Complex Food Needs: Difference between revisions

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[[Villagers]] prefer to eat Complex Food, like [[Pie]], instead of Raw Food, like [[Roots]]. While this need is satisfied, the Villager will get a bonus to their [[Resolve]].
[[File:Species Complex Food Needs.png|thumb|360px|Diagram connecting the Species with the Complex Food they need.]]


[[Species]] differ in which of the [[Resources#Complex_Food|Complex Food Goods]] they need. [[Villagers]] will only eat a type of complex food they do not want if there is no other food available to them.
== Overview ==


The following lists summarize these needs by Species, then by food. Also included for quick reference are [[Coats]]. Although they satisfy a different need, they are used like Food when Villagers rest at a [[Hearth]].
[[Villagers]] prefer to eat '''Complex Food,''' like [[Pie]], instead of raw food, like [[Roots]]. While this need is satisfied, the Villager will get a bonus to their [[Resolve]]. The bonus to Resolve is higher than satisfying their needs for [[Housing Need|Housing]] and [[Clothing Need|Clothing]], but not higher than satisfying their [[Services Need|need for Services]].


[[File:Species Complex Food Needs.png|thumb|360px|This diagram illustrates the connections between Species and Complex Food (and Coats).]]
Villagers satisfy their need for Complex Food when they rest at the [[Hearth]].
 
== Consumption and Satisfaction ==
 
<div style="float:right">
{| class="wikitable"
{| class="wikitable"
! By Species !! By Food
! Species !! Services Needed
|- style="vertical-align:top;"
|-
|
| [[File:Beaver_circle.png|32px|link=Beaver]] [[Beaver]] ||
* [[Human]]
 
** [[File:Biscuits.png|32px]] [[Biscuits]]
{|
** [[File:Jerky.png|32px]] [[Jerky]]
|-
** [[File:Pie.png|32px]] [[Pie]]
| [[File:Icon_Resource_Biscuits.png|32px|link=Biscuits]] || [[Biscuits]]
** [[File:Coats.png|32px]] [[Coats]]
|-
* [[Beaver]]
| [[File:Icon_Resource_PickledGoods.png|32px|link=Pickled Goods]] || [[Pickled Goods]]
** [[File:Biscuits.png|32px]] [[Biscuits]]
|}
** [[File:PickledGoods.png|32px]] [[Pickled Goods]]
 
** [[File:Coats.png|32px]] [[Coats]]
|-
* [[Lizard]]
| [[File:Fox_circle.png|32px|link=Fox]] [[Fox]] ||
** [[File:Jerky.png|32px]] [[Jerky]]
 
** [[File:PickledGoods.png|32px]] [[Pickled Goods]]
{|
** [[File:Pie.png|32px]] [[Pie]]
|-
** [[File:Skewers.png|32px]] [[Skewers]]
| [[File:Icon_Resource_PickledGoods.png|32px|link=Pickled Goods]] || [[Pickled Goods]]
* [[Harpy]]
|-
** [[File:Biscuits.png|32px]] [[Biscuits]]
| [[File:Icon_Resource_Porridge.png|32px|link=Porridge]] || [[Porridge]]
** [[File:Jerky.png|32px]] [[Jerky]]
|-
** [[File:Skewers.png|32px]] [[Skewers]]
| [[File:Icon_Resource_Skewers.png|32px|link=Skewers]] || [[Skewers]]
|
|}
* [[File:Biscuits.png|32px]] [[Biscuits]]
 
** [[Human]]
|-
** [[Beaver]]
| [[File:Harpy_circle.png|32px|link=Harpy]] [[Harpy]] ||
** [[Harpy]]
 
* [[File:Jerky.png|32px]] [[Jerky]]
{|
** [[Human]]
|-
** [[Lizard]]
| [[File:Icon_Resource_Biscuits.png|32px|link=Biscuits]] || [[Biscuits]]
** [[Harpy]]
|-
* [[File:PickledGoods.png|32px]] [[Pickled Goods]]
| [[File:Icon_Resource_Jerky.png|32px|link=Jerky]] || [[Jerky]]
** [[Beaver]]
|-
** [[Lizard]]
| [[File:Icon_Resource_Pie.png|32px|link=Pie]] || [[Pie]]
* [[File:Pie.png|32px]] [[Pie]]
|}
** [[Human]]
 
** [[Lizard]]
|-
* [[File:Skewers.png|32px]] [[Skewers]]
| [[File:Human_circle.png|32px|link=Human]] [[Human]] ||
** [[Lizard]]
 
** [[Harpy]]
{|
* [[File:Coats.png|32px]] [[Coats]]
|-
** [[Human]]
| [[File:Icon_Resource_Biscuits.png|32px|link=Biscuits]] || [[Biscuits]]
** [[Beaver]]
|-
| [[File:Icon_Resource_Pie.png|32px|link=Pie]] || [[Pie]]
|-
| [[File:Icon_Resource_Porridge.png|32px|link=Porridge]] || [[Porridge]]
|}
 
|-
| [[File:Lizard_circle.png|32px|link=Lizard]] [[Lizard]] ||
 
{|
|-
| [[File:Icon_Resource_Jerky.png|32px|link=Jerky]] || [[Jerky]]
|-
| [[File:Icon_Resource_PickledGoods.png|32px|link=Pickled Goods]] || [[Pickled Goods]]
|-
| [[File:Icon_Resource_Pie.png|32px|link=Pie]] || [[Pie]]
|-
| [[File:Icon_Resource_Skewers.png|32px|link=Skewers]] || [[Skewers]]
|}
|}


|}
</div>


== Strategy ==
[[Species]] differ in which of the Complex Foods they want, so you will need to supply more than one type of Complex Food to satisfy all three Species in your settlement. In addition, every Species has more than one Complex Food Need, which means they can get more than one Resolve bonus if you provide enough variety.
 
On the other hand, if your settlement is running low on food, Villagers will eat a Complex Food that they do not need if there is no other food available to them, including raw food.
 
Like with raw food and [[Service Need|Services]], access to Complex Food can be disabled through [[Consumption Control]], and denying a food incurs a Resolve penalty to those Villagers who need that particular food.
 
== List of Complex Foods ==
 
Each Complex Food can satisfy more than one Species. Correspondingly, each of the five different Species require different combinations of the possible Complex Foods available. The following table shows these relationships.
 
The Production Building options are shown for convenience. See the next section for a table of Buildings that can help you choose your [[Blueprints]].
 
{| class="wikitable"
! Complex Food !! Species Satisfied !! Production Building Options
|-
|rowspan=3| Biscuits
| Beaver
|rowspan=3|
* Flawless Smelter {{3Star}}
* Apothecary {{2Star}}
* Bakery {{2Star}}
* Cookhouse {{2Star}}
* Smelter {{1Star}}
* Field Kitchen {{0Star}}
|-
| Harpy
|-
| Human
|-
|rowspan=2| Jerky
| Harpy
|rowspan=2|
* Flawless Cellar {{3Star}}
* Smokehouse {{3Star}}
* Butcher {{2Star}}
* Cellar {{1Star}}
* Kiln {{1Star}}
* Field Kitchen {{0Star}}
|-
| Lizard
|-
|rowspan=3| Pickled Goods
| Beaver
|rowspan=3|
* Flawless Brewery {{3Star}}
* Flawless Cellar {{3Star}}
* Beanery {{2Star}}
* Granary {{2Star}}
* Brewery {{1Star}}
* Cellar {{1Star}}
* Field Kitchen {{0Star}}
|-
| Fox
|-
| Lizard
|-
|rowspan=3| Pie
| Harpy
|rowspan=3|
* Brick Oven {{3Star}}
* Bakery {{2Star}}
* Furnace {{2Star}}
|-
| Human
|-
| Lizard
|-
|rowspan=2| Porridge
| Fox
|rowspan=2|
* Beanery {{3Star}}
* Distillery {{2Star}}
* Teahouse {{2Star}}
* Field Kitchen {{0Star}}
|-
| Human
|-
|rowspan=3| Skewers
| Fox
|rowspan=3|
* Grill {{3Star}}
* Butcher {{2Star}}
* Cookhouse {{2Star}}
|-
| Lizard
|}
 
== List of Production Buildings for Complex Food ==
 
This table might help you choose Blueprints. For brevity and since they are never Blueprint choices, Flawless versions of production buildings are omitted from this table.
 
 
 
== Strategy and Special Combinations ==


Based on the combinations above and which Species are in your map:
* '''If you don't have Harpies in your map, then avoid Skewers.''' All other choices are fine, because they will serve exactly two of your Species.
* '''If you don't have Lizards in your map, then Biscuits will serve everyone.''' Missing Lizards mean Pie, Pickled Goods, and Skewers all serve only one Species.
* '''If you don't have Beavers in your map, then Jerky will serve everyone.''' Pickled Goods will only serve one Species. (Note that Coats may not be worth investing in either.)
* '''If you don't have Humans in your map, then avoid Pie.''' All other choices are fine, because they will serve exactly two of your Species. (Note that Coats may not be worth investing in either.)




== See Also ==
== See Also ==
[[Services Need]]
[[Services Need]]


[[Category:Resolve]]
[[Category:Resolve]]
[[Category:Complex Food]]
[[Category:Complex Food]]
[[Category:Villagers]]
[[Category:Villagers]]

Revision as of 14:52, 8 November 2023

Diagram connecting the Species with the Complex Food they need.

Overview

Villagers prefer to eat Complex Food, like Pie, instead of raw food, like Roots. While this need is satisfied, the Villager will get a bonus to their Resolve. The bonus to Resolve is higher than satisfying their needs for Housing and Clothing, but not higher than satisfying their need for Services.

Villagers satisfy their need for Complex Food when they rest at the Hearth.

Consumption and Satisfaction

Species differ in which of the Complex Foods they want, so you will need to supply more than one type of Complex Food to satisfy all three Species in your settlement. In addition, every Species has more than one Complex Food Need, which means they can get more than one Resolve bonus if you provide enough variety.

On the other hand, if your settlement is running low on food, Villagers will eat a Complex Food that they do not need if there is no other food available to them, including raw food.

Like with raw food and Services, access to Complex Food can be disabled through Consumption Control, and denying a food incurs a Resolve penalty to those Villagers who need that particular food.

List of Complex Foods

Each Complex Food can satisfy more than one Species. Correspondingly, each of the five different Species require different combinations of the possible Complex Foods available. The following table shows these relationships.

The Production Building options are shown for convenience. See the next section for a table of Buildings that can help you choose your Blueprints.

Complex Food Species Satisfied Production Building Options
Biscuits Beaver
  • Flawless Smelter ★★★
  • Apothecary ★★
  • Bakery ★★
  • Cookhouse ★★
  • Smelter ★
  • Field Kitchen ☆
Harpy
Human
Jerky Harpy
  • Flawless Cellar ★★★
  • Smokehouse ★★★
  • Butcher ★★
  • Cellar ★
  • Kiln ★
  • Field Kitchen ☆
Lizard
Pickled Goods Beaver
  • Flawless Brewery ★★★
  • Flawless Cellar ★★★
  • Beanery ★★
  • Granary ★★
  • Brewery ★
  • Cellar ★
  • Field Kitchen ☆
Fox
Lizard
Pie Harpy
  • Brick Oven ★★★
  • Bakery ★★
  • Furnace ★★
Human
Lizard
Porridge Fox
  • Beanery ★★★
  • Distillery ★★
  • Teahouse ★★
  • Field Kitchen ☆
Human
Skewers Fox
  • Grill ★★★
  • Butcher ★★
  • Cookhouse ★★
Lizard

List of Production Buildings for Complex Food

This table might help you choose Blueprints. For brevity and since they are never Blueprint choices, Flawless versions of production buildings are omitted from this table.


Strategy and Special Combinations

See Also

Services Need