Beavers: Difference between revisions
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*Beavers are immortalized into Plushies that Eremite Games once sold and occasionally give away in events. | *Beavers are immortalized into Plushies that Eremite Games once sold and occasionally give away in events. | ||
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==== Players' Beaver Plushies: ==== | |||
<gallery> | |||
File:Plushie_BigWill.jpg|BigWill's Plushie | |||
File:Plushie_ShadeonKoopa.jpg|Shadeon_Koopa's Plushie | |||
</gallery> | |||
== See Also == | == See Also == |
Revision as of 17:44, 15 November 2023
Overview
Beavers are hardworking and honest, but also quite demanding. The are gifted Woodworkers and enjoy Engineering.
Their Starting Ability is to extend available trade offers by 1 in each neighboring town. Beavers has a base Resolve of 10, with a Break interval of 02:00 minutes. Their Resilience is listed as Low, and their Demand index is High. With a Decadence level of 2 and a Hunger Tolerance of 6, Beavers are one of the most hard to please Species, and a Viceroy has to fulfill multiple Complex Needs , including Complex Housing to have them attain High Resolve.
Consumption and Satisfaction
Beavers need a lot of Complex Needs fulfilled to earn high Resolve. You will have to satisfy multiple of these Complex Needs if you want your Beavers to attain high Resolve. The more Complex Needs you fulfill, the higher their resolve will go, to a maximum of 50.
Beaver |
Complex Food |
Services Needed |
Housing Needs |
---|---|---|---|
Biscuits Pickled Goods |
Education Leisure Luxury |
Basic Housing Beaver House |
Specializations
Beavers have a chance to produce double in the following buildings:
Beavers earn Resolve points in the following Buildings:
Orders Concerning Beavers
Strategy
Trivia
- There is a Beaver Trader named Old Farluf.
- Beavers have two skins, bearded and beardless, they also have two voice pitches, high and low.
- Beavers are immortalized into Plushies that Eremite Games once sold and occasionally give away in events.