Coats

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This article was last updated during version 1.4.15. The game is now in 1.6.2. Some information may be out of date. Help us keep the wiki up to date by comparing this article against the patch notes and updating it.

Coats

Consumable Items (Service Goods)

"Reliable protection from the rain. Used as clothing by: Humans, Beavers, Harpies. Grants an additional Resolve bonus during the storm. Produced in: Clothier, Cooperage, Artisan, Druid's Hut"

Icon Resource Coats.png

Needed by: Beaver Human Harpy

Recipes

Trading

0.18AmberValue when sold
0.09AmberValue after P10
0.29AmberTraders' price

ID = `[Needs] Coats`

Overview

Coats Coats are a consumable resource used to satisfy the Coats Need for Humans Humans, Beavers Beavers, and Harpies Harpies. Like all other consumables, Coats are consumed when a villager goes to the nearest Hearth for a break. When satisfied, Coats Need grants 5 Resolve and additional +3 Resolve during Storm.

Production Chain

Recipes for Coats

1 recipes for Coats.
Building Grade Ingredient #1 Ingredient #2 Product
Artisan Artisan
Clothier Clothier
Flawless Druid's Hut Flawless Druid's Hut
Cooperage Cooperage
Flawless Cooperage Flawless Cooperage
Druid's Hut Druid's Hut

2:06
2 Fabric Fabric
2 Leather Leather
3 Dye Dye
3 Resin Resin
10 Coats


Recipes with Coats as an Ingredient

0 recipes using Coats.
No recipes.


Perks and Cornerstones

4 Perks named 'Coats' and mentioning 'Coats'
Name Rarity Description Sources Price
Alt Cor Ord Rel Tra
Ancient Sewing Technique Ancient Sewing Technique Uncommon +2 to Coats Coats production. Gain an additional Coats Coats every yield (from gathering, farming, fishing, or production). x x Ord Rel Tra 18
Ancient Sewing Technique Ancient Sewing Technique Rare +3 to Coats Coats production. Gain an additional Coats Coats every yield (from gathering, farming, fishing, or production). x x Ord Rel Tra 24
Coat Delivery Line Coat Delivery Line Epic 5 Coats Coats per minute. x x Ord x x 0
Drying Boards Drying Boards Rare A clever invention that makes it easier to dry clothes. Time between breaks is increased by +10% for villagers with the need for Coats coats fulfilled. x x x x Tra 20

Strategies

Trivia

  • Before update 1.4, Coats only required Fabric Fabric to make, but had the longest production cycle of all recipes at 168 seconds