Beavers: Difference between revisions
No edit summary |
|||
Line 11: | Line 11: | ||
Beavers need a lot of [[Complex Needs]] fulfilled to earn high [[Resolve]]. You will have to satisfy multiple of these [[Complex Needs]] if you want your Beavers to attain high [[Resolve]]. The more [[Complex Needs]] you fulfill, the higher their resolve will go, to a maximum of 50. | Beavers need a lot of [[Complex Needs]] fulfilled to earn high [[Resolve]]. You will have to satisfy multiple of these [[Complex Needs]] if you want your Beavers to attain high [[Resolve]]. The more [[Complex Needs]] you fulfill, the higher their resolve will go, to a maximum of 50. | ||
<gallery mode=packed heights=50px> | |||
Icon_Resource_Biscuits.png|[[Biscuits]] | |||
Icon_Resource_PickledGoods.png | [[Pickled Goods]] | |||
Icon Need Education.png| [[Education]] | |||
Icon Need Leisure.png | [[Leisure]] | |||
Icon Need Luxury.png | [[Luxury]] | |||
Icon_Need_BasicHousing.png | [[Basic Housing]] | |||
Icon_Need_BeaverHousing.png | [[Beaver Housing]] | |||
</gallery> | |||
== Specializations == | == Specializations == | ||
Line 29: | Line 26: | ||
<br /> | <br /> | ||
Beavers earn [[Resolve]] points in the following [[Buildings]]: | Beavers earn [[Resolve]] points in the following [[Buildings]]: | ||
== Beaver Specific Buildings == | |||
A list of [[Buildings]] that are exclusive as [[Reputation Rewards]] but can still spawn as [[Ruins]] or [[Order]] Rewards. | |||
* {{bl|Cellar|med}} | |||
* Guild House | |||
* {{bl|Tinctury|med}} | |||
== Orders Concerning Beavers == | == Orders Concerning Beavers == | ||
Line 42: | Line 47: | ||
==== Players' Beaver Plushies: ==== | ==== Players' Beaver Plushies: ==== | ||
<gallery> | <gallery mode=nolines heights=100px> | ||
File:Plushie_BigWill.jpg|BigWill's Plushie | File:Plushie_BigWill.jpg|BigWill's Plushie | ||
File:Plushie_ShadeonKoopa.jpg|Shadeon_Koopa's Plushie | File:Plushie_ShadeonKoopa.jpg|Shadeon_Koopa's Plushie |
Revision as of 10:03, 16 November 2023
Overview
Beavers are hardworking and honest, but also quite demanding. The are gifted Woodworkers and enjoy Engineering.
Their Starting Ability is to extend available trade offers by 1 in each neighboring town. Beavers has a base Resolve of 10, with a Break interval of 02:00 minutes. Their Resilience is listed as Low, and their Demand index is High. With a Decadence level of 2 and a Hunger Tolerance of 6, Beavers are one of the most hard to please Species, and a Viceroy has to fulfill multiple Complex Needs , including Complex Housing to have them attain High Resolve.
Consumption and Satisfaction
Beavers need a lot of Complex Needs fulfilled to earn high Resolve. You will have to satisfy multiple of these Complex Needs if you want your Beavers to attain high Resolve. The more Complex Needs you fulfill, the higher their resolve will go, to a maximum of 50.
Specializations
Beavers have a chance to produce double in the following buildings:
Beavers earn Resolve points in the following Buildings:
Beaver Specific Buildings
A list of Buildings that are exclusive as Reputation Rewards but can still spawn as Ruins or Order Rewards.
Orders Concerning Beavers
Strategy
Trivia
- There is a Beaver Trader named Old Farluf.
- Beavers have two skins, bearded and beardless, they also have two voice pitches, high and low.
- Beavers are immortalized into Plushies that Eremite Games once sold and occasionally give away in events.