Bath House: Difference between revisions
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{{Version| | {{Version|1.1.4}} | ||
{{Buildingbox|{{PAGENAME}}|purpose=[[Services Needs]]}} | {{Buildingbox|{{PAGENAME}}|purpose=[[Services Needs]]}} | ||
== Overview == | == Overview == | ||
The [[Bath House]] is a service | The [[Bath House]] is a service building that provides {{Service link|Treatment}} for {{Species link|Harpies}} and {{Species link|Foxes}} when there is at least one worker assigned to the building. It also provides passive effects '''Regular Baths''' with one or more workers and '''Good Health''' when all worker slots are filled. | ||
The Bath House is a species-specific building. It can show up as a Blueprint choice only when {{Species link|Harpies}} are present in your settlement. This restriction can be bypassed with a wildcard [[Blueprint]] pick from: | The Bath House is a species-specific building. It can show up as a [[Blueprint]] choice only when {{Species link|Harpies}} are present in your settlement. This restriction can be bypassed if you find a Bath House [[Ruin]] or with a wildcard [[Blueprint]] pick from: | ||
* [[World_Map#List_of_positive_world_modifiers|Overgrown Library]] - [[World Map]] modifier | * [[World_Map#List_of_positive_world_modifiers|Overgrown Library]] - [[World Map]] modifier | ||
* [[Smuggler's Visit]] - Legendary [[Cornerstone]] | * [[Smuggler's Visit]] - Legendary [[Cornerstone]] | ||
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=== Service Building Mechanics === | |||
The [[Bath House]], like all service buildings, does not require [[villagers]] to visit it in order to fulfill their needs. All services are fulfilled at the [[Hearth]] during a break. Bath House workers still have to carry service goods to the building before they can be consumed. | |||
The Bath House does '''not''' need to be built within the Hearth Radius. It retains full functionality when built outside of the Hearth range, but will not count towards the level 3 [[Hearths#Hearth_Upgrades|Hearth Upgrade]] unless all of the Bath House tiles are within its range. | |||
== Production Chain == | == Production Chain == | ||
=== Recipes in the {{PAGENAME}} === | === Recipes in the {{PAGENAME}} === | ||
{{Recipe|building={{PAGENAME}}}} | |||
=== Service Good Recipes === | === Service Good Recipes === | ||
{{Recipe|product=Tea}} | {{Recipe|product=Tea}} | ||
== Strategies == | == Strategies == |
Revision as of 23:38, 26 January 2024
Bath House
Service Building
(City Buildings)
A place where villagers can fulfill their need for: Treatment. Passive effects: Regular Baths, Good Health.
Specialization bonus:
Rainwater (Comfort)
Blightrot (Comfort)
Recipes
- Treatment (★)
ID = 'Bath House'
Overview
The Bath House is a service building that provides Treatment for Harpies and Foxes when there is at least one worker assigned to the building. It also provides passive effects Regular Baths with one or more workers and Good Health when all worker slots are filled.
The Bath House is a species-specific building. It can show up as a Blueprint choice only when Harpies are present in your settlement. This restriction can be bypassed if you find a Bath House Ruin or with a wildcard Blueprint pick from:
- Overgrown Library - World Map modifier
- Smuggler's Visit - Legendary Cornerstone
- Contraband - Perk available for purchase from some Traders
Building Effects
Service Building Mechanics
The Bath House, like all service buildings, does not require villagers to visit it in order to fulfill their needs. All services are fulfilled at the Hearth during a break. Bath House workers still have to carry service goods to the building before they can be consumed.
The Bath House does not need to be built within the Hearth Radius. It retains full functionality when built outside of the Hearth range, but will not count towards the level 3 Hearth Upgrade unless all of the Bath House tiles are within its range.
Production Chain
Recipes in the Bath House
Service Good Recipes
Building | Grade | Ingredient #1 | Ingredient #2 | Ingredient #3 | Product | |||||||||||||||||||||||||
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★★ 2:06 |
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10 | |||||||||||||||||||||||||
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★★★ 1:45 |
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10 |