Clan Hall: Difference between revisions
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== Overview == | == Overview == | ||
The [[Clan Hall]] is a service building that provides {{Service link|Brawling}} and {{Service link|Religion}}, when there is at least one worker, and the passive effect '''Ancient Ways''' when all worker slots are filled. | |||
== Services == | |||
:''See Also: [[Services Need]]'' | |||
The Clan Hall is great for Lizards: | |||
* {{Service link|Brawling}} is needed by {{Species link|Foxes}} and {{Species link|Lizards}}. | |||
* {{Service link|Religion}} is needed by {{Species link|Humans}} and {{Species link|Lizards}}. | |||
== Passive Effect == | |||
{| class=wikitable | |||
! Passive effect !! Description | |||
|- | |||
| {{Perk|{{PerkGreen}}|File:Icon ServiceBuildingBonus AncientWays.png}} Ancient Ways | |||
| The ancient Lizard clans are excellent survivalists. They have mastered hunting and foraging like no others. All camps produce a +100% greater yield. This bonus does not affect {{bl|Woodcutters' Camp}}s. Same building effects do not stack. | |||
|} | |||
Although Lizards are mentioned in the flavor text of the Clan Hall's passive effect, Lizards do not need to be workers nor even in your settlement for the Clan Hall to work. | |||
The camps affected by '''Ancient Ways''' are the following. (The effect applies to both large and small versions of these camps.) | |||
* {{bl|Foragers' Camp}} | |||
* {{bl|Harvesters' Camp}} | |||
* {{bl|Herbalists' Camp}} | |||
* {{bl|Stonecutters' Camp}} | |||
* {{bl|Trappers' Camp}} | |||
== Production Chain == | == Production Chain == |
Revision as of 04:53, 13 December 2023
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Overview
The Clan Hall is a service building that provides Brawling and Religion, when there is at least one worker, and the passive effect Ancient Ways when all worker slots are filled.
Services
- See Also: Services Need
The Clan Hall is great for Lizards:
Passive Effect
Passive effect | Description |
---|---|
Ancient Ways | The ancient Lizard clans are excellent survivalists. They have mastered hunting and foraging like no others. All camps produce a +100% greater yield. This bonus does not affect Woodcutters' Camps. Same building effects do not stack. |
Although Lizards are mentioned in the flavor text of the Clan Hall's passive effect, Lizards do not need to be workers nor even in your settlement for the Clan Hall to work.
The camps affected by Ancient Ways are the following. (The effect applies to both large and small versions of these camps.)
Production Chain
Recipes in the Clan Hall
Building | Grade | Ingredient | Product | |||
---|---|---|---|---|---|---|
|
★ 0:00 |
|
1 Brawling |