Glade Events: Difference between revisions

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| colspan="2" style="text-align:center;" | +15 [[Hostility]] for every 2 felled trees.
| colspan="2" style="text-align:center;" | +15 [[Hostility]] for every 2 felled trees.
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===Escaped Convicts===
===Fallen Beaver Traders===
===Fallen Fox Scouts===
===Fallen Harpy Scientists===
===Fallen Human Explorers===
===Fallen Lizards Hunters===
===Fishmen Cave===
===Fishmen Totem===
===Forsaken Crypt===
===Fuming Machinery===
===Harmony Spirirt Altar===
===Hidden Trader Cemetery===
===Large Destroyed Caravan===
===Large Encampment===
===Merchant Shipwreck===
===Open Vault===
===Petrified Tree===
===Rain Spirit Totem===
===Stonetooth Termite Burrow===
===Totem of Denial===
===Withered Tree===
===Leaking Cauldron===
== Forbidden Glades ==
== Forbidden Glades ==
 
===Ancient Burial Site===
==Altar of Decay==
===Dark Gate===
==Ancient Burial Site==
===Destroyed Cage of the Warbeast===
==Ancient Shrine==
===Destroyed Rainpunk Foundry===
==Ancient Shrine==
===Drainage Mole===
==Blightrot Cauldron==
===Fishman Soothsayer===
==Blood Flower==
===Fishman Lighthouse===
==Corrupted Caravan==
===Fishmen Outpost===
==Dark Gate==
===Giant Stormbird's Nest===
==Destroyed Cage of the Warbeast==
===Hungry Mistworm===
==Destroyed Rainpunk Foundry==
===Infected Drainage Mole===
==Destroyed Small Caravan==
===Lightning Catcher===
==Drainage Mole==
===Noxious Machinery===
==Escaped Convicts==
===Wildfire===
==Fallen Beaver Traders==
==Fallen Fox Scouts==
==Fallen Harpy Scientists==
==Fallen Human Explorers==
==Fallen Lizards Hunters==
==Fishmen Cave==
==Fishmen Lighthouse==
==Fishmen Outpost==
==Fishmen Soothsayer==
==Fishmen Totem==
==Forsaken Crypt==
==Fuming Machinery==
==Giant Stormbird's Nest==
==Harmony Spirirt Altar==
==Hidden Trader Cemetery==
==Hungry Mistworm==
==Infected Drainage Mole==
==Large Destroyed Caravan==
==Large Encampment==
==Lightning Catcher==
==Merchant Shipwreck==
==Noxious Machinery==
==Open Vault==
==Petrified Tree==
==Rain Spirit Totem==
==Stonetooth Termite Burrow==
==Totem of Denial==
==Wildfire==
==Withered Tree==
==Leaking Cauldron==

Revision as of 11:32, 25 November 2023

A Glade Event is encountered after exploring a glade

When exploring Glades, a player may often encounter structures or creatures within the glades, called Glade Events. These events are recognizable by an overhead exclamation mark, and often take the appearance of a ruined building, a survivor encampment, abandoned caches, etc. Events found in Dangerous Glades or Forbidden Glades are paramount to be handled quickly, as they often may pose a threat to your settlement if leaving unattended for too long.

Each kind of Glade Events always offers an option of two choices, which (depending on the event) most of the time could be deconstructing them for Resources, repairing the building or recruiting the survivors to expand your settlement, or to send all results to the Citadel in exchange for Amber, and sometimes Reputation. Investigating a Glade Event always comes paired with a cost. Either with a payment of certain resources, a temporary effect affecting your settlement, or both. Each are explained in depth on the specific events below.

Glade Event Types

There are five types of Glade Events:

Events

UNDER CONSTRUCTION

Small Glades

Dangerous Glades

Ancient Burial Site

AncientBurialSiteLong.png
A strange place filled with gravestones inscribed in an ancient, long forgotten language. Found in Dangerous Glades
Settler - Veteran
Empathy Threats:
13:00
Loyalty
Rewards Rewards
Random Cornerstone
20 - 40 Random Goods
20 - 40 Random Goods
20 - 40 Random Goods
Spawns
6 Bloodflowers
1 Reppoint.png
IngredientOption.png IngredientOption.png Solve Time: IngredientOption.png IngredientOption.png
20 Pie Pie
20 Jerky Jerky
20 Skewers Skewers
20 Biscuits Biscuits
20 Pickled Goods Pickled Goods
20 Incense Incense
20 Tea Tea
20 Scrolls Scrolls
03:00 5 Tools Tools
5 Pack of Building Materials Pack of Building Materials
-
Working Effects: Working Effects:
- +5 Hostility for every 5 felled trees.
Viceroy - Prestige 20
Empathy Threats:
13:00
Loyalty
Rewards Rewards
Random Cornerstone
5 Ancient Tablet Ancient Tablets
30 - 40 Random Goods
30 - 40 Random Goods

Spawns
6 Bloodflowers
1 Reppoint.png
IngredientOption.png IngredientOption.png Solve Time: IngredientOption.png IngredientOption.png
60 Pie Pie
60 Jerky Jerky
60 Skewers Skewers
60 Biscuits Biscuits
60 Pickled Goods Pickled Goods
60 Incense Incense
60 Tea Tea
60 Scrolls Scrolls
Prestige
8≤

05:00
Prestige
9≥

07:27
15 Tools Tools
15 Pack of Building Materials Pack of Building Materials
-
Working Effects: Working Effects:
- +15 Hostility for every 2 felled trees.

Escaped Convicts

Fallen Beaver Traders

Fallen Fox Scouts

Fallen Harpy Scientists

Fallen Human Explorers

Fallen Lizards Hunters

Fishmen Cave

Fishmen Totem

Forsaken Crypt

Fuming Machinery

Harmony Spirirt Altar

Hidden Trader Cemetery

Large Destroyed Caravan

Large Encampment

Merchant Shipwreck

Open Vault

Petrified Tree

Rain Spirit Totem

Stonetooth Termite Burrow

Totem of Denial

Withered Tree

Leaking Cauldron

Forbidden Glades

Ancient Burial Site

Dark Gate

Destroyed Cage of the Warbeast

Destroyed Rainpunk Foundry

Drainage Mole

Fishman Soothsayer

Fishman Lighthouse

Fishmen Outpost

Giant Stormbird's Nest

Hungry Mistworm

Infected Drainage Mole

Lightning Catcher

Noxious Machinery

Wildfire