Queen's Hand: Difference between revisions
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== Roll-Over Upgrades == | == Roll-Over Upgrades == | ||
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| First Dawn Headquarters | | First Dawn Headquarters | ||
| +1% Double Yield Chance Boost | | +1% Double Yield Chance Boost | ||
| Embarkation Bonus: {{bl| | | Embarkation Bonus: {{bl|Herbalists' Camp|med}} | ||
| 20 [[File:Icon MetaResource FoodStockpiles.png|16px]] | | 20 [[File:Icon MetaResource FoodStockpiles.png|16px]] | ||
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Revision as of 14:07, 4 December 2023
Overview
The Queen's Hand is a new perma-death mode specially crafted for the most experienced Viceroys. In this mode, players have only one Cycle to reforge the Adamantine Seal. Viceroys need to have completed the Adamantine Seal on Prestige 20 to unlock this game mode. The trial is accessible via the Profiles button in the main menu, and contains 3 slots.
These slots each have a unique seed map. Players can only reset the seed if they have won at least 4 settlements in that seed - so if they fail on the 3rd Settlement, they will not be able to reroll a seed upon resetting the profile slot.
If players abandon a settlement or fail to reforge the Seal in time, all unlocks are reverted and the whole meta progression resets. Those who emerge victorious will be awarded the title of Queen's Hand and will be granted a rare audience with the Scorched Queen herself.
Upgrades Available
This game mode features a revamped Upgrade system, with Viceroys only being able to choose 25 Upgrades for the entire run. Each Fundemental Upgrade can only be upgraded once, meaning a Viceroy can for example, only choose "Blueprint Reroll" once, and "Cornerstone Pool Increase" twice.
List of Upgrades and their Cost: (UNDER CONSTRUCTION)
- Brass Forge Expansion:
- Pioneers' Gate Expansion:
- Dim Square Expansion:
- First Dawn Headquarters Expansion:
- Obsidian Archive Expansion:
- Monastery of the Vigilant Flame Expansion:
- Vanguard Spire Expansion:
Roll-Over Upgrades
Upgrade | Expansion | Stats Upgrade | Secondary Upgrade | Cost |
---|---|---|---|---|
Level 1 | ||||
Embarkation Bonus | Brass Forge | +2% Global Production Speed | Embarkation Bonus: Parts | 20 |
Embarkation Bonus | First Dawn Headquarters | +1% Double Yield Chance Boost | Embarkation Bonus: Herb Garden | 20 |
Embarkation Bonus | Obsidian Archive | -2% Queen's Impatience Speed | Embarkation Bonus: Foragers' Camp | 20 |
Level 2 | ||||
Trade Route Limit | Dim Square | +3% Trader Arrival Speed | +1 Trade Routes active at once. | 35 + 4 |
Embarkation Goods | Pioneers' Gate | +2% Villager Speed | +20% Starting Resources in Settlements | 35 + 4 |
Embarkation Goods | Everlasting Flames | -2% Fuel Consumption in Hearths | Embarkation Bonus: 5 Fabric | 35 + 4 |
Level 3 | ||||
Starting Ability | Everlasting Flames | -2% Fuel Consumption in Hearths | Lizards Starting Ability Unlocked | 8 + 10 |
Starting Ability | Brass Forge | +2% Global Production Speed | Beavers Starting Ability Unlocked | 8 + 10 |
Starting Ability | Vanguard Spire | +1 Charge to all Resource Nodes | Harpies Starting Ability Unlocked | 8 + 10 |
Level 4 | ||||
Embarkation Bonus | First Dawn Headquarters | +1% Double Yield Chance Boost | Embarkation Bonus: Small Farm | 20 |
Embarkation Bonus | Vanguard Spire | +1 Charge to all Resource Nodes | Embarkation Bonus: Wine Delivery Line Embarkation Bonus: Tea Delivery Line |
20 |
Embarkation Bonus | First Dawn Headquarters | +1% Double Yield Chance Boost | Embarkation Bonus: Herbalists' Camp | 20 |
Level 5 | ||||
Sacrifice Cost Decrease | Everlasting Flames | -2% Fuel Consumption in Hearths | +10% Sacrifice Burning Time | 35 + 4 |
Lower Prices | Dim Square | +3% Trader Arrival Speed | 10% Discount on Blueprints and Perks sold by Traders | 35 + 4 |
Embarkation Points | Pioneers' Gate | +2% Villager Speed | +1 Embarkation Point | 35 + 4 |
Level 6 | ||||
Starting Ability | First Dawn Headquarters | +1% Double Yield Chance Boost | Humans Starting Ability Unlock | 8 + 10 |
Fundemental Upgrade | Brass Forge | +2% Global Production Speed | Upgrade Mines Ability Unlocked | 8 + 10 |
Essential Buildings | Vanguard Spire | +1 Charge to all Resource Nodes | Lua error in Module:BuildingLink at line 59: No building found with name: Beaver House. Please see the template documentation for how to use the parameters. Blueprint Unlocked | 8 + 10 |
Level 7 | ||||
Worker Capacity | Brass Forge | +2% Global Production Speed | +1 Worker Carry Capacity | 35 + 4 |
Embarkation Points | Pioneers' Gate | +2% Villager Speed | +1 Embarkation Point | 35 + 4 |
Additional Wares | Pioneers' Gate | +2% Villager Speed | +1 Blueprint / Cornerstone in Trader's Wares | 35 + 4 |
Level 8 | ||||
Essential Buildings | Vanguard Spire | +1 Charge to all Resource Nodes | Lua error in Module:BuildingLink at line 59: No building found with name: Human House. Please see the template documentation for how to use the parameters. Blueprint Unlocked | 8 + 10 |
Farm Range | First Dawn Headquarters | +1% Double Yield Chance Boost | +1 tile range for all Farms | 8 + 10 |
Caravan Slot | Obsidian Archive | -2% Queen's Impatience Speed | +1 Caravan Choice upon Embarkation | 8 + 10 |
Level 9 | ||||
Embarkation Bonus | Vanguard Spire | +1 Charge to all Resource Nodes | Embarkation Bonus: Ale Delivery Line Embarkation Bonus: Training Gear Delivery Line |
20 |
Embarkation Bonus | Obsidian Archive | -2% Queen's Impatience Speed | Embarkation Bonus: Trappers' Camp | 20 |
Embarkation Bonus | First Dawn Headquarters | +1% Double Yield Chance Boost | Embarkation Bonus: Vegetables Embarkation Bonus: Meat |
20 |
Unlocked Upgrades:
- All Buildings except Species Housing and Field Kitchen
- All Cornerstones
- All Races
- Rainpunk