Clan Hall: Difference between revisions

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The [[Clan Hall]] is a service building that provides {{Service link|Brawling}} and {{Service link|Religion}}, when there is at least one worker, and the passive effect '''Ancient Ways''' when all worker slots are filled.
The [[Clan Hall]] is a service building that provides {{Service link|Brawling}} and {{Service link|Religion}}, when there is at least one worker, and the passive effect '''Ancient Ways''' when all worker slots are filled.


This building is a species-specific building, meaning it will only roll as a Blueprint choice if {{Species link|Lizards}} are present in your settlement.
The Clan Hall is a species-specific building. It can show up as a Blueprint choice only when {{Species link|Lizards}} are present in your settlement. This restriction can be bypassed with a wildcard [[Blueprint]] pick from:
 
* [[World_Map#List_of_positive_world_modifiers|Overgrown Library]] - [[World Map]] modifier
* [[Smuggler's Visit]] - Legendary [[Cornerstone]]
* [[Contraband]] - [[Perk]] available for purchase from some [[Traders]]
=== Building Effects ===
=== Building Effects ===


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Although Lizards are mentioned in the flavor text of the Clan Hall's passive effect, Lizards do not need to be workers nor even in your settlement for the Clan Hall to work.
Although Lizards are mentioned in the flavor text of the Clan Hall's passive effect, Lizards do not need to be workers nor even in your settlement for the Clan Hall to work.


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* {{bl|Stonecutters' Camp}}
* {{bl|Stonecutters' Camp}}
* {{bl|Trappers' Camp}}
* {{bl|Trappers' Camp}}
 
== Production Chain ==
=== Recipes in the {{PAGENAME}} ===
=== Recipes in the {{PAGENAME}} ===
{{Recipe|building={{PAGENAME}}}}
{{Recipe|building={{PAGENAME}}}}
 
=== Service Good Recipes ===
{{Recipe|product=Training Gear}}
{{Recipe|product=Incense}}
{{Recipe|product=Incense}}
{{Recipe|product=Training Gear}}


== Strategies ==
== Strategies ==

Revision as of 21:38, 26 January 2024

Clan Hall

"A place where villagers can fulfill their need for: Brawling, Religion. Passive effects: Ancient Ways."

Clan Hall icon.png
PurposeServices Needs
CategoryCity Buildings City Buildings
Recipes
Size4 × 3
Workplaces3
Build Time61
Build Cost
20Planks Planks
8Bricks Bricks
4Fabric Fabric
ID'Clan Hall'

Overview

The Clan Hall is a service building that provides Brawling Brawling and Religion Religion, when there is at least one worker, and the passive effect Ancient Ways when all worker slots are filled.

The Clan Hall is a species-specific building. It can show up as a Blueprint choice only when Lizards Lizards are present in your settlement. This restriction can be bypassed with a wildcard Blueprint pick from:

Building Effects

Icon ServiceBuildingBonus AncientWays.png
Ancient Ways
All camps produce +100% greater yield. Does NOT affect Woodcutters' Camp.
Same Building effects does not stack.
Need 3 Villagers assigned.

Although Lizards are mentioned in the flavor text of the Clan Hall's passive effect, Lizards do not need to be workers nor even in your settlement for the Clan Hall to work.

The camps affected by Ancient Ways are the following. (The effect applies to both large and small versions of these camps.)

Production Chain

Recipes in the Clan Hall

2 recipes in the Clan Hall.
BuildingEfficiencyIngredientService

1
1

1
1

Service Good Recipes

3 recipes for Training Gear.
BuildingEfficiencyIngredient #1Ingredient #2Product

02:06
8
3
3
3
3
10
★★
02:06
5
2
2
3
3
10
★★
02:06
5
2
2
3
3
10
★★
02:06
5
2
2
3
3
10
★★★
01:45
3
1
1
2
2
10
3 recipes for Incense.
BuildingEfficiencyIngredient #1Ingredient #2Product

02:06
6
6
6
8
6
3
Oil Oil
2
2
10

02:06
6
6
6
8
6
3
Oil Oil
2
2
10

02:06
6
6
6
8
6
3
Oil Oil
2
2
10
★★
02:06
5
5
5
7
6
3
Oil Oil
2
2
10
★★★
01:45
4
4
4
6
6
3
Oil Oil
2
2
10


Strategies