Tea Doctor: Difference between revisions

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{{Version|0.63.2}}
{{Version|1.1.4}}
{{Buildingbox|{{PAGENAME}}|purpose=[[Services Needs]]}}
{{Buildingbox|{{PAGENAME}}|purpose=[[Services Needs]]}}


== Overview ==
== Overview ==
The [[Tea Doctor]] is a Fox-themed service building that provides {{Service link|Treatment}} and {{Service link|Brawling}} for {{Species link|Harpies}}, {{Species link|Foxes}}, and {{Species link|Lizards}} when there is at least one worker, as well as the passive effect '''Vitality''' when all worker slots are filled. The Tea Doctor is unlocked at [[Level]] 11.
The Tea Doctor is a species-specific building. It can show up as a Blueprint choice only when {{Species link|Foxes}} are present in your settlement. This restriction can be bypassed if you find a Tea Doctor [[Ruin]] or with a wildcard [[Blueprint]] pick from:
* [[World_Map#List_of_positive_world_modifiers|Overgrown Library]] - [[World Map]] modifier
* [[Smuggler's Visit]] - Legendary [[Cornerstone]]
* [[Contraband]] - [[Perk]] available for purchase from some [[Traders]]
=== Building Effects ===
{| class="wikitable" style="text-align:center; border:hidden"
|- style="font-weight:bold; border:hidden"
|-style="border:hidden"
| {{Perk|LimeGreen|File:Icon_ServiceBuildingBonus_Vitality.png}}<br />Vitality
| style="text-align:left;border:hidden" |+1 to Global [[Resolve]] each time 200 Preferred [[Complex Food]] is consumed by [[Villagers]]. Retroactive. </br>Same Building effects does not stack.</br> Need 3 [[Villager]]s assigned.
|-style="border:hidden"
|}
=== Service Building Mechanics ===
The [[Tea Doctor]], like all service buildings, does not require [[villagers]] to visit it in order to fulfill their needs. All services are fulfilled at the [[Hearth]] during a break. Tea Doctor workers still have to carry service goods to the building before they can be consumed.
The Tea Doctor does '''not''' need to be built within the Hearth Radius. It retains full functionality when built outside of the Hearth range, but will not count towards the level 3 [[Hearths#Hearth_Upgrades|Hearth Upgrade]] unless all of the Tea Doctor's tiles are within its range.


== Production Chain ==
== Production Chain ==
=== Recipes in the {{PAGENAME}} ===
=== Recipes in the {{PAGENAME}} ===
{{Recipe|building={{PAGENAME}}}}
{{Recipe|building={{PAGENAME}}}}
=== Service Good Recipes ===
{{Recipe|product=Tea}}
{{Recipe|product=Training Gear}}


== Strategies ==
== Strategies ==

Latest revision as of 21:26, 19 February 2024

This page was last updated during version 1.1.4. The game is now in version 1.3.4. Some information may be out of date. Help us keep the wiki up to date by comparing this article against the patch notes and updating this page.

Tea Doctor

"A place where villagers can fulfill their need for: Treatment, Brawling. Passive effects: Vitality."

Tea Doctor icon.png
PurposeServices Needs
CategoryCity Buildings City Buildings
Recipes
Size4 × 3
Workplaces3
Build Time61
Build Cost
10Planks Planks
8Bricks Bricks
8Fabric Fabric
ID'Tea Doctor'

Overview

The Tea Doctor is a Fox-themed service building that provides Treatment Treatment and Brawling Brawling for Harpies Harpies, Foxes Foxes, and Lizards Lizards when there is at least one worker, as well as the passive effect Vitality when all worker slots are filled. The Tea Doctor is unlocked at Level 11.

The Tea Doctor is a species-specific building. It can show up as a Blueprint choice only when Foxes Foxes are present in your settlement. This restriction can be bypassed if you find a Tea Doctor Ruin or with a wildcard Blueprint pick from:

Building Effects

Icon ServiceBuildingBonus Vitality.png
Vitality
+1 to Global Resolve each time 200 Preferred Complex Food is consumed by Villagers. Retroactive.
Same Building effects does not stack.
Need 3 Villagers assigned.

Service Building Mechanics

The Tea Doctor, like all service buildings, does not require villagers to visit it in order to fulfill their needs. All services are fulfilled at the Hearth during a break. Tea Doctor workers still have to carry service goods to the building before they can be consumed.

The Tea Doctor does not need to be built within the Hearth Radius. It retains full functionality when built outside of the Hearth range, but will not count towards the level 3 Hearth Upgrade unless all of the Tea Doctor's tiles are within its range.

Production Chain

Recipes in the Tea Doctor

2 recipes in the Tea Doctor.
BuildingEfficiencyIngredientService

1
Tea Tea
1

1
1

Service Good Recipes

3 recipes for Tea.
BuildingEfficiencyIngredient #1Ingredient #2Ingredient #3Product

02:06
4
4
4
4
4
4
5
6
2
2
10
Tea Tea
★★
02:06
3
3
3
3
3
3
4
5
2
2
10
Tea Tea
★★
02:06
3
3
3
3
3
3
4
5
2
2
10
Tea Tea
★★★
01:45
2
2
2
2
2
2
3
4
1
1
10
Tea Tea
★★★
01:45
2
2
2
2
2
2
3
4
1
1
10
Tea Tea
3 recipes for Training Gear.
BuildingEfficiencyIngredient #1Ingredient #2Product

02:06
8
3
3
3
3
10
★★
02:06
5
2
2
3
3
10
★★
02:06
5
2
2
3
3
10
★★
02:06
5
2
2
3
3
10
★★★
01:45
3
1
1
2
2
10


Strategies