Coats: Difference between revisions

From Against the Storm Official Wiki
(added some tips in stategies, added a couple of links, mentioned that coats have the longest prodcycle in the game in the overview)
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{{Version|0.63.2}}
{{Version|1.2.3}}
{{Goodbox|Coats|purpose=Clothing Need}}
{{Goodbox|Coats|purpose=Clothing Need}}


== Overview ==
== Overview ==
[[Coats]] are a consumable [[Resource]] used to satisfy the [[Clothing Need]] for {{Species link|Humans}}, {{Species link|Beavers}}, and {{Species link|Harpies}}. Like all other consumables, Coats are consumed when a villager goes to the nearest [[Hearth]] for a break. When satisfied, [[Clothing Need]] grants 5 [[Resolve]].
{{rl|Coats}} are a consumable [[Resource]] used to satisfy the [[Clothing Need]] for {{Species link|Humans}}, {{Species link|Beavers}}, and {{Species link|Harpies}}. Like all other consumables, Coats are consumed when a [[villager]] goes to the nearest [[Hearth]] for a [[break]]. When satisfied, [[Clothing Need]] grants 5 [[Resolve]]. {{rl|Coats}}' {{3Star}} and {{2Star}} Recipes have the longest production cycle in the game at base 168 seconds.


== Production Chain ==
== Production Chain ==
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== Strategies ==
== Strategies ==
* Unlike the needs for food and Services, {{rl|Coats}}' consumption to satisfy [[Clothing Need]] is not increased by [[Prestige]] modifiers. That makes buying {{rl|Coats}} extremely efficient at high [[Prestige]]s.
* Consider using [[Consumption Control]] to limit the use of {{rl|Coats}} to {{Species link|Harpies}}, as {{Species link|Humans}}' and {{Species link|Beavers}}' [[Resolve]] thresholds are significantly higher.
* {{Species link|Harpies}}' [[Starting Ability]] provides 50 {{rl|Coats}} when they enter the settlement. This can help with fulfilling year 1 [[Resolve]]-based [[Orders]] for {{Species link|Harpies}}, {{Species link|Humans}}, and {{Species link|Beavers}}.
* {{Species link|Harpies}} Houses' species-specific level 2 [[Housing Upgrade]] can help bring down the length of {{rl|Coats}}' production cycle.

Revision as of 13:43, 13 April 2024

This page was last updated during version 1.2.3. The game is now in version 1.3.4. Some information may be out of date. Help us keep the wiki up to date by comparing this article against the patch notes and updating this page.

Coats

"Used as clothing by some villagers. Produced by: Flawless Cooperage, Clothier, Flawless Druid's Hut, Cooperage, Artisan, Druid's Hut."

Icon Resource Coats.png
PurposeClothing Need
CategoryConsumable Items Consumable Items
EatableNo
BurnableNo
Burn time0
Sell value0.07 Amber
Buy price0.12 Amber
ID'[Needs] Coats'

Overview

Coats Coats are a consumable Resource used to satisfy the Clothing Need for Humans Humans, Beavers Beavers, and Harpies Harpies. Like all other consumables, Coats are consumed when a villager goes to the nearest Hearth for a break. When satisfied, Clothing Need grants 5 Resolve. Coats Coats' ★★★ and ★★ Recipes have the longest production cycle in the game at base 168 seconds.

Production Chain

Recipes for Coats

3 recipes for Coats.
BuildingEfficiencyIngredientProduct

02:48
3
10
★★
02:48
2
10
★★
02:48
2
10
★★★
02:06
1
10
★★★
02:06
1
10
★★★
02:06
1
10


Recipes with Coats as an Ingredient

No recipes found for ingredient: Coats.


Perks and Cornerstones

3 Perks mentioning 'Coat'.
PerkRarityDescriptionSource(s)Price
Ancient Sewing Technique Ancient Sewing Technique Uncommon "+2 to <sprite name="[needs] coats"> Coats production. Gain additional <sprite name="[needs] coats"> Coats every yield (from gathering, farming, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
18 Amber
Ancient Sewing Technique Ancient Sewing Technique Rare "+3 to <sprite name="[needs] coats"> Coats production. Gain additional <sprite name="[needs] coats"> Coats every yield (from gathering, farming, or production)."
  • from Glade Event rewards
  • from Order rewards
  • purchased from a Trader
24 Amber
Drying Boards Drying Boards Rare "A clever invention that makes it easier to dry clothes. Time spent resting is reduced by 30% when under the effect of <sprite name="[needs] coats"> clothing."
  • purchased from a Trader
20 Amber
1 Perks mentioning 'Drying Boards'.
PerkRarityDescriptionSource(s)Price
Drying Boards Drying Boards Rare "A clever invention that makes it easier to dry clothes. Time spent resting is reduced by 30% when under the effect of <sprite name="[needs] coats"> clothing."
  • purchased from a Trader
20 Amber


Strategies