|
|
Line 4: |
Line 4: |
| == Overview == | | == Overview == |
|
| |
|
| The [[Tea Doctor]] is a service building that provides {{Service link|Treatment}} and {{Service link|Brawling}} for {{Species link|Harpies}}, {{Species link|Foxes}}, and {{Species link|Lizards}} when there is at least one worker, as well as the passive effect '''Vitality''' when all worker slots are filled. | | The [[Tea Doctor]] is a fox-themed service building that provides {{Service link|Treatment}} and {{Service link|Brawling}} for {{Species link|Harpies}}, {{Species link|Foxes}}, and {{Species link|Lizards}} when there is at least one worker, as well as the passive effect '''Vitality''' when all worker slots are filled. |
|
| |
|
| The Tea Doctor is a species-specific building. It can show up as a Blueprint choice only when {{Species link|Foxes}} are present in your settlement. This restriction can be bypassed if you find a Tea Doctor [[Ruin]] or with a wildcard [[Blueprint]] pick from: | | The Tea Doctor is a species-specific building. It can show up as a Blueprint choice only when {{Species link|Foxes}} are present in your settlement. This restriction can be bypassed if you find a Tea Doctor [[Ruin]] or with a wildcard [[Blueprint]] pick from: |
Line 23: |
Line 23: |
|
| |
|
| The Tea Doctor does '''not''' need to be built within the Hearth Radius. It retains full functionality when built outside of the Hearth range, but will not count towards the level 3 [[Hearths#Hearth_Upgrades|Hearth Upgrade]] unless all of the Tea Doctor's tiles are within its range. | | The Tea Doctor does '''not''' need to be built within the Hearth Radius. It retains full functionality when built outside of the Hearth range, but will not count towards the level 3 [[Hearths#Hearth_Upgrades|Hearth Upgrade]] unless all of the Tea Doctor's tiles are within its range. |
| | |
| == Production Chain == | | == Production Chain == |
| === Recipes in the {{PAGENAME}} === | | === Recipes in the {{PAGENAME}} === |
Revision as of 00:38, 27 January 2024
This page was last updated during version 1.1.4. The game is now in version 1.3.4. Some information may be out of date. Help us keep the wiki up to date by comparing this article against the patch notes and updating this page.
Purpose | Services Needs |
Category | City Buildings |
Recipes |
|
Size | 4 × 3 |
Workplaces | 3 |
Build Time | 61 |
Build Cost | |
ID | 'Tea Doctor' |
Overview
The Tea Doctor is a fox-themed service building that provides
Treatment and
Brawling for
Harpies,
Foxes, and
Lizards when there is at least one worker, as well as the passive effect Vitality when all worker slots are filled.
The Tea Doctor is a species-specific building. It can show up as a Blueprint choice only when
Foxes are present in your settlement. This restriction can be bypassed if you find a Tea Doctor Ruin or with a wildcard Blueprint pick from:
Building Effects
Service Building Mechanics
The Tea Doctor, like all service buildings, does not require villagers to visit it in order to fulfill their needs. All services are fulfilled at the Hearth during a break. Tea Doctor workers still have to carry service goods to the building before they can be consumed.
The Tea Doctor does not need to be built within the Hearth Radius. It retains full functionality when built outside of the Hearth range, but will not count towards the level 3 Hearth Upgrade unless all of the Tea Doctor's tiles are within its range.
Production Chain
Recipes in the Tea Doctor
2 recipes in the Tea Doctor.
Building | Efficiency | Ingredient | Service |
|
★
|
|
1
|
|
★
|
|
1
|
Service Good Recipes
3 recipes for Tea.
Building | Efficiency | Ingredient #1 | Ingredient #2 | Ingredient #3 | Product |
|
★ 02:06 |
|
|
|
10
|
|
★★ 02:06 |
|
|
|
10
|
|
★★ 02:06 |
|
|
|
10
|
|
★★★ 01:45 |
|
|
|
10
|
|
★★★ 01:45 |
|
|
|
10
|
3 recipes for Training Gear.
Building | Efficiency | Ingredient #1 | Ingredient #2 | Product |
|
★ 02:06 |
|
|
10
|
|
★★ 02:06 |
|
|
10
|
|
★★ 02:06 |
|
|
10
|
|
★★ 02:06 |
|
|
10
|
|
★★★ 01:45 |
|
|
10
|
Strategies