Rainpunk: Difference between revisions
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== Types of Rainwater == | == Types of Rainwater == | ||
There are 3 types of Rainwater, each type will power different types of buildings. [[File:DrizzleWaterCircle.png|16px]] [[Drizzle]] | There are 3 types of Rainwater, each type will power different types of buildings. [[File:DrizzleWaterCircle.png|16px]] [[Drizzle Water]] powers buildings that produce food, [[File:ClearanceWaterCircle.png|16px]] [[Clearance Water]] powers crafting and artistry buildings, and [[File:StormWaterCircle.png|16px]] [[Storm Water]] powers heavy industrial buildings producing fuels and metals. | ||
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Revision as of 22:45, 20 November 2023
Overview
Viceroys can now take advantage of the Rain to power their buildings, but not without a cost! Blightrot will grow in Rain Engines as Viceroys use them, the more Rainwater that runs through an engine, the faster Blightrot Cysts will spawn. While Rainpunk is essential for any Viceroy playing on higher difficulties, it is a delicate balance between using Rainwater Engines and keeping the Blightrot at bay, as Blightrot likes to eat villagers. Blightrot scales with difficulty, so prepare to fight for your life at higher Prestige levels...
Types of Rainwater
There are 3 types of Rainwater, each type will power different types of buildings. Drizzle Water powers buildings that produce food, Clearance Water powers crafting and artistry buildings, and Storm Water powers heavy industrial buildings producing fuels and metals.
Sourcing Rainwater
Rainwater can be collected in two ways:
- Building Geyser Pumps on top of Water Geysers.
- Collecting Rainwater from the sky via buildings such as the Rainwater Collector and Advanced Rainwater Collector.
If you choose to collect Rainwater via a Rainwater Collector, be aware the type of Rainwater collected changes with each season,
so you can only collect Clearance Water during the Clearance Season, and so forth.
Engine Usage
Viceroys can control how much water, and for what purpose, is used in a Building. To the left we can see a Viceroy clicked on the 3rd panel of a Building information box to open the engine controls of a Manufactory.
Here you can select which perks you would like to enjoy when using Rainwater, as well as how much Rainwater you would like to use. On the bottom left of the information box, we can see a Blightrot meter. This meter shows you how much Blightrot your engines are spawning.
Engine Controls are as follows:
Left:
- 1 - Increase production speed by 50%.
- 2 - Increase chance of double production yields by 25%.
- 3 - Increase production speed by a further 50%.
Right:
Blightrot
Blightrot generates Blight Cysts and these cysts generate Hearth Corruption with continued Rainwater usage. The more water you use, the more Blight Cysts and Corruption generate. You can view your Hearth Corruption percentage on the bottom right of your screen. Clicking on the Icon will take you to the Hearth Corruption information page, where you can view how many Blightrot Cysts have generated as well as how much Blightrot generation you can spare until 3 random Villagers die.
From Veteran to Prestige 10 difficulty, the rate of Corruption generation is 60% Corruption a minute per Blightrot Cyst. It multiplies by 1.5x starting from Prestige 11.
Blightpost, Blightfighters and Purging Fire
On the left is a Blightpost, an essential Building used to produce Purging Fire which Blightfighters (Villagers assigned to the Blightpost) then use to burn off Blight Cysts during the Storm Season. Viceroys can also build a Hydrant to store extra Purging Fire near buildings that have grown a lot of Cysts. Purging Fire is made by using Coal , Sea Marrow, Oil or Wood.
A single Blightpost can burn approximately 20 Blightrot Cysts per Storm Season on Veteran to Prestige 10 difficulty, starting at Prestige 11, it will only handle 15 Blightrot Cysts. It it thus vital to build multiple Blightposts. Posting Harpies and Lizards in a Blightpost will give you a chance to double your Purging Fire production.
Blightrot Cysts and Removal
Blightfighters (Villagers assigned to the Blightpost)) will burn Blightrot Cysts with Purging Fire produced in the Blightpost. This will remove Corruption.
On the left is a closed Blightrot Cyst, cysts will remain closed during Drizzle Season and Clearance Season, and they are invulnerable during this time. On the right is an open Blightrot Cyst, cysts will open during the Storm Season, and they are now vulnerable and able to be burned off with Purging Fire by Blightfighters.
Difficulty Modifiers influencing Blightrot
Difficulty Modifier | Description | Explanation |
---|---|---|
Prestige 3 |
Large swathes of Blightrot migrates accross the realm. | Every 3rd Clearance Season, X amount of Blightrot Cysts will spawn. |
Forest Mysteries and Blightrot
Forest Mystery | Description | Explanation |
---|---|---|
Natural Filtration |
Using Rain Engines causes a lot less Blightrot contamination due to the natural filtration processes of the surrounding vegetation. | Blightrot Cysts grow X% slower when using Rain Engines. |
Rotten Vapors |
Machinery has to be cleaned with specially prepared Drizzle Water. Otherwise, Blightrot will spread. | Once this effect activates, you have to pay X amount of Drizzle Water (multiplied by the number of years). If you don't, 3 Blightrot Cysts will spawn in your settlement. |
Rot from the Sky |
The rain smells like Blightrot... | Global food production is slowed by X for each Hostility level. |
Spreading Contamination |
Blightrot contaminates everything you send to the Citadel. | During the storm, the Queen's Impatience grows X faster for every Blightrot Cyst in your settlement. |
Blightrot Infection |
Villagers report feeling sick, especially during the storm. | When a villager leaves or dies, X Blightrot Cysts will appear in the settlement. |
Absorption |
Blightrot Cysts consume the storm's energy and become more resilient. | Burning cysts takes X seconds longer. |
Blight from the Sky |
Blightrot seems to grow uncontrollably quickly in this region. | Every storm season, X Blightrot Cysts appear in the settlement (multiplied by the number of years that have passed). |
Glade Events and Blightrot
Perks, Cornerstones and Blightrot
Cornerstone | Description | Explanation |
---|---|---|
Amber for Water |
Apparently, there is a technique for extracting crystals similar to Amber from rainwater. | Gain 10 Amber every time you use 50 units of water in Rain Engines. Blightrot Cysts grow 25% quicker when using Rain Engines. |
Blight Filter |
A crystalline filter designed to mitigate the negative environmental impact of infused rainwater.. | Blightrot Cysts appear 50% slower when using rain engines, but Reputation from Resolve is generated 90% slower for the next 2 Reputation Points. |
Burnt to a Crisp |
Gain 20 Coal for every 3 burned Blightrot Cysts. | |
Baptism of Fire |
Every 3 burnt Blightrot Cysts lowers Hostility by ‑10. While the Hearth is corrupted, you’re unable to sacrifice resources. | |
Effective Parasite |
Withered Tree Consequence | The Blightrot feeds on the tree's valuable nutrients, making new cysts much more resilient. Cysts burn for X seconds longer. |
The Night's Embrace |
Altar of Decay Consequence | The settlement is slowly engulfed in darkness. Each Blightrot Cyst increases Hostility by X points during the storm. |
Engine Corrosion |
Blightrot Cauldron Consequence | Contaminated liquid gets inside Rain Engines through underground pipes. Using water in Rain Engines generates Blightrot Cysts X quicker. |
Straight to the Hearth |
Corrupted Caravan Consequence | Your settlement's strongest and weakest point has become a direct target for the Blightrot. Corruption in the Ancient Hearth grows X quicker. |
Blightrot Outbreak |
Noxious Machinery Consequence | The explosion of the machine will not only destroy everything within a X field radius, but will also cause X Blightrot Cysts to spawn in the settlement. |