Coats
From Against the Storm Official Wiki
(Redirected from Coat)
Coats
"Used as clothing by some villagers. Produced by: Flawless Cooperage, Clothier, Flawless Druid's Hut, Cooperage, Artisan, Druid's Hut."
Purpose | Clothing Need |
---|---|
Category | Consumable Items |
Eatable | No |
Burnable | No |
Burn time | 0 |
Sell value | 0.07 |
Buy price | 0.12 |
ID | '[Needs] Coats' |
Overview
Coats are a consumable Resource used to satisfy the Clothing Need for Humans, Beavers, and Harpies. Like all other consumables, Coats are consumed when a villager goes to the nearest Hearth for a break. When satisfied, Clothing Need grants 5 Resolve. Coats' ★★★ and ★★ Recipes have the longest production cycle in the game at base 168 seconds.
Production Chain
Recipes for Coats
Building | Efficiency | Ingredient | Product | ||
---|---|---|---|---|---|
★ 02:48 |
|
10 | |||
★★ 02:48 |
|
10 | |||
★★ 02:48 |
|
10 | |||
★★★ 02:06 |
|
10 | |||
★★★ 02:06 |
|
10 | |||
★★★ 02:06 |
|
10 |
Recipes with Coats as an Ingredient
No recipes found for ingredient: Coats.
Perks and Cornerstones
Name | Rarity | Description | Sources | Price | ||||
---|---|---|---|---|---|---|---|---|
Alt | Cor | Ord | Rel | Tra | ||||
Ancient Sewing Technique | Uncommon | +2 to Coats production. Gain additional Coats every yield (from gathering, farming, or production). | x | x | Ord | Rel | Tra | 18 |
Ancient Sewing Technique | Rare | +3 to Coats production. Gain additional Coats every yield (from gathering, farming, or production). | x | x | Ord | Rel | Tra | 24 |
Drying Boards | Rare | A clever invention that makes it easier to dry clothes. Time spent resting is reduced by 30% when under the effect of clothing. | x | x | x | x | Tra | 20 |
Strategies
- Unlike the needs for food and Services, Coats' consumption to satisfy Clothing Need is not increased by Prestige modifiers. That makes buying Coats extremely efficient at high Prestiges.
- Consider using Consumption Control to limit the use of Coats to Harpies, as Humans' and Beavers' Resolve thresholds are significantly higher.
- Harpies' Starting Ability provides 50 Coats when they enter the settlement. This can help with fulfilling year 1 Resolve-based Orders for Harpies, Humans, and Beavers.
- Harpies Houses' species-specific level 2 Housing Upgrade can help bring down the length of Coats' production cycle.