Clan Hall: Difference between revisions
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Although Lizards are mentioned in the flavor text of the Clan Hall's passive effect, Lizards do not need to be workers nor even in your settlement for the Clan Hall to work. | |||
The camps affected by '''Ancient Ways''' are the following. (The effect applies to both large and small versions of these camps.) | |||
* {{bl|Foragers' Camp}} | |||
* {{bl|Harvesters' Camp}} | |||
* {{bl|Herbalists' Camp}} | |||
* {{bl|Stonecutters' Camp}} | |||
* {{bl|Trappers' Camp}} | |||
== Services == | == Services == |
Revision as of 17:19, 24 January 2024
Clan Hall
Service Building
(City Buildings)
A place where villagers can fulfill their need for: Brawling. Passive effects: Carnivorous Tradition, Ancient Ways.
Specialization bonus:
Warmth (Comfort)
Blightrot (Comfort)
Recipes
- Brawling (★)
ID = 'Clan Hall'
Overview
The Clan Hall is a service building that provides Brawling and Religion, when there is at least one worker, and the passive effect Ancient Ways when all worker slots are filled.
This building is a species-specific building, meaning it will only roll as a Blueprint choice if Lizards are present in your settlement.
Building Effects
Although Lizards are mentioned in the flavor text of the Clan Hall's passive effect, Lizards do not need to be workers nor even in your settlement for the Clan Hall to work.
The camps affected by Ancient Ways are the following. (The effect applies to both large and small versions of these camps.)
Services
- See Also: Services Need
The Clan Hall is great for Lizards:
Production Chain
Recipes in the Clan Hall
Building | Grade | Ingredient | Product | |||
---|---|---|---|---|---|---|
|
★ 0:00 |
|
1 Brawling |