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== Overview ==
== Overview ==
The [[Cellar]] is a Beaver-themed food production building with a focus on {{rl|Wine}} production. The Cellar is unlocked at [[Level]] 3.
The '''Cellar''' is a 3-slot Food Production Building providing {{rl|Wine}}, {{rl|Jerky}} and {{rl|Pickled Goods}}. It provides {{Species link|Humans}} with the {{sl|Brewing}} buff, adding +10% double yield chances to any {{Species link|Humans}} working there. It is unlocked at [[Level]] 3.


The Cellar is a species-specific building. It can show up as a Blueprint choice only when {{Species link|Beavers}} are present in your settlement. This restriction can be bypassed if you find a Cellar as a [[Ruin]] or [[Flawless Cellar]], or with a wildcard [[Blueprint]] pick from:
The Cellar is a species-specific building. It can show up as a Blueprint choice only when {{Species link|Beavers}} are present in your settlement. This restriction can be bypassed if you find a Cellar as a [[Ruin]] or [[Flawless Cellar]], or with a wildcard [[Blueprint]] pick from:

Revision as of 11:49, 26 April 2024

This article was last updated during version 1.1.4. The game is now in 1.4.17. Some information may be out of date. Help us keep the wiki up to date by comparing this article against the patch notes and updating it.

Cellar

Production Building
(Food Production)

Can produce: Wine Wine (★★★), Pickled Goods Pickled Goods (★★), Pack of Provisions Pack of Provisions (★). Can use: Drizzle Water Drizzle Water.

Specialization bonus:
Brewing Brewing (Comfort) Humans
Blightrot Blightrot (Comfort) Foxes

Cellar icon.png

2 Worker round.png Worker round.png Workers

Recipes

10 Storage

Construction

2Bricks Bricks
2Fabric Fabric
5City score
50Build time
2 × 2Building size

Not movable

ID = 'Cellar'

Overview

The Cellar is a 3-slot Food Production Building providing Wine Wine, Jerky Jerky and Pickled Goods Pickled Goods. It provides Humans Humans with the Brewing Brewing buff, adding +10% double yield chances to any Humans Humans working there. It is unlocked at Level 3.

The Cellar is a species-specific building. It can show up as a Blueprint choice only when Beavers Beavers are present in your settlement. This restriction can be bypassed if you find a Cellar as a Ruin or Flawless Cellar, or with a wildcard Blueprint pick from:

Production Chain

Recipes in the Cellar

3 recipes in the Cellar.
Building Grade Ingredient #1 Ingredient #2 Product
Cellar
★★★
1:03
2 Berries Berries
2 Mushrooms Mushrooms
2 Reed Reed
2 Pottery Pottery
2 Barrels Barrels
2 Waterskins Waterskins
10 Wine Wine
Cellar
★★
2:06
5 Vegetables Vegetables
5 Mushrooms Mushrooms
5 Roots Roots
5 Berries Berries
5 Eggs Eggs
3 Pottery Pottery
3 Barrels Barrels
2 Waterskins Waterskins
10 Pickled Goods Pickled Goods
Cellar

0:42
5 Herbs Herbs
5 Berries Berries
5 Insects Insects
5 Meat Meat
5 Eggs Eggs
5 Fish Fish
Pack of Provisions Pack of Provisions


Perks and Cornerstones

2 perks named Advanced Filters.
PerkRarityDescriptionSource(s)Price
Advanced Filters Advanced Filters Rare "+3 to <sprite name="[needs] wine"> Wine production. Gain an additional <sprite name="[needs] wine"> Wine every yield (from gathering, farming, fishing, or production)."
  • purchased from a Trader
24 Amber
Advanced Filters Advanced Filters Uncommon "+2 to <sprite name="[needs] wine"> Wine production. Gain an additional <sprite name="[needs] wine"> Wine every yield (from gathering, farming, fishing, or production)."
  • from Glade Event rewards
  • from Order rewards
2 perks named Pickle Jars.
PerkRarityDescriptionSource(s)Price
Pickle Jars Pickle Jars Rare "+3 to <sprite name="[food processed] pickled goods"> Pickled Goods production. Gain an additional <sprite name="[food processed] pickled goods"> Pickled Goods every yield (from gathering, farming, fishing, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
24 Amber
Pickle Jars Pickle Jars Uncommon "+2 to <sprite name="[food processed] pickled goods"> Pickled Goods production. Gain an additional <sprite name="[food processed] pickled goods"> Pickled Goods every yield (from gathering, farming, fishing, or production)."
  • from Order rewards
1 perks named Zhorg's Secret Ingredient.
PerkRarityDescriptionSource(s)
Zhorg's Secret Ingredient Zhorg's Secret Ingredient Epic "A mysterious ingredient discovered by the famous chef and businessman Zhorg. Gain 10 <sprite name="[food processed] skewers"> Skewers for every 10 <sprite name="[food processed] pickled goods"> Pickled Goods produced."
  • as a Cornerstone
  • from Order rewards
3 perks named Salted Jerky.
PerkRarityDescriptionSource(s)Price
Salted Jerky Salted Jerky Rare "+3 to <sprite name="[food processed] jerky"> Jerky production. Gain an additional <sprite name="[food processed] jerky"> Jerky every yield (from gathering, farming, fishing, or production)."
  • from Order rewards
  • purchased from a Trader
24 Amber
Salted Jerky Salted Jerky Uncommon "+2 to <sprite name="[food processed] jerky"> Jerky production. Gain an additional <sprite name="[food processed] jerky"> Jerky every yield (from gathering, farming, fishing, or production)."
  • from Glade Event rewards
  • from Order rewards
Salted Jerky Salted Jerky Epic "+5 to <sprite name="[food processed] jerky"> Jerky production. Gain an additional <sprite name="[food processed] jerky"> Jerky every yield (from gathering, farming, fishing, or production)."
  • from Order rewards


Strategies