Orders: Difference between revisions

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<small>Id: "IA Glades"</small>
<small>Id: "IA Glades"</small>


===== Rich Harvest =====
===== Lost in the Woods =====
'''Objective:''' Deliver {{rl|Pack of Crops}}<br/>
'''Objective:''' Discover glades and rebuild/salvage ruins<br/>
Difficulty 4: Deliver 7 {{rl|Pack of Crops}}<br/><br/>
Difficulty 4: Discover 3 glades, rebuild/salvage 1 ruin<br/><br/>
'''Rewards:'''<br/>
Steel Pickaxes (+1 Stone production)<br/>
Steel Shovels (+1 Clay production)<br/>
6 {{rl|Tools}}<br/>
<small>Id: "I Ruins"</small>
 
===== Problem Solver =====
'''Objective:''' Complete glade events<br/>
Difficulty 4: Complete any 3 glade events<br/><br/>
'''Rewards:'''<br/>
10 {{rl|Planks}}<br/>
6 {{rl|Tools}}<br/>
3 Random Villagers<br/>
<small>Id: "I Solve Any Relic"</small>
 
===== Tick Tock =====
'''Objective:''' Complete forbidden/dangerous glade events<br/>
Difficulty 4: Complete 2 forbidden/dangerous glade events<br/><br/>
'''Rewards:'''<br/>
'''Rewards:'''<br/>
10 {{rl|Amber}}<br/>
Steel Drills (+1 Copper Ore production)<br/>
Industrialized Farming (+1 pack of crops production)<br/>
2 {{rl|Wildfire Essence}}<br/>
Seed Pouch (+25% planting speed)<br/>
25 {{rl|Coal}}<br/>
<small>Id: "IB Crops"</small>
<small>Id: "I Solve Dangerous Relic"</small>


===== Funding the Expedition =====
===== Clearing Glades =====
'''Objective:''' Deliver {{rl|Tools}}<br/>
'''Objective:''' Complete glade events and deliver {{rl|Pack of Building Materials}}<br/>
Difficulty 4: Deliver 5 {{rl|Tools}}<br/><br/>
Difficulty 4: Complete 2 glade events and deliver 5 {{rl|Pack of Building Materials}}<br/><br/>
'''Rewards:'''<br/>
'''Rewards:'''<br/>
5 {{rl|Parts}}<br/>
30 {{rl|Jerky}}<br/>
10 {{rl|Fabric}}<br/>
3 {{rl|Parts}}<br/>
10 {{rl|Bricks}}<br/>
4 Random Villagers<br/>
<small>Id: "I Funding the Expedition"</small>
<small>Id: "I Clearing Glades"</small>


===== Egg Collection =====
===== Egg Collection =====
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<small>Id: "I Eggs"</small>
<small>Id: "I Eggs"</small>


===== Lost in the Woods =====
===== Basic Ingredient =====
'''Objective:''' Discover glades and rebuild/salvage ruins<br/>
'''Objective:''' Deliver {{rl|Flour}}<br/>
Difficulty 4: Discover 3 glades, rebuild/salvage 1 ruin<br/><br/>
Difficulty 4: Deliver 40 {{rl|Flour}}<br/><br/>
'''Rewards:'''<br/>
Mold Supply (+1 Grain production)<br/>
25 {{rl|Porridge}}<br/>
2 Random Villagers<br/>
<small>Id: "I Flour"</small>
 
===== Natural Dye =====
'''Objective:''' Deliver {{rl|Pigment}}<br/>
Difficulty 4: Deliver 20 {{rl|Pigment}}<br/><br/>
'''Rewards:'''<br/>
'''Rewards:'''<br/>
Steel Pickaxes (+1 Stone production)<br/>
Large Berry Baskets (+1 Berry production)<br/>
Steel Shovels (+1 Clay production)<br/>
20 {{rl|Wine}}<br/>
6 {{rl|Tools}}<br/>
2 Random Villagers<br/>
<small>Id: "I Ruins"</small>
<small>Id: "I Pigment"</small>


===== Metal Veins =====
===== Metal Veins =====
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<small>Id: "I Metal Veins"</small>
<small>Id: "I Metal Veins"</small>


===== People's Resolve =====
===== Copper Ingots =====
'''Objective:''' Keep Human resolve above threshold for a time<br/>
'''Objective:''' Deliver {{rl|Copper Bars}}<br/>
Difficulty 4: Keep resolve above 25 for 30 seconds<br/><br/>
Difficulty 4: Deliver 6 {{rl|Copper Bars}}<br/><br/>
'''Rewards:'''<br/>
'''Rewards:'''<br/>
2 humans join<br/>
Stamping Die (+1 Pipes production)<br/>
30 {{rl|Grain}}<br/>
15 {{rl|Bricks}}<br/>
3 {{rl|Parts}}<br/>
2 Random Villagers<br/>
<small>Id: "I Resolve Humans"</small>
<small>Id: "I Metal"</small>


===== The Clan =====
===== Blue Metal =====
'''Objective:''' Keep Lizard resolve above threshold for a time<br/>
'''Objective:''' Deliver {{rl|Crystalized Dew}}<br/>
Difficulty 4: Keep resolve above 15 for 30 seconds<br/><br/>
Difficulty 4: Deliver 5 {{rl|Crystalized Dew}}<br/><br/>
'''Rewards:'''<br/>
'''Rewards:'''<br/>
2 lizards join<br/>
Bleeding Trees (+1 Resin production)<br/>
30 {{rl|Meat}}<br/>
10 {{rl|Fabric}}<br/>
3 {{rl|Parts}}<br/>
2 Random Villagers<br/>
<small>Id: "I Resolve Lizards"</small>
<small>Id: "I Blue Metal"</small>


===== The Flock =====
===== Funding the Expedition =====
'''Objective:''' Keep Harpies resolve above threshold for a time<br/>
'''Objective:''' Deliver {{rl|Tools}}<br/>
Difficulty 4: Keep resolve above 15 for 30 seconds<br/><br/>
Difficulty 4: Deliver 5 {{rl|Tools}}<br/><br/>
'''Rewards:'''<br/>
'''Rewards:'''<br/>
2 harpies join<br/>
5 {{rl|Parts}}<br/>
30 {{rl|Berries}}<br/>
10 {{rl|Fabric}}<br/>
3 {{rl|Parts}}<br/>
10 {{rl|Bricks}}<br/>
<small>Id: "I Resolve Harpies"</small>
<small>Id: "I Funding the Expedition"</small>
 
===== Raising the Stakes =====
'''Objective:''' Complete trade routes with an offer multiplier 2 or higher<br/>
Difficulty 4: Complete 3 trade routes<br/><br/>
'''Rewards:'''<br/>
Reinforced Saw Blades (+1 Planks production)<br/>
20 {{rl|Oil}}<br/>
3 {{rl|Parts}}<br/>
<small>Id: "I Multiply Routes"</small>


===== Call to Arms =====
===== Call to Arms =====
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2 Random Villagers<br/>
2 Random Villagers<br/>
<small>Id: "I Blighfuel"</small>
<small>Id: "I Blighfuel"</small>
===== Relics =====
'''Objective:''' Deliver 1 {{rl|Ancient Tablet}}<br/>
'''Rewards:'''<br/>
30 {{rl|Eggs}}<br/>
30 {{rl|Berries}}<br/>
2 {{rl|Wildfire Essence}}<br/>
<small>Id: "IB Tablet"</small>


===== Big Delivery =====
===== Big Delivery =====
Line 119: Line 145:
<small>Id: "IB Building Packs"</small>
<small>Id: "IB Building Packs"</small>


===== Basic Ingredient =====
===== Rich Harvest =====
'''Objective:''' Deliver {{rl|Flour}}<br/>
'''Objective:''' Deliver {{rl|Pack of Crops}}<br/>
Difficulty 4: Deliver 40 {{rl|Flour}}<br/><br/>
Difficulty 4: Deliver 7 {{rl|Pack of Crops}}<br/><br/>
'''Rewards:'''<br/>
10 {{rl|Amber}}<br/>
Industrialized Farming (+1 pack of crops production)<br/>
Seed Pouch (+25% planting speed)<br/>
<small>Id: "IB Crops"</small>
 
===== Delivery =====
'''Objective:''' Complete trade routes and deliver {{rl|Pack of Crops}}<br/>
Difficulty 4: Complete 3 trade routes and deliver 5 {{rl|Pack of Crops}}<br/><br/>
'''Rewards:'''<br/>
'''Rewards:'''<br/>
Mold Supply (+1 Grain production)<br/>
10 {{rl|Amber}}<br/>
25 {{rl|Porridge}}<br/>
20 {{rl|Grain}}<br/>
2 Random Villagers<br/>
4 Random Villagers<br/>
<small>Id: "I Flour"</small>
<small>Id: "IB Provisions and Crops"</small>


===== Trading Post =====
===== Trading Post =====
Line 137: Line 172:
<small>Id: "IB Trading Post"</small>
<small>Id: "IB Trading Post"</small>


===== Copper Ingots =====
===== Raising the Stakes =====
'''Objective:''' Deliver {{rl|Copper Bars}}<br/>
'''Objective:''' Complete trade routes with an offer multiplier 2 or higher<br/>
Difficulty 4: Deliver 6 {{rl|Copper Bars}}<br/><br/>
Difficulty 4: Complete 3 trade routes<br/><br/>
'''Rewards:'''<br/>
'''Rewards:'''<br/>
Stamping Die (+1 Pipes production)<br/>
Reinforced Saw Blades (+1 Planks production)<br/>
15 {{rl|Bricks}}<br/>
20 {{rl|Oil}}<br/>
2 Random Villagers<br/>
3 {{rl|Parts}}<br/>
<small>Id: "I Metal"</small>
<small>Id: "I Multiply Routes"</small>
 
===== Blue Metal =====
'''Objective:''' Deliver {{rl|Crystalized Dew}}<br/>
Difficulty 4: Deliver 5 {{rl|Crystalized Dew}}<br/><br/>
'''Rewards:'''<br/>
Bleeding Trees (+1 Resin production)<br/>
10 {{rl|Fabric}}<br/>
2 Random Villagers<br/>
<small>Id: "I Blue Metal"</small>
 
===== Relics =====
'''Objective:''' Deliver 1 {{rl|Ancient Tablet}}<br/>
'''Rewards:'''<br/>
30 {{rl|Eggs}}<br/>
30 {{rl|Berries}}<br/>
2 {{rl|Wildfire Essence}}<br/>
<small>Id: "IB Tablet"</small>


===== Meat Lover =====
===== Meat Lover =====
Line 171: Line 189:
2 Random Villagers<br/>
2 Random Villagers<br/>
<small>Id: "I Jerky"</small>
<small>Id: "I Jerky"</small>
===== Tick Tock =====
'''Objective:''' Complete forbidden/dangerous glade events<br/>
Difficulty 4: Complete 2 forbidden/dangerous glade events<br/><br/>
'''Rewards:'''<br/>
Steel Drills (+1 Copper Ore production)<br/>
2 {{rl|Wildfire Essence}}<br/>
25 {{rl|Coal}}<br/>
<small>Id: "I Solve Dangerous Relic"</small>
===== Problem Solver =====
'''Objective:''' Complete glade events<br/>
Difficulty 4: Complete any 3 glade events<br/><br/>
'''Rewards:'''<br/>
10 {{rl|Planks}}<br/>
6 {{rl|Tools}}<br/>
3 Random Villagers<br/>
<small>Id: "I Solve Any Relic"</small>


===== Businessman =====
===== Businessman =====
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2 Random Villagers<br/>
2 Random Villagers<br/>
<small>Id: "I Trade Routes"</small>
<small>Id: "I Trade Routes"</small>
===== No Place Like Home =====
'''Objective:''' Build Lizard and Harpy houses<br/>
<small>Note: doesn't require having house blueprints to appear</small><br/>
Difficulty 4: Build 3 Lizard houses and 3 Harpy houses<br/><br/>
'''Rewards:'''<br/>
Nets (+1 Meat production)<br/>
10 {{rl|Fabric}}<br/>
3 Random Villagers<br/>
<small>Id: "I Houses"</small>


===== Booming Economy =====
===== Booming Economy =====
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<small>Id: "I Amber"</small>
<small>Id: "I Amber"</small>


===== Delivery =====
===== People's Resolve =====
'''Objective:''' Complete trade routes and deliver {{rl|Pack of Crops}}<br/>
'''Objective:''' Keep Human resolve above threshold for a time<br/>
Difficulty 4: Complete 3 trade routes and deliver 5 {{rl|Pack of Crops}}<br/><br/>
Difficulty 4: Keep resolve above 25 for 30 seconds<br/><br/>
'''Rewards:'''<br/>
2 humans join<br/>
30 {{rl|Grain}}<br/>
3 {{rl|Parts}}<br/>
<small>Id: "I Resolve Humans"</small>
 
===== The Clan =====
'''Objective:''' Keep Lizard resolve above threshold for a time<br/>
Difficulty 4: Keep resolve above 15 for 30 seconds<br/><br/>
'''Rewards:'''<br/>
'''Rewards:'''<br/>
10 {{rl|Amber}}<br/>
2 lizards join<br/>
20 {{rl|Grain}}<br/>
30 {{rl|Meat}}<br/>
4 Random Villagers<br/>
3 {{rl|Parts}}<br/>
<small>Id: "IB Provisions and Crops"</small>
<small>Id: "I Resolve Lizards"</small>


===== Clearing Glades =====
===== The Flock =====
'''Objective:''' Complete glade events and deliver {{rl|Pack of Building Materials}}<br/>
'''Objective:''' Keep Harpies resolve above threshold for a time<br/>
Difficulty 4: Complete 2 glade events and deliver 5 {{rl|Pack of Building Materials}}<br/><br/>
Difficulty 4: Keep resolve above 15 for 30 seconds<br/><br/>
'''Rewards:'''<br/>
'''Rewards:'''<br/>
30 {{rl|Jerky}}<br/>
2 harpies join<br/>
30 {{rl|Berries}}<br/>
3 {{rl|Parts}}<br/>
3 {{rl|Parts}}<br/>
4 Random Villagers<br/>
<small>Id: "I Resolve Harpies"</small>
<small>Id: "I Clearing Glades"</small>


===== Natural Dye =====
===== No Place Like Home =====
'''Objective:''' Deliver {{rl|Pigment}}<br/>
'''Objective:''' Build Lizard and Harpy houses<br/>
Difficulty 4: Deliver 20 {{rl|Pigment}}<br/><br/>
<small>Note: doesn't require having house blueprints to appear</small><br/>
Difficulty 4: Build 3 Lizard houses and 3 Harpy houses<br/><br/>
'''Rewards:'''<br/>
'''Rewards:'''<br/>
Large Berry Baskets (+1 Berry production)<br/>
Nets (+1 Meat production)<br/>
20 {{rl|Wine}}<br/>
10 {{rl|Fabric}}<br/>
2 Random Villagers<br/>
3 Random Villagers<br/>
<small>Id: "I Pigment"</small>
<small>Id: "I Houses"</small>

Revision as of 06:12, 27 February 2024

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Overview

Orders are small objectives that, when completed, reward viceroys with Reputation and some assortment of goods, villagers, or perks.

Orders have 4 complexity tiers which specify in which slots they can appear, additionally orders have objective variations depending on slot difficulty.

Work in progress, currently all orders are listed for Prestige 1 difficulty.

Tier 1

Exploration

Objective: Discover glades
Difficulty 4: Discover 5 glades

Rewards:
Scout's Pack (+5 scout's carry capacity)
10 Bricks Bricks
10 Planks Planks
Id: "IA Glades"

Lost in the Woods

Objective: Discover glades and rebuild/salvage ruins
Difficulty 4: Discover 3 glades, rebuild/salvage 1 ruin

Rewards:
Steel Pickaxes (+1 Stone production)
Steel Shovels (+1 Clay production)
6 Tools Tools
Id: "I Ruins"

Problem Solver

Objective: Complete glade events
Difficulty 4: Complete any 3 glade events

Rewards:
10 Planks Planks
6 Tools Tools
3 Random Villagers
Id: "I Solve Any Relic"

Tick Tock

Objective: Complete forbidden/dangerous glade events
Difficulty 4: Complete 2 forbidden/dangerous glade events

Rewards:
Steel Drills (+1 Copper Ore production)
2 Wildfire Essence Wildfire Essence
25 Coal Coal
Id: "I Solve Dangerous Relic"

Clearing Glades

Objective: Complete glade events and deliver Pack of Building Materials Pack of Building Materials
Difficulty 4: Complete 2 glade events and deliver 5 Pack of Building Materials Pack of Building Materials

Rewards:
30 Jerky Jerky
3 Parts Parts
4 Random Villagers
Id: "I Clearing Glades"

Egg Collection

Objective: Deliver Eggs Eggs
Difficulty 4: Deliver 40 Eggs Eggs

Rewards:
Bigger Ovens (+2 Pie production)
20 Flour Flour
2 Random Villagers
Id: "I Eggs"

Basic Ingredient

Objective: Deliver Flour Flour
Difficulty 4: Deliver 40 Flour Flour

Rewards:
Mold Supply (+1 Grain production)
25 Porridge Porridge
2 Random Villagers
Id: "I Flour"

Natural Dye

Objective: Deliver Lua error in Module:ResourceLink at line 41: No resource found with name: Pigment. Please see the template documentation for how to use the parameters.
Difficulty 4: Deliver 20 Lua error in Module:ResourceLink at line 41: No resource found with name: Pigment. Please see the template documentation for how to use the parameters.

Rewards:
Large Berry Baskets (+1 Berry production)
20 Wine Wine
2 Random Villagers
Id: "I Pigment"

Metal Veins

Objective: Deliver Copper Ore Copper Ore
Difficulty 4: Deliver 15 Copper Ore Copper Ore

Rewards:
Advanced Smelting (+2 Copper Bars production)
15 Coal Coal
6 Tools Tools
Id: "I Metal Veins"

Copper Ingots

Objective: Deliver Copper Bars Copper Bars
Difficulty 4: Deliver 6 Copper Bars Copper Bars

Rewards:
Stamping Die (+1 Pipes production)
15 Bricks Bricks
2 Random Villagers
Id: "I Metal"

Blue Metal

Objective: Deliver Crystalized Dew Crystalized Dew
Difficulty 4: Deliver 5 Crystalized Dew Crystalized Dew

Rewards:
Bleeding Trees (+1 Resin production)
10 Fabric Fabric
2 Random Villagers
Id: "I Blue Metal"

Funding the Expedition

Objective: Deliver Tools Tools
Difficulty 4: Deliver 5 Tools Tools

Rewards:
5 Parts Parts
10 Fabric Fabric
10 Bricks Bricks
Id: "I Funding the Expedition"

Call to Arms

Objective: Deliver 6 Purging Fire Purging Fire
Difficulty 4: Deliver 6 Purging Fire Purging Fire

Rewards:
Heavy Press (+1 Oil production)
20 Stone Stone
2 Random Villagers
Id: "I Blighfuel"

Relics

Objective: Deliver 1 Ancient Tablet Ancient Tablet
Rewards:
30 Eggs Eggs
30 Berries Berries
2 Wildfire Essence Wildfire Essence
Id: "IB Tablet"

Big Delivery

Objective: Deliver Pack of Building Materials Pack of Building Materials
Difficulty 4: Deliver 7 Pack of Building Materials Pack of Building Materials

Rewards:
Reinforced Saw Blades (+1 Planks production)
20 Bricks Bricks
4 Tools Tools
Id: "IB Building Packs"

Rich Harvest

Objective: Deliver Pack of Crops Pack of Crops
Difficulty 4: Deliver 7 Pack of Crops Pack of Crops

Rewards:
10 Amber Amber
Industrialized Farming (+1 pack of crops production)
Seed Pouch (+25% planting speed)
Id: "IB Crops"

Delivery

Objective: Complete trade routes and deliver Pack of Crops Pack of Crops
Difficulty 4: Complete 3 trade routes and deliver 5 Pack of Crops Pack of Crops

Rewards:
10 Amber Amber
20 Grain Grain
4 Random Villagers
Id: "IB Provisions and Crops"

Trading Post

Objective: Build a trading post and deliver Amber Amber
Difficulty 4: Deliver 10 Amber Amber

Rewards:
20 Biscuits Biscuits
5 Parts Parts
6 Tools Tools
Id: "IB Trading Post"

Raising the Stakes

Objective: Complete trade routes with an offer multiplier 2 or higher
Difficulty 4: Complete 3 trade routes

Rewards:
Reinforced Saw Blades (+1 Planks production)
20 Oil Oil
3 Parts Parts
Id: "I Multiply Routes"

Meat Lover

Objective: Fulfil a need for Jerky Jerky
Difficulty 4: Fulfil a need for Jerky Jerky 30 times

Rewards:
Insect Lure (+1 Insect production)
25 Incense Incense
2 Random Villagers
Id: "I Jerky"

Businessman

Objective: Complete trade routes
Difficulty 4: Complete 6 trade routes

Rewards:
15 Amber Amber
2 Wildfire Essence Wildfire Essence
2 Random Villagers
Id: "I Trade Routes"

Booming Economy

Objective: Sell goods
Difficulty 4: 20 value of goods sold

Rewards:
10 Amber Amber
20 Oil Oil
2 Random Villagers
Id: "I Trader Value Sold"

Amber Trade

Objective: Sell goods and deliver amber
Difficulty 4: 16 value of goods sold, deliver 10 Amber Amber

Rewards:
6 Tools Tools
2 Wildfire Essence Wildfire Essence
2 Random Villagers
Id: "I Amber"

People's Resolve

Objective: Keep Human resolve above threshold for a time
Difficulty 4: Keep resolve above 25 for 30 seconds

Rewards:
2 humans join
30 Grain Grain
3 Parts Parts
Id: "I Resolve Humans"

The Clan

Objective: Keep Lizard resolve above threshold for a time
Difficulty 4: Keep resolve above 15 for 30 seconds

Rewards:
2 lizards join
30 Meat Meat
3 Parts Parts
Id: "I Resolve Lizards"

The Flock

Objective: Keep Harpies resolve above threshold for a time
Difficulty 4: Keep resolve above 15 for 30 seconds

Rewards:
2 harpies join
30 Berries Berries
3 Parts Parts
Id: "I Resolve Harpies"

No Place Like Home

Objective: Build Lizard and Harpy houses
Note: doesn't require having house blueprints to appear
Difficulty 4: Build 3 Lizard houses and 3 Harpy houses

Rewards:
Nets (+1 Meat production)
10 Fabric Fabric
3 Random Villagers
Id: "I Houses"