Guild House: Difference between revisions
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== Overview == | == Overview == | ||
The [[Guild House]] is a service building that provides {{Service link|Luxury}} for {{Species link|Beavers}} and {{Species link|Foxes}} as well as the effect '''Guild House''' when there is at least one worker, and the passive effect '''The Guild's Welfare''' when all worker slots are filled. | The [[Guild House]] is a service building that provides {{Service link|Luxury}} for {{Species link|Beavers}} and {{Species link|Foxes}}, as well as the effect '''Guild House''' when there is at least one worker, and the passive effect '''The Guild's Welfare''' when all worker slots are filled. | ||
The Guild House is a species-specific building. It can show up as a Blueprint choice only when {{Species link|Beavers}} are present in your settlement. This restriction can be bypassed if you find a Guild House [[Ruin]] or with a wildcard [[Blueprint]] pick from: | |||
* [[World_Map#List_of_positive_world_modifiers|Overgrown Library]] - [[World Map]] modifier | |||
* [[Smuggler's Visit]] - Legendary [[Cornerstone]] | |||
* [[Contraband]] - [[Perk]] available for purchase from some [[Traders]] | |||
=== Building Effects === | === Building Effects === | ||
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=== Service Building Mechanics === | |||
The [[Guild House]], like all service buildings, does not require [[villagers]] to visit it in order to fulfill their needs. All services are fulfilled at the [[Hearth]] during a break. Guild House workers still have to carry service goods to the building before they can be consumed. | |||
The Guild House does '''not''' need to be built within the Hearth Radius. It retains full functionality when built outside of the Hearth range, but will not count towards the level 3 [[Hearths#Hearth_Upgrades|Hearth Upgrade]] unless all of its tiles are within its range. | |||
== Production Chain == | |||
=== Recipes in the {{PAGENAME}} === | === Recipes in the {{PAGENAME}} === | ||
{{Recipe|building={{PAGENAME}}}} | {{Recipe|building={{PAGENAME}}}} | ||
=== Service Good Recipes === | |||
{{Recipe|product=Wine}} | |||
== Strategies == |
Revision as of 22:45, 26 January 2024
Guild House
Service Building
(City Buildings)
A place where villagers can fulfill their need for: Luxury, Education. Passive effects: The Guild's Welfare.
Specialization bonus:
Blightrot (Comfort)
ID = 'Guild House'
Overview
The Guild House is a service building that provides Luxury for Beavers and Foxes, as well as the effect Guild House when there is at least one worker, and the passive effect The Guild's Welfare when all worker slots are filled.
The Guild House is a species-specific building. It can show up as a Blueprint choice only when Beavers are present in your settlement. This restriction can be bypassed if you find a Guild House Ruin or with a wildcard Blueprint pick from:
- Overgrown Library - World Map modifier
- Smuggler's Visit - Legendary Cornerstone
- Contraband - Perk available for purchase from some Traders
Building Effects
Service Building Mechanics
The Guild House, like all service buildings, does not require villagers to visit it in order to fulfill their needs. All services are fulfilled at the Hearth during a break. Guild House workers still have to carry service goods to the building before they can be consumed.
The Guild House does not need to be built within the Hearth Radius. It retains full functionality when built outside of the Hearth range, but will not count towards the level 3 Hearth Upgrade unless all of its tiles are within its range.
Production Chain
Recipes in the Guild House
Building | Grade | Ingredient | Product | |||
---|---|---|---|---|---|---|
|
★ 0:00 |
|
1 Luxury | |||
|
★ 0:00 |
|
1 Education |
Service Good Recipes
Building | Grade | Ingredient #1 | Ingredient #2 | Product | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
★ 1:24 |
|
|
10 | ||||||||||||||
|
★★ 1:24 |
|
|
10 | ||||||||||||||
|
★★★ 1:03 |
|
|
10 |