||Settler||Experience: 50||no
| style="text-align: center" | '''Lost Colonies'''
| style="text-align: left" | Win a game near the Ruins modifier
| style="text-align: center" | Wall Corner (comfort)
|-
|-
|Human Settlement||Win a game with at least 25 Humans.||Settler||Experience: 50||no
| style="text-align: center" | '''Master Archaeologist'''
| style="text-align: left" | Win a game with all three skeletons reconstructed in the Scarlet Orchard.
| style="text-align: center" | Inscribed Slab (home decoration)
|-
|-
|Human Utopia||Win a game with 30 Humans, 15 x Human House, 1 x Temple||Settler||Experience: 50||yes
| style="text-align: center" | '''Monastery of the Holy Flame'''
| style="text-align: left" | Win a game near the Monastery of the Holy Flame modifier
| style="text-align: center" | 50 XP
|-
|-
|Immovable Viceroy||Win a game without discovering any glades.||Settler||Experience: 50||no
| style="text-align: center" | '''No Deaths'''
| style="text-align: left" | Win a game with 0 villagers dying
| style="text-align: center" | 50 XP
|-
|-
|Independent Viceroy||Win a game without completing any orders on Prestige 1 difficulty (or higher).||Prestige 1||Experience: 50||no
| style="text-align: center" | '''No Loot Boxes'''
| style="text-align: left" | Win a game without opening or sending any Abandoned Caches to the Citadel
| style="text-align: center" | 50 XP
|-
|-
|Into the Forest||Win a game after discovering 2 Dangerous or Forbidden Glades before the end of Year 1, on Pioneer difficulty (or higher).||Pioneer||Building: [[Rainpunk Barrels]]||yes
| style="text-align: center" | '''No Strangers'''
| style="text-align: left" | Win a game without completing any encampment events
| style="text-align: center" | 50 XP
|-
|-
|Land of Greed||Win a game near the Land of Greed modifier.||Settler||Experience: 50||no
| style="text-align: center" | '''Ominous Presence'''
| style="text-align: left" | Win a game near the Ominous Presence modifier
| style="text-align: center" | 50 XP
|-
|-
|Levitating Monument||Win a game near the Levitating Monument modifier.||Settler||Experience: 50||yes
| style="text-align: center" | '''Orders from the Queen 1'''
| style="text-align: left" | Complete 10 orders
| style="text-align: center" | 50 XP
|-
|-
|Like a Machine||Win a game after completing 3 timed orders.||Settler||Experience: 50||yes
| style="text-align: center" | '''Orders from the Queen 2'''
| style="text-align: left" | Complete 30 orders
| style="text-align: center" | 50 XP
|-
|-
|Lizard Settlement||Win a game with at least 25 Lizards.||Settler||Experience: 50||no
| style="text-align: center" | '''Orders from the Queen 3'''
| style="text-align: left" | Complete 80 orders
| style="text-align: center" | 50 XP
|-
|-
|Lizard Utopia||Win a game with 30 Lizards, 15 x Lizard House, 1 x Clan Hall||Settler||Experience: 50||yes
| style="text-align: center" | '''Orders from the Queen 4'''
| style="text-align: left" | Complete 150 orders
| style="text-align: center" | 50 XP
|-
|-
|Lost Colonies||Win a game near the Ruins modifier.||Settler||Building: [[Wall Corner]]||yes
| style="text-align: center" | '''Orders from the Queen 5'''
| style="text-align: left" | Complete 250 orders
| style="text-align: center" | 50 XP
|-
|-
|Master Archaeologist||Win a game with all three skeletons reconstructed in the Scarlet Orchard.||Settler||Experience: 50||no
| style="text-align: center" | '''Orders from the Queen 6'''
| style="text-align: left" | Complete 400 orders
| style="text-align: center" | Ancient Tombstone (harmony)
|-
|-
|Monastery of the Holy Flame||Win a game near the Monastery of the Holy Flame modifier.||Settler||Experience: 50||yes
| style="text-align: center" | '''Outstanding Move'''
| style="text-align: left" | Win a game after discovering a Forbidden Glade before the end of Year 1, on Veteran difficulty (or higher)
| style="text-align: center" | 50 XP
|-
|-
|No Deaths||Win a game with 0 villagers dying.||Settler||Experience: 50||yes
| style="text-align: center" | '''Overcoming Difficulty'''
| style="text-align: left" | Win a game on Pioneer difficulty (or higher)
| style="text-align: center" | Pipe (comfort)
|-
|-
|No Loot Boxes||Win a game without opening or sending any Abandoned Caches to the Citadel.||Settler||Experience: 50||no
| style="text-align: center" | '''Overgrown Library'''
| style="text-align: left" | Win a game near the Overgrown Library modifier
| style="text-align: center" | 50 XP
|-
|-
|No Strangers||Win a game without completing any camp events.||Settler||Experience: 50||no
| style="text-align: center" | '''Paradise'''
| style="text-align: left" | Ensure all villagers have all their needs fulfilled simultaneously
| style="text-align: center" | Bonfire (aesthetics)
|-
|-
|Ominous Presence||Win a game near the Ominous Presence modifier.||Settler||Experience: 50||no
| style="text-align: center" | '''Petrified Necropolis'''
| style="text-align: left" | Win a game near the Petrified Necropolis modifier
| style="text-align: center" | 50 XP
|-
|-
|Orders From the Queen 1||Complete 10 orders.||Settler||Experience: 50||no
| style="text-align: center" | '''Playing It Safe'''
| style="text-align: left" | Win a game without discovering a Dangerous or Forbidden Glade on Pioneer difficulty (or higher)
| style="text-align: center" | 50 XP
|-
|-
|Orders From the Queen 2||Complete 30 orders.||Settler||Experience: 50||no
| style="text-align: center" | '''Prestigious Expedition 1'''
| style="text-align: left" | Win a game on Prestige 1 difficulty (or higher)
| style="text-align: center" | 50 XP
|-
|-
|Orders From the Queen 3||Complete 80 orders.||Settler||Experience: 50||no
| style="text-align: center" | '''Prestigious Expedition 2'''
| style="text-align: left" | Win a game on Prestige 2 difficulty (or higher)
| style="text-align: center" | Pipe Elbow (comfort)
|-
|-
|Orders From the Queen 4||Complete 150 orders.||Settler||Experience: 50||no
| style="text-align: center" | '''Prestigious Expedition 3'''
| style="text-align: left" | Win a game on Prestige 3 difficulty (or higher)
| style="text-align: center" | 50 XP
|-
|-
|Orders From the Queen 5||Complete 250 orders.||Settler||Experience: 50||no
| style="text-align: center" | '''Prestigious Expedition 4'''
| style="text-align: left" | Win a game on Prestige 4 difficulty (or higher)
| style="text-align: center" | 50 XP
|-
|-
|Orders From the Queen 6||Complete 400 orders.||Settler||Building: [[Ancient Tombstone]]||no
| style="text-align: center" | '''Prestigious Expedition 5'''
| style="text-align: left" | Win a game on Prestige 5 difficulty (or higher)
| style="text-align: center" | Ancient Artifact (home decoration)
|-
|-
|Outstanding Move||Win a game after discovering a Forbidden Glade before the end of Year 1, on Veteran difficulty (or higher).||Veteran||Experience: 50||no
| style="text-align: center" | '''Prestigious Expedition 6'''
| style="text-align: left" | Win a game on Prestige 6 difficulty (or higher)
| style="text-align: center" | 50 XP
|-
|-
|Overcoming Difficulty||Win a game on Pioneer difficulty (or higher).||Pioneer||Building: [[Pipe]]||yes
| style="text-align: center" | '''Prestigious Expedition 7'''
| style="text-align: left" | Win a game on Prestige 7 difficulty (or higher)
| style="text-align: center" | 50 XP
|-
|-
|Overgrown Library||Win a game near the Overgrown Library modifier.||Settler||Experience: 50||no
| style="text-align: center" | '''Prestigious Expedition 8'''
| style="text-align: left" | Win a game on Prestige 8 difficulty (or higher)
| style="text-align: center" | Golden Leaf Plant (aesthetics)
|-
|-
|Paradise||Ensure all villagers from all three species have all their needs fulfilled simultaneously.||Settler||Experience: 50||yes
| style="text-align: center" | '''Prestigious Expedition 9'''
| style="text-align: left" | Win a game on Prestige 9 difficulty (or higher)
| style="text-align: center" | 50 XP
|-
|-
|Petrified Necropolis||Win a game near the Petrified Necropolis modifier.||Settler||Experience: 50||no
| style="text-align: center" | '''Prestigious Expedition 10'''
| style="text-align: left" | Win a game on Prestige 10 difficulty (or higher)
| style="text-align: center" | 50 XP
|-
|-
|Playing It Safe||Win a game without discovering a Dangerous or Forbidden Glade, on Pioneer difficulty (or higher).||Pioneer||Experience: 50||no
| style="text-align: center" | '''Prestigious Expedition 11'''
| style="text-align: left" | Win a game on Prestige 11 difficulty (or higher)
| style="text-align: center" | Domesticated Sea Tiger (home decoration)
|-
|-
|Prestigious Expedition 1||Win a game on Prestige 1 difficulty (or higher).||Prestige 1||Building: [[Pipe Elbow]]||no
| style="text-align: center" | '''Prestigious Expedition 12'''
| style="text-align: left" | Win a game on Prestige 12 difficulty (or higher)
| style="text-align: center" | 50 XP
|-
|-
|Prestigious Expedition 2||Win a game on Prestige 2 difficulty (or higher).||Prestige 2||Experience: 50||no
| style="text-align: center" | '''Prestigious Expedition 13'''
| style="text-align: left" | Win a game on Prestige 13 difficulty (or higher)
| style="text-align: center" | 50 XP
|-
|-
|Prestigious Expedition 3||Win a game on Prestige 3 difficulty (or higher).||Prestige 3||Experience: 50||no
| style="text-align: center" | '''Prestigious Expedition 14'''
| style="text-align: left" | Win a game on Prestige 14 difficulty (or higher)
| style="text-align: center" | No Quality Control (cornerstone) Gain +2 to wood production. After each storm, all stored wood is removed, and you get 50 Insects in return
|-
|-
|Prestigious Expedition 4||Win a game on Prestige 4 difficulty (or higher).||Prestige 4||Experience: 50||no
| style="text-align: center" | '''Prestigious Expedition 15'''
| style="text-align: left" | Win a game on Prestige 15 difficulty (or higher)
| style="text-align: center" | 50 XP
|-
|-
|Prestigious Expedition 5||Win a game on Prestige 5 difficulty (or higher).||Prestige 5||Effect: [[Moss Broccoli Seeds]]||no
| style="text-align: center" | '''Prestigious Expedition 16'''
| style="text-align: left" | Win a game on Prestige 16 difficulty (or higher)
| style="text-align: center" | 50 XP
|-
|-
|Prestigious Expedition 6||Win a game on Prestige 6 difficulty (or higher).||Prestige 6||Experience: 50||no
| style="text-align: center" | '''Prestigious Expedition 17'''
| style="text-align: left" | Win a game on Prestige 17 difficulty (or higher)
| style="text-align: center" | Painting of the Ancient Hearth (home decoration)
|-
|-
|Prestigious Expedition 7||Win a game on Prestige 7 difficulty (or higher).||Prestige 7||Experience: 50||no
| style="text-align: center" | '''Prestigious Expedition 18'''
| style="text-align: left" | Win a game on Prestige 18 difficulty (or higher)
| style="text-align: center" | 50 XP
|-
|-
|Prestigious Expedition 8||Win a game on Prestige 8 difficulty (or higher).||Prestige 8||Experience: 50||no
| style="text-align: center" | '''Prestigious Expedition 19'''
| style="text-align: left" | Win a game on Prestige 19 difficulty (or higher)
| style="text-align: center" | 50 XP
|-
|-
|Prestigious Expedition 9||Win a game on Prestige 9 difficulty (or higher).||Prestige 9||Experience: 50||no
| style="text-align: center" | '''Prestigious Expedition 20'''
| style="text-align: left" | Win a game on Prestige 20 difficulty (or higher)
| style="text-align: center" | Dueling Umbrella (home decoration)
|-
|-
|Prestigious Expedition 10||Win a game on Prestige 10 difficulty (or higher).||Prestige 10||Effect: [[No Quality Control]]||yes
| style="text-align: center" | '''Prosperity 1'''
| style="text-align: left" | Collect 10 Reputation Points through villager Resolve
| style="text-align: center" | 50 XP
|-
|-
|Prestigious Expedition 11||Win a game on Prestige 11 difficulty (or higher).||Prestige 11||Experience: 50||no
| style="text-align: center" | '''Prosperity 2'''
| style="text-align: left" | Collect 25 Reputation Points through villager Resolve
| style="text-align: center" | 50 XP
|-
|-
|Prestigious Expedition 12||Win a game on Prestige 12 difficulty (or higher).||Prestige 12||Experience: 50||no
| style="text-align: center" | '''Prosperity 3'''
| style="text-align: left" | Collect 50 Reputation Points through villager Resolve
| style="text-align: center" | 50 XP
|-
|-
|Prestigious Expedition 13||Win a game on Prestige 13 difficulty (or higher).||Prestige 13||Experience: 50||no
| style="text-align: center" | '''Prosperity 4'''
| style="text-align: left" | Collect 80 Reputation Points through villager Resolve
| style="text-align: center" | 50 XP
|-
|-
|Prestigious Expedition 14||Win a game on Prestige 14 difficulty (or higher).||Prestige 14||Experience: 50||no
| style="text-align: center" | '''Prosperity 5'''
| style="text-align: left" | Collect 130 Reputation Points through villager Resolve
| style="text-align: center" | Plate of Food (home decoration)
|-
|-
|Prestigious Expedition 15||Win a game on Prestige 15 difficulty (or higher).||Prestige 15||Effect: [[Steel Mattocks]]||no
| style="text-align: center" | '''Rare Technology'''
| style="text-align: left" | Win a game with a restored Rainpunk Foundry in your settlement
| style="text-align: center" | Water Barrels (comfort)
|-
|-
|Prestigious Expedition 16||Win a game on Prestige 16 difficulty (or higher).||Prestige 16||Experience: 50||no
| style="text-align: center" | '''Refinery'''
| style="text-align: left" | Win with 1 x Mine, 1 x Smelter, 1 x Smithy on Veteran difficulty
| style="text-align: center" | Small Distillery (cornerstone) The fresh resin still glows softly with the rain's essence. Gain 4 Crystalized Dew for every 20 Resin produced
|-
|-
|Prestigious Expedition 17||Win a game on Prestige 17 difficulty (or higher).||Prestige 17||Experience: 50||no
| style="text-align: center" | '''Rolling in Wealth 1'''
| style="text-align: left" | Trade good worth 50 Amber
| style="text-align: center" | 50 XP
|-
|-
|Prestigious Expedition 18||Win a game on Prestige 18 difficulty (or higher).||Prestige 18||Experience: 50||no
| style="text-align: center" | '''Rolling in Wealth 2'''
| style="text-align: left" | Trade good worth 200 Amber
| style="text-align: center" | 50 XP
|-
|-
|Prestigious Expedition 19||Win a game on Prestige 19 difficulty (or higher).||Prestige 19||Experience: 50||no
| style="text-align: center" | '''Rolling in Wealth 3'''
| style="text-align: left" | Trade good worth 600 Amber
| style="text-align: center" | 50 XP
|-
|-
|Prestigious Expedition 20||Win a game on Prestige 20 difficulty (or higher).||Prestige 20||Experience: 50||yes
| style="text-align: center" | '''Rolling in Wealth 4'''
| style="text-align: left" | Trade good worth 1500 Amber
| style="text-align: center" | Marble Fountain (harmony)
|-
|-
|Prosperity 1||Collect 10 Reputation Points through villager Resolve.||Settler||Experience: 50||no
| style="text-align: center" | '''Rolling in Wealth 5'''
| style="text-align: left" | Trade good worth 3000 Amber
| style="text-align: center" | 50 XP
|-
|-
|Prosperity 2||Collect 25 Reputation Points through villager Resolve.||Settler||Experience: 50||no
| style="text-align: center" | '''Rolling in Wealth 6'''
| style="text-align: left" | Trade good worth 5000 Amber
| style="text-align: center" | Royal Permit (embarkation bonus) Gain 1 additional cornerstone reroll charge
|-
|-
|Prosperity 3||Collect 50 Reputation Points through villager Resolve.||Settler||Experience: 50||no
| style="text-align: center" | '''Royal Outpost'''
| style="text-align: left" | Win a game near the Royal Outpost modifier
| style="text-align: center" | Landscape Painting (home decoration)
|-
|-
|Prosperity 4||Collect 80 Reputation Points through villager Resolve.||Settler||Experience: 50||no
| style="text-align: center" | '''Ruined Armory'''
| style="text-align: left" | Win a game near the Ruined Armory modifier
| style="text-align: center" | Anvil (aesthetics)
|-
|-
|Prosperity 5||Collect 130 Reputation Points through villager Resolve.||Settler||Experience: 50||no
| style="text-align: center" | '''Ruins'''
| style="text-align: left" | Win a game after taking care of 10 ruins found in glades
| style="text-align: center" | 50 XP
|-
|-
|Rare Technology||Win a game with a restored Rainpunk Foundry in your settlement.||Settler||Building: [[Water Barrels]]||no
| style="text-align: center" | '''Rushed Delivery 1'''
| style="text-align: left" | Complete 5 timed orders
| style="text-align: center" | 50 XP
|-
|-
|Refinery||Win a game with: 1 x Mine, 1 x Smelter, 1 x Smithy, on Veteran difficulty (or higher).||Veteran||Effect: [[Small Distillery]]||yes
| style="text-align: center" | '''Rushed Delivery 2'''
| style="text-align: left" | Complete 15 timed orders
| style="text-align: center" | 50 XP
|-
|-
|Rolling in Wealth 1||Trade goods worth 50 Amber.||Settler||Experience: 50||no
| style="text-align: center" | '''Rushed Delivery 3'''
| style="text-align: left" | Complete 30 timed orders
| style="text-align: center" | 50 XP
|-
|-
|Rolling in Wealth 2||Trade goods worth 200 Amber.||Settler||Experience: 50||no
| style="text-align: center" | '''Rushed Delivery 4'''
| style="text-align: left" | Complete 50 timed orders
| style="text-align: center" | Town Board (aesthetics)
|-
|-
|Rolling in Wealth 3||Trade goods worth 600 Amber.||Settler||Experience: 50||no
| style="text-align: center" | '''Rushed Delivery 5'''
| style="text-align: left" | Complete 75 timed orders
| style="text-align: center" | 50 XP
|-
|-
|Rolling in Wealth 4||Trade goods worth 1500 Amber.||Settler||Experience: 50||no
| style="text-align: center" | '''Rushed Delivery 6'''
| style="text-align: left" | Complete 100 timed orders
| style="text-align: center" | The Sparkcaster (home decoration)
|-
|-
|Rolling in Wealth 5||Trade goods worth 3000 Amber.||Settler||Experience: 50||no
| style="text-align: center" | '''Serving Ale'''
| style="text-align: left" | Win with 1 x Small Farm, 1 x Brewery, 1 x Tavern on Veteran difficulty
| style="text-align: center" | 50 XP
|-
|-
|Rolling in Wealth 6||Trade goods worth 5000 Amber.||Settler||Effect: [[Royal Permit]]||no
| style="text-align: center" | '''Sparkdew Crystals'''
| style="text-align: left" | Win a game near the Sparkdew Crystals modifier
| style="text-align: center" | Sparkdew Crystal (home decoration)
|-
|-
|Royal Outpost||Win a game near the Royal Outpost modifier.||Settler||Experience: 50||yes
| style="text-align: center" | '''Stalking Shadows'''
| style="text-align: left" | Win a game after discovering a Forbidden Glade before the end of Year 2, on Pioneer difficulty (or higher)
| style="text-align: center" | Storm Orb (home decoration)
|-
|-
|Ruined Armory||Win a game near the Ruined Armory modifier.||Settler||Building: [[Anvil]]||yes
| style="text-align: center" | '''Statue of the Forefathers'''
| style="text-align: left" | Win a game near the Statue of the Forefathers modifier
| style="text-align: center" | 50 XP
|-
|-
|Ruins||Win a game after taking care of 10 ruins found in glades.||Settler||Experience: 50||yes
| style="text-align: center" | '''Taking Action'''
| style="text-align: left" | Win a game after completing 5 Glade Events
| style="text-align: center" | 50 XP
|-
|-
|Rushed Delivery 1||Complete 5 timed orders.||Settler||Experience: 50||no
| style="text-align: center" | '''Tempest'''
| style="text-align: left" | Win a game with no dead villagers on Viceroy difficulty (or higher)
| style="text-align: center" | 50 XP
|-
|-
|Rushed Delivery 2||Complete 15 timed orders.||Settler||Experience: 50||no
| style="text-align: center" | '''The Adamantine Seal'''
| style="text-align: left" | Reforge the Adamantine Seal
| style="text-align: center" | Crimson Cloak (home decoration) Queen's Hand Trials (game mode)
|-
|-
|Rushed Delivery 3||Complete 30 timed orders.||Settler||Experience: 50||no
| style="text-align: center" | '''The Bronze Seal'''
| style="text-align: left" | Reforge the Bronze Seal
| style="text-align: center" | Settler's Mask (home decoration)
|-
|-
|Rushed Delivery 4||Complete 50 timed orders.||Settler||Experience: 50||no
| style="text-align: center" | '''The Cobalt Seal'''
| style="text-align: left" | Reforge the Cobalt Seal
| style="text-align: center" | Royal Visage (home decoration)
|-
|-
|Rushed Delivery 5||Complete 75 timed orders.||Settler||Experience: 50||no
| style="text-align: center" | '''The Gold Seal'''
| style="text-align: left" | Reforge the Gold Seal
| style="text-align: center" | Viceroy's Cape (home decoration)
|-
|-
|Rushed Delivery 6||Complete 100 timed orders.||Settler||Experience: 50||no
| style="text-align: center" | '''The Lead Seal'''
| style="text-align: left" | Reforge the Lead Seal
| style="text-align: center" | Pioneer's Mantle (home decoration)
|-
|-
|Serving Ale||Win a game with: 1 x Small Farm, 1 x Brewery, 1 x Tavern, on Veteran difficulty (or higher).||Veteran||Experience: 50||yes
| style="text-align: center" | '''The Marketplace'''
| style="text-align: left" | Win a game with 50 villages, 1 x Temple, 1 x Market
| style="text-align: center" | 50 XP
|-
|-
|Sparkdew Crystals||Win a game near the Sparkdew Crystals modifier.||Settler||Building: [[Pipe Cross]]||yes
| style="text-align: center" | '''The Marshlands'''
| style="text-align: left" | Win a game on the Marshlands biome
| style="text-align: center" | 50 XP
|-
|-
|Stalking Shadows||Win a game after discovering a Forbidden Glade before the end of Year 2, on Pioneer difficulty (or higher).||Pioneer||Experience: 50||no
| style="text-align: center" | '''The Patient Queen 1'''
| style="text-align: left" | Don't let the Queen's Impatience grow above 6 in a single game
| style="text-align: center" | 50 XP
|-
|-
|Statue of the Forefathers||Win a game near the Statue of the Forefathers modifier.||Settler||Experience: 50||yes
| style="text-align: center" | '''The Patient Queen 2'''
| style="text-align: left" | Don't let the Queen's Impatience grow above 4 in a single game
| style="text-align: center" | Fiery Wrath (cornerstone) Resources you sacrifice in the Ancient Hearth burn 5% longer for every Impatience Point you have
|-
|-
|Taking Action||Win a game after completing 5 Glade Events.||Settler||Experience: 50||yes
| style="text-align: center" | '''The Patient Queen 3'''
| style="text-align: left" | Don't let the Queen's Impatience grow above 2 in a single game
| style="text-align: center" | 50 XP
|-
|-
|Tempest||Win a game with no dead villagers on Viceroy difficulty (or higher).||Viceroy||Experience: 50||no
| style="text-align: center" | '''The Platinum Seal'''
| style="text-align: left" | Reforge the Platinum Seal
| style="text-align: center" | Decorated Belt (home decoration)
|-
|-
|The Marketplace||Win a game with 50 villagers, 1 x Temple, 1 x Market||Settler||Experience: 50||no
| style="text-align: center" | '''The Queen's Hand'''
| style="text-align: left" | Complete the Queen's Hand Trial
| style="text-align: center" | Queen's Hand Pauldron (home decoration)
|-
|-
|The Marshlands||Win a game on the The Marshlands biome.||Settler||Experience: 50||yes
| style="text-align: center" | '''The Reef'''
| style="text-align: left" | Win a game in the Coral Forest biome on Viceroy difficulty (or higher)
| style="text-align: center" | Coral Growth (aesthetics)
|-
|-
|The Patient Queen 1||Don't let the Queen's Impatience grow above 6 in a single game.||Settler||Experience: 50||no
| style="text-align: center" | '''The Scarlet Orchard'''
| style="text-align: left" | Win a game in the Scarlet Orchard biome
| style="text-align: center" | Rosevine (home decoration)
|-
|-
|The Patient Queen 2||Don't let the Queen's Impatience grow above 4 in a single game.||Settler||Effect: [[Fiery Wrath]]||no
| style="text-align: center" | '''The Silver Seal'''
| style="text-align: left" | Reforge the Silver Seal
| style="text-align: center" | Veteran's Shoulder Guard (home decoration)
|-
|-
|The Patient Queen 3||Don't let the Queen's Impatience grow above 2 in a single game.||Settler||Experience: 50||no
| style="text-align: center" | '''The Titanium Seal'''
| style="text-align: left" | Reforge the Titanium Seal
| style="text-align: center" | Stormshroud Attire (home decoration)
|-
|-
|The Reef||Win a game in the Coral Forest biome, and on Viceroy difficulty (or higher).||Viceroy||Building: [[Coral Growth]]||no
| style="text-align: center" | '''Thick Clouds'''
| style="text-align: left" | Win a game in the Cursed Royal Woodlands biome on Viceroy difficulty (or higher)
| style="text-align: center" | Coral Growth (aesthetics)
|-
|-
|The Scarlet Orchard||Win a game on the Scarlet Orchard biome.||Settler||Building: [[Thorny Reed]]||yes
| style="text-align: center" | '''Third Time's a Charm'''
| style="text-align: left" | Win 3 games
| style="text-align: center" | Standard Uniform (home decoration)
|-
|-
|Thick Clouds||Win a game in the Cursed Royal Woodlands biome, and on Viceroy difficulty (or higher).||Viceroy||Building: [[Wall]]||no
| style="text-align: center" | '''Thorough Exploration'''
| style="text-align: left" | Win a game with 30 or more glades discovered on Pioneer difficulty (or higher)
| style="text-align: center" | Reed (embarkation bonus)
|-
|-
|Thorough Exploration||Win a game with 30 or more glades discovered, on Pioneer difficulty (or higher).||Pioneer||Building: [[Golden Leaf Plant]]||no
| style="text-align: center" | '''Totem Hunter'''
| style="text-align: left" | Win with 1 x Converted Rain Totem, 1 x Converted Totem of Denial on Veteran difficulty
| style="text-align: center" | 50 XP
|-
|-
|Totem Hunter||Win a game with: 1 x Converted Rain Totem, 1 x Converted Totem of Denial, on Veteran difficulty (or higher).||Veteran||Experience: 50||no
| style="text-align: center" | '''Trade Baron'''
| style="text-align: left" | Win a game after completing 20 trade routes
| style="text-align: center" | Chest (aesthetics)
|-
|-
|Trade Baron||Win a game after completing 20 trade routes.||Settler||Building: [[Chest]]||yes
| style="text-align: center" | '''Trade Connections'''
| style="text-align: left" | Win a game with 400 Amber in your Warehouse
| style="text-align: center" | Crates (comfort)
|-
|-
|Trade Connections||Win a game with 400 Amber in your Warehouse.||Settler||Building: [[Crates]]||no
| style="text-align: center" | '''Traveling Light'''
| style="text-align: left" | Win a game without taking any Embarkation Bonuses on Viceroy difficulty (or higher)
| style="text-align: center" | 50 XP
|-
|-
|Traveling Light||Win a game without taking any Embarkation Bonuses on Viceroy difficulty (or higher).||Viceroy||Experience: 50||no
| style="text-align: center" | '''Treasure'''
| style="text-align: left" | Win a game after opening or sending 20 Abandoned Caches to the Citadel
| style="text-align: center" | Leather (embarkation bonus)
|-
|-
|Treasure||Win a game after opening or sending 20 Abandoned Caches to the Citadel.||Settler||Embarkation bonus: 30 Leather||yes
| style="text-align: center" | '''Unnecessary Burden'''
| style="text-align: left" | Win a game without taking any Embarkation Bonuses on Prestige 10 difficulty (or higher)
| style="text-align: center" | Ibex Rug (home decoration)
|-
|-
|Unnecessary Burden||Win a game without taking any Embarkation Bonuses on Prestige 10 difficulty (or higher).||Prestige 10||Experience: 50||no
| style="text-align: center" | '''Untamed Wilds'''
| style="text-align: left" | Win a game near the Untamed Wilds modifier
| style="text-align: center" | 50 XP
|-
|-
|Untamed Wilds||Win a game near the Untamed Wilds modifier.||Settler||Experience: 50||no
| style="text-align: center" | '''Victory through Prosperity'''
| style="text-align: left" | Earn 14 Reputation Points through Resolve in a single game
| style="text-align: center" | Generous Rations (cornerstone) Global Resolve is increased by 5, but the chance of villagers consuming twice the amount of food during a break is increased by +50%
|-
|-
|Victory Through Prosperity||Earn 14 Reputation Points through Resolve in a single game.||Settler||Effect: [[Generous Rations]]||yes
| style="text-align: center" | '''Victory through Resolve'''
| style="text-align: left" | Win a game having gaained at least 5 Reputation Points through Resolve
| style="text-align: center" | Road Sign (aesthetics)
|-
|-
|Watchtower||Win a game near the Watchtower modifier.||Settler||Experience: 50||yes
| style="text-align: center" | '''Watchtower'''
| style="text-align: left" | Win a game near the Watchtower modifier
| style="text-align: center" | 50 XP
 
|}
|}
== Statistics ==
* Total number of deeds: 168
** Experience rewards: 95
** Building rewards: 34
** Home decorations: 26
** Effect rewards: 1 (Queen's Hand Trials)
** Embarkation rewards: 3
** Cornerstones: 8
** Trader rewards: 1
* Total experience points to be gained: 950 XP
* Achievements tied to deeds: -

Latest revision as of 23:45, 1 May 2024

This article was last updated during version 1.3.4. The game is now in 1.4.17. Some information may be out of date. Help us keep the wiki up to date by comparing this article against the patch notes and updating it.

The Deed Screen

Overview

Deeds are tasks found in the Smoldering City which can give a Viceroy unique rewards. Rewards include:

List

Deeds
Deed Description Reward
Deed A Real Challenge.png
A Real Challenge
Win a game on Veteran difficulty (or higher). Pipe Ending.png
Pipe Ending (Comfort)
A True Leader Deed.png
A True Leader
Earn 18 Reputation Points through villagers' Resolve in a single game on Prestige 1 difficulty (or higher) Arch icon.png
Ancient Arch (Harmony)
Deed Abandoned Settlement.png
Abandoned Settlement
Win a game near the Abandoned Settlement modifier Deed Rewards Generic.png
50 Exp
Against All Odds Win a game on Viceroy difficulty (or higher) Pipe Cross (comfort)
Ancient Battleground Win a game near the Ancient Battleground modifier 50 XP
Ancient Knowledge Win a game with at least 5 Ancient Tablets in the Warehouse Big Shelter
Apprentice Archaeologist 1 Win a game with a reconstructed Smoldering Scorpion skeleton in the Scarlet Orchard 50 XP
Apprentice Archaeologist 2 Win a game with a reconstructed Sea Serpent skeleton in the Scarlet Orchard 50 XP
Apprentice Archaeologist 3 Win a game with a reconstructed Sealed Spider skeleton in the Scarlet Orchard 50 XP
Bandit Camp Win a game near the Bandit Camp modifier Cages (aesthetics)
Barren Lands Win a game near the Barren Lands modifier Gate (comfort)
Beaver Settlement Win a game with at least 25 Beavers 50 XP
Beaver Utopia Win a game with 30 Beavers, 15 x Beaver House, 1 x Guild House Pipe T-connector (comfort)
Big Settlement 1 Win a game with at least 40 villagers Lamp (aesthetics)
Big Settlement 2 Win a game with at least 60 villagers 50 XP
Blood Flower Farmer Win a game with 3 active Blood Flower Clones on the map 50 XP
Coral Forest Win a game on the Coral Forest biome Reefbloom (home decoration)
Corrosive Torrent Win a game near the Corrosive Torrent modifier 50 XP
Crimson Soil Win a game in the Scarlet Orchard biome, and on Viceroy difficulty (or higher) Thorny Reed (aesthetics)
Cursed Lands Win a game on the Cursed Royal Woodlands biome Wall Crossing (comfort)
Cycle of the Wilds Discover 20 Dangerous Glades in one cycle Nightfern (aesthetics)
Dangerous Lands Win a game near the Dangerous Lands modifier 50 XP
Deadly Spores Win a game in the Marshlands biome, and on Viceroy difficulty (or higher) Decorative Fungus (aesthetics)
Defying the Crown Win a game without completing any orders 50 XP
Devils Bargain.png
Devil's Bargain
Win a game after 20 villagers have died NecromancerIcons 50 b.png
Bone Tools (cornerstone)

Gain 3 Tools Tools every time a villager leaves or dies.
Dice with Death 1 Win a game with one Dangerous Glade Event still active 50 XP
Dice with Death 2 Win a game with two Dangerous Glade Events still active 50 XP
Dice with Death 3 Win a game with three Dangerous Glade Events still active 50 XP
Dice with Death 4 Win a game with four Dangerous Glade Events still active Dullahan Warlander (trader)
Discovery 1 Discover 10 glades 50 XP
Discovery 2 Discover 30 glades 50 XP
Discovery 3 Discover 80 glades 50 XP
Discovery 4 Discover 150 glades 50 XP
Discovery 5 Discover 250 glades 50 XP
Discovery 6 Discover 400 glades Mole Trophy (home decoration)
Efficient Explorer Win a game after completing 25 Glade Events Firekeeper's Prayer cornerstone (Glade event work speed increased by 30%. Resources you sacrifice in the Ancient Hearth burn 25% quicker)
Export Expert 1 Complete 10 trade routes 50 XP
Export Expert 2 Complete 30 trade routes 50 XP
Export Expert 3 Complete 80 trade routes 50 XP
Export Expert 4 Complete 150 trade routes 50 XP
Export Expert 5 Complete 250 trade routes 50 XP
Export Expert 6 Complete 400 trade routes Trade Contract (home decoration)
Feeding the People Ensure all villagers have all their Complex Food needs fulfilled simultaneously Worker's Rations cornerstone (All workers have a +10% higher chance of producing double yieles, but they also have a +20% higher chance of consuming twice as much food during a break)
Fertile Meadows Win a game near the Fertile Grounds modifier 50 XP
First Real Expedition Win a game in the Royal Woodlands biome, and on Settler difficulty (or higher) 50 XP
First Steps Finish your first game after the tutorial Viceroy's Quarters (fundamental upgrade)
Fishmen Ritual Site Win a game near the Fishmen Ritual Site modifier Fishmen Skull (home decoration)
Flooded Mines Win a game near the Flooded Mines modifier Valve (comfort)
Forbidden Lands Win a game near the Forbidden Lands modifier 50 XP
Forsaken Gods Temple Win a game near the Forsaken Gods Temple modifier 50 XP
Fox Settlement Win a game with at least 25 Foxes Overgrown Fence (aesthetics)
Fox Utopia Win a game with 30 Foxes, 15 x Fox House, 1 x Tea Doctor Overgrown Fence Corner (aesthetics)
Frosts Win a game near the Frosts modifier 50 XP
Gathering Storm Win a game near the Gathering Storm modifier 50 XP
Harpy Settlement Win a game with at least 25 Harpies 50 XP
Harpy Utopia Win a game with 30 Harpies, 15 x Harpy House, 1 x Bath House Umbrella (harmony)
Haunted Forest Win a game near the Haunted Forest modifier 50 XP
High Price Win a game after 15 villagers died, on Prestige 18 difficulty (or higher) 50 XP
Higher Needs Ensure all villagers have all their Services needs fulfilled simultaneously 50 XP
Homesick 1 Win a game in 5 years or less Signboard (aesthetics)
Homesick 2 Win a game in 3 years or less 50 XP
Human Settlement Win a game with at least 25 Humans 50 XP
Human Utopia Win a game with 30 Humans, 15 x Human House, 1 x Temple 50 XP
Immovable Viceroy Win a game without discovering any glades Overgrown Well (harmony)
Independent Viceroy Win a game without completing any orders on Prestige 1 difficulty (or higher) 50 XP
Into the Forest Win after discovering 2 Dangerous Glades before the end of Year 1, on Pioneer difficulty Rainpunk Barrels (comfort)
Land of Greed Win a game near the Land of Greed modifier 50 XP
Levitating Monument Win a game near the Levitating Monument modifier 50 XP
Like a Machine Win a game after completing 3 timed orders 50 XP
Lizards Settlement Win a game with at least 25 Lizards 50 XP
Lizard Utopia Win a game with 30 Lizard, 15 x Lizard House, 1 x Clan Hall 50 XP
Lost Colonies Win a game near the Ruins modifier Wall Corner (comfort)
Master Archaeologist Win a game with all three skeletons reconstructed in the Scarlet Orchard. Inscribed Slab (home decoration)
Monastery of the Holy Flame Win a game near the Monastery of the Holy Flame modifier 50 XP
No Deaths Win a game with 0 villagers dying 50 XP
No Loot Boxes Win a game without opening or sending any Abandoned Caches to the Citadel 50 XP
No Strangers Win a game without completing any encampment events 50 XP
Ominous Presence Win a game near the Ominous Presence modifier 50 XP
Orders from the Queen 1 Complete 10 orders 50 XP
Orders from the Queen 2 Complete 30 orders 50 XP
Orders from the Queen 3 Complete 80 orders 50 XP
Orders from the Queen 4 Complete 150 orders 50 XP
Orders from the Queen 5 Complete 250 orders 50 XP
Orders from the Queen 6 Complete 400 orders Ancient Tombstone (harmony)
Outstanding Move Win a game after discovering a Forbidden Glade before the end of Year 1, on Veteran difficulty (or higher) 50 XP
Overcoming Difficulty Win a game on Pioneer difficulty (or higher) Pipe (comfort)
Overgrown Library Win a game near the Overgrown Library modifier 50 XP
Paradise Ensure all villagers have all their needs fulfilled simultaneously Bonfire (aesthetics)
Petrified Necropolis Win a game near the Petrified Necropolis modifier 50 XP
Playing It Safe Win a game without discovering a Dangerous or Forbidden Glade on Pioneer difficulty (or higher) 50 XP
Prestigious Expedition 1 Win a game on Prestige 1 difficulty (or higher) 50 XP
Prestigious Expedition 2 Win a game on Prestige 2 difficulty (or higher) Pipe Elbow (comfort)
Prestigious Expedition 3 Win a game on Prestige 3 difficulty (or higher) 50 XP
Prestigious Expedition 4 Win a game on Prestige 4 difficulty (or higher) 50 XP
Prestigious Expedition 5 Win a game on Prestige 5 difficulty (or higher) Ancient Artifact (home decoration)
Prestigious Expedition 6 Win a game on Prestige 6 difficulty (or higher) 50 XP
Prestigious Expedition 7 Win a game on Prestige 7 difficulty (or higher) 50 XP
Prestigious Expedition 8 Win a game on Prestige 8 difficulty (or higher) Golden Leaf Plant (aesthetics)
Prestigious Expedition 9 Win a game on Prestige 9 difficulty (or higher) 50 XP
Prestigious Expedition 10 Win a game on Prestige 10 difficulty (or higher) 50 XP
Prestigious Expedition 11 Win a game on Prestige 11 difficulty (or higher) Domesticated Sea Tiger (home decoration)
Prestigious Expedition 12 Win a game on Prestige 12 difficulty (or higher) 50 XP
Prestigious Expedition 13 Win a game on Prestige 13 difficulty (or higher) 50 XP
Prestigious Expedition 14 Win a game on Prestige 14 difficulty (or higher) No Quality Control (cornerstone) Gain +2 to wood production. After each storm, all stored wood is removed, and you get 50 Insects in return
Prestigious Expedition 15 Win a game on Prestige 15 difficulty (or higher) 50 XP
Prestigious Expedition 16 Win a game on Prestige 16 difficulty (or higher) 50 XP
Prestigious Expedition 17 Win a game on Prestige 17 difficulty (or higher) Painting of the Ancient Hearth (home decoration)
Prestigious Expedition 18 Win a game on Prestige 18 difficulty (or higher) 50 XP
Prestigious Expedition 19 Win a game on Prestige 19 difficulty (or higher) 50 XP
Prestigious Expedition 20 Win a game on Prestige 20 difficulty (or higher) Dueling Umbrella (home decoration)
Prosperity 1 Collect 10 Reputation Points through villager Resolve 50 XP
Prosperity 2 Collect 25 Reputation Points through villager Resolve 50 XP
Prosperity 3 Collect 50 Reputation Points through villager Resolve 50 XP
Prosperity 4 Collect 80 Reputation Points through villager Resolve 50 XP
Prosperity 5 Collect 130 Reputation Points through villager Resolve Plate of Food (home decoration)
Rare Technology Win a game with a restored Rainpunk Foundry in your settlement Water Barrels (comfort)
Refinery Win with 1 x Mine, 1 x Smelter, 1 x Smithy on Veteran difficulty Small Distillery (cornerstone) The fresh resin still glows softly with the rain's essence. Gain 4 Crystalized Dew for every 20 Resin produced
Rolling in Wealth 1 Trade good worth 50 Amber 50 XP
Rolling in Wealth 2 Trade good worth 200 Amber 50 XP
Rolling in Wealth 3 Trade good worth 600 Amber 50 XP
Rolling in Wealth 4 Trade good worth 1500 Amber Marble Fountain (harmony)
Rolling in Wealth 5 Trade good worth 3000 Amber 50 XP
Rolling in Wealth 6 Trade good worth 5000 Amber Royal Permit (embarkation bonus) Gain 1 additional cornerstone reroll charge
Royal Outpost Win a game near the Royal Outpost modifier Landscape Painting (home decoration)
Ruined Armory Win a game near the Ruined Armory modifier Anvil (aesthetics)
Ruins Win a game after taking care of 10 ruins found in glades 50 XP
Rushed Delivery 1 Complete 5 timed orders 50 XP
Rushed Delivery 2 Complete 15 timed orders 50 XP
Rushed Delivery 3 Complete 30 timed orders 50 XP
Rushed Delivery 4 Complete 50 timed orders Town Board (aesthetics)
Rushed Delivery 5 Complete 75 timed orders 50 XP
Rushed Delivery 6 Complete 100 timed orders The Sparkcaster (home decoration)
Serving Ale Win with 1 x Small Farm, 1 x Brewery, 1 x Tavern on Veteran difficulty 50 XP
Sparkdew Crystals Win a game near the Sparkdew Crystals modifier Sparkdew Crystal (home decoration)
Stalking Shadows Win a game after discovering a Forbidden Glade before the end of Year 2, on Pioneer difficulty (or higher) Storm Orb (home decoration)
Statue of the Forefathers Win a game near the Statue of the Forefathers modifier 50 XP
Taking Action Win a game after completing 5 Glade Events 50 XP
Tempest Win a game with no dead villagers on Viceroy difficulty (or higher) 50 XP
The Adamantine Seal Reforge the Adamantine Seal Crimson Cloak (home decoration) Queen's Hand Trials (game mode)
The Bronze Seal Reforge the Bronze Seal Settler's Mask (home decoration)
The Cobalt Seal Reforge the Cobalt Seal Royal Visage (home decoration)
The Gold Seal Reforge the Gold Seal Viceroy's Cape (home decoration)
The Lead Seal Reforge the Lead Seal Pioneer's Mantle (home decoration)
The Marketplace Win a game with 50 villages, 1 x Temple, 1 x Market 50 XP
The Marshlands Win a game on the Marshlands biome 50 XP
The Patient Queen 1 Don't let the Queen's Impatience grow above 6 in a single game 50 XP
The Patient Queen 2 Don't let the Queen's Impatience grow above 4 in a single game Fiery Wrath (cornerstone) Resources you sacrifice in the Ancient Hearth burn 5% longer for every Impatience Point you have
The Patient Queen 3 Don't let the Queen's Impatience grow above 2 in a single game 50 XP
The Platinum Seal Reforge the Platinum Seal Decorated Belt (home decoration)
The Queen's Hand Complete the Queen's Hand Trial Queen's Hand Pauldron (home decoration)
The Reef Win a game in the Coral Forest biome on Viceroy difficulty (or higher) Coral Growth (aesthetics)
The Scarlet Orchard Win a game in the Scarlet Orchard biome Rosevine (home decoration)
The Silver Seal Reforge the Silver Seal Veteran's Shoulder Guard (home decoration)
The Titanium Seal Reforge the Titanium Seal Stormshroud Attire (home decoration)
Thick Clouds Win a game in the Cursed Royal Woodlands biome on Viceroy difficulty (or higher) Coral Growth (aesthetics)
Third Time's a Charm Win 3 games Standard Uniform (home decoration)
Thorough Exploration Win a game with 30 or more glades discovered on Pioneer difficulty (or higher) Reed (embarkation bonus)
Totem Hunter Win with 1 x Converted Rain Totem, 1 x Converted Totem of Denial on Veteran difficulty 50 XP
Trade Baron Win a game after completing 20 trade routes Chest (aesthetics)
Trade Connections Win a game with 400 Amber in your Warehouse Crates (comfort)
Traveling Light Win a game without taking any Embarkation Bonuses on Viceroy difficulty (or higher) 50 XP
Treasure Win a game after opening or sending 20 Abandoned Caches to the Citadel Leather (embarkation bonus)
Unnecessary Burden Win a game without taking any Embarkation Bonuses on Prestige 10 difficulty (or higher) Ibex Rug (home decoration)
Untamed Wilds Win a game near the Untamed Wilds modifier 50 XP
Victory through Prosperity Earn 14 Reputation Points through Resolve in a single game Generous Rations (cornerstone) Global Resolve is increased by 5, but the chance of villagers consuming twice the amount of food during a break is increased by +50%
Victory through Resolve Win a game having gaained at least 5 Reputation Points through Resolve Road Sign (aesthetics)
Watchtower Win a game near the Watchtower modifier 50 XP

Statistics

  • Total number of deeds: 168
    • Experience rewards: 95
    • Building rewards: 34
    • Home decorations: 26
    • Effect rewards: 1 (Queen's Hand Trials)
    • Embarkation rewards: 3
    • Cornerstones: 8
    • Trader rewards: 1
  • Total experience points to be gained: 950 XP
  • Achievements tied to deeds: -