Clan Hall: Difference between revisions
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The [[Clan Hall]] is a service building that provides {{Service link|Brawling}} and {{Service link|Religion}}, when there is at least one worker, and the passive effect '''Ancient Ways''' when all worker slots are filled. | The [[Clan Hall]] is a service building that provides {{Service link|Brawling}} and {{Service link|Religion}}, when there is at least one worker, and the passive effect '''Ancient Ways''' when all worker slots are filled. | ||
The Clan Hall is a species-specific building. It can show up as a Blueprint choice only when {{Species link|Lizards}} are present in your settlement. This restriction can be bypassed with a wildcard [[Blueprint]] pick from: | |||
* [[World_Map#List_of_positive_world_modifiers|Overgrown Library]] - [[World Map]] modifier | |||
* [[Smuggler's Visit]] - Legendary [[Cornerstone]] | |||
* [[Contraband]] - [[Perk]] available for purchase from some [[Traders]] | |||
=== Building Effects === | === Building Effects === | ||
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|-style="border:hidden" | |-style="border:hidden" | ||
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Although Lizards are mentioned in the flavor text of the Clan Hall's passive effect, Lizards do not need to be workers nor even in your settlement for the Clan Hall to work. | Although Lizards are mentioned in the flavor text of the Clan Hall's passive effect, Lizards do not need to be workers nor even in your settlement for the Clan Hall to work. | ||
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* {{bl|Stonecutters' Camp}} | * {{bl|Stonecutters' Camp}} | ||
* {{bl|Trappers' Camp}} | * {{bl|Trappers' Camp}} | ||
== Production Chain == | |||
=== Recipes in the {{PAGENAME}} === | === Recipes in the {{PAGENAME}} === | ||
{{Recipe|building={{PAGENAME}}}} | {{Recipe|building={{PAGENAME}}}} | ||
=== Service Good Recipes === | |||
{{Recipe|product=Training Gear}} | |||
{{Recipe|product=Incense}} | {{Recipe|product=Incense}} | ||
== Strategies == | == Strategies == |
Revision as of 21:38, 26 January 2024
Clan Hall
Service Building
(City Buildings)
A place where villagers can fulfill their need for: Brawling. Passive effects: Carnivorous Tradition, Ancient Ways.
Specialization bonus:
Warmth (Comfort)
Blightrot (Comfort)
Recipes
- Brawling (★)
ID = 'Clan Hall'
Overview
The Clan Hall is a service building that provides Brawling and Religion, when there is at least one worker, and the passive effect Ancient Ways when all worker slots are filled.
The Clan Hall is a species-specific building. It can show up as a Blueprint choice only when Lizards are present in your settlement. This restriction can be bypassed with a wildcard Blueprint pick from:
- Overgrown Library - World Map modifier
- Smuggler's Visit - Legendary Cornerstone
- Contraband - Perk available for purchase from some Traders
Building Effects
Although Lizards are mentioned in the flavor text of the Clan Hall's passive effect, Lizards do not need to be workers nor even in your settlement for the Clan Hall to work.
The camps affected by Ancient Ways are the following. (The effect applies to both large and small versions of these camps.)
Production Chain
Recipes in the Clan Hall
Building | Grade | Ingredient | Product | |||
---|---|---|---|---|---|---|
|
★ 0:00 |
|
1 Brawling |
Service Good Recipes
Building | Grade | Ingredient #1 | Ingredient #2 | Product | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
★ 2:06 |
|
|
10 | ||||||||||||||
|
★★ 2:06 |
|
|
10 | ||||||||||||||
|
★★★ 1:45 |
|
|
10 |
Building | Grade | Ingredient #1 | Ingredient #2 | Product | |||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
★ 2:06 |
|
|
10 | |||||||||||||||||||||
|
★★ 2:06 |
|
|
10 |