Tinctury: Difference between revisions

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== Overview ==
== Overview ==
This building is a species-specific building, meaning it will only roll as a Blueprint choice if {{Species link|Beavers}} are present in your settlement.
The [[Tinctury]] is an industry building with a focus on {{Species link|Beavers}}' service goods.
 
The Tinctury is a species-specific building. It can show up as a Blueprint choice only when {{Species link|Beavers}} are present in your settlement. This restriction can be bypassed if you find a Tinctury [[Ruin]] or with a wildcard [[Blueprint]] pick from:
* [[World_Map#List_of_positive_world_modifiers|Overgrown Library]] - [[World Map]] modifier
* [[Smuggler's Visit]] - Legendary [[Cornerstone]]
* [[Contraband]] - [[Perk]] available for purchase from some [[Traders]]


== Production Chain ==
== Production Chain ==

Revision as of 00:33, 27 January 2024

This page was last updated during version 0.63.2. The game is now in version 1.3.4. Some information may be out of date. Help us keep the wiki up to date by comparing this article against the patch notes and updating this page.

Tinctury

"Can produce: Ale, Wine, Pigment. Can use: Drizzle Water."

Tinctury icon.png
CategoryIndustry Industry
Recipes
Size3 × 2
Storage10
Workplaces2
Build Time40
Build Cost
5Planks Planks
2Fabric Fabric
ID'Tinctury'

Overview

The Tinctury is an industry building with a focus on Beavers Beavers' service goods.

The Tinctury is a species-specific building. It can show up as a Blueprint choice only when Beavers Beavers are present in your settlement. This restriction can be bypassed if you find a Tinctury Ruin or with a wildcard Blueprint pick from:

Production Chain

Recipes in the Tinctury

3 recipes in the Tinctury.
BuildingEfficiencyIngredient #1Ingredient #2Product
★★
02:06
5
5
3
2
3
10
Ale Ale
★★
01:24
3
3
3
3
3
3
10
Wine Wine
★★
02:06
4
4
4
3
10


Strategies